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...WOW!!!! Just WoW!!!!
Let's see, 10 million people is roughly the size of Chiacgo. Think about that! You could have one of the world's largest cities populated by WoW players. This is an unprecedented achievement, and whether you like the game or not (I do NOT), you have to tip your hat to Blizz... Kudos on this massive milestone!
SOE and NCSoft are still waiting for a million or two to get bored and try out their products, but this doesn't look like it will happen anytime soon. Most people want to be where the party is at, even if they are serving Miller Lite. Most people would rather do that instead heading to a smaller party serving Newcastle.
Beer, is there anything that is can't explain?
Here is the qualifier statement for the #'s:
*The company counts more than 2 million subscribers in Europe, more than 2.5 million in North America, and about 5.5 million in Asia. Blizzard said it includes as subscribers not only active, long-term members but also prepaid subscription cardholders and players who recently bought the game and are within their first free month of service.
Comments
Keep in mind that the 10 million number is artificially inflated by the fact that it consists to a large degree of subscribers in China and elsewhere in Asia who do not pay a monthly subscription fee, but play on an hourly basis. I assume, (I could be wrong), that they count everybody, whether they played for 1 hour, or 100, and they may even be including people who didn't play any time recently, because they have never "cancelled" their accounts.
Less than half of those are in N. America and Europe. Still an amazing achievement, mind you, but a far cry from 10 million.
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im to lazy too use grammar or punctuation good
See post edit with explanation of #'s. It looks to be real close to 10 million actual...
jesus, even if world of warcraft had only 3 million subscribers overall that would be far far more than any other company would ever want to have...
now 10 millions is just unbelieveable...
respect blizzard, you guys got it goin on... can't wait for their next big project... (hope its world of starcraft)
SOE and NGE-Star Wars Galalaxies:
Raph Koster: "It's like dumping the girlfriend who has always been patient and loving to chase after the supermodel who probably won't love you back."
SOE and NC doesn't have the big fanbase like Blizzard does, and SOE doesn't hype there games like they should. Also NC and SOE there MMOs are a lot harder then WoW.
Wow is a real laid back MMO.. Any class can solo to lvl70 with no problem.. Blizzard also gets more hype then SOE and NC..
Hype sells.. I can name tons of crappy games that had great hype and sucked and tons of great ass games that had no hype and failed..
Thanks Impyriel for the sig^^
Bitter EVE player FTW?
Keep in mind that the 10 million number is artificially inflated by the fact that it consists to a large degree of subscribers in China and elsewhere in Asia who do not pay a monthly subscription fee, but play on an hourly basis. I assume, (I could be wrong), that they count everybody, whether they played for 1 hour, or 100, and they may even be including people who didn't play any time recently, because they have never "cancelled" their accounts.
Less than half of those are in N. America and Europe. Still an amazing achievement, mind you, but a far cry from 10 million.
As you can read it every official Blizzard press release on the blizzard website, subscriber definition:
Anyone with an active WoW subscribtion, and for internet cafes, anybody who accessed their account at least once in the past month.
"They only count people who have played in a certain number of days. In China people pay ~$0.05 per hour and as best I can guess Blizzard gets about 20% of that or ~$0.01 per hour played. They do pay ~2.50 to start an account; again Blizzard gets ~20% of that."
Well, if I pay $15.00 a month for a WOW subscription and I play 8 hours a day how much am I paying per hour to play WOW?
You go' S E R V E D.
too much?
If my math is correct, you would be paying right around $0.06 per hour.
Which is essentially the same cost they pay. The main difference here is that if you happen to play MORE hours your cost per hour actually goes down...whereas theirs would stay the same. Given that the people most likely to play that much have been those in that market for some time...I'd say they are paying far more than us overall. Until their country put a limit on it, that is.
Well I don't play WoW and I, for the life of me, can't understand why so many people do. To be able to zip through the levels like that and do it solo to boot is like eating fast food all the time, imo. But, the fact remains that it is by far the most popular MMO out there and I do tip my hat to Blizzard for that. From what I hear, they built a game that was one of the most polished ever at the time of release and they deserve congratulations for that.
I don't know if another game will ever achieve WoW's numbers, but I certainly hope better ones will emerge in the future as I would become bored with such and easy game in a matter of hours.
McDonald's has sold billions of burgers. All this proves is that alot of people like cr@p food. Same can be said about WOW and MMO's.
<sigh> The McDonald's argument is the standard WOW haters reply.
So if 10 Million players doesn't make it the best MMO on the market, what would? How about reviews/reatings? Well the FACT is WOW is the Best Rated/Reviewed MMO on the market - See for yourself go to www.gamerankings.com do an advanced search on all MMO's. WOW has a 91.849% score.
since "BEST" is a completely subjective term, what would make it "BEST" is if I thought it was the "BEST"...I don't.
Biggest? not subjective. Most successful? not subjective. Most popular? not subjective.
If WoW is MacDonalds then other MMOs must be crappy hot-dog stands with sub-grade meat, with an oven that doesn't work properly, takes too long to cook, and food that is often served before it's ready.
Wait, why are we making food analogies for MMOs? Oh yes.. the popularity != quality argument. A fast-food argument if I ever heard one - little thought or interpretation required.
Lets see... WoW is not only the most popular MMO, the most critically acclaimed MMO, the most successful, single-handedly bringing MMOs to the attention of everyone. But it's not the "best", because you don't like it.
Which is cool, I'm not a big fan of the Godfather but I wouldn't get uppity because a lot of critics consider it to be the best film ever made. Feel free to live in scorned denial of the game being 'arguably' the best MMO out there, but try not to be so miserable about it.
For the Horde, btw!
Still waiting for your Holy Grail MMORPG? Interesting...
LOL! not remotely miserable about it, if you like WoW cool...have fun. I don't, but I'm also not sitting waiting on some future release to enjoy, I have a game I like too. I could care less if some new game is a "WoW killer" as long as my game is still up and running and has enough people playing that it's fun.
Much like I could care less if WoW has 10,000 players or 10,000,000 players.
The Best Rated/Reviewed MMO on the market isn't subjective and the FACT is WOW is the Best Rated/Reviewed MMO on the market.
I assume you've compiled all the reviews from all the sources on all of the internet, print, and other media outlets, for all the MMOs on the market today, and run all the averages to claim this fact?
oh, and p.s. by definition a review itself is subjective...
McDonald's has the best food of all time...billions and billions served!
We know, you think an MMO is a restaurant. It's a McDonald's? Ok....sigh, I have no idea how the analogies come about, but .. ok.
This is sorta the thought process to get to this analogy:
-It's succesfull but I want to discredid it....what do I compare it with.....oh ok, a McDonalds.
Ok..sigh. You make an analogy that has similarities not some random stuff thrown together.
lol =l.
I read that too, and it's true. But I know a lot of chinese players that play a lot longer from the same account. I'd love to know how that actually works.
Do they lock WoW IP adress, does the game have a lock, is it the ISP's locking any WoW host, is it just WoW?
hah, I'd love to hear if anyone could answer that