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Name me all the mmos with RVR

LordMagnusLordMagnus Member CommonPosts: 1,322

They could be either current mmos or games that have not been released yet. They can be either free or p2p games.

 

That I know of,

Current:

World Of Warcraft - EDIT Okay, I guess this one doesn't count.

Dark Age Of Camelot

Shaiya

 

In Development:

Warhammer Online

Aion

 

I know i'm missing some here

«1

Comments

  • AlphaCoyoteAlphaCoyote Member UncommonPosts: 53

    No way in hell is WoW an RVR game. The only true RVR games that I see are DAOC and WAR.

  • LordMagnusLordMagnus Member CommonPosts: 1,322

    How does WoW not have rvr? There are opposing factions fighting against each other, looks like rvr to me.

  • elvenangelelvenangel Member Posts: 2,205

    WoW is not an RvR game..there's no direct competition between the races.  Its simply a PvE game with some PvP elements.   RvR implies PvP with some pve elements.   WoW does not encourage Realm play it encourages Guild, group and Solo play.   Nothing you do in that game betters your 'realm' it simply betters yourself.

    RvR is exclusive to DAoC & WAR.   RvR is all about your entire realm working together directly and indirectly in direct pvp conflict with the enemy.   Yes you benefit from this work but so does your realm. 

    In Wow there's no reason to better your realm, no reason to help those of your race or those that are allianced with you.  The only reason to do anything in wow is for personal and guild standing.  Which is completely the opposite of what RvR stands for...not to mention RvR is trademarked by Mythic.

    Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!

  • LordMagnusLordMagnus Member CommonPosts: 1,322

     

    Originally posted by elvenangel


    WoW is not an RvR game..there's no direct competition between the races.  Its simply a PvE game with some PvP elements.   RvR implies PvP with some pve elements.   WoW does not encourage Realm play it encourages Guild, group and Solo play.   Nothing you do in that game betters your 'realm' it simply betters yourself.
    RvR is exclusive to DAoC & WAR.   RvR is all about your entire realm working together directly and indirectly in direct pvp conflict with the enemy.   Yes you benefit from this work but so does your realm. 
    In Wow there's no reason to better your realm, no reason to help those of your race or those that are allianced with you.  The only reason to do anything in wow is for personal and guild standing.  Which is completely the opposite of what RvR stands for...not to mention RvR is trademarked by Mythic.

     

    Ah, I see what you are saying. So only those two games? What about games such as Aion? I know it will be heavily pvp based.

    Here's a link to what i mean about Aion:

    http://www.aionsource.com/forum/general-discussion/2783-translation-everything-about-abyss.html

  • AirspellAirspell Member, Newbie CommonPosts: 1,391

    RvR is only exclusive to DaoC because they trademarked the phrase lol. 

    Knight Online comes to mind off the top of my head. Regnum is just a bad bad copy of DaoC but it is RvR I believe.

    image

  • Arkane_AArkane_A Member Posts: 365

    Dark Age of Camelot

    Warhammer Online: Age of Reckoning

    Shaiya

    image

  • Myth of Soma had/has "RvR." The games  still around, if you know where to find it .

  • HousamHousam Member Posts: 1,460

    DAOC
    WAR


  • KeoghKeogh Member Posts: 1,099

     

     

    Planetside

    World War II Online

     

    "Don't corpse-camp that idea. Its never gonna rez"
    Bladezz (The Guild)

  • RippentuckRippentuck Member Posts: 19

    Pirates of the Burning Sea is RvR.

     

    Rip

  • tigris67tigris67 Member UncommonPosts: 1,762

    Some FTP games I know of are Turf Battles and the upcomming game neo steam.

    Hi! My name is paper. Nerf scissors, rock is fine.
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  • xaldraxiusxaldraxius Member Posts: 1,249

    City of Heroes/City of Villains has a form of RvR pvp. Much like DAoC it happens in specific zones set apart from the main worlds. I agree that at this time there is very little point in pvp in CoX, but it's there.

