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Has anyone heard anything on White Wolf's MMo? last I saw was hey were hiring ppl and thats all.
vampires, werewolves, mages! Oh-my!!!
if you guys heard anything please post! Thanks!
Played : WOW, LOTRO, COH/COV, EQ2, SWG, and WAR.
Playing EVE Online and AOC.
Wtg for SW:TOR and WOD
Comments
Yes, it is being made by CCP, the makers of EVE Online. In fact, CCP and White Wolf merged in 2006 and WW is now a subsidiary of CCP. There's no information other than they're making a World of Darkness MMO.
CCP did a pretty good job with EVE. I wouldn't be suprised if this turns out to be pretty good as well.
As above. And honestly I think it will be a very nice alternative to the traditional fantasy MMORPGs that dominate 80% of the MMORPG market
Torrential
Torrential: DAOC (Pendragon)
Awned: World of Warcraft (Lothar)
Torren: Warhammer Online (Praag)
I'm greatly anticipating this hopefully adult MMORPG as well but haven't seen any news for a long while now. I expect it to be a very roleplay rich MMORPG
BOYCOTTING EA / ORIGIN going forward.
I will definitely have to check that one.
The World of Darkness is great. But EvE design prevent me from even considering trying the game, I assume it will be the same with any other MMO these guys do.
- "If I understand you well, you are telling me until next time. " - Ren
I wouldn't assume anything except that the level of quality will be the same.
Regardless of whether you like or hate EVE, the fundamentals of CCP are that of a great company. They don't alter their game for mass appeal, and they stick with the loyal fans as much as possible. EVE works for what it is. It is how it is, simply because it works. Not everyone likes it, but it is still a very high quality game. The way everything works in unison is like a finely tuned and well oiled machine.
I have faith that CCP will find a formula that simply -works- for the World of Darkness MMO. A way that is different than EVE, but also different than current MMOs on the market. Will I play it? It depends on how they do things obviously. The way that 'works' might not be a way that I like all that much.. but I have a good feeling about it, simply because of the name behind the curtain.
Any game that moves away from the beaten up and overplayed fantasy gender is good news. I hope they do the modern age equivalent instead of the medieval part of the game.
I hope CCP and Whitewolf do a good job. I hope it plays somewhat like the single player Vampire The Masquerade: Bloodlines game in that it's skill based and completing interesting story lines is the only way to gain skill points. I believe the WoD RPG system is based on story telling and completion of quests to gain sp. So I hope they make it as close as the PnP version of WoD.
Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.
Game(s) I Am Currently Playing:
GW2 (+LoL and BF3)
CCP is probably one of the last true gaming company that goes with Quality over quantity. Back in the days, we had Blizzard, Westwood studio and other great companies but lately, they have each fallen victim to the market of mass appeal.
So now you have something like Bioware, CCP, ID Software...
Skill based MMO's will always fail in the current technological condition of of gaming. A skill based game today is based on lag and internet connection speed and less on skill in reality. Only the select few with perfect connections would enjoy the game and the others would just be on the internet complaining. that complaining would snowball into the death of the game.
I think you are confusing skill based as opposed to level/class based as in the game system and player skill based as opposed to stats/dice based decing the (combat) outcome.
Subscribtions: EVE, SWTOR WOW, WAR, DDO, VG, AOC, COV, FFXI, GW, RFO, Aion
+plenty of F2P, betas, trials
Female Dwarf player: WOW, VG, WAR, DDO
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Due to the recent economic crisis and spending cuts the light at the end of the tunnel was turned off. Sincerely, God.
Skills as in the spells and abilities a player chooses instead of whatever the developer decides a class should receive at certain levels. Not as in user skills.
If a game requires the player to make certain movements with character ingame while making certain button pushing exercises I concider it skill based. If the outcome of a battle is determined mostly by your items or level then it is stat based. The first that I meantioned will always be crappy in the current techological world for MMO. The FPS's that do it have to make major sacrifices to many aspects of the game that players of MMO's would demand.
So, given the above, EVE is crap?
I don't think so. Preparation and strategic evaluation of situations involve skill as well, just of a different kind.
So skill is all about the thinking man's game or a reflex game?
It can be both and both are valid in my opinion.
Skill and strategy are two different things. It takes skill to fly a plane through a burning ring of fire...it takes strategy to line the plan up right to attempt the run. they are two different things. EVE takes stratagy to know what do to and when to do it, but not skill to avoid being shot.
I don't think you're understanding what you're being told.
The typical MMORPG on the market is a Class-Based system. In most of these games, you're a Warrior, or a Rogue, or a Mage, or a Druid, and the abilities that you are able to learn are limited based on which class you choose.
A Skill-Based system is more akin to Ultima Online, wherein there are no Classes to choose from and, if you want to be a Warrior, you work on the skills that would be best-suited to a Warrior. For example, swordsmanship. This does not mean that you're hopping around and playing the MMORPG like an FPS - it just means that you can heavily customize the way you play the game.
Done right, any World of Darkness MMORPG would be a skill-based system with three separate areas of influence: Physical, Social, and Mental. In most MMORPGs, you have no choice but to be a combatant - in a World of Darkness MMO, you would ideally have the opportunity to talk your way out of a situation just as surely as you could shoot or kung-fu your way out of it.
Done WELL, a skill-based system would blow a class-based system out of the water, and IMO, if anybody can do it, it's going to be CCP and White Wolf.
Most of the problem with skill-based systems is that you have to balance out the fact that people have no real limitation to their potential - you could be a Warrior-Mage who romps around in plate and blows up towns just as much as you could be a straight-up Warrior. It also requires a lot more work than just setting down a list of classes and saying, 'Here's what you can be, pick one and stick with it or re-roll.'.
