I agree this game has a lot of potential but if they follow the Eve model it's in trouble. The mainstream audience does NOT like non-consenual PvP or games like Eve-Online would be far more successful.
Eve Online is exactly like a WoW PvP server. When you go to the zones with the high level loot, you can be ganked. I'm sure WoW's PvP servers get lots of traffic.
However everytime a game has become WOW'ed, it has failed misearably. Probably because all the customers that like WoW are already playing WoW.
I agree this game has a lot of potential but if they follow the Eve model it's in trouble. The mainstream audience does NOT like non-consenual PvP or games like Eve-Online would be far more successful.
Eve Online is exactly like a WoW PvP server. When you go to the zones with the high level loot, you can be ganked. I'm sure WoW's PvP servers get lots of traffic.
However everytime a game has become WOW'ed, it has failed misearably. Probably because all the customers that like WoW are already playing WoW.
from what i have read, Jumpgate EVo is likely to use the server set formula, ie PvE serv/ PVP server and so on.
They are very open to this idea since about 50% of MMO players like open PvP, while the Other 50% do not. and they have stated this so with the original game.
Dear Developers: I am constantly amazed that MMO games get developed with a strong emphasis on PVP. Frankly, i HATE PVP. Not that I am aginst one on one, which is somewhat honorable,but usually PVP turns out to be a gank fest of 6 on one or it starts after a player is engaged in RVR,which is also unfair.. The most successful MMORPG game in history is WOW. Why not adopt their strategy? Have some servers with very limited PVP unless consensual and some with wide open PVP except for starting areas. This would appeal to everyone. Also, as with WOW, instead of forcing folks into PVP, you can have a few ( and I mean a very few) zones that are PVP oriented and give some good rewards. Thus, you would be using the carrot vs. the stick approach. You can even have special PVP events found in "arena" types of zones. If you are going to put PVP in all servers, then at least make it painless with cheap insurance or little penalty for ship destruction, If you want to maximize your player potential and therefore profitability, you will adopt my suggestions.
Hopefully they'll be too far along the path now to adpot these ideas :P
Games wihtout a proper pvp focus are niche games which at best achieve 10% of their potential than had the pvp been given atleast equal priority to the PvE. The whole concept of a space game like this without pvp being a major part of it is a real dampner. Sure, let them bring out pve servers where traders haul vast cargos without risk. Personally, I would rather not fall alseep at my keyboard. from boredom
_________________________________________ You can walk the walk but can you talk the talk?
WoW sucks when it comes to PvP. Dark Age of Camelot had a better PvP system. Games should adopt that one. Mythic (now EA Mythic) is doing Warhammer Online now and havent forgot the "badassness" of DAoC pvp/rvr. If you want good pvp with good pve id sugest trying Warhammer Online when it comes out. People give WoW a very high prase but I think most of them have never played other mmo's. Dont get me wrong, its a good game but most of its success is due only to the fact its a "warcraft" game. I have played mmo's since text based MUD's and went on to graphic based ones like UO, EQ, DAoC, WoW, GW, AO, ect ect.. you get the point.. have played most of the well known ones and many small timers. All are good games in thier own right but out of all of them, DAoC had the best pvp imo and if you didnt want to do pvp you didnt have to. You could run around your own realm an still have a kick ass time with pve with no worry about getting ganked, only doing pvp if you wanted by going to battlegounds, frontiers an all that good stuff. Best balance of pvp/pve of any of the mmo's I have played. Mythic games are where its at, so... COME ON WARHAMMER ONLINE!
Originally posted by taxguy Dear Developers: I am constantly amazed that MMO games get developed with a strong emphasis on PVP. Frankly, i HATE PVP. Not that I am aginst one on one, which is somewhat honorable,but usually PVP turns out to be a gank fest of 6 on one or it starts after a player is engaged in RVR,which is also unfair.. The most successful MMORPG game in history is WOW. Why not adopt their strategy? Have some servers with very limited PVP unless consensual and some with wide open PVP except for starting areas. This would appeal to everyone. Also, as with WOW, instead of forcing folks into PVP, you can have a few ( and I mean a very few) zones that are PVP oriented and give some good rewards. Thus, you would be using the carrot vs. the stick approach. You can even have special PVP events found in "arena" types of zones. If you are going to put PVP in all servers, then at least make it painless with cheap insurance or little penalty for ship destruction, If you want to maximize your player potential and therefore profitability, you will adopt my suggestions.
