Other ftw. Once Blizzard announces Diablo Online or Starcraft Universe its game over.
Once Arenanet shows off GW2 and people realize the pvp will be 10x better with no monthly fee its game over.
Once Bioware announces it's mmo and if by any chance its Kotor its pwnage time.
AOC and WAR aren't offering anything new to people who like mmo games. I am sure they will be fun games to play for awhile because they are new but I don't see either game being a tremendous success in 2008. I really hope I am wrong but sorry 2009 seems more promising from proven developers.
WoW has survived as long as it has simply because people have nothing better to do. Once a well made MMO comes along, after this horrible string of flops, WoW will lose the majority of it's base.
Age of Conan isn't that game, although it will be a nice diversion. WAR could be that game but I've learned to not count my chickens so quickly after several lackluster releases that pumped my hopes up prematurely. Anyone who is an MMO enthusiast will be waiting by my side with bated breath for the next big game regardless of who releases it...
Good thing your opinion doesn't generally reflect reality.
Ultimately it comes down to the fact that Mythic makes a great game and now they have a fantastic, well known IP that will launch their game into the stratosphere.
The other games you mention might be somewhat interesting, but will likely lose their appeal as the gloss rubs off the shiny new toy.
WAR will very likely have staying power with the excellently built and well thought out basic structure. With the possibility of releasing new races as time goes on, the game really has nothing to fear from any other game that might be coming out soon.
In fact I think the only game that really needs to fear a new MMO coming out would be WoW.
Other ftw. Once Blizzard announces Diablo Online or Starcraft Universe its game over. Once Arenanet shows off GW2 and people realize the pvp will be 10x better with no monthly fee its game over. Once Bioware announces it's mmo and if by any chance its Kotor its pwnage time. AOC and WAR aren't offering anything new to people who like mmo games. I am sure they will be fun games to play for awhile because they are new but I don't see either game being a tremendous success in 2008. I really hope I am wrong but sorry 2009 seems more promising from proven developers.
Diablo Online mmorpg could be really nice and I would look forward for that, if they can pull it off. Guild Wars 2 will be major sucess on the Asia market, same with the European/US. Warhammer Online is the next big hit. But please, a other Star Wars mmorpg?. Haha, that would be waste of money. There have been made countless Star Wars game and its only diehard fans there played them. Just take a look on SWG. AoC, dunno - but I think they might flop a couple of month after release.
Other ftw. Once Blizzard announces Diablo Online or Starcraft Universe its game over. I dont think at this point we have to worry about a Diablo Online or a Starcraft Universe. Nothing has been mentioned about either game, just hopeful fan wishes from players. Unfortunately for either game to live up to the expectations of its brother WoW, there is going to be alot of critisism about these games on what the developers should do. As much as I loved WoW in the hays days, I wouldnt want to see a Starcraft Version of it, I would like to see Blizzard come out with something more innovating for a game like Starcraft Online and not a WoW pasted game mechanic and graphics all over the game. And do you honestly think Diablo Online would we the next big hit for Blizzard? I seriously doubt that, but it will have its fan base as well, including me Once Arenanet shows off GW2 and people realize the pvp will be 10x better with no monthly fee its game over. GW2 I am looking forward too and LOVE, however, even though GW has alot of fan base, it still will be a GW with newer graphics and some new mechanics added to the game as well. <IMO> nothing to worry about here, its still going to be a free game that is instanced alot. But truly a remarkable game for no monthly fee. Once Bioware announces it's mmo and if by any chance its Kotor its pwnage time. This game has been mentioned since 2004 with the disgruntle veterans on the infamous SWG. This will be another one we dont have to worry about for a few years if they are even making this game. I love Bioware games as well, but serious doubt a KOTOR Online will be the next WoW Killer game. It will have its fair share of customers, but I hope they prove me wrong and this game is the NEXT BIG ONE. The current SWG would suffice with a return on the original precu and some new game expansions. AOC and WAR aren't offering anything new to people who like mmo games. I am sure they will be fun games to play for awhile because they are new but I don't see either game being a tremendous success in 2008. I really hope I am wrong but sorry 2009 seems more promising from proven developers. With AoC around the corner, were going to find out is this game rocks. I have hopeful wishes for this one since its a break away from the warm and cuddly game like WoW. Its about time a more serious mmorpg hit the market. Fatality moves, bar brawls as a drunk and castle sieges. This game sounds pretty damn good to me. Warhammer Online - This will truly be a test of a MMO - Sink or Swim. <IMO> World of Warcraft is on top for now, but remember, you can never be on top forever (just ask your GF, ok j/kidding here). I believe Warhammer Online is going to give WoW and run for its money. I see WoW taking ideas from this game and implementing it into WoW fashion and Vice Versa. Warhammer Online is the game of all games for 2008, unless there is something about AoC that I am missing. But either one, I will take to the bank. To wrap it up, I will take any game out there, as long as I get my moneys worth from it and enjoy good times with my friends online.
