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D&D Online, Are they freakin mad?

Here is a tidbit I found on the site of turbine:

 

Slated for release in 2005, Dungeons & Dragons Online is centered on robust character advancement and challenging dungeon combat. Players choose and develop a character based on some of the iconic races associated with D&D, including Humans, Elves and Halflings, as well as classes such as Fighters, Clerics, Rogues and Wizards - after which they can socialize, find quests, group together and equip themselves for future battles.

Dungeons & Dragons Online will let players travel alone or in parties as they explore the seemingly endless dungeon complexes found beneath the world. Through the dungeons, players will engage in physical and magical combat with hideous foes straight from the pages of the Monster Manual™ rulebook. Battle will be challenging, fast-paced, and easy to control with a wealth of unique weapon effects and character movements, as well as specific monster behaviors designed to keep combat both tactical and action packed.

 

Only one thing to say......WHAT THE FREAKIN HELL ARE YOU DOING TURBINE?

I'm a long time D&D player and I have awaited this MMORPG for a long time. but now, they seems that they are making it dungeons only?

This is not what D&D is centered at all, there are huge lush and beautiful landscapes. It seems that they are going back 20 years in time to come to reproduce eyes of the beholder.

Its way too limited. Please have a look at NWN and Baldur's Gate. Thats what the MMORPG should be based on.

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Comments

  • moneybagsmoneybags Member Posts: 9

    All mmorpgs seem to love to focus on the dungeon aspect of games which really is a shame because then it means that the whole object of a game is to go to that dungeon and kill xxx amount of mobs. I recently cracked open BG2 and completed it and I must say I miss the whole focus on lvlin literally everywhere, it could be in a house or a city and getting LOTS of exp off a very well thought quest was really fun and the fact its one off means you could potential brag and say hey look wot me and my friends accomplished.

    I was thinking DD with their smaller worlds would have had a gr8 chance to do a BG2 style game and it would of allowed for house looting etc, if you get to that house first and loot it you have the items and no 1 else can get them and same goes for really unique swds. Sure you could say well what happens when new players come? Well the very fact that theirs gona be lots of small worlds means that new players go to them not old worlds.

    I really wish there was a bg2 mmorpg :/ would love house lootings/lockpicking/deep 1 off quests for the first person to do it/1 of a kind swds....

    DD looks to be another same ol mmorpg setting but o well, it will be a good game

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    Hehe, they stated they know they will aggro a part of the D&D community...

     

    As long as they dont make it a clone of Magic the Gathering* or another must raid andor PvP game, I am sooooo drooling at it! 

     

    Ano

     

    *: Still not forgive the death of Heroes of Might and Magic by such silly mistake, they better not dare put 5 schools of Magic in D&D or I aggro!

    PS: Putting Magic The Gathering as a mini game would be AWESOME althought, especially with ''Emperors'' rules for special PvP team vs team in the mini game...


    - "Coercing? No no, I assure you, they are willing to bring my bags and pay public transportation just to help me, it is true!''

    - "If I understand you well, you are telling me until next time. " - Ren

  • MerodocMerodoc Member Posts: 227
    You are a moron, obviously. Dont say anything unless you went to TN4, which dealt with the issue of this game and its planning. First off it will be good, that is all. Atari is a good company, and Turbine is as well. The game will not only feature dungeons, and the new world that they created will be new and interesting to visit. Go to meosource.com and scourge for details.

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    www.middle-earthonline.com

    "Just because your voice reaches halfway around the world doesn't mean you are wiser than when it reached only to the end of the bar."
    - Edward R. Murrow

  • GenjingGenjing Member Posts: 441

    ...... wrong

    Read the Tour of Eberron preview. It is NOT just dungeons, the dungeons are an instanced part of a persistant, dynamic world and cities.

    Also, since when was D&D centered around "huge lush and beautiful landscapes"?

  • DeadmanIncDeadmanInc Member Posts: 75



    Originally posted by Genjing

    ...... wrong
    Read the Tour of Eberron preview. It is NOT just dungeons, the dungeons are an instanced part of a persistant, dynamic world and cities.
    Also, since when was D&D centered around "huge lush and beautiful landscapes"?



    Does Forgotten realms ring a bell? Shadow vale, the spine of the world, the sword coast, those are NOT dungeons at all. If you really think Dunegeons and Dragons are only about dungeons, you didn't play the pen and paper game for too long.

     

    A game master could make an entire campaign on the outside if they wanted too.

    And if they plan on making a part of the game outside, maybe they should, well, take about it on their official site, which they don't.

    They are the morons if they let their player base think that it will be one big dungeon where you kill, sell stuff and buys more stuff to go to the second floor, who will be exactly similar to the first with bigger baddies.

    Goes when I read the preview on Turbine site, thats what I'm thinking. And you cannot tell me, when you read the 2 paragraph that I posted, that it makes you think otherwise...

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  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    The cities are pretty much dungeons more then outside, no mater what folks say.

     

    Waterdeep, undermountain, ToEE, The first module they did was dungeon centered, most games on computers where dungeons centered...yet, 1 does not exclude the other.

     

    Myself cant care less if it is open and outside or deep in a dungeon, both can be appealing.

     

    I cant understand how someone can go dungeon hatred or open hatred, the content is what matter.

     

    They say they focus on socialising...this concern me more...even soloing can be all about socialisation with others players, and this would make me drooooool more. :)  Dungeons are usually harder for soloers and so is a focus on socialisation, yet, it is not necessarily the case.

