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Please define "grind" as it is used on these forums

Basically i'm just asking for anyone/everyone's opinion who has wondered about the usage of the word.  I'll go first.

Grind - Any repetative task used to increase your character's overall level of power in an online game.

The only answers i'm asking you not to give are the ones that reference any specific games.  No "WoW is a grind because..." or "...and thats why EQ was a grind".  Those are wrong answers, I'm seeing who can define the word without using any games.

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Comments

  • GishgeronGishgeron Member Posts: 1,287

    "Any overly repetitive and time consuming task, used primarily to slow progression and lengthen the time a subscriber must be paying for in order to accomplish something."

     

    Some grinds have nothing to do with gaining power.  Some just open the ability to open the ability which MAY open the door to eventually gaining some power at some point.  READ: Rep grinds for heroic keys in WoW.  Turns out those are timeblocks for raiding too...lol.

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  • QazeQaze Member Posts: 247

    Doing a boring thing over and over again for a long time for your or someone else's gain.

    Qaze - Atheist, Nihilist, Sadist.
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  • LyikosLyikos Member UncommonPosts: 52

    A repetitive task in a MMORPG.

  • valunvalun Member UncommonPosts: 203
    Grind = boring time spending.

    Are you stupid? Do you think i'm gonna waste my life for real life?image
  • DrolletjeDrolletje Member Posts: 15

    Grind is a purely subjective term: when the player stops having fun, that's where the grind starts. One player can think killing 10 of the same mobs is a grind, while a very motivated player could kill 1000 of these mobs.

    Developers have invented the grind because they simply can't produce new contents at the speed the gamers consume it. The grind is needed to keep the players happy and playing and paying. The grind is a necessary evil.

  • ShadowZEROShadowZERO Member Posts: 102

    Originally posted by Gishgeron


    "Any overly repetitive and time consuming task, used primarily to slow progression and lengthen the time a subscriber must be paying for in order to accomplish something."
     
    Some grinds have nothing to do with gaining power.  Some just open the ability to open the ability which MAY open the door to eventually gaining some power at some point.  READ: Rep grinds for heroic keys in WoW.  Turns out those are timeblocks for raiding too...lol.
    I can agree with what you say about not gaining power.  Some grinds just open the door to new grinds, and are by themselves nothing but a time sink. I can point out one complete hole in your definition through logic though.

    "a subscriber must be paying for" does not include any free to play games that don't have a subscription or force you to pay anything.

  • curiindicuriindi Member Posts: 488

    "Thoughtless" tasks that must be repeated again and again - especially ones that can be performed alternatively by bots.

  • Eraser55Eraser55 Member Posts: 142

    Grind. When developers die and go to gate of heaven and God asks them why they put Grind in games, I really hope they got a good excuse..

    Grind = Boring, irritating, repetetive, not challenging at all.

    Games are suppose to be fun.

    No Grinds are not nessesery evil.. They arent nessesery at all.. If you can create some kind of dynamic game, that can always create new challenging missions/quests.. Where the story progress based on player actions, then we wouldnt need grind.

    Grind is just a poor development excuse.

     

     

     

     

    My cool sig: Turrets suck.

  • ShadowZEROShadowZERO Member Posts: 102

    Originally posted by Drolletje


    Grind is a purely subjective term: when the player stops having fun, that's where the grind starts. One player can think killing 10 of the same mobs is a grind, while a very motivated player could kill 1000 of these mobs.
    Developers have invented the grind because they simply can't produce new contents at the speed the gamers consume it. The grind is needed to keep the players happy and playing and paying. The grind is a necessary evil.
    I think this is what I was looking for.  There is no real definition because "grind" is more a state of mind than any 1 thing.  People toss out the term "grind" because they feel a task in a certain game has become boring and repetative.

    So, let my pose a question based on this.  The common thing I think people refer to in specifc games as grind are those things the feel they have to do to become powerful.  Chasing after more levels and loot are the 2 big ones.

    Remove all things in the game that you improve to increase your characters power.  Skills, Gear, Levels... all of them.

    How many on these forums would play such a game?

  • DrolletjeDrolletje Member Posts: 15

    Originally posted by ShadowZERO


     
    Originally posted by Drolletje


    Grind is a purely subjective term: when the player stops having fun, that's where the grind starts. One player can think killing 10 of the same mobs is a grind, while a very motivated player could kill 1000 of these mobs.
    Developers have invented the grind because they simply can't produce new contents at the speed the gamers consume it. The grind is needed to keep the players happy and playing and paying. The grind is a necessary evil.
    I think this is what I was looking for.  There is no real definition because "grind" is more a state of mind than any 1 thing.  People toss out the term "grind" because they feel a task in a certain game has become boring and repetative.