Other ftw. Once Blizzard announces Diablo Online or Starcraft Universe its game over. Once Arenanet shows off GW2 and people realize the pvp will be 10x better with no monthly fee its game over. Once Bioware announces it's mmo and if by any chance its Kotor its pwnage time. AOC and WAR aren't offering anything new to people who like mmo games. I am sure they will be fun games to play for awhile because they are new but I don't see either game being a tremendous success in 2008. I really hope I am wrong but sorry 2009 seems more promising from proven developers.
Nice assumptions, but unfortunately just that...assumptions.
MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S
i would say warhammer will be more successfull then AoC, even though im looking more forward to AoC than WAR. the reason WAR will be more successfull is that it will be more easy to get into, like wow. AoC seems alot more ''difficult'' to start with as a totally newcomer to MMO's as an example. warhammers combat and movement will be more to the wow side than AoC.
But honestly, i don't really care about how many people will play it, or such things. i only want the game to be good enough to play. ill try both games when they are out. but i will definetly play AoC. since i already have a great guild and alot of friends whom are going to play it too.
WAR gets my vote simply because it doesn't have the extreme expectations that AoC has. WAR does to some extent have very high expectations but it doesn't rely on such many different factors as AoC does.
The people that voted for AoC over WAR are the same people that bought Mass Effect and Farenheight (sp?) because they heard there were sex scenes in them.
Originally posted by DrunkenPrey The people that voted for AoC over WAR are the same people that bought Mass Effect and Farenheight (sp?) because they heard there were sex scenes in them.
i got both games but i didn't know there where sex scenes , i was suprised when i saw Ashley taking off the clothes but i wouldn't say that i disliked it .
AmazingAveryAge of Conan AdvocateMemberUncommonPosts: 7,188
Originally posted by DrunkenPrey
The people that voted for AoC over WAR are the same people that bought Mass Effect and Farenheight (sp?) because they heard there were sex scenes in them.
If you like the idea of AoC, plan to play it -- but be forewarned that it may be a clunky release.
Yep, whereas Dark Age of Camelot was a flawless release. Mythic turned on the servers and everything simply worked, from day 1. The only comparable release I can think of is Lord of the Rings Online, which was also great.
You're joking right?
It was fairly smooth crash wise... but then, it should have been because 90% of the game was missing. I'd go into the dungeons and there'd be nothing there. And if you found a dungeon WITH monsters in it, they wouldn't have any loot. Won't go into all the patches and changes to try to fix the classes themselves. Then they added the RvR content which caused even more issues....
