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Tabula Rasa: State of the Game

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Comments

  • ElikalElikal Member UncommonPosts: 7,912

    Tbh, TR was a blast for 2 weeks then like a baloon hit a needle PHOOO all the hot air was out for me. Its all a mindless PEW PEW all over. *shrug* I mean if you like that, fine, but for me I had a supreme sense of motivation loss after 2 weeks and quit. No small adds here and there will ever bring me back, unless they turn the game practically upside down. One more "could have been" game indeed.

    Lord British, pls for the eight virtue's sake: go back and make those solo RPGs which were a blast you were so good at!

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • VeingloriaVeingloria Member Posts: 50

    I wanted to love this game... I bought it, I played it for two weeks, and I just kind of... gave up.  The few people I ran into on my server were clearly teenage boys who thought of the whole thing as just one giant frag fest and shouted at eachother in ancient "l33t."  It was like I'd been time-warped back to the old days of playing Quake on the LAN at work.

    I think if I could have persuaded some other old folk from among my gaming friends to join me, this might have been fun.  It definately has a new "feel" to it... In the end, though, it was just too LONELY for me.

  • RomuluasRomuluas Member UncommonPosts: 52
    Originally posted by tmr819


     

    Originally posted by Romuluas

    I can see this being a good game for a more casual player, ...

     

    One of the problems faced by casual players is that subscription-based games are seldom a good deal. If TR went in a more Guild Wars-type direction (buy the game, play for free) or offered a more modest subscription fee (say, $5 to $10/month U.S.) or a package deal (TR+CoX Station Pass, etc., for a single subscription price), they'd attract a bigger following. They could then sell added endgame content as pared-down expansion packs (i.e., not full-price expansions) or something along those lines.

    I think, from a financial standpoint, they'd recoup a lot of their losses on this game and might even prove to be a genuine success.

    Short trial periods (3 days!) are a red flag (to me, anyway) that a game's fun quotient is front-loaded and that it does not not have "staying power."



    Would you say the same thing about WoW? That is a game that was developed for the casual player, plain and simple. There are casual players that play almost every MMO out there I dont think a monthly fee is a problem.

  • Mariner-80Mariner-80 Member Posts: 347


    Originally posted by Romuluas

    Would you say the same thing about WoW? That is a game that was developed for the casual player, plain and simple. There are casual players that play almost every MMO out there I dont think a monthly fee is a problem.


    Actually, I would. I enjoyed WoW but eventually quit because it just wasn't economical for me (plus I got a bit bored by it). But, yes, I recognize there are a lot of "casual" players playing WoW. One thing that I can say for WoW is that it is one of the very few MMOs out there that, in my opinion, actually earns its $15/month.

    I have played EQ2 and CoX and, while these games are OK, there is just NO WAY I'd pay that much to play them. I suspect TR is much the same, but I would need to try it for a couple of weeks to find out for sure.

  • RomuluasRomuluas Member UncommonPosts: 52
    Originally posted by tmr819


     

    Originally posted by Romuluas
     
    Would you say the same thing about WoW? That is a game that was developed for the casual player, plain and simple. There are casual players that play almost every MMO out there I dont think a monthly fee is a problem.

     

    Actually, I would. I enjoyed WoW but eventually quit because it just wasn't economical for me (plus I got a bit bored by it). But, yes, I recognize there are a lot of "casual" players playing WoW. One thing that I can say for WoW is that it is one of the very few MMOs out there that, in my opinion, actually earns its $15/month.

    I have played EQ2 and CoX and, while these games are OK, there is just NO WAY I'd pay that much to play them. I suspect TR is much the same, but I would need to try it for a couple of weeks to find out for sure.

    I will agree with you on EQ2 and CoX. As for WoW earning its money, I think its safe to say that all games do that for some people. I would also agree that not all games should charge the same fee, as most of them to many people arent worth, unfortunately IMO WoW made that almost impossible, since they delivered an inferrior product to what was out at the time, and because of its name millions flocked to it, again this is just my opinion, doesnt make it right or wrong.