     

    They have already stated that they wont focus on tradeskilling...it is pretty obvious that PvP will not be the center of interest unless you want it so...what they didnt say so far is the place they leave in the game for soloing, grouping and raiding.  Does someone need to do any activity in particuliar?  Is any aspect left off the game or a trivial joke?

     

    Dont read me wrong,  but playing alone, in small groups and in big groups is completely and totally different.  Each way can focus on ''socialisation''.  Nobody will be able to tell me a soloer is not a social creature.  A soloer on a MMORPG is a social creature, otherwise they would play a game that is not a MMORPG.  I just, completely hope, that they will find a way where nobody need to play the other aspect of the game they dont like.  Raistlin and Drizzt are mostly soloers, and when they are grouped, it is not the center of their experience...Tanis on the other hand is always grouped and in the end is always raiding...this is critical!  I understand why a company want folks to stick together, it require less from their system, but saddly, enforcing it kill what you want to developp, as peoples dont like to need to do something they didnt plan doing by themselves...ideally they need 3 high end that are completely independant from each other, which mean you need more then the old D&D system where a good soloer would own any non-soloer way of evolving, and the EQ ways is not a good way to resolve it, it only reverse the problematic.

    - "Coercing? No no, I assure you, they are willing to bring my bags and pay public transportation just to help me, it is true!''

    - "If I understand you well, you are telling me until next time. " - Ren

  • GenjingGenjing Member Posts: 441


    Originally posted by DeadmanInc

    Does Forgotten realms ring a bell? Shadow vale, the spine of the world, the sword coast, those are NOT dungeons at all. If you really think Dunegeons and Dragons are only about dungeons, you didn't play the pen and paper game for too long.

    A game master could make an entire campaign on the outside if they wanted too.
    And if they plan on making a part of the game outside, maybe they should, well, take about it on their official site, which they don't.
    They are the morons if they let their player base think that it will be one big dungeon where you kill, sell stuff and buys more stuff to go to the second floor, who will be exactly similar to the first with bigger baddies.
    Goes when I read the preview on Turbine site, thats what I'm thinking. And you cannot tell me, when you read the 2 paragraph that I posted, that it makes you think otherwise...image

    I never said there weren't outdoor campaigns in D&D. I never said they were only about dungeons either. You misunderstood my post, the focus i was referring to is the social interaction and dynamic roleplaying that D&D is known for, not lush landscapes. There WERE some lush landscapes but as the focus of the game? No. D&D was anywhere, dungeons, cities, in the wild, anywhere, and thats what the game will allow as well.

    Read the Gamespy previews, both of them, one general the other detailing the game world, and the recent roundtable discussion too. This is the most up to date info on D&D Online... and none of them imply that "it will be one big dungeon", or that it will in any way be as limiting as you make it sound.

  • chriswsmchriswsm Member UncommonPosts: 383

    I get the impression that all the standard character types will eventually be in the game.  In the development so far every char type except Druid and Monk was in the running with these 2 to follow shortly.

    If the game was dungeon only what use would a Druid or a Ranger be?  Granted they would have some use but would be truely out of their element (the great out doors). The gamespy articles indicate that the dev team are fans of the real game and knows what it means to people.  That cant be bad.image

    This game sounds like it will be fantastic.  I for one cant wait.

     

     

    Chriswsm said so

    I used to visit this site a lot however in recent years it has become the home of negative forum posts, illogical opinions and tantrums so I visit less often.

    Played or Beta'd: UO / DAOC / Horizons / EQ2 / DDO / EVE / Archlord / PirateKingsOnline / Tabula Rasa / LOTRO / AOC / Champions / Darkfall / Mortal Online / DCUO / Rift / STO / SWTOR / TSW

  • DeadmanIncDeadmanInc Member Posts: 75



    Originally posted by Genjing




    Originally posted by DeadmanInc

    Does Forgotten realms ring a bell? Shadow vale, the spine of the world, the sword coast, those are NOT dungeons at all. If you really think Dunegeons and Dragons are only about dungeons, you didn't play the pen and paper game for too long.

    A game master could make an entire campaign on the outside if they wanted too.
    And if they plan on making a part of the game outside, maybe they should, well, take about it on their official site, which they don't.
    They are the morons if they let their player base think that it will be one big dungeon where you kill, sell stuff and buys more stuff to go to the second floor, who will be exactly similar to the first with bigger baddies.
    Goes when I read the preview on Turbine site, thats what I'm thinking. And you cannot tell me, when you read the 2 paragraph that I posted, that it makes you think otherwise...

    image


    I never said there weren't outdoor campaigns in D&D. I never said they were only about dungeons either. You misunderstood my post, the focus i was referring to is the social interaction and dynamic roleplaying that D&D is known for, not lush landscapes. There WERE some lush landscapes but as the focus of the game? No. D&D was anywhere, dungeons, cities, in the wild, anywhere, and thats what the game will allow as well.

    Read the Gamespy previews, both of them, one general the other detailing the game world, and the recent roundtable discussion too. This is the most up to date info on D&D Online... and none of them imply that "it will be one big dungeon", or that it will in any way be as limiting as you make it sound.


    Well I make it sound like Turbine let it sound on their website. Now That I'm very relived by those news, I gues my point stand that they should update their website to let people know what their game is about.

    It's their website that lets it look like its one big dungeon crawl. I like D&D a lot, but we need a Baldur's Gate like mission. Dungeon crawl is a part of it, but we need towns, marketplaces, huge mountains and sea fighting......you know, everything that made D&D great.

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