Other ftw. Once Blizzard announces Diablo Online or Starcraft Universe its game over. I dont think at this point we have to worry about a Diablo Online or a Starcraft Universe. Nothing has been mentioned about either game, just hopeful fan wishes from players. Unfortunately for either game to live up to the expectations of its brother WoW, there is going to be alot of critisism about these games on what the developers should do. As much as I loved WoW in the hays days, I wouldnt want to see a Starcraft Version of it, I would like to see Blizzard come out with something more innovating for a game like Starcraft Online and not a WoW pasted game mechanic and graphics all over the game. And do you honestly think Diablo Online would we the next big hit for Blizzard? I seriously doubt that, but it will have its fan base as well, including me Once Arenanet shows off GW2 and people realize the pvp will be 10x better with no monthly fee its game over. GW2 I am looking forward too and LOVE, however, even though GW has alot of fan base, it still will be a GW with newer graphics and some new mechanics added to the game as well. <IMO> nothing to worry about here, its still going to be a free game that is instanced alot. But truly a remarkable game for no monthly fee. Once Bioware announces it's mmo and if by any chance its Kotor its pwnage time. This game has been mentioned since 2004 with the disgruntle veterans on the infamous SWG. This will be another one we dont have to worry about for a few years if they are even making this game. I love Bioware games as well, but serious doubt a KOTOR Online will be the next WoW Killer game. It will have its fair share of customers, but I hope they prove me wrong and this game is the NEXT BIG ONE. The current SWG would suffice with a return on the original precu and some new game expansions. AOC and WAR aren't offering anything new to people who like mmo games. I am sure they will be fun games to play for awhile because they are new but I don't see either game being a tremendous success in 2008. I really hope I am wrong but sorry 2009 seems more promising from proven developers. With AoC around the corner, were going to find out is this game rocks. I have hopeful wishes for this one since its a break away from the warm and cuddly game like WoW. Its about time a more serious mmorpg hit the market. Fatality moves, bar brawls as a drunk and castle sieges. This game sounds pretty damn good to me. Warhammer Online - This will truly be a test of a MMO - Sink or Swim. <IMO> World of Warcraft is on top for now, but remember, you can never be on top forever (just ask your GF, ok j/kidding here). I believe Warhammer Online is going to give WoW and run for its money. I see WoW taking ideas from this game and implementing it into WoW fashion and Vice Versa. Warhammer Online is the game of all games for 2008, unless there is something about AoC that I am missing. But either one, I will take to the bank. To wrap it up, I will take any game out there, as long as I get my moneys worth from it and enjoy good times with my friends online.
Good points but Guild Wars 2 will be a persistent world with no monthly fee and will also have 2 types of pvp. Structured pvp which was like gvg and World PVP that will be equivalent to War's RVR. Just don't underestimate GW2, people like Jeff Strain, Mike Obrien and James Phinney who used to work for Blizzard fully understand what it takes to make a good mmo.
One of the problems I have with AOC and WAR at this point is the fact that people just love to hype these games so much without much evidence at all that these games will be the next big thing. I understand it's only right that if you are a fan of your game to think it is going to be great, which there is nothing wrong with that at all.
As stated by Jorgen in the E3 video last year that it will take alot of time for the average player to reach max level. Which makes me think it is going to be alot of grind in this game just like WOW when it first released. Athelan also stated in one of his videos that AOC will be a combo of existing games but with some added components which I am guessing he was referring to siege combat.combos and no auto-attacking.
WAR will be centered around PVP and have a level cap of 40 I believe. How long before the hardcore pvper maxes out his level and starts to get bored ? So far Mythic hasn't shown us anything new here at all, nothing iconic to make most gamers say I really want to play this game. The first beta run they has testers totally disliked what they saw. So Mythic turned around and took stuff from DAOC and added them into WAR. Sorry but it's DAOC rehash and still offering gamers nothing new.
Oh and yes once Blizzard announces Diablo Online or Starcraft mmo i will most certainly be playing it as well
I think people have become jaded just a bit and now equate 'long time to reach max level' to 'grind'.
If there's stuff to do at ALL levels that's fun to do, it isn't a grind to me. I know everyone here hates WoW, but WoW at least kept me entertained through the low levels with the quests taking me all over the place. Sure there were annoying 'kill 30 of these creature' types of quests, but for the most part, it was entertaining. Games like L2 and <insert any Asian MMO here> however are the reverse. Its ALL 'kill X creature at your level which maximizes xp gain per minute so you can reach max level where the 'real' game starts'.
When I first started playing EQ1, there was no one at max level, and it took a while for people to reach it, yet people didn't 'grind' like crazy for the most part to attain it. It was exciting and dangerous place to play in, while I hated CR's and losing massive xp on a death, it added some spice (still didn't die very much, as it was ineffecient). I remember kiting a hill giant around with some friends who were all about level 20 with a level 25ish necro as our most powerful guy and it took like twenty minutes to kill it, but it was a blast. Now days, everything is cut and dried so much that I lose interest rapidly.
