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Why does everybody like EVE so much?

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  • Erazor01Erazor01 Member Posts: 109

    When people have to prove you wrong by pointing out the flaw in something you didn't say, you know you've won the arguement.

    To Lordmonkus:

    I did not say a new player cannot contribute in Eve.  Those were your words.  I did say a new player cannot make a similar contribution to a vet.  Yes, a new player can tackle a battleship.  For just as long as their armour holds out...

    To BoyVirgo666:

    Yes a whole swarm of low-level characters can take out a high level character in Eve or any other MMO.  But the whole point is you need a whole swarm of them, so you're really just reinforcing my own point.

  • RayalistRayalist Member Posts: 211

    That's the entire point of tacklers. Hold a target down until the fleet gets there. A lot of times you end up dying but that's common sense; The enemy isn't just going to sit there and let you hold him down, he'll fight back. And you're in a small, fast, maneuverable ship, your tank is not armor, it's speed. Of course it doesn't work all the time, everything should have a counter.

  • Erazor01Erazor01 Member Posts: 109
    Originally posted by Rayalist


    That's the entire point of tacklers. Hold a target down until the fleet gets there. A lot of times you end up dying but that's common sense; The enemy isn't just going to sit there and let you hold him down, he'll fight back. And you're in a small, fast, maneuverable ship, your tank is not armor, it's speed. Of course it doesn't work all the time, everything should have a counter.



    Hold a target down until the fleet gets there?  OK , so how did you get into range to tackle in your frigate without getting blown to pieces before you even got there?

  • RayalistRayalist Member Posts: 211

    First off, tacklers get blown up often. They serve an important role and are therefore risky. They're cheap though, even interceptors.

    Second, your tank is your speed. You need to keep up transversal to prevent turret boats from hitting you and speed over a missile boats explosion velocity.

    Some ships are anti-tackler, gotta accept that. Battleships with Heavy Neuts, Rapiers / Huginns, Curses / Pilgrims, Coercers, etc... You need to understand what other ships are capable of.

    Another thing that you'll learn to love as a tackler is fleet members with EWAR. Falcons and Rooks will be your best friends!

    There is a lot to tackling! It's not as simple as hitting orbit and scram and hoping for the best! ;)

  • Erazor01Erazor01 Member Posts: 109

    Originally posted by Rayalist


    First off, tacklers get blown up often. They serve an important role and are therefore risky. They're cheap though, even interceptors.
    Second, your tank is your speed. You need to keep up transversal to prevent turret boats from hitting you and speed over a missile boats explosion velocity.
    Some ships are anti-tackler, gotta accept that. Battleships with Heavy Neuts, Rapiers / Huginns, Curses / Pilgrims, Coercers, etc... You need to understand what other ships are capable of.
    Another thing that you'll learn to love as a tackler is fleet members with EWAR. Falcons and Rooks will be your best friends!
    There is a lot to tackling! It's not as simple as hitting orbit and scram and hoping for the best! ;)
    Well a blown up tackler isn't any use to anyone.  Plus the cost of their ship isn't insignificant to them either, and the corp isn't going to want to keep wasting money providing target practice to the enemy.  So it still looks to me as though a newish player in a frigate isn't going to make much of a contribution to PvP.

    If new players are genuinely useful, why do the vast majority of large, established corps have no interest in recruiting them?

  • RayalistRayalist Member Posts: 211

    Originally posted by Erazor01


     
    Originally posted by Rayalist


    First off, tacklers get blown up often. They serve an important role and are therefore risky. They're cheap though, even interceptors.
    Second, your tank is your speed. You need to keep up transversal to prevent turret boats from hitting you and speed over a missile boats explosion velocity.
    Some ships are anti-tackler, gotta accept that. Battleships with Heavy Neuts, Rapiers / Huginns, Curses / Pilgrims, Coercers, etc... You need to understand what other ships are capable of.
    Another thing that you'll learn to love as a tackler is fleet members with EWAR. Falcons and Rooks will be your best friends!
    There is a lot to tackling! It's not as simple as hitting orbit and scram and hoping for the best! ;)
    Well a blown up tackler isn't any use to anyone.  Plus the cost of their ship isn't insignificant to them either, and the corp isn't going to want to keep wasting money providing target practice to the enemy.  So it still looks to me as though a newish player in a frigate isn't going to make much of a contribution to PvP.