  • Some argue that Realm vs Realm (shortened RvR) is just a catchphrase with no real meaning invented by Mythic (now EA Mythic) to better market their games. While it certainly is a catchprase, it's lack of meaning is at the very least extremely debatable.



    First of all: What is RvR?



    Most MMORPGs that include Player vs Player combat do that in a fairly small-to-medium scale, pitching single players against each other, or at most a guild against another guild. In the end the rest of the server normally couldn't care the less about what happens to such individuals of such guilds, and those fights, even while giving some often good rewards, don't really influence the environment.



    In such games communities form under the flag of guilds, and the gaming community at large is obviously fragmented in many small rival factions that battle it out for supremacy and survival.

    Some of such games also might have a loose idea of factions (like in World of Warcraft), but those tend to have no more influence on your gaming life other than determining what kind of jokes and puns you will be subject to.



    RvR games, like Dark Age of Camelot, that effectively gave birth to the genre, and the upcoming Warhammer Online (alongside some less famous instances, like RF Online and Shaiya), are different.



    When you start such games, the faction you chose won't just determine your race and class choices (and the jokes you'll have to bear for the rest of your career in the game), but it sets in stone an important element: who your allies and enemies will be.

    At first sight this might seem an unwarranted limitation of your gaming freedom, but it does have some very pleasant effects that far outweight the limits.



    First of all, when you enter the game as a part of your new faction, everyone you'll meet in a peaceful situation will be your ally. You won't be able to talk or or interact with members of the enemy faction(s) other than pushing a sword (or another conveniently lethal piece of weaponry) trough their skulls.



    This means that the community you'll be partaking to will be very large. There will possibly be rivalries between guilds, but they will, in most cases, put them aside to fight together for the greater good.

    Every unknown realm-mate will instantly become your best friend as you stand side by side on the ramparts of a keep, trying to hold back the rearing tide of enemies hulring themselves at you.



    As the community grows, leaders, legends and heroes will raise from the rank and file, and will take the flag of unity in their hands, trying to forge the whole of their faction into a close-knit and efficent machine of distruction.

    It's fairly evident that the bonds born in this environment tend to be very strong, and go very well beyond the duration of a single game.



    What adds a lot to the strenght of this bonds and to the involvement (even emotive involvement) of the whole concept, is the fact that the war is actually meaningful. In Dark Age of Camelot it was most of a pride thing. Seeing the enemy snatch away your relics was an unbearable affront that required immediate retaliation by the whole realm. In Warhammer online this will be brought to a new level: not only the enemy will aim to taking away something that belongs to your whole realm, and influences the strenght of it's whole inhabitants. They'll be coming straight up to your beloved home city to run down it's walls, pillage it, steal it's goods and utterly deface your honor to it's very core!

    The pride and emotions involved by the whole process will probably make Warhammer online one of the most immersive and emotional multiplayer experiences ever created.



    Despite this lenghty preach, the core of the matter is fairly simple: in normal PvP games, you'll be loyal to yourself and to your guild. In RvR games, you'll be loyal to your whole faction. You'll be compelled to stay up until your eyes struggle to stay open just to patrol a keep at risk of invasion, and, if you show enough charisma and patience, the whole faction or at the very least a big part of it will be loyal to you, following you to glory or death.



    This creates truly priceless memories: In my years as a DAOC player on several servers I conquered countless fortresses, followed tens of people that I respected so much that such feelings still last now, and sometimes i've led my own Army to battle.

    I sneaked behind the enemy lines to gather information, and iImourned friends that died. I found love, valor, kindness, closeness, respect, hate, fear and sheer exhaltation.



    No other game gave me such feelings, and probably only Warhammer will be able to revive them, even thanks to the setting that's even more immersive and powerful than the Camelot's one.