WAR is coming into this year with everything needed to be the next number 1 MMO, its got a strong backer EA Mythic, huge beta signups, solid basis for the game "Warhammer" obviously, and unique systems for leveling, exploring and pvping.
For those who say that this will be another WoW they need to take a look at some of the game footage, and follow it a week or so to see that it in fact will have the success of WoW but it wont be WoW 2.0.
Good points but Guild Wars 2 will be a persistent world with no monthly fee and will also have 2 types of pvp. Structured pvp which was like gvg and World PVP that will be equivalent to War's RVR. Just don't underestimate GW2, people like Jeff Strain, Mike Obrien and James Phinney who used to work for Blizzard fully understand what it takes to make a good mmo.
One of the problems I have with AOC and WAR at this point is the fact that people just love to hype these games so much without much evidence at all that these games will be the next big thing. I understand it's only right that if you are a fan of your game to think it is going to be great, which there is nothing wrong with that at all. As stated by Jorgen in the E3 video last year that it will take alot of time for the average player to reach max level. Which makes me think it is going to be alot of grind in this game just like WOW when it first released. Athelan also stated in one of his videos that AOC will be a combo of existing games but with some added components which I am guessing he was referring to siege combat.combos and no auto-attacking. WAR will be centered around PVP and have a level cap of 40 I believe. How long before the hardcore pvper maxes out his level and starts to get bored ? So far Mythic hasn't shown us anything new here at all, nothing iconic to make most gamers say I really want to play this game. The first beta run they has testers totally disliked what they saw. So Mythic turned around and took stuff from DAOC and added them into WAR. Sorry but it's DAOC rehash and still offering gamers nothing new. Oh and yes once Blizzard announces Diablo Online or Starcraft mmo i will most certainly be playing it as well
Ok, so GW2 is going with a persistent world, I know this was talked about alot. So the beginner starts in a starting zone and Levels to XX.
I was aware of their PvP structure in GW2 though, this is what I am looking forward too.
And when Diablo Online / Starcraft hit the mmo market, I will be there as well with bells on my feet. I just hope they implement something innovating and fresh to these games instead of the same mmorpgs that are already out there.
Other ftw. Once Blizzard announces Diablo Online or Starcraft Universe its game over. I dont think at this point we have to worry about a Diablo Online or a Starcraft Universe. Nothing has been mentioned about either game, just hopeful fan wishes from players. Unfortunately for either game to live up to the expectations of its brother WoW, there is going to be alot of critisism about these games on what the developers should do. As much as I loved WoW in the hays days, I wouldnt want to see a Starcraft Version of it, I would like to see Blizzard come out with something more innovating for a game like Starcraft Online and not a WoW pasted game mechanic and graphics all over the game. And do you honestly think Diablo Online would we the next big hit for Blizzard? I seriously doubt that, but it will have its fan base as well, including me Once Arenanet shows off GW2 and people realize the pvp will be 10x better with no monthly fee its game over. GW2 I am looking forward too and LOVE, however, even though GW has alot of fan base, it still will be a GW with newer graphics and some new mechanics added to the game as well. <IMO> nothing to worry about here, its still going to be a free game that is instanced alot. But truly a remarkable game for no monthly fee. Once Bioware announces it's mmo and if by any chance its Kotor its pwnage time. This game has been mentioned since 2004 with the disgruntle veterans on the infamous SWG. This will be another one we dont have to worry about for a few years if they are even making this game. I love Bioware games as well, but serious doubt a KOTOR Online will be the next WoW Killer game. It will have its fair share of customers, but I hope they prove me wrong and this game is the NEXT BIG ONE. The current SWG would suffice with a return on the original precu and some new game expansions. AOC and WAR aren't offering anything new to people who like mmo games. I am sure they will be fun games to play for awhile because they are new but I don't see either game being a tremendous success in 2008. I really hope I am wrong but sorry 2009 seems more promising from proven developers. With AoC around the corner, were going to find out is this game rocks. I have hopeful wishes for this one since its a break away from the warm and cuddly game like WoW. Its about time a more serious mmorpg hit the market. Fatality moves, bar brawls as a drunk and castle sieges. This game sounds pretty damn good to me. Warhammer Online - This will truly be a test of a MMO - Sink or Swim. <IMO> World of Warcraft is on top for now, but remember, you can never be on top forever (just ask your GF, ok j/kidding here). I believe Warhammer Online is going to give WoW and run for its money. I see WoW taking ideas from this game and implementing it into WoW fashion and Vice Versa. Warhammer Online is the game of all games for 2008, unless there is something about AoC that I am missing. But either one, I will take to the bank. To wrap it up, I will take any game out there, as long as I get my moneys worth from it and enjoy good times with my friends online.