     

    If new players are genuinely useful, why do the vast majority of large, established corps have no interest in recruiting them?

    Many corporations do indeed cover the loss of tacklers. As I said, they're very cheap.

    The reason most big corporations don't take on new people is because they don't want to teach them the game. There's a LOT to learn and the members are generally too busy, or just don't want to, teach the basics.

    EVE University does accept new members with the sole intent of teaching them the game. They try to stay neutral and as such don't have PvP all the time, but are very successful against older players with a group of very new players.

    My corp has low recruiting requirements for members that come from EVE Uni for that reason.

  • LordmonkusLordmonkus Member Posts: 808
    Originally posted by Erazor01
     
    Originally posted by Rayalist


    First off, tacklers get blown up often. They serve an important role and are therefore risky. They're cheap though, even interceptors.
    Second, your tank is your speed. You need to keep up transversal to prevent turret boats from hitting you and speed over a missile boats explosion velocity.
    Some ships are anti-tackler, gotta accept that. Battleships with Heavy Neuts, Rapiers / Huginns, Curses / Pilgrims, Coercers, etc... You need to understand what other ships are capable of.
    Another thing that you'll learn to love as a tackler is fleet members with EWAR. Falcons and Rooks will be your best friends!
    There is a lot to tackling! It's not as simple as hitting orbit and scram and hoping for the best! ;)
    Well a blown up tackler isn't any use to anyone.  Plus the cost of their ship isn't insignificant to them either, and the corp isn't going to want to keep wasting money providing target practice to the enemy.  So it still looks to me as though a newish player in a frigate isn't going to make much of a contribution to PvP.  Looks can be deceiving can't they ?
     
    If new players are genuinely useful, why do the vast majority of large, established corps have no interest in recruiting them?  This is purely a decision based upon what the corp needs are. Like Rayalist said some corps simply do not want to or have the time train a new player on how to play the game . Other corps however may not have this issue and wish to train them.
    One other role a new player can play in a gang is as a scout. This doesn't require a fancy ship or many skillpoints at all and it's a very valuable role.
  • cosycosy Member UncommonPosts: 3,228

    dunno if any posted this here
    CCP founded by Ultima Online griefers and u can feel that on game

    BestSigEver :P
    image

  • RabbitgodRabbitgod Member Posts: 58

    Originally posted by Lordmonkus

    Originally posted by Erazor01
     
    Originally posted by Rayalist


    First off, tacklers get blown up often. They serve an important role and are therefore risky. They're cheap though, even interceptors.
    Second, your tank is your speed. You need to keep up transversal to prevent turret boats from hitting you and speed over a missile boats explosion velocity.
    Some ships are anti-tackler, gotta accept that. Battleships with Heavy Neuts, Rapiers / Huginns, Curses / Pilgrims, Coercers, etc... You need to understand what other ships are capable of.
    Another thing that you'll learn to love as a tackler is fleet members with EWAR. Falcons and Rooks will be your best friends!
    There is a lot to tackling! It's not as simple as hitting orbit and scram and hoping for the best! ;)
    Well a blown up tackler isn't any use to anyone.  Plus the cost of their ship isn't insignificant to them either, and the corp isn't going to want to keep wasting money providing target practice to the enemy.  So it still looks to me as though a newish player in a frigate isn't going to make much of a contribution to PvP.  Looks can be deceiving can't they ?
     
    If new players are genuinely useful, why do the vast majority of large, established corps have no interest in recruiting them?  This is purely a decision based upon what the corp needs are. Like Rayalist said some corps simply do not want to or have the time train a new player on how to play the game . Other corps however may not have this issue and wish to train them.
    One other role a new player can play in a gang is as a scout. This doesn't require a fancy ship or many skillpoints at all and it's a very valuable role.
    Goonswarm, a corp with an average character age of <1year, is currently playing a key and leading role in the annihilation of BoB, one of the single oldest alliances in Eve with membership dating back to launch.