     

    So, let my pose a question based on this.  The common thing I think people refer to in specifc games as grind are those things the feel they have to do to become powerful.  Chasing after more levels and loot are the 2 big ones.

    Remove all things in the game that you improve to increase your characters power.  Skills, Gear, Levels... all of them.

    How many on these forums would play such a game?

    I would be all in for such a game. The only question is: how long will we keep playing this game? If there is absolutely no grind, how long will it be 'till we all are 'been there, done that' and quit the game?

    One way I see to attain the huge amount of new content needed for such a game, is allowing the players to create their own quests, mobs, dungeons and locations. User-created content is generally lower in quality but I'd rather experience some new content a fellow player created than going through the same developer-created content again.

  • ShadowZEROShadowZERO Member Posts: 102

    Originally posted by Drolletje


     
    Originally posted by ShadowZERO


     
    Originally posted by Drolletje


    Grind is a purely subjective term: when the player stops having fun, that's where the grind starts. One player can think killing 10 of the same mobs is a grind, while a very motivated player could kill 1000 of these mobs.
    Developers have invented the grind because they simply can't produce new contents at the speed the gamers consume it. The grind is needed to keep the players happy and playing and paying. The grind is a necessary evil.
    I think this is what I was looking for.  There is no real definition because "grind" is more a state of mind than any 1 thing.  People toss out the term "grind" because they feel a task in a certain game has become boring and repetative.

     

    So, let my pose a question based on this.  The common thing I think people refer to in specifc games as grind are those things the feel they have to do to become powerful.  Chasing after more levels and loot are the 2 big ones.

    Remove all things in the game that you improve to increase your characters power.  Skills, Gear, Levels... all of them.

    How many on these forums would play such a game?

     

    I would be all in for such a game. The only question is: how long will we keep playing this game? If there is absolutely no grind, how long will it be 'till we all are 'been there, done that' and quit the game?

    One way I see to attain the huge amount of new content needed for such a game, is allowing the players to create their own quests, mobs, dungeons and locations. User-created content is generally lower in quality but I'd rather experience some new content a fellow player created than going through the same developer-created content again.

    Good job thinking outside the box there.  I think that user created content, and environments that are truly interactive would be a step in the right direction for modern MMORPGs, rather than re-hashing the same MMORPG model that started in EQ/UO.  I think static environments are part of what is causing the downfall of the modern MMORPG.

    There was however, another answer to my question.  Me.  Look at my sig, I also play Half-Life.  Just pointing to that and saying that FPS games have none of the above would have been the easy answer.  Once again, good job thinking outside the box.

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    Any activity which I doesn't want to do.  It may be 1 second or 20 hours, it is too long.  (Raiding, PvP, RvR are all example of "grind" for me)

     

    The only possible way to "remove grind" is to have specific servers:

    - Grouping server, everything is earned in groups.

    - Raiding servers, start at max level.

    - PvP servers, whatever they want.

    - RvR servers, whatever they want.

    - Casual servers, gain a level everytime you want.

     

     

    Honestly, what happen on another server doesn't bother me.  The test server also exist and you can play whatever you want there, why not make a casual server?  Don't care, if the casuals find it fun and play a month, it is a month...and if they want a harder challenge, they will consider other servers after.

    - "If I understand you well, you are telling me until next time. " - Ren

  • ZorgoZorgo Member UncommonPosts: 2,254

    As used on THESE forums?

    Generally I find that 'grind' is invoked on these forums any time a poster wants to throw a temper tantrum because there isn't a 'win' button.

    But the above responses are a more accurate definition, if you remove the part of how mmorpg members use it.

  • GuintuGuintu Member UncommonPosts: 320
    Originally posted by ShadowZERO


    Basically i'm just asking for anyone/everyone's opinion who has wondered about the usage of the word.  I'll go first.
    Grind - Any repetative task used to increase your character's overall level of power in an online game.
    The only answers i'm asking you not to give are the ones that reference any specific games.  No "WoW is a grind because..." or "...and thats why EQ was a grind".  Those are wrong answers, I'm seeing who can define the word without using any games.

    Bad grind is a repetitive tasks in an MMO, and you feel like you're just doing it over and over, because there aren't enough variety of missions to make it feel different.  BUT like I've said in other forums, every MMO is going to have a form of grind, it just depends on if there is enough variety to make it not feel like a grind.  Take a good FPS like say Call of Duty 4.  You have mulitple type of missions to keep your interest.  You have your regular run and kill missions, you have your C130 mission where you're bombing from above, you have your sniper mission and so on.  Its still a grind, but there are different types of missions and also there are different ways of doing the missions.  in your average MMO you go up to a mob and you click on it then click a number or function key to carry out the attack, then at that point it a roll of the dice.  In a good FPS, you can sneak up on someone, you can flank them, you can do a head shot to kill them and more.  The idea of a good game isn't to lessen the grind but to give more variety in the game, some spontaneity.