As I understand it, CCP already DOES the whole 'skill-based game' thing with EVE, which leaves me with high hopes for World of Darkness Online... though I wish it had come sooner.
Techinically that is a skills-based game, which is what asheron's call was not a skill-based game. Unless your character only has one skill I guess. But that is semantics. Skills-based games seemed to have failed to class base recently. No one wants to take the time to do it right. In the end skills-based game seem to end with one set pattern that everyone follows. AC's flavor of the month skills build.
That said, although the game itself is not my thing, EVE gives me faith that they'll be able to pull this off reasonably well.
The time base of eve kills me. I like to see improvement in my character everytime I log in. even if just a little. Eve just does not give me that feel with the way their skills system works.
The reason that class based games are more prevalent than skill based games is that with an open skill based game, like AC, it is far more difficult to ballance gameplay. So it ends up being that instead of having 4 or more ballanced classes you have one or two templates that all serious gamers must play or be at a disadvantage. It actually limits you more than if you had a class based game, because devs can work on ballancing individual classes much easier than they can try and tweek individual abilities to make them seem useful or desirable.
Honestly there is nothing I hate more than playing a char for months to get to the higher levels only to find out that because of a skill I took when I was first starting out my character I will never be able to compete with the template toons. Then everyone is complaining about the ballance issues and wanting a respec so they can 'fix' the mistakes they made, and when the devs do reballance an ability, then everyone cries about nerfing...The quickest way for a game to go down the toilet is to listen to all the complaints and try to please everyone.
I think a class/skill hybrid system would be the best, but I can't think of a good example.
Every game will have a flavor of the month. The difference in AC was that the flavor of the month did not have a complete advantage over another build in the long run. Like when the Battlemage was created.. Life/War spec. It made leveling in the low levels easier, but in the high levels it didn't have much of an advantage.
I was a Grief Opal. Barely anyone I knew used this template, but I found it to be amazing. Magic D, Creature, and War spec. Life, Item, Mana C, Arcane Lore trained. Also went 100 end, 100 focus/will starting stats.
It came down completely to player preference. I could beat BMs, CLaW mages, Grief War Mages, etc.. but just the same, good enough players could beat me. Had I tried to play a different template, I might not have done as good as one I was most comfortable with. I remember a particular mage who was also sword. He would switch from magic mid-fight and start meleeing. And he was damn good.
You obviously didn't play AC that long if you think everyone followed the same path. Let's also remember the fact that for YEARS, there was no respeccing templates. You had to make a new character if you wanted to try a new template out. And I don't recall that many people creating an entirely new character and leveling it to be equal to their main character, because it actually took time back then.
Even after the re-spec quest came out, you could only do it so often. And it took a long time to collect all the gems to respec an entire template.
As long as they dont emulate EvE's time based skill system, it sounds like it might have potential. EvE's system is nice, except that having to wait 6 months (for example) of real time for any kind of new skill is just.. silly and dull (not to mention taking advantage of player addictions to mmo for making more money "oh sure, i'd stop playing, but my skill will be done in 10 months, i better stick around and keep paying while waiting" for example), and drove me away from what was an otherwise fun game, and any future titles with similar systems.
As for cookie cutter builds and skill systems.. mostly thats the hardcore crowd who need to min/max everything to try to squeeze the most power out of their characters.. the rest of the player base (the general population) don't do it as much, and those that do do so usually just because they are unable to come up with their own plan for how to build their characters (out of laziness or just not being able to think that far ahead). As long as a skill is useful, or at least cool, people will use em. Saying that since a cookiecutter build is better for you doesnt make the skill system or the developers behind it wrong, it makes the players who lack imagination or an ability to think for themselves ,and insist on using someone elses build, wrong.
I played Vampire: The Masquarade, the pen&paper RPG, years ago.
I remember having a good time.
I didn't play Werewolves, and only watched part of a Mages scenario, though.
Although I'm not a fan of MMOS using IP, I think a MMO set up in the World of Darkness could be very nice.
It will be a technological challenge for CPP though. I'm not sure about werewolves or mages, but vampires in this world can be very powerful (my noob character was only able to lift a bus. He sucked ^^).
But CCP can take a challenge
And, of course, the game should be a sandbox game. But, again, CCP can do that
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Waiting for: GW2
*thumbs up*: GW, Eve(, WoW)
*thumbs down*: MO, GA, FE
Werewolves mostly focus on physical combat - even the social or mental-based ones will tear people apart in wolfman form.
Vampires are more social, but they have a fairly wide variety of powers and abilities - however, they're a might bit weaker than the werewolves. I'd say they're more versatile and suitable for social situations, but I really didn't play Werewolf enough to say for sure. (Although... I'm not sure how a noob character could lift a bus, even if they poured all their points into strength and potence. Vampires just generally aren't that physically powerful unless they're elders - even then, a bus is stretching it from what I can recall.)
Mages, however, are the most... bizarre of the bunch. Although I have nothing against them, I think that players of the Mage P&P game will be disappointed in their MMORPG analogues, if they're playable at all. It's not because I don't think something neat can't be made out of it, it's just... well. In the original Mage, a classic anti-vampire move was simply to turn them into an inanimate object (commonly, a lawn chair) - which isn't in the least bit difficult for a Mage, if he's aware of the vampire. It's this kind of weeeird effect that makes it difficult for me to swallow WoD Mage in an MMORPG format.
yes they are indeed in the process of making / developing a WW mmorpg and this came from the WW corridors!!
D.