  • jairusjairus Member UncommonPosts: 175

    rf online

  • VortigonVortigon Member UncommonPosts: 723

    Originally posted by Keogh


     Planetside
    World War II Online

     

  • JupstoJupsto Member UncommonPosts: 2,075
    Originally posted by elvenangel


    WoW is not an RvR game..there's no direct competition between the races.  Its simply a PvE game with some PvP elements.   RvR implies PvP with some pve elements.   WoW does not encourage Realm play it encourages Guild, group and Solo play.   Nothing you do in that game betters your 'realm' it simply betters yourself.


    what a load of meaningless woffle. WoW is RvR, get over it. RvR is just a dumb term invented by mythic to describe faction based PvP. thats what RvR is faction based pvp, not faction based pvp where it has more pvp "elements" than pve "elements". even if that where true it would be subject to opinion mmm'kay? some people might think WoW had more "pvp elements" than DAoC.

    My blog: image

  • elvenangelelvenangel Member Posts: 2,205
    Originally posted by Consensus

    Originally posted by elvenangel


    WoW is not an RvR game..there's no direct competition between the races.  Its simply a PvE game with some PvP elements.   RvR implies PvP with some pve elements.   WoW does not encourage Realm play it encourages Guild, group and Solo play.   Nothing you do in that game betters your 'realm' it simply betters yourself.


    what a load of meaningless woffle. WoW is RvR, get over it. RvR is just a dumb term invented by mythic to describe faction based PvP. thats what RvR is faction based pvp, not faction based pvp where it has more pvp "elements" than pve "elements". even if that where true it would be subject to opinion mmm'kay? some people might think WoW had more "pvp elements" than DAoC.



    WoW is not RvR .. there's no reason to be loyal to your faction, to help those of your faction.  Its merely a faction thats it.  There's no meaning to anything in WoW other than gear grinding and me me me..thats not what RvR is.  WoW's pvp is nothing but a mini game joke and everyone knows it.  The only reaosn to PvP now in WoW is for Gear..thats not PvP.  So take your meaningless woffle and shove it.

    Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!

  • KeridwanKeridwan Member Posts: 118

    Originally posted by Consensus

    Originally posted by elvenangel


    WoW is not an RvR game..there's no direct competition between the races.  Its simply a PvE game with some PvP elements.   RvR implies PvP with some pve elements.   WoW does not encourage Realm play it encourages Guild, group and Solo play.   Nothing you do in that game betters your 'realm' it simply betters yourself.


    what a load of meaningless woffle. WoW is RvR, get over it. RvR is just a dumb term invented by mythic to describe faction based PvP. thats what RvR is faction based pvp, not faction based pvp where it has more pvp "elements" than pve "elements". even if that where true it would be subject to opinion mmm'kay? some people might think WoW had more "pvp elements" than DAoC.

    Consensus I do not think you ever played DAOC, otherwise you would not assume that WoW is RvR. It does not compare to the authentic RvR of DAoC, which leads to the next problem with your false claim. RvR is not a dumb term invented by Mythic. It is a formal concept that has been constructed by excellent development  and solid experience in DAoC which ultimately became the "gold standard" in what later became popularized as RvR. The only problem I have with War Hammer is that there are ONLY two realms instead of three.

  • AirspellAirspell Member, Newbie CommonPosts: 1,391

    RvR means you are forced to fight for your side, which in my mind isn't as great as it's cracked up to be by the DaoC fanboys.  In RvR games the community is not better because you all fight on the same side, Also what every DaoC vet can attest to is that any worthwhile pvp happened on a 8 vs 8 scale, which really makes the whole RvR dream false.

    image

  • ArawonArawon Member Posts: 1,108

    Guild Wars 2 will have RVR.

  • BarrikorBarrikor Member UncommonPosts: 373

    @ Battlekruse

    Well Said

  • Death1942Death1942 Member UncommonPosts: 2,587

    first off RvR= realm v realm with effects upon the world itself.  WoW is on the fence as to whether it is RvR or not and you can argue either way.  personally i have my own standard for RvR and WoW does not meet those standards.  as for other games.  WAR,DaoC and i think Aion have RvR

    MMO wish list:

    -Changeable worlds
    -Solid non level based game
    -Sharks with lasers attached to their heads

  • boognish75boognish75 Member UncommonPosts: 1,540

    Ryl is one, you cant even communicate with the other side until battles,

    playing eq2 and two worlds

  • boognish75boognish75 Member UncommonPosts: 1,540
    Originally posted by Arawon


    Guild Wars 2 will have RVR.