     

  • fizzle322fizzle322 Member Posts: 723

     

    The limiting factor in eve is finding something that makes you very happy.

    Theres no npc to hold your hand and tell you "go here, do this"

    You have to go do it yourself with no guidance.

    Try different things and see what you enjoy, then try some more things, theres literally hundreds of ways you can play, but many ppl get stuck in the highsec missionrunning rut.

    You can be a pirate from day 1, you can live in lowsec from day 1, you can live in 0.0 within weeks, I'm not kidding or exaggerating, ppl have done it, I had a corpie who was 2 weeks old living in 0.0, I was in living in lowsec by day 4.

    In my OPINION (this is just an opinion) the trick to really falling in love with eve is to let go of the mission teat, let go of the mining teat, live in lowsec/0.0 ASAP, try piracy, join an alliance, pvp every day, rat for cash, collect stuff from wrecks, then sell it to others for profit.

    That's really the fun and exciting parts of Eve.

    Highsec missionrunning is BORING, highsec mining is BORING, highsec in general is BORING.

    I know it sounds counter-intuitive, I know you're thinking "but lowsec is full of pirates I cant possibly survive" YES YOU CAN, you just have to find a nice quiet lowsec, go in there with a frigate and just rat in the belts for a few days, you might get killed or you might not, either way its only a frigate and you will more than make up for it in rat bounties and loot.

    It's best if you find a corp that lives in lowsec or 0.0

    Go live there. Join gangs every day and kill people.

  • HYPERI0NHYPERI0N Member Posts: 3,515

    Originally posted by Erazor01


     
    Originally posted by Rayalist


    First off, tacklers get blown up often. They serve an important role and are therefore risky. They're cheap though, even interceptors.
    Second, your tank is your speed. You need to keep up transversal to prevent turret boats from hitting you and speed over a missile boats explosion velocity.
    Some ships are anti-tackler, gotta accept that. Battleships with Heavy Neuts, Rapiers / Huginns, Curses / Pilgrims, Coercers, etc... You need to understand what other ships are capable of.
    Another thing that you'll learn to love as a tackler is fleet members with EWAR. Falcons and Rooks will be your best friends!
    There is a lot to tackling! It's not as simple as hitting orbit and scram and hoping for the best! ;)
    Well a blown up tackler isn't any use to anyone.  Plus the cost of their ship isn't insignificant to them either, and the corp isn't going to want to keep wasting money providing target practice to the enemy.  So it still looks to me as though a newish player in a frigate isn't going to make much of a contribution to PvP.

     

    If new players are genuinely useful, why do the vast majority of large, established corps have no interest in recruiting them?

    Cost of a frigate = 60,000 - 90,000 [unless you make then then the 60,00 is the top price].

    Cost of modules to fit out for tackler role = Up to 50,000.

     

    Its not really a lot of cash there, if a corp isn't even willing to pay that out to a learner pilot then that corp isn't as worthy as it probably seemed.

     

    [just so you know a month old newb can earn a good 10 - 15 million a DAY for 2-3 hours NPC grinding so money is hardly hard to get at that level].

     

    Also as any Corp director in EvE will tell you the easiest way to infiltrate a corp is to make an alt and pretend he is a newbie looking to join your really cool looking corp. Many of the corps with large numbers of experienced players who really don't need newbies anymore due to there large sub number, can then afford to do some of the more advanced security measures to keep out spies and saboteurs. One of which is knowing that a 2 million skill-point newb is less likely to be a disposable alt of an enemy corp trying to infiltrate your corp.

    Of course its not like that most of these bigger corps wouldnt like to take in and train up anewb as genuine newbs tend to turn into the most loyal and team-worthy of corp members. Its just with incidents like what happend in the past to some of the big corps and alliances of incorp war E-mails being leaked out and and hangars being emptied out or P.O.S's being offlines for imminent destruction of just to be taken away to be scrapped/sold sort of discourages corps in the area of recruiting Newbs.

