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What to expect from Mabinogi!!!

ProfRedProfRed Member UncommonPosts: 3,495

Originally posted by Uchocobo.  I came across it and have read over it a few times.  It's really great info for those of us that didn't experience other more advanced versions of the game and kind of outlines what to look forward too.  This is basically the way the original game was updated through Generations and Seasons.  We have a mix right now so it definitely won't go along the same path but you can still see all of the features that should be added over time.

G1



2004/06/22 - G1S1

Equipment upgrade feature is added.

New dungeons are introduced: Fiodhe, Low Rabbie & Barri & Ciar Dungeon.



2004/08/11 - G1S2

Claymore is added.

RP (NPC memorial) dungeons are added.

New helmets are introduced: European Comp, Steel Headgear, Panache Head Protector, Dragon Crest, Iron Masking Headgear, Evil Dying Crown, Twin Horn Cap, Birdyface Cap

The above helmets can also be forged using blacksmith skill.

Cooking skill added.



G1S3

Potion making skill

Herbalism skill



G1S4

Emain Macha

Wind instruments added



G2S1

Paladin

Corridor between Dunbarton and Emain opens

Support Shot skill



G2S3

Fleta added to Senmag field

Personal shops system

Siren dungeon

Thunder skill



G2S4

Camp kit, Handicraft skill

Peaca dungeon

Scary library

Spirit/ego weapons

New advanced play items

Guild system changes



G3S1

New enchant system introduced (entrust; blessed/elite powders)

Weapons are rebalanced

New weapon manuals

Ores are made smaller, into a 2x2 size

Herb patches added to dungeon

Rank 6 skill cap is lifted

Marriage system added

Weather added

Magic mastery, party healing, making mastery skills

Master titles, 10,000 arbeit title added



G3S2

Magic musical effects

New handicraft recipes

Poison/antidote potions



G3S3

Barrie / Ciar higher dungeon

New clothes/armor introduced

Housing system opens

Bird pets introduced (not the ones that you ride on)



G3S4

Dark Knight

Rabbie dungeon battle arena

Sharp mind skill



Extra Generation

Campfire skill changed so you don’t have to load in 5 woods manually

Can target inanimate objects while holding a bow

Monster scroll stacks increase to 10, from 5

Quest for turning in monster scroll changes appearance

Party title system changes

Senmag housing added

Minimap size is changeable now; pet icon is added to minimap

A message will appear when your item’s durability is near 0

Kean harbor

Peaca lower dungeon

Rabbie higher dungeon

Horse pet introduced

Collected items (berries, eggs, etc) can now stack

Flying dog pets



G4S1

New continent, Iriya

Exploration system, levels, introduced



G4S2

Ice spear skill

Pathing by clicking on minimap enabled

All pets gain First Aid skill

Continent Move feature added

Housing system bulletin board

Option to start in Tir Cornail or Iriya as a newbie added to Nao

Castle dungeon added (Incubus)



G4S3

Dual wielding ability added

“Infinite Slash” skill (now Final Hit, as we know it)

Dragon, giant sandworm field bosses

Fishing boat

Exploration cap increased

Gathering weapons’ speed upgrade added

Equipment view mode

Shields are upgradable (+dragon shield added)

New pets – herb ram/pig, cobra added



G5S1

New area added, Connous

Desert elves added

Character lobby system (when you login) updated

Bank system changes to reflect new elf character

Advance play item system changes

High grade cloth/silk gloves added

Skill system tabs added

“Infinite Slash” changes its name to Final Hit

Equipment dropped by monsters now can have different stats than NPC-bought ones

Laming berries to get monstrous (1000+) amounts of dex was fixed



G5S2

Mirage Missile skill

Throw Stone skill

Mushrooms added

Ronga desert dungeon



G5S3

Transforming pets (hamster?/wolf) that can use Windmill added

New PVP system

New area, Metus, added (with Arch Lich)

Now possible to create your own pet AI

Music Knowledge can be increased to Rank 6; roncadora added

New cooking furnaces added to cities

Cooking contest added



G5S4

Ego weapon Incarnate skill added

Messenger system updated

Dice toss skill

Campfire skill cap lifted to rank A (also now gives increased enchant burn rate)

Rest skill cap lifted to rank 9 (gives different sitting position)

First Aid skill cap lifted to rank A (?)

Boss Rush dungeons implemented

New pets, birds that do stuff while you play music



G6S1

Giant characters introduced

New area, Physis (home of giants)

New pets introduced – sled dogs, penguin

Party performance (music) skill

It is now possible to go ice fishing

Elf vs. Giant PVP option added

Footstep rendering option added

Giant and elf towns have their respective guards



G6S2

New pet added, Mimic

Wand upgrades now possible

Fusion magic now possible

Elf/giant supporters can get a temporary stat bonus by talking to the respective leaders



G6S3

Female giant characters introduced

Alby higher dungeon

Giant and elf wedding chapels implemented



G6S4

Elf and giant transformation implemented

Physis field boss, mammoth, added

Personal shop search option

New clothing – glasses

Clothing/armor set effects implemented

Magic cooking effects



G7S1

Courcle area added

Wild animal taming skill

Magic shielding skills

Arrow revolver skill changed (many players upset)

Doing physical attacks (windmill, counter) with a bow now do far less damage

New pets introduced that players can now ride – pelican, eagle, thunderbird(limited)

New advanced play items introduced (metal dye ampule, etc.)



G7S2

Assault skill

Strange enchant scrolls added

Newbie quests are updated

Giant crocodile field boss



G7S3

Metallurgy skill

Giant lion field boss



G7S4

Skill “dan” system implemented

Percussion instruments

Paper airplane throwing skill



G8S1

New region added, Zardin

Hot-air ballooning implemented

Digging for fossils


Ikari (Mari)

Comments

  • PeckyDOOMPeckyDOOM Member Posts: 16

    Bump..because this is really good info and im looking forward to it =D!!!!!

     

     

    haha just had to have fun with the smilies =D

  • PonicoPonico Member UncommonPosts: 650

    Be carefull. This is official info from the Asian servers. The NA servers already has many of the features from G3, G2 and G1.

    Hopefully, fishing and such will be out by release though :P

    image

  • ProfRedProfRed Member UncommonPosts: 3,495

    Originally posted by Ponico


    Be carefull. This is official info from the Asian servers. The NA servers already has many of the features from G3, G2 and G1.
    Hopefully, fishing and such will be out by release though :P

    We actually have a mix of things from between G1-G6.  I think things that don't require translation are in like footstep rendering options.  Stuff with massive translating like cities, etc. will probably take longer.  I think the Japanese version was very quick to catch up with the Korean one so we will probably move along at a good pace. 

    The open beta content was enough for 3-8 weeks depending on how much you play or even more if you are a crafter, but I think it will scale nicely.

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