Good points but Guild Wars 2 will be a persistent world with no monthly fee and will also have 2 types of pvp. Structured pvp which was like gvg and World PVP that will be equivalent to War's RVR. Just don't underestimate GW2, people like Jeff Strain, Mike Obrien and James Phinney who used to work for Blizzard fully understand what it takes to make a good mmo.
One of the problems I have with AOC and WAR at this point is the fact that people just love to hype these games so much without much evidence at all that these games will be the next big thing. I understand it's only right that if you are a fan of your game to think it is going to be great, which there is nothing wrong with that at all.
As stated by Jorgen in the E3 video last year that it will take alot of time for the average player to reach max level. Which makes me think it is going to be alot of grind in this game just like WOW when it first released. Athelan also stated in one of his videos that AOC will be a combo of existing games but with some added components which I am guessing he was referring to siege combat.combos and no auto-attacking.
WAR will be centered around PVP and have a level cap of 40 I believe. How long before the hardcore pvper maxes out his level and starts to get bored ? So far Mythic hasn't shown us anything new here at all, nothing iconic to make most gamers say I really want to play this game. The first beta run they has testers totally disliked what they saw. So Mythic turned around and took stuff from DAOC and added them into WAR. Sorry but it's DAOC rehash and still offering gamers nothing new.
Oh and yes once Blizzard announces Diablo Online or Starcraft mmo i will most certainly be playing it as well
It's only called a grind if it's repetetive and boring. Leveling while participing in Public quests , dungeon crawl , instance pvp , open world pvp and keep attack doesn't seem boring to me. maxed out and get bored? what... did you even look up WAR at all? Capital attacks and defense , retaking of your city after defeat , pillaging if your victorious , world PVP that matters , massive Guild occupied/upgraded Keeps in tier 4 maps and Faction pride. The game sounds fun and engaging at low level and just plain epic at max levels.
You sound on crack , no offense. 1st wave of testers didn't totally dislike it and they didnt "turned around" . They actually are using a beta for what it his. Players said open world pvp needed more stuff , they put more .. etc. it's called acting on feedback. the core mechanics of the game didnt change. they took successful pvp element of daoc , why woudn't they ? if they fit and are fun who the hell cares..
as of AOC , well i don't believe in funcom products much. They have really bad rep with launch and bad network coding. Add a revolutionary ( read , untested in a real launch situation) combo , twitch combat system and I see a disaster for at least the 1st 6 months .. if not more. + conan lore aint shit imo.
You guys blind??? WARHAMMER looks horrible. The videos make it look like some crappy console game and the pvp cant look or be anymore boring. The images are half ass, the gameplay looks like it belongs on the n64. It will be the biggest dissapointment of the year. Let alone EA has its hand on it so its guaranteed to be trash. Common sense people.
You guys blind??? WARHAMMER looks horrible. The videos make it look like some crappy console game and the pvp cant look or be anymore boring. The images are half ass, the gameplay looks like it belongs on the n64. It will be the biggest dissapointment of the year. Let alone EA has its hand on it so its guaranteed to be trash. Common sense people.
That's a question of taste. having tried the game for about 5-6 hours during gamesday ( cumulative on 3 days of doing a freaking long line lol.) , you can't pretend to know how it's played or how intense it his by watching videos . Looking at ppl play a game is 90% of the time boring . But when your at it , with all the split second decisions , the squad tactics approch and use of the collision system , the fight are just amazing .. and i was playing low level caracter in a unfinished built. Combat is just plain fun , just twitch enough and very tactical.