     

    Its a shame that genuine newbs find it so hard to get into the bigger corps, and if there was a way found to tell the difference between a real newb and a pretend one then i think you will find a lot of corps will be very happy about this and you will quickly find the bigger corps that are not occupied by too many wars recruiting newbs again. Till then tho if your a newb and they say no then dont beg them for membership and aim a littel lower till you have some experience to help prove your not a Scammer or spy alt.

    Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981

  • Whire01Whire01 Member Posts: 73

    My personal reasons why I love Eve.

     

    1.  Most in-depth mmo I've ever played.

    2. Any pre-teens that play are a genius and don't act like pre-teens (not the wow/eq2 types)

    3. Makes me think instead of hitting tab, 1, 2, 3, 1, 2, 4 (slash, special slash etc).

    4. I still advance even when I'm not online.

    5. Sophisticated game play.

    I could go on and on but this game rocks...of course I'm just now starting into the fun stuff since I only have 2mil sp.

     

  • MaximosMaximos Member UncommonPosts: 80

    I don't really play eve anymore, have off and on for a very long time.  but Its a great game.  A great game that really requires a good corp to be great.  And unfortunately I've had the worst like with corps.  Every time I've joined one it turned out to be something misrepresented from what it was originally stated to be.  And the really good corps have a higher minimum SP requirement that requires a large investment of time. 

     

    For me the game is good with a nice corp but sub par if your solo.  If you have some friends come play with you or you can find a decent corp it can be a great place. however many of the advertising we accept newbs corps are not exactly what they state they are.

  • schawoschawo Member Posts: 135

    We started a corp 6 months ago for recruiting newbies. We trained them for PVP for 4 months. We moved to 0.0 and instantly raised the minimum skillpoint requirement from 0 to 8Ms, to prevent infiltration of spies. So even our corpmembers wouldn't meet the requirements. But it has nothing to do with their worth. They are very useful members of the corp, the can PVP, and have a lot of fun with them (I have 25M+ sp). Once my corp dies, I will start a new cycle with another set of newbies. It's fun.

  • Erazor01Erazor01 Member Posts: 109

    Originally posted by schawo


    We started a corp 6 months ago for recruiting newbies. We trained them for PVP for 4 months. We moved to 0.0 and instantly raised the minimum skillpoint requirement from 0 to 8Ms, to prevent infiltration of spies. So even our corpmembers wouldn't meet the requirements. But it has nothing to do with their worth. They are very useful members of the corp, the can PVP, and have a lot of fun with them (I have 25M+ sp). Once my corp dies, I will start a new cycle with another set of newbies. It's fun.
    See that sort of confirms my belief that it takes months of play before you can be much use at PvP.  Presumably 4 months for your new corp members.
  • schawoschawo Member Posts: 135

    You missed the point. We do PVP from the very first day with the newbies. In the first months we took the easy way, and wardecced several highsec corps. We had 3-4 wardecs paralelly. Later we went after pirate corps, sending wardecs against them. They came to highsec, but we had the edge, because most of their members were unable to come to high empire, and the others were overconfident.

    After that, we moved to lowsec, and did some pirating, and fought for free waters against other pirates.

    We got an invite to 2 PVP 0.0 alliances, and we accepted an offer. We even accepted new members a week before moving to 0.0. And they are still with us.

    PVP has nothing to do with skillpoints.

  • mercadermercader Member Posts: 81

    My advice to new players? Get a source of income, get a t1 frigate and fittings you can replace (use EVEmon and the forums). Read guide on use of directional scanner, not easy at first but fun when you get used to it. Go to low sec and start looking for ships mining/ratting that you can destroy.

    For the first 1..5 months of my char I was an industry char before I switch to learning skills and am now training to use interceptors well for piracy, could not wait that long for a bit of pvp and it is brilliant. I feel more rp than I ever did in any MMORPG, being a criminal and losing sec status etc.

    Also new players, if you can replace the t1 frigs, which is easy tbh (I am a new player btw and losing 8 t1 frigs in my first pvp day today made no dent), this is the time in eve to have the most fun, because all your ships and fittings are dispensable, and you are unlikely to have implants. And you will kill stuff, got myself 2 other t1 frigs in low sec today, which was a highlight.

    No you can't challenge the players in alliances like BoB , but tbh you won't encounter them until you feel ready to go and either join them if you can, or join one of their enemies. There is no need to look at those players and feel hopeless because they are so far ahead. Today in low-sec I mainly encountered t1 ships, with some small t2 ships flying around, no battleships or dreadnoughts trying to fry me.

     

     

     

     

     

  • falstarfalstar Member Posts: 1

    Eve is about building character. This game is about how you interact with people. It's like real life, time compressed where you can "play with the big boys" and be yourself without real life consequences.

    The best part is you don't compete with game addicts and can have a life without falling behind your online mates. This feature has allowed me to stay in the game for years without affecting my life... much

     

  • cultura82cultura82 Member UncommonPosts: 27

    It is a sandbox. That's all.


    Whoever fears death, dies everyday. Who doesn't, dies only once.
    image
  • firefly2003firefly2003 Member UncommonPosts: 2,527

    Like poster above its a sandbox game and none of the WOW kiddes come here !!!! EVE Radio is another plus I like about it. Its a game whether you either like it or not leaving the whiners wanting their "INSTANT GRATIFICATION leaving to go back to WOW or god forbid SWG)

    My Overall Opinion Of This Game : Excellent

    Only other Sci-Fi game that couldve been this great wouldve been SWG if they didnt go all NGE on us and tyring to copy WOW....


  • HadesprimeHadesprime Member Posts: 303

    problem with eve

    is that you have to spend about 6 months just skilling up.

    Before that time dont even bother with 0,0 space. Unfortunately thats where all the fun is. Eve has no pve at all worth mentioning. All the the fun is in player politics and combat. Like I said you need to survive the first 6 months first.

    Lots do not last those 6 months.

  • Togg_BottTogg_Bott Member Posts: 12

    why is it that people who dislike EVE, for what ever reason, feel it nesessary to come to the board of the game they dislike , just to tell me how much they dislike it?  EVE will always be a game that has fewer total members of the current flavor of the month. but EVE  does and will continue to have more persistant members. it is what YOU make of it, not what it makes of you.

  • xRattlerxxRattlerx Member Posts: 3

    I like eve because I don't have to play it 24 hours a day to make my character better.  I can have a life too.  Thank god for a game with a time-based skill system.

    Rattler

  • Hi-FiveHi-Five Member Posts: 48

    I like eve... and  my "Hips Don't Lie!!!"

    V/r

    Cute

  • janmagicjanmagic Member Posts: 25

    we like EVE because u are not forced to do anything! If u hate PvP, stay in Empire. If u like it, train some skills (takes a while, no questions asked) and go 0.0 and blow up some miners! Its not like a normal M MORPG where u can reach the endgame by grinding 24/7while being spammed by OMGROFLLOLPWNZU-kiddies because they dont have what it takes to play a game as awesome as EVE (exception=me xD) but f u like killing 100k dumb mobs which would stomp you in the ground if you encountered them in reality, play WoW....

    CCP made EVE a game that is extremely close to reality. Example: It is impossible to calculate the exact coordinates where you need to warp to to start that epic close range battle we all know from SW, even if you could, you wouldnt do it because it would result in a huge loss of ships if you not count in weapon ranges, signature radiuses and so on. 

    Now WoW: Imagine you, in the real world, standing in a desert, beneath a purple sky, with a wooden stick and a bit of  silk on your body, and that huge (PINK!) dinosaur running straight towards you.

    1.) There is no magic.

    2.) If there was, you would never have the chance of chanting 5 spells in a row before

    3.) the 2-times-bigger-than-you-(PINK!)-velociraptor-thingy just rips you apart.

    Just for an Example.

     

    Caldari rocks

    Actively playing: EVE primarily

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