    I am loving gw's atm, and cant wait till gw's2

    playing eq2 and two worlds

  • jezvinjezvin Member UncommonPosts: 804

    Originally posted by Battlekruse


    Some argue that Realm vs Realm (shortened RvR) is just a catchphrase with no real meaning invented by Mythic (now EA Mythic) to better market their games. While it certainly is a catchprase, it's lack of meaning is at the very least extremely debatable.



    First of all: What is RvR?



    Most MMORPGs that include Player vs Player combat do that in a fairly small-to-medium scale, pitching single players against each other, or at most a guild against another guild. In the end the rest of the server normally couldn't care the less about what happens to such individuals of such guilds, and those fights, even while giving some often good rewards, don't really influence the environment.



    In such games communities form under the flag of guilds, and the gaming community at large is obviously fragmented in many small rival factions that battle it out for supremacy and survival.

    Some of such games also might have a loose idea of factions (like in World of Warcraft), but those tend to have no more influence on your gaming life other than determining what kind of jokes and puns you will be subject to.



    RvR games, like Dark Age of Camelot, that effectively gave birth to the genre, and the upcoming Warhammer Online (alongside some less famous instances, like RF Online and Shaiya), are different.



    When you start such games, the faction you chose won't just determine your race and class choices (and the jokes you'll have to bear for the rest of your career in the game), but it sets in stone an important element: who your allies and enemies will be.

    At first sight this might seem an unwarranted limitation of your gaming freedom, but it does have some very pleasant effects that far outweight the limits.



    First of all, when you enter the game as a part of your new faction, everyone you'll meet in a peaceful situation will be your ally. You won't be able to talk or or interact with members of the enemy faction(s) other than pushing a sword (or another conveniently lethal piece of weaponry) trough their skulls.



    This means that the community you'll be partaking to will be very large. There will possibly be rivalries between guilds, but they will, in most cases, put them aside to fight together for the greater good.

    Every unknown realm-mate will instantly become your best friend as you stand side by side on the ramparts of a keep, trying to hold back the rearing tide of enemies hulring themselves at you.



    As the community grows, leaders, legends and heroes will raise from the rank and file, and will take the flag of unity in their hands, trying to forge the whole of their faction into a close-knit and efficent machine of distruction.

    It's fairly evident that the bonds born in this environment tend to be very strong, and go very well beyond the duration of a single game.



    What adds a lot to the strenght of this bonds and to the involvement (even emotive involvement) of the whole concept, is the fact that the war is actually meaningful. In Dark Age of Camelot it was most of a pride thing. Seeing the enemy snatch away your relics was an unbearable affront that required immediate retaliation by the whole realm. In Warhammer online this will be brought to a new level: not only the enemy will aim to taking away something that belongs to your whole realm, and influences the strenght of it's whole inhabitants. They'll be coming straight up to your beloved home city to run down it's walls, pillage it, steal it's goods and utterly deface your honor to it's very core!

    The pride and emotions involved by the whole process will probably make Warhammer online one of the most immersive and emotional multiplayer experiences ever created.



    Despite this lenghty preach, the core of the matter is fairly simple: in normal PvP games, you'll be loyal to yourself and to your guild. In RvR games, you'll be loyal to your whole faction. You'll be compelled to stay up until your eyes struggle to stay open just to patrol a keep at risk of invasion, and, if you show enough charisma and patience, the whole faction or at the very least a big part of it will be loyal to you, following you to glory or death.



    This creates truly priceless memories: In my years as a DAOC player on several servers I conquered countless fortresses, followed tens of people that I respected so much that such feelings still last now, and sometimes i've led my own Army to battle.

    I sneaked behind the enemy lines to gather information, and iImourned friends that died. I found love, valor, kindness, closeness, respect, hate, fear and sheer exhaltation.



    No other game gave me such feelings, and probably only Warhammer will be able to revive them, even thanks to the setting that's even more immersive and powerful than the Camelot's one.
    This post is what RvR is, if you have thos feelings while playing then it is RvR.

    To me the only games I know of/played that did this was DAOC and Planetside.

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