I am constantly amazed that MMO games get developed with a strong emphasis on PVP. Frankly, i HATE PVP. Not that I am aginst one on one, which is somewhat honorable,but usually PVP turns out to be a gank fest of 6 on one or it starts after a player is engaged in RVR,which is also unfair..
The most successful MMORPG game in history is WOW. Why not adopt their strategy? Have some servers with very limited PVP unless consensual and some with wide open PVP except for starting areas. This would appeal to everyone.
Also, as with WOW, instead of forcing folks into PVP, you can have a few ( and I mean a very few) zones that are PVP oriented and give some good rewards. Thus, you would be using the carrot vs. the stick approach. You can even have special PVP events found in "arena" types of zones.
If you are going to put PVP in all servers, then at least make it painless with cheap insurance or little penalty for ship destruction,
If you want to maximize your player potential and therefore profitability, you will adopt my suggestions.
WTF???
Maybe he's looking for a job? game design perhaps?
It is obvious from the PVP responders why we need separate servers for non-PvP. Why would any of your PVPers care if there are separate servers where there is just PVE or limited PVP? If you can have servers that are very PVP and those that aren't, everyone gets what they want. This means more subscribers and more revenue for developers.
I can only think of one reason why you PVPers object to my suggestion: YOu think that most folks won't play on PVP servers! If that is your fear then my suggestion becomes even more obviously correct.
Thing I hate is damn stupid gankers, they find it fun to kill low lvls over and over again, even if you are not doing anything to them or anywhere near them. I've been playing mmo's for years and have always hated this, there is no need in it at all 'pick on ppl you own size' thing is most can't thats why they gank lol.
I think the idea of having pupose built servers with pve and pvp on seperate servers good, but maybe not the answer. As for me I like to battle pvp now and again as it mixing up the game and makes it more of a challenge as you know there is a player trying to kick your booty while you kick his/her. I like being able to do what I like in games, not restricted, I just hope it won't end up like another gank fest game, as I'd never play and I know a lot of ppl also wouldn't.
Wow is so successful because its different to most mmo's (well not now with all the clones, but it was the first of its kind), one reason, because it is fairly easy to play, the other reason is that you don't have to be ganked if you don't want to be with the tag system and the seperate servers.
WoW sucks when it comes to PvP. Dark Age of Camelot had a better PvP system. Games should adopt that one. Mythic (now EA Mythic) is doing Warhammer Online now and havent forgot the "badassness" of DAoC pvp/rvr. If you want good pvp with good pve id sugest trying Warhammer Online when it comes out. People give WoW a very high prase but I think most of them have never played other mmo's. Dont get me wrong, its a good game but most of its success is due only to the fact its a "warcraft" game. I have played mmo's since text based MUD's and went on to graphic based ones like UO, EQ, DAoC, WoW, GW, AO, ect ect.. you get the point.. have played most of the well known ones and many small timers. All are good games in thier own right but out of all of them, DAoC had the best pvp imo and if you didnt want to do pvp you didnt have to. You could run around your own realm an still have a kick ass time with pve with no worry about getting ganked, only doing pvp if you wanted by going to battlegounds, frontiers an all that good stuff. Best balance of pvp/pve of any of the mmo's I have played. Mythic games are where its at, so... COME ON WARHAMMER ONLINE!
EA will kill this game if it doesn't produce stellar numbers which I doubt it will. I wouldn't waste my time playing a game backed by EA. Their record is craptacular at best. But time will tell I guess.