90% of graphics seen up to now are no lighting , no polishing samples . to show the artistic direction and the closeness to the art seen at the start of developpement. they are ironing the game machanics . lighting and all the eyecandy shit are done in layers , and will be there in due time. Sure they could do like other compagnies ( funcom and some others) and only show pre-rendered , touched up and jacked-up to impossible graphical setting in a normal to highend house computer. But whats the use? thats not what your getting at release ...
EA gives money and distribute it then take there cut. Everything released on the subject shows that EA don't have anything to do with the actual making of the game , mythic does. and of course Games workshop have final say on lore elements since they own the IP and not ea.
Age of Conan's success (if we are talking about raw subscribers and commercial success) hinges on a lot more variables than WAR's.
Really couldnt be bothered to read the rest of the posts here, being a little jaded by the usual MMORPG.Com white noise and all, but I thought this was worth repeating for truth.
Might not be relevant, but good to think about nonetheless.
The people that voted for AoC over WAR are the same people that bought Mass Effect and Farenheight (sp?) because they heard there were sex scenes in them.
Poor lil guy , are you so insecure about AoC success that you need to go around knocking on WAR all the time? Won't make AoC any less/more of a failure/success.
Even if WAR won the award I wouldn't be going around talking smack . Didn't anyone learn the vanguard lesson already?. You can win all the awards you want before releasing a final retail product , doesn't mean much if you can't deliver at launch.
Comments
Future Warhead here!
WAR IS EVERYWHERE!
Sorry.. had to do it..
I didn't vote, because Pheace is right.
I didn't vote, because Pheace is right.
He wants AOC freaks to troll on the WAR forumsIt's obvious that WAR is going to have way more people than AOC, but yea I dont really care which is better either.
Other ftw. Once Blizzard announces Diablo Online or Starcraft Universe its game over.
Once Arenanet shows off GW2 and people realize the pvp will be 10x better with no monthly fee its game over.
Once Bioware announces it's mmo and if by any chance its Kotor its pwnage time.
AOC and WAR aren't offering anything new to people who like mmo games. I am sure they will be fun games to play for awhile because they are new but I don't see either game being a tremendous success in 2008. I really hope I am wrong but sorry 2009 seems more promising from proven developers.
The OP is a tool.
WoW has survived as long as it has simply because people have nothing better to do. Once a well made MMO comes along, after this horrible string of flops, WoW will lose the majority of it's base.
Age of Conan isn't that game, although it will be a nice diversion. WAR could be that game but I've learned to not count my chickens so quickly after several lackluster releases that pumped my hopes up prematurely. Anyone who is an MMO enthusiast will be waiting by my side with bated breath for the next big game regardless of who releases it...
Good thing your opinion doesn't generally reflect reality.
Ultimately it comes down to the fact that Mythic makes a great game and now they have a fantastic, well known IP that will launch their game into the stratosphere.
The other games you mention might be somewhat interesting, but will likely lose their appeal as the gloss rubs off the shiny new toy.
WAR will very likely have staying power with the excellently built and well thought out basic structure. With the possibility of releasing new races as time goes on, the game really has nothing to fear from any other game that might be coming out soon.
In fact I think the only game that really needs to fear a new MMO coming out would be WoW.
Diablo Online mmorpg could be really nice and I would look forward for that, if they can pull it off. Guild Wars 2 will be major sucess on the Asia market, same with the European/US. Warhammer Online is the next big hit. But please, a other Star Wars mmorpg?. Haha, that would be waste of money. There have been made countless Star Wars game and its only diehard fans there played them. Just take a look on SWG. AoC, dunno - but I think they might flop a couple of month after release.
Nice assumptions, but unfortunately just that...assumptions.
MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S
i would say warhammer will be more successfull then AoC, even though im looking more forward to AoC than WAR. the reason WAR will be more successfull is that it will be more easy to get into, like wow. AoC seems alot more ''difficult'' to start with as a totally newcomer to MMO's as an example. warhammers combat and movement will be more to the wow side than AoC.
But honestly, i don't really care about how many people will play it, or such things. i only want the game to be good enough to play. ill try both games when they are out. but i will definetly play AoC. since i already have a great guild and alot of friends whom are going to play it too.
