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Test: what is your Dungeon and Dragons Alignment & Class?

ElikalElikal Member UncommonPosts: 7,912

If you dont shun longish tests, the results and fancy enough. ^^

 

LINK www.easydamus.com/character.html

================

My results:

You Are A:



Chaotic Neutral Human Cleric (6th Level)





Ability Scores:

Strength- 9

Dexterity- 13

Constitution- 11

Intelligence- 12

Wisdom- 14

Charisma- 13



Alignment:

Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.



Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.



Class:

Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.

People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

«1

Comments

  • EnigmaEnigma Member UncommonPosts: 11,384

    Lawful Neutral here

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • BrenelaelBrenelael Member UncommonPosts: 3,821

    Here's mine:


    Lawful Neutral Human Wizard (5th Level)



    Ability Scores:

    Strength-13

    Dexterity-13

    Constitution-14

    Intelligence-18

    Wisdom-15

    Charisma-14



    Alignment:

    Lawful Neutral A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.



    Race:

    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.



    Class:

    Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


    Was a fun test but it kinda surprised me a little since I usually shun playing pure caster types. lol

     

    Bren

    while(horse==dead)
    {
    beat();
    }

  • Cabe2323Cabe2323 Member Posts: 2,939

    You Are A:

     

    Lawful Good Human Wizard (5th Level)




    Ability Scores:

    Strength- 14

    Dexterity- 15

    Constitution- 14

    Intelligence- 17

    Wisdom- 15

    Charisma- 15



    Alignment:

    Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.



    Race:

    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.



    Class:

    Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


    Currently playing:
    LOTRO & WoW (not much WoW though because Mines of Moria rocks!!!!)

    Looking Foward too:
    Bioware games (Dragon Age & Star Wars The Old Republic)

  • GodliestGodliest Member Posts: 3,486

    Here's my results. Must say that the class I got didn't fit very well, at least not according to me.

    True Neutral Human Wizard (1st Level)


    Ability Scores:
    Strength- 13
    Dexterity- 13
    Constitution- 17
    Intelligence- 15
    Wisdom- 11
    Charisma- 10

    Alignment:
    True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

    image

    image

  • CleffyIICleffyII Member, Newbie CommonPosts: 3,440

    You Are A:



    True Nuetral NPC (1st Level)





    Ability Scores:

    Strength- 6

    Dexterity- 9

    Constitution- 6

    Intelligence- 9

    Wisdom- 7

    Charisma- 10



    Alignment:

    True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.





    Race:

    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.



    Class:

    NPC- You are that guy who can't seem to do anything themselves and no one really cares about.  You are often the victim of orc raids and have to rebuild your house.  However, the constant reconstruction costs don't deter you from paying your life savings to players for saving your pigs that subsequently die from another raid the following week.

    image

  • Jimmy_ScytheJimmy_Scythe Member CommonPosts: 3,586

    Neutral Good Human Bard/Sorcerer (3rd/2nd Level)





    Ability Scores:

    Strength- 11

    Dexterity- 15

    Constitution- 10

    Intelligence- 14

    Wisdom- 15

    Charisma- 13


    Alignment:

    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.



    Race:

    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.



    Primary Class:

    Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.



    Secondary Class:

    Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

    ___________________________________________________________________________________

    And I'd just like to add that I feel like such a f@$king nerd for actually having done that

    I also always kinda considered myself more of a Chaotic Good alignment actually.....

  • RajaiRajai Member UncommonPosts: 331

     

    You Are A:

     

    Chaotic Evil Human Rogue (1st Level)





    Ability Scores:

    Strength- 14

    Dexterity- 17

    Constitution- 14

    Intelligence- 10

    Wisdom- 16

    Charisma- 10



    Alignment:

    Chaotic Evil- A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him. Chaotic evil is sometimes called demonic because demons are the epitome of chaotic evil. Chaotic evil is the best alignment you can be because combines self-interest and pure freedom. However, chaotic evil can be a dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.



    Race:

    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.



    Class:

    Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.





    I totally am.

    When i play D&D my guy is chaotic-neutral, a rogue and a diplomat, I like the idea of playing the dirty job and being the sleazy scumbag fast talker, my rogue doesn't do much fighting and is mainly for scouting,language interpretation... his charisma score is 18, strength is 10 dex is 16 intelligence is 15 wisdom is 10 and con is 10

    and his name is fast eddie :D

     

    Trump 2016

  • paulscottpaulscott Member Posts: 5,613

    Ability Scores:

    Strength- 11

    Dexterity- 13

    Constitution- 15

    Intelligence- 14

    Wisdom- 12

    Charisma- 13

     

    lawful neutral, wizard secondary druid.

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • AelfinnAelfinn Member Posts: 3,857

    Not quite what I would have thought, but oh well. I was thinking it would pop up with Cleric or Paladin

    Neutral Good Human Wizard/Sorcerer (2nd/2nd Level)

    No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
    Hemingway

  • ZorvanZorvan Member CommonPosts: 8,912

    You Are A:



    Neutral Good Human Sorcerer (5th Level)





    Ability Scores:

    Strength- 12

    Dexterity- 12

    Constitution- 12

    Intelligence- 15

    Wisdom- 13

    Charisma- 13


    Alignment:

    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.



    Race:

    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.



    Class:

    Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

    Detailed Results:



    Alignment:

    Lawful Good ----- XXXXXXXXXXXXXXXX (16)

    Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)

    Chaotic Good ---- XXXXXXXXXXXXXXXX (16)

    Lawful Neutral -- XXXXXXXXXXXX (12)

    True Neutral ---- XXXXXXXXXXXXXXXXX (17)

    Chaotic Neutral - XXXXXXXXXXXX (12)

    Lawful Evil ----- XXXXXXXXXXXXXX (14)

    Neutral Evil ---- XXXXXXXXXXXXXXXXXXX (19)

    Chaotic Evil ---- XXXXXXXXXXXXXX (14)



    Law & Chaos:

    Law ----- XXXXXX (6)

    Neutral - XXXXXXXXXXX (11)

    Chaos --- XXXXXX (6)



    Good & Evil:

    Good ---- XXXXXXXXXX (10)

    Neutral - XXXXXX (6)

    Evil ---- XXXXXXXX (8)



    Race:

    Human ---- XXXXXXXXXXXXX (13)

    Dwarf ---- XXXXXX (6)

    Elf ------ XXXX (4)

    Gnome ---- XXXXXXXXXXXX (12)

    Halfling - XXXXXXXX (8)

    Half-Elf - XXXXXXXX (8)

    Half-Orc - XXXXXX (6)



    Class:

    Barbarian - (-2)

    Bard ------ (-2)

    Cleric ---- (-2)

    Druid ----- XXXX (4)

    Fighter --- (-4)

    Monk ------ (-27)

    Paladin --- (-25)

    Ranger ---- XXXXXX (6)

    Rogue ----- (-2)

    Sorcerer -- XXXXXXXX (8)

    Wizard ---- XXXX (4)

  • IlliusIllius Member UncommonPosts: 4,142

    You Are A:



    True Neutral Human Druid/Ranger (2nd/1st Level)





    Ability Scores:

    Strength- 15

    Dexterity- 13

    Constitution- 13

    Intelligence- 13

    Wisdom- 18

    Charisma- 12


    Alignment:

    True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.



    Race:

    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.



    Primary Class:

    Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.



    Secondary Class:

    Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

     

    There ya go.  I kinda feel it fits.  It's generally what I tend to play given D&D circumstances.

    No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-

  • JackcoltJackcolt Member UncommonPosts: 2,170

    You Are A:

     

    Neutral Good Human Sorcerer (2nd Level)





    Ability Scores:

    Strength- 10

    Dexterity- 15

    Constitution- 11

    Intelligence- 15

    Wisdom- 15

    Charisma- 14



    Alignment:

    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.



    Race:

    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.



    Class:

    Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.




    Web page and journal code: Copy and paste the following:

    <b>I Am A:</b> Neutral Good Human Sorcerer (2nd Level)

    <br><br><u>Ability Scores:</u><br>

    <b>Strength-</b>10<br>

    <b>Dexterity-</b>15<br>

    <b>Constitution-</b>11<br>

    <b>Intelligence-</b>15<br>

    <b>Wisdom-</b>15<br>

    <b>Charisma-</b>14

    <br><br><u>Alignment:</u><br><b>Neutral Good</b> A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.<br>

    <br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    <br><br><u>Class:</u><br><b>Sorcerers</b> are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

    <br><br>Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a href='mailto:zybstrski@excite.com'>(e-mail)</a><br><br>






    Detailed Results:



    Alignment:

    Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXX (22)

    Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)

    Chaotic Good ---- XXXXXXXXXXXXXXX (15)

    Lawful Neutral -- XXXXXXXXXXXXXXXX (16)

    True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)

    Chaotic Neutral - XXXXXXXXX (9)

    Lawful Evil ----- XXXXXXXXXXXX (12)

    Neutral Evil ---- XXXXXXXXXXXXXXXX (16)

    Chaotic Evil ---- XXXXX (5)



    Law & Chaos:

    Law ----- XXXXXXXX (8)

    Neutral - XXXXXXXXXXXX (12)

    Chaos --- X (1)



    Good & Evil:

    Good ---- XXXXXXXXXXXXXX (14)

    Neutral - XXXXXXXX (8)

    Evil ---- XXXX (4)



    Race:

    Human ---- XXXXXXXXXXXXXX (14)

    Dwarf ---- XX (2)

    Elf ------ XXXXXXXX (8)

    Gnome ---- XXXXXXXXXXXX (12)

    Halfling - XXXXXXXXXXXX (12)

    Half-Elf - XXXXXXXXX (9)

    Half-Orc - XXXX (4)



    Class:

    Barbarian - (-2)

    Bard ------ XXXX (4)

    Cleric ---- (-2)

    Druid ----- (-4)

    Fighter --- XX (2)

    Monk ------ (-25)

    Paladin --- (-19)

    Ranger ---- (-2)

    Rogue ----- (-2)

    Sorcerer -- XXXXXX (6)

    Wizard ---- XX (2)

    image
    image

  • SkollSkoll Member Posts: 442

    You Are A:



    Neutral Good Human Druid (1st Level)





    Ability Scores:

    Strength- 14

    Dexterity- 14

    Constitution- 17

    Intelligence- 15

    Wisdom- 18

    Charisma- 13


    Alignment:

    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.



    Race:

    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.



    Class:

    Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.





    Detailed Results:



    Alignment:

    Lawful Good ----- XXXXXXXXXXXXXXXX (16)

    Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (32)

    Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXX (21)

    Lawful Neutral -- XXXXXXXXX (9)

    True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)

    Chaotic Neutral - XXXXXXXXXXXXXX (14)

    Lawful Evil ----- XXXXXXXX (8)

    Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)

    Chaotic Evil ---- XXXXXXXXXXXXX (13)



    Law & Chaos:

    Law ----- XXX (3)

    Neutral - XXXXXXXXXXXXXXXXXXX (19)

    Chaos --- XXXXXXXX (8)



    Good & Evil:

    Good ---- XXXXXXXXXXXXX (13)

    Neutral - XXXXXX (6)

    Evil ---- XXXXX (5)



    Race:

    Human ---- XXXXXXXXXXXXXX (14)

    Dwarf ---- XXXXXXXXXX (10)

    Elf ------ XXXX (4)

    Gnome ---- XXXXXX (6)

    Halfling - XXXXXXXX (8)

    Half-Elf - XXXXXXXXXX (10)

    Half-Orc - XXXXXX (6)



    Class:

    Barbarian - (-4)

    Bard ------ (-2)

    Cleric ---- (-8)

    Druid ----- XXXXXXXX (8)

    Fighter --- (0)

    Monk ------ (-21)

    Paladin --- (-27)

    Ranger ---- XXXX (4)

    Rogue ----- (-2)

    Sorcerer -- XXXX (4)

    Wizard ---- XXXXXX (6)

     

     

  • LaserwolfLaserwolf Member Posts: 2,383

     You are A:

     

    True Neutral Human Druid (3rd Level)




    Ability Scores:

    Strength- 12

    Dexterity- 15

    Constitution- 15

    Intelligence- 17

    Wisdom- 18

    Charisma- 13



    Alignment:

    True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.



    Race:

    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.



    Class:

    Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

    image

  • XImpalerXXImpalerX Member UncommonPosts: 606

     True Neutral Human Fighter/Rogue (2nd/2nd level)

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

     

    Neutral Good Human Cleric (4th Level)




    Ability Scores:

    Strength- 9

    Dexterity- 10

    Constitution- 9

    Intelligence- 15

    Wisdom- 14

    Charisma- 14



    Alignment:

    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.



    Race:

    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.



    Class:

    Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.

     

     

    Lawfull Good/True Neutral/Bard/Sorcerer also have high scores...as most races(almost was an elf/gnome/halfling).  Funny test. :)

    - "If I understand you well, you are telling me until next time. " - Ren

  • CactusmanXCactusmanX Member Posts: 2,218

     

    Chaotic Evil Human Sorcerer (2nd Level)

     





    Ability Scores:

    Strength- 14

    Dexterity- 14

    Constitution- 16

    Intelligence- 16

    Wisdom- 18

    Charisma- 11



    Alignment:

    Chaotic Evil- A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him. Chaotic evil is sometimes called demonic because demons are the epitome of chaotic evil. Chaotic evil is the best alignment you can be because combines self-interest and pure freedom. However, chaotic evil can be a dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.



    Race:

    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.



    Class:

    Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

     

    Detailed Results:



    Alignment:

    Lawful Good ----- XXXXXX (6)

    Neutral Good ---- XXXXXXXXXXXXXX (14)

    Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)

    Lawful Neutral -- XXXXXXXXXXXXXXX (15)

    True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)

    Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (32)

    Lawful Evil ----- XXXXXXXXXXXXXXXX (16)

    Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)

    Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (33)



    Law & Chaos:

    Law ----- XXX (3)

    Neutral - XXXXXXXXXXX (11)

    Chaos --- XXXXXXXXXXXXXXXXXXXX (20)



    Good & Evil:

    Good ---- XXX (3)

    Neutral - XXXXXXXXXXXX (12)

    Evil ---- XXXXXXXXXXXXX (13)



    Race:

    Human ---- XXXXXXXXXXXXXXX (15)

    Dwarf ---- XXXXXXXXXX (10)

    Elf ------ XXXXXXXXXX (10)

    Gnome ---- XXXXXX (6)

    Halfling - XXXXXXXX (8)

    Half-Elf - XXXXXXXX (8)

    Half-Orc - XXXX (4)



    Class:

    Barbarian - XXXX (4)

    Bard ------ (-4)

    Cleric ---- (-2)

    Druid ----- (-23)

    Fighter --- (-4)

    Monk ------ (-23)

    Paladin --- (-23)

    Ranger ---- (-2)

    Rogue ----- XX (2)

    Sorcerer -- XXXXXXXX (8)

    Wizard ---- XXXX (4)

     

    Funny, I have the personality of a sorcerer, but not the stats of one.  Go figure

    Don't you worry little buddy. You're dealing with a man of honor. However, honor requires a higher percentage of profit

  • FlemFlem Member UncommonPosts: 2,870

    Neutral Good Human Fighter (5th Level)




    Ability Scores:

    Strength- 15

    Dexterity- 15

    Constitution- 17

    Intelligence- 13

    Wisdom- 13

    Charisma- 13
  • SiginSigin Member Posts: 71

    You Are A:



    Chaotic Evil Human Sorcerer (5th Level)





    Ability Scores:

    Strength- 13

    Dexterity- 13

    Constitution- 17

    Intelligence- 15

    Wisdom- 17

    Charisma- 12


    Alignment:

    Chaotic Evil- A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him. Chaotic evil is sometimes called demonic because demons are the epitome of chaotic evil. Chaotic evil is the best alignment you can be because combines self-interest and pure freedom. However, chaotic evil can be a dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.



    Race:

    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.



    Class:

    Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

     

    Frankly, I think Chaotic Neutral would have been more apt, but wth.

  • unconformedunconformed Member Posts: 700

    wow. long test. couldnt comply. im elite, however.

    chips, dips chains & whips.

  • pyrofreakpyrofreak Member UncommonPosts: 1,481

    Chaotic Evil Human Ranger (3rd Level)





    Ability Scores:

    Strength- 13

    Dexterity- 16

    Constitution- 15

    Intelligence- 16

    Wisdom- 16

    Charisma- 13

     

    Fits me pretty well tbh.

    Now with 57.3% more flames!

  • GruntyGrunty Member EpicPosts: 8,657

     

    Chaotic Neutral Human Fighter/Sorcerer (3rd/3rd Level)





    Ability Scores:

    Strength- 10

    Dexterity- 14

    Constitution- 11

    Intelligence- 12

    Wisdom- 13

    Charisma- 11



    Alignment:

    Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.



    Race:

    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.



    Primary Class:

    Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.



    Secondary Class:

    Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

    "I used to think the worst thing in life was to be all alone.  It's not.  The worst thing in life is to end up with people who make you feel all alone."  Robin Williams
  • ZikielZikiel Member Posts: 1,138

    Neutral Evil Elf Sorceror

    Shoulda posted earlier, when I actually took the test. I scored pretty highly in human, and chaos as well. My paladin score was a -25 though...smarmy paladins. I blame the elf thing on my height.. I'm really short.

  • daeandordaeandor Member UncommonPosts: 2,695

     

     

    You Are A:

     

    Neutral Good Dwarf Fighter/Druid (3rd/3rd Level)





    Ability Scores:

    Strength- 13

    Dexterity- 15

    Constitution- 16

    Intelligence- 16

    Wisdom- 14

    Charisma- 15



    Alignment:

    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.



    Race:

    Dwarves are known for their skill in warfare, their ability to withstand physical and magical punishment, their hard work, and their capacity for drinking ale. Dwarves are slow to jest and suspicious of strangers, but they are generous to those who earn their trust. They stand just 4 to 4.5 feet tall, but are broad and compactly built, almost as wide as they are tall. Dwarven men value their beards highly.



    Primary Class:

    Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.



    Secondary Class:

    Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

     

     

    Based on the alignment, race, and class descriptions, it fits me pretty well.  Dwarf kind of surprised me, but after reading the description above, I realized it fit how I answered a lot of the questions.

  • SpysSpys Member Posts: 111

    as expected

    Chaotic Evil Human Wizard/Sorcerer (1st/1st Level)




    Ability Scores:

    Strength- 8

    Dexterity- 11

    Constitution- 14

    Intelligence- 15

    Wisdom- 17

    Charisma- 14



    Alignment:

    Chaotic Evil- A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him. Chaotic evil is sometimes called demonic because demons are the epitome of chaotic evil. Chaotic evil is the best alignment you can be because combines self-interest and pure freedom. However, chaotic evil can be a dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.



    Race:

    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.



    Primary Class:

    Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.



    Secondary Class:

    Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

    Alignment:

    Lawful Good ----- XXXXXXXXX (9)

    Neutral Good ---- XXXXXXXXXXXXXX (14)

    Chaotic Good ---- XXXXXXXXXXXXXXXX (16)

    Lawful Neutral -- XXXXXXXXXXXXXX (14)

    True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)

    Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXX (21)

    Lawful Evil ----- XXXXXXXXXXXXXXXXXXXXXXX (23)

    Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28)

    Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (30)



    Law & Chaos:

    Law ----- XXXXX (5)

    Neutral - XXXXXXXXXX (10)

    Chaos --- XXXXXXXXXXXX (12)



    Good & Evil:

    Good ---- XXXX (4)

    Neutral - XXXXXXXXX (9)

    Evil ---- XXXXXXXXXXXXXXXXXX (18)



    Race:

    Human ---- XXXXXXXXXXXXXX (14)

    Dwarf ---- XXXXXXXXXX (10)

    Elf ------ XXXXXXXXXX (10)

    Gnome ---- XXXX (4)

    Halfling - XXXXXX (6)

    Half-Elf - XXXXXXXXXX (10)

    Half-Orc - XXXXXX (6)



    Class:

    Barbarian - (-4)

    Bard ------ XX (2)

    Cleric ---- (-2)

    Druid ----- (-29)

    Fighter --- (-2)

    Monk ------ (-19)

    Paladin --- (-23)

    Ranger ---- (-2)

    Rogue ----- XXXX (4)

    Sorcerer -- XXXXXX (6)

    Wizard ---- XXXXXX (6)

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