Ah but it probably will produce some pretty good numbers from people who are bored of WoW and ALOT of people who cant play AoC because of the system requirements. I dont think the avarage gamer is going to shell out 500 or 700 bucks to play a single game. at the moment anyways.
Wow is so successful because its different to most mmo's (well not now with all the clones, but it was the first of its kind), one reason, because it is fairly easy to play, the other reason is that you don't have to be ganked if you don't want to be with the tag system and the seperate servers.
so tell me if WoW was the first does that mean Everquest 1/2, Dark age of Camelot, Ryzom, Asheron's Call and many many isometric MMORPG's, where all made after WoW.
WoW was by no means the first, none of the ideas in WoW are in any way original just taken from already existing games, the only difference being no other game was as aggresively marketed at the time of launch. Even the idea of PVP and non PVP servers you mention are very old. play eve if you want to see some truly unique and original concepts, not saying WoW is crap by any means its a very very good game made very well, just not original and definately not the first.
lol WoW being the first and what world have you been on prior to the launch of WoW ?
lol lol at this post, jumpgate without PVP is like star wars without the stars PVE = offline games 1vs1 = Beat'Em'Ups large scale warfare is what multiplayer gamings about and if you dont wanna get ganked stop trying to solo a multiplayer game
The good news is that no developer is listening to rabid Pkers like this.
The market trend is clear .. more solo content ... substantial PvE ... rein in the rabid PvPers. If you don't like it, you don't have to play.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
lol lol at this post, jumpgate without PVP is like star wars without the stars PVE = offline games 1vs1 = Beat'Em'Ups large scale warfare is what multiplayer gamings about and if you dont wanna get ganked stop trying to solo a multiplayer game
The good news is that no developer is listening to rabid Pkers like this.
The market trend is clear .. more solo content ... substantial PvE ... rein in the rabid PvPers. If you don't like it, you don't have to play.
I would say the trend is ...more solo content... more casual content .... more pvp focuss... rein in the rabid PvE raiders.
_________________________________________ You can walk the walk but can you talk the talk?
Just read what the developers have stated about the PvP idea for Jumpgate. They want an open PvP 'frontier', they just haven't finalized the details for the 'core' sectors near the faction homeworlds. I think all the posts about 'do what *I* want or your game will fail' are silly, Netdevil has a plan for the game, and you don't work for NetDevil. Go read developer posts on the official JGE forums if you wanna see what's really going on.
Sure people can state that in equal validity, success vs fail, its all an opinion. Your absolutely correct to go to the horses mouth for the answers you're seeking, but don't forget that just as you can read these threads so can developers. The Developers might not put a lot of stock in an extreme ranters opinion but they will certainly look at the prevailing attitudes and that will impact their thought processes in developing their game.
I have on several occaisions made a similar comment in a thread, but I always qualify it by saying that if a company doesn't produce a game I find enjoyable under my parameters I won't subscribe beyond a certain point. I don't agree with the idea of adopting a WoW approach to player death, I would like to see something similar to what E&B used but cetainly not something as harsh as Eve. Quite frankly I don't want the victor in a PvP action to feel they can gain anything from vanquishing another player other than the act itself to do otherwise is to cater to the griefing element.
Why do I say that? Because, once a player finds they can gain something substantial from another player by defeating them they will find ways to eleminate any risk on their part and the ganking/griefest begins and you end up with level 70 player killing players a tenth of their level as in WoW. In Eve risk verse reward is the buzz phrase, from gate camps to suicide squads in secure areas, players willingly commit to suicide squads to gank Industrials or Frieighters that they know they can defeat before being killed themselves by NPC police forces. While a third party gathers the loot unhindered.
I'm looking forward to what NetDevil is bringing to the table, I hope it fits into my notion of a fun game without making me the entertainment for someone elses preverse idea of fun, that all remains to be seen.
When I played EVE, they called me a carebear. I liked to trade, mine, build for my corp. They got my creations blown up and I just made more. I enjoyed it. How is that being a carebear? I MADE PVP HAPPEN. Without me or people like me, PVP wouldn't be possible.
PVP players often hate to admit