WAR gets my vote simply because it doesn't have the extreme expectations that AoC has. WAR does to some extent have very high expectations but it doesn't rely on such many different factors as AoC does.
The people that voted for AoC over WAR are the same people that bought Mass Effect and Farenheight (sp?) because they heard there were sex scenes in them.
______________________________
WAR is coming. Look busy.
i got both games but i didn't know there where sex scenes , i was suprised when i saw Ashley taking off the clothes but i wouldn't say that i disliked it .
All is ok there, there
Yep, whereas Dark Age of Camelot was a flawless release. Mythic turned on the servers and everything simply worked, from day 1. The only comparable release I can think of is Lord of the Rings Online, which was also great.
You're joking right?
It was fairly smooth crash wise... but then, it should have been because 90% of the game was missing. I'd go into the dungeons and there'd be nothing there. And if you found a dungeon WITH monsters in it, they wouldn't have any loot. Won't go into all the patches and changes to try to fix the classes themselves. Then they added the RvR content which caused even more issues....
One of the problems I have with AOC and WAR at this point is the fact that people just love to hype these games so much without much evidence at all that these games will be the next big thing. I understand it's only right that if you are a fan of your game to think it is going to be great, which there is nothing wrong with that at all.
As stated by Jorgen in the E3 video last year that it will take alot of time for the average player to reach max level. Which makes me think it is going to be alot of grind in this game just like WOW when it first released. Athelan also stated in one of his videos that AOC will be a combo of existing games but with some added components which I am guessing he was referring to siege combat.combos and no auto-attacking.
WAR will be centered around PVP and have a level cap of 40 I believe. How long before the hardcore pvper maxes out his level and starts to get bored ? So far Mythic hasn't shown us anything new here at all, nothing iconic to make most gamers say I really want to play this game. The first beta run they has testers totally disliked what they saw. So Mythic turned around and took stuff from DAOC and added them into WAR. Sorry but it's DAOC rehash and still offering gamers nothing new.
Oh and yes once Blizzard announces Diablo Online or Starcraft mmo i will most certainly be playing it as well
I think people have become jaded just a bit and now equate 'long time to reach max level' to 'grind'.
If there's stuff to do at ALL levels that's fun to do, it isn't a grind to me. I know everyone here hates WoW, but WoW at least kept me entertained through the low levels with the quests taking me all over the place. Sure there were annoying 'kill 30 of these creature' types of quests, but for the most part, it was entertaining. Games like L2 and <insert any Asian MMO here> however are the reverse. Its ALL 'kill X creature at your level which maximizes xp gain per minute so you can reach max level where the 'real' game starts'.
When I first started playing EQ1, there was no one at max level, and it took a while for people to reach it, yet people didn't 'grind' like crazy for the most part to attain it. It was exciting and dangerous place to play in, while I hated CR's and losing massive xp on a death, it added some spice (still didn't die very much, as it was ineffecient). I remember kiting a hill giant around with some friends who were all about level 20 with a level 25ish necro as our most powerful guy and it took like twenty minutes to kill it, but it was a blast. Now days, everything is cut and dried so much that I lose interest rapidly.
WAR got my vote.
WAR is coming into this year with everything needed to be the next number 1 MMO, its got a strong backer EA Mythic, huge beta signups, solid basis for the game "Warhammer" obviously, and unique systems for leveling, exploring and pvping.
For those who say that this will be another WoW they need to take a look at some of the game footage, and follow it a week or so to see that it in fact will have the success of WoW but it wont be WoW 2.0.
Ok, so GW2 is going with a persistent world, I know this was talked about alot. So the beginner starts in a starting zone and Levels to XX.
I was aware of their PvP structure in GW2 though, this is what I am looking forward too.
And when Diablo Online / Starcraft hit the mmo market, I will be there as well with bells on my feet. I just hope they implement something innovating and fresh to these games instead of the same mmorpgs that are already out there.
I play anything that doesn't suck. AOC comes out, I'm trying it. WAR comes out, I'll try that too. Same for AION or anything else on the horizon.
Arguing about which game deserved this "award" seems silly.