  • ShadowZEROShadowZERO Member Posts: 102

    Originally posted by Zorgo


    As used on THESE forums?
    Generally I find that 'grind' is invoked on these forums any time a poster wants to throw a temper tantrum because there isn't a 'win' button.
    But the above responses are a more accurate definition, if you remove the part of how mmorpg members use it.
    Lol, so true.  I think Blizzard should make a server for some of the people who complain that WoW is a "grind".  Everyone on that server starts at lvl 70 with all purple gear.  Problem is, everyone on the other servers would complain about how their PvP/PvE server is now a waste of time.

    Anofayle said:  "The only possible way to "remove grind" is to have specific servers".  I think this can't happen because of the above example.  I think if you divide servers up like he/she said, those groups will fight amongst themselves on forums or whatever, and it will instill a sense of bad community.

     

  • KilmarKilmar Member UncommonPosts: 844

    Repetative task to get gold, exp, faction or armor.

    Like grinding faction in wow to start grinding armor

  • ShadowZEROShadowZERO Member Posts: 102
    Originally posted by Kilmar


    Repetative task to get gold, exp, faction or armor.
    Like grinding faction in wow to start grinding armor

    Notice how I'm challenging people to think ouside the box here.  Basically, i'm seeing if the players of mmorpgs can actually think like developers of the same.  Not an easy task, few have stepped up to the challenge.  We have kind of departed from the original post.

  • KilmarKilmar Member UncommonPosts: 844

    I prefer MMOs, where equipment isnt so important. So I dont have to do the same dungeon over and over and over again to get good gear. In wow you have to do the same dungeon like 100 times to get enough gear to compete in the next dungeon. Thats what I'm calling armor grind. Then there are games, where armor isnt so important, and you can go in harder dungeons without grinding armor for months.

  • ShadowZEROShadowZERO Member Posts: 102

    Originally posted by Kilmar


    I prefer MMOs, where equipment isnt so important. So I dont have to do the same dungeon over and over and over again to get good gear. In wow you have to do the same dungeon like 100 times to get enough gear to compete in the next dungeon. Thats what I'm calling armor grind. Then there are games, where armor isnt so important, and you can go in harder dungeons without grinding armor for months.
    So basically, you are saying that you like games where gear isn't so important.  Next.

    This is the opposite of what i'm looking for.  How would you, as a deveoper, solve this problem?  Not what you like and don't.  We all have things we like and don't.  Question is, seeing how certain problems have been solved(or even more importantly, not solved) in other games, how would you solve this problem if YOU were devloping a game?

  • local93bclocal93bc Member Posts: 353

    Grinding Has to be somthing you dont like.

    So grinding for one might not be for an other.

     

     It will Be repeated so many times , many players will abandon the task befor compleated.

    Most the time you will find some of the 5 diffrent task you can chose from will have 1 or 2 that can be done

    faster then the othere 3 or 4 others.

    You will then compleat thes 2 task and ask for the same 2 again over and over till you aquire the # of

    Points needed for a reward.

     

    Most Grind Will have a Huge Kandy Floping in your face with a stick and roop

    It is a method used by MMO companys to keep you playing (paying)

    Notice how close alike thos 2 words are......

     

    I knew it!!!!!

    Damn you!!!!!!!!!!

     

    A gamer on his death bead

     

    speeking to himself .....

    Man !! I have done so much Grinding In my life......

    Yep im so proud of my EQ lvl 70 maxed out aa Epic geared up my ass Druid!!!

    And what can i say about my ... Lvl 70 Wow Cookie cuter Man what amazing acomplishments.

    Iv watched so much TV  it brings Tears to my Eye.  Iv waked off on so much Net Porn Iv see them all.

     

     

    Take me god!!!!!

    My lifes Goals have been Compleated

    I am ready to die.

    image

  • ShadowZEROShadowZERO Member Posts: 102

     

    Originally posted by local93bc


    Grinding Has to be somthing you dont like.
    So grinding for one might not be for an other.
     
     It will Be repeated so many times , many players will abandon the task befor compleated.
    Most the time you will find some of the 5 diffrent task you can chose from will have 1 or 2 that can be done
    faster then the othere 3 or 4 others.
    You will then compleat thes 2 task and ask for the same 2 again over and over till you aquire the # of
    Points needed for a reward.
     