  • DalekkDalekk Member Posts: 9

    Played during beta, pre-ordered & played months after release.  I really had high hopes for this game, loved the setting, the devs had an open slate to go wherever they wanted (with a bit of imagination).

    Game plays really well, enjoyed it immensely, however it still feels kinda unfinished.  A case in point is that levelling is mainly done by doing quests rather than grinding mobs.  Problem with that is that there is not enough quests for a player to reach max level and therefore at high levels you end up grinding mobs at a control point etc to try to reach max level.  This experience has been recounted to me time & time again by members of the clan I founded.  I noticed in a recent Friday feedback article that the devs had announced they were going to restructure the experience modifier to make levelling easier, geez, players don't want the experience modifier changed, they want more quests.

    Instances are another issue, they are great to start with but once you get into the higher levels you start to realise that there has been a lot of copy&paste design going on with these instance, the only real difference is that the mobs are a bit higher in level.  (don't get me wrong tho, there are some very good instances in here, just too many that look & feel the same)

    I really had high hopes for this, and I still hope that the devs come to their senses and start addressing the main issues (ie lack of content at higher levels), alas I fear tho that this will eventually become primarily PvP based as that seems to be what the devs are concentrating on.

    I'm no longer playing but I still keep an eye on it with the hope that the state of the game will improve in the future, and many, many of the players that were in my clan have also done the same.

  • boingedboinged Member UncommonPosts: 161

    I played in TR beta - loved it for a start but like most betas I expected too much, became disillusioned with it and played something else. I've slammed it a few times on these forums and guess what? Now I'm playing it again.

    Why am I playing it? It's fun!

    Will I be playing it in a month's time? Who knows, but I will get my month's enjoyment out of it.

     

    It is a nice break from the fantasy genre, has some interesting new ideas but enough of the same old stuff from other MMOs that prevent it being great.

    Pick up a cheap copy somewhere, play it until you get bored then move on

  • DaikokuDaikoku Member Posts: 13

    I just cancelled my TR account about 2 weeks ago.  I played in the open beta and had heard about the mechs/PAUs back then so that's nothing new.  Also, since live release they've made me reallocate my attribute and skill points no fewer than 3 times.  And each time they did I needed to relearn the rubric where each ability was affected how much by which points. 

    And to top it all off, when they upped they mob hitpoints they made the game completely unfriendly to soloing (yeah fanbois I know you're all gonna disagree with that but my experience is what it is) which is what I did a lot in TR because the communication/chat/LFG system was weak at best (though I loved the built in voicechat for teams).  Also I saw it mentioned earlier that specialist weapons were nerfed to death...I second and third that.  No way I should be able to obliterate a target with 5 shots from a rifle but do next to no damage with an RPG launcher.

    The game could and should have been so much better, and might have been if they'd actually decided what they wanted it to be before launch.  Instead they make major sweeping changes that make the game completely different than what it was the day before.  I got the feeling they rushed this one out the door to be honest, and regret plunking down my $$$ for the box and drink coaster.  This one's already on it's way out, I suggest folks steer clear.

     

  • davidjberesdavidjberes Member Posts: 1

    While I don't wish failure on anyone, the world doesn't really need yet another FPS.  This game was bound to disappoint me especially after so much hype pre-launch.  It was suppoed to be so much more than just another run-around-and-shoot-stuff game.  The "tutorial" teaches you nothing; I still have no idea how to attain and use a LEGO.  There's nobody around to talk to or ask questions 'cause nowhere in the manual are the instructions to open a chat window of any kind.  The game relies heavily on hand-eye coordination and reactiion times, but doesn't support a joystick.  It's impossible to get any customer support because "Tabula Rasa" does not exist as it's own entity--you can only deal with NCSoft.  What a joke!  Worst $60 I ever spent.  Its only redeeming quality is that it made me appreciate EVE that much more.

  • frankinlafrankinla Member Posts: 4

    I'm also in the  "three day trial?  no thanks" camp.  Someone had a really dumb idea with that one.  I'll be paying fees potentially for years if I like it.  Why only let me try it out for one or two sessions of play?    I can only assume they don't want me to have much time for a reason. 

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