Who the hell are you, and why should I care?
Congrats! You are a victim of Trollstar!
One of the problems I have with AOC and WAR at this point is the fact that people just love to hype these games so much without much evidence at all that these games will be the next big thing. I understand it's only right that if you are a fan of your game to think it is going to be great, which there is nothing wrong with that at all.
As stated by Jorgen in the E3 video last year that it will take alot of time for the average player to reach max level. Which makes me think it is going to be alot of grind in this game just like WOW when it first released. Athelan also stated in one of his videos that AOC will be a combo of existing games but with some added components which I am guessing he was referring to siege combat.combos and no auto-attacking.
WAR will be centered around PVP and have a level cap of 40 I believe. How long before the hardcore pvper maxes out his level and starts to get bored ? So far Mythic hasn't shown us anything new here at all, nothing iconic to make most gamers say I really want to play this game. The first beta run they has testers totally disliked what they saw. So Mythic turned around and took stuff from DAOC and added them into WAR. Sorry but it's DAOC rehash and still offering gamers nothing new.
Oh and yes once Blizzard announces Diablo Online or Starcraft mmo i will most certainly be playing it as well
It's only called a grind if it's repetetive and boring. Leveling while participing in Public quests , dungeon crawl , instance pvp , open world pvp and keep attack doesn't seem boring to me. maxed out and get bored? what... did you even look up WAR at all? Capital attacks and defense , retaking of your city after defeat , pillaging if your victorious , world PVP that matters , massive Guild occupied/upgraded Keeps in tier 4 maps and Faction pride. The game sounds fun and engaging at low level and just plain epic at max levels.
You sound on crack , no offense. 1st wave of testers didn't totally dislike it and they didnt "turned around" . They actually are using a beta for what it his. Players said open world pvp needed more stuff , they put more .. etc. it's called acting on feedback. the core mechanics of the game didnt change. they took successful pvp element of daoc , why woudn't they ? if they fit and are fun who the hell cares..
as of AOC , well i don't believe in funcom products much. They have really bad rep with launch and bad network coding. Add a revolutionary ( read , untested in a real launch situation) combo , twitch combat system and I see a disaster for at least the 1st 6 months .. if not more. + conan lore aint shit imo.
http://revolutionwar.guildlaunch.com/
You guys blind??? WARHAMMER looks horrible. The videos make it look like some crappy console game and the pvp cant look or be anymore boring. The images are half ass, the gameplay looks like it belongs on the n64. It will be the biggest dissapointment of the year. Let alone EA has its hand on it so its guaranteed to be trash. Common sense people.
That's a question of taste. having tried the game for about 5-6 hours during gamesday ( cumulative on 3 days of doing a freaking long line lol.) , you can't pretend to know how it's played or how intense it his by watching videos . Looking at ppl play a game is 90% of the time boring . But when your at it , with all the split second decisions , the squad tactics approch and use of the collision system , the fight are just amazing .. and i was playing low level caracter in a unfinished built. Combat is just plain fun , just twitch enough and very tactical.
90% of graphics seen up to now are no lighting , no polishing samples . to show the artistic direction and the closeness to the art seen at the start of developpement. they are ironing the game machanics . lighting and all the eyecandy shit are done in layers , and will be there in due time. Sure they could do like other compagnies ( funcom and some others) and only show pre-rendered , touched up and jacked-up to impossible graphical setting in a normal to highend house computer. But whats the use? thats not what your getting at release ...
EA gives money and distribute it then take there cut. Everything released on the subject shows that EA don't have anything to do with the actual making of the game , mythic does. and of course Games workshop have final say on lore elements since they own the IP and not ea.
http://revolutionwar.guildlaunch.com/
Might not be relevant, but good to think about nonetheless.
All is ok there, there
Poor lil guy , are you so insecure about AoC success that you need to go around knocking on WAR all the time? Won't make AoC any less/more of a failure/success.
Even if WAR won the award I wouldn't be going around talking smack . Didn't anyone learn the vanguard lesson already?. You can win all the awards you want before releasing a final retail product , doesn't mean much if you can't deliver at launch.
http://revolutionwar.guildlaunch.com/