    Most Grind Will have a Huge Kandy Floping in your face with a stick and roop
    It is a method used by MMO companys to keep you playing (paying)
    Notice how close alike thos 2 words are......
     
    I knew it!!!!!
    Damn you!!!!!!!!!!
     
    A gamer on his death bead
     
    speeking to himself .....
    Man !! I have done so much Grinding In my life......
    Yep im so proud of my EQ lvl 70 maxed out aa Epic geared up my ass Druid!!!
    And what can i say about my ... Lvl 70 Wow Cookie cuter Man what amazing acomplishments.
    Iv watched so much TV  it brings Tears to my Eye.  Iv waked off on so much Net Porn Iv see them all.
     
     
    Take me god!!!!!
    My lifes Goals have been Compleated
    I am ready to die.

    Interesting reply.  But personally I like it.  "The Grind" is one of the things thats kept me playing MMORPGs for this long.  I played DR for 10 years(which had a MASSIVE skill grind, and an unreachable skill/level cap) and i'm currently playing Perfect World, and the first argument the naysayers bring up will be "grind".

     

    I see grind as a term that people use for boring.  But I realize boring doesn't mean the same thing for everyone. "grind" as used on these forums, isn't boring a lot of times to me.  But games do reach a point where they bore me, and thats when they stop offering me something new to experience.

    I think a lot of people use the term "grind" for the same reason.  They have reached a point where the game stops offering them something new.  They identify something they like and something they don't, and simply gravitate towards what they do like and away from what they don't.

    Being a developer however if far more complicated, and requires lateral thinking(a.k.a. "thinking outside the box").  I'm just trying to ask other MMORPG gamers like I ask myself all the time when i'm playing the games - "how would I solve this particular problem as a developer" rather than just figureing out what I like about the game and what I don't.

  • M1sf1tM1sf1t Member UncommonPosts: 1,583

    Grind = A repetitive task with very little effort put into masking it's true intention ( mainly keeping you playing/paying ) hidden from the player. A task that frankly is not befitting of someone supposedly playing a hero/adventurer in a supposed online world and which is pointless in nature the game world.

    Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.

    Game(s) I Am Currently Playing:

    GW2 (+LoL and BF3)

  • ShadowZEROShadowZERO Member Posts: 102

    Originally posted by M1sf1t


    Grind = A repetitive task with very little effort put into masking it's true intention ( mainly keeping you playing/paying ) hidden from the player. A task that frankly is not befitting of someone supposedly playing a hero/adventurer in a supposed online world and which is pointless in nature the game world.
     
    This states grind as a completely negative thing.  What you have to realize about lateral thinking is life is never that simple.  How would you, as a devloper, keep grind out of your game?  Maybe in your opinion that is to play WAR when it comes out.  What if you were the devloper, and were not allowed to put all your opinions as a gamer on just the games you have played, and one you are waiting for.  How do you step outside your own bias as a gamer, and think like a devloper?

    For example, you are waiting for WAR.  WAR advertises a lot of PvP.  What if you were making a non-pvp game?  How would you solve the "grind" problem? Or any other problem you see in MMORPGs for that matter?

    Or lets say you are making WAR, or any game thats totally PvP based.  How do you solve other problems?

  • firstbournefirstbourne Member Posts: 32

    Grind:   To play World of Warcraft.

  • AramathAramath Member Posts: 161
    Originally posted by ShadowZERO


     
    Originally posted by M1sf1t


    Grind = A repetitive task with very little effort put into masking it's true intention ( mainly keeping you playing/paying ) hidden from the player. A task that frankly is not befitting of someone supposedly playing a hero/adventurer in a supposed online world and which is pointless in nature the game world.
     
    This states grind as a completely negative thing.  What you have to realize about lateral thinking is life is never that simple.  How would you, as a devloper, keep grind out of your game?  Maybe in your opinion that is to play WAR when it comes out.  What if you were the devloper, and were not allowed to put all your opinions as a gamer on just the games you have played, and one you are waiting for.  How do you step outside your own bias as a gamer, and think like a devloper?

     

    For example, you are waiting for WAR.  WAR advertises a lot of PvP.  What if you were making a non-pvp game?  How would you solve the "grind" problem? Or any other problem you see in MMORPGs for that matter?

    Or lets say you are making WAR, or any game thats totally PvP based.  How do you solve other problems?



    Grind is a negative thing.  Grind is nothing more than time sinking people into repetitve tasks that are very boring and serve no other purpose than to occupy their time.  Many people don't buy into that because doing boring repetitve things simply does not appeal.  However, in Asia, the birthplace of grind based gaming, most people are sitting in cafes with their friends playing.  So while they are playing the games, which require little attention due to the repetitiveness of the play, they can socialize with people around them. 

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