It would have a deep political system with clans and guilds and religious organizations. Paladins living without a definable god is ridiculous.
Relationships would matter. You could marry. You could be blood sworn to one other PC. When you and your spouse are negotiating or hunting together there should be a bonus given. Just as when you and your blood sworn are fighting together there should be a different type of bonus given.
The game should have crafting and permadeath.
It should be a place where your choices matter down the road. If I swing a sword for 50 years I should not be able to simply pick up a needle and thread and become a tailor in my retirement years. If on the other hand I am a lumber jack for 10 years but a war breaks out I should be sufficient enough with an axe to simply jump in. My fighting tactics of course would be crude but my ability to simply hack through hords should be obvious.
A great game would have lots of player run spaces. Not only should guilds be able to fight over towns and the taxes that come with it but a female halfling should be able to open up a pub in town once she has saved the coinage and has found a town that will sustain her dream.
That is just a sample of what I believe a great mmorpg should have.
It would be set in 5 000 000 BC and you have a mech with a flame thrower, railgun, rocket launcher, rail gun and two big claw hands, and you go around killing cave men, and you become known as the god of dinosaurs...
Originally posted by JohnnyV I would love to see a world that had absolutely no NPCs, except for maybe tutorial NPCs(and of course mobs to kill) but besides that, the game is completely player based. Buildings are empty at the very first day of running. The people who develop the most wealth first would become the big players in the games folding out. Items that were sold would completely have to be crafted and sold by player vendors. Storylines would develop in their own. There would be quest makers for people that would want to try a hand at giving people quests. I would want the game to have a very Donald Trump feel, in that you could rise up through the world through ambition and hard work. I think that this idea would be chaotic and crazy at first, but over time i think the world would become a very exciting place. After people became established i think the game would take a more political pace, with people fighting for more power in the virtual world.
While it sounds nice, in theory, it's not nice in practice.
What you end up with in a world with a real-world economy is that 2% are ultra-wealthy and 98% are dirt poor. People put up with it in the real world because...well...if they don't like it they can go die.
In a game you can either not be very popular or you can let everyone be heros. Most games choose the latter. All the big games do it..EQ, EVE, WOW, AC1/2, Horizons(haha), everything.
I would like to see a Fable, the upcomming xbox title, like character developement system where you change throught your actions. If you use a heavy weapon you arms will grow, if you go shirtless you will tan. If you are scrawny and try to use a greatsword you will barely be able to lift it. Also you can get things like personalized haircuts and tatoos. You can gain battel scars and mabey even be able to age.
Comments
It would have a deep political system with clans and guilds and religious organizations. Paladins living without a definable god is ridiculous.
Relationships would matter. You could marry. You could be blood sworn to one other PC. When you and your spouse are negotiating or hunting together there should be a bonus given. Just as when you and your blood sworn are fighting together there should be a different type of bonus given.
The game should have crafting and permadeath.
It should be a place where your choices matter down the road. If I swing a sword for 50 years I should not be able to simply pick up a needle and thread and become a tailor in my retirement years. If on the other hand I am a lumber jack for 10 years but a war breaks out I should be sufficient enough with an axe to simply jump in. My fighting tactics of course would be crude but my ability to simply hack through hords should be obvious.
A great game would have lots of player run spaces. Not only should guilds be able to fight over towns and the taxes that come with it but a female halfling should be able to open up a pub in town once she has saved the coinage and has found a town that will sustain her dream.
That is just a sample of what I believe a great mmorpg should have.
a feature that pays all my RL bills.
and bakes me a cake.
oh and a haunted section thats creepy as hell to play in... that would be cool. Not enough horror mmo's out.
It would be set in 5 000 000 BC and you have a mech with a flame thrower, railgun, rocket launcher, rail gun and two big claw hands, and you go around killing cave men, and you become known as the god of dinosaurs...
While it sounds nice, in theory, it's not nice in practice.
What you end up with in a world with a real-world economy is that 2% are ultra-wealthy and 98% are dirt poor. People put up with it in the real world because...well...if they don't like it they can go die.
In a game you can either not be very popular or you can let everyone be heros. Most games choose the latter. All the big games do it..EQ, EVE, WOW, AC1/2, Horizons(haha), everything.
Figures out of waffle mix.
I would like a game to have a very wide and balanced race/class set.
And a game where it's hard to screw up your first char. (anyone remeber a game where their first char actually makes it decently)
I would like to see a Fable, the upcomming xbox title, like character developement system where you change throught your actions. If you use a heavy weapon you arms will grow, if you go shirtless you will tan. If you are scrawny and try to use a greatsword you will barely be able to lift it. Also you can get things like personalized haircuts and tatoos. You can gain battel scars and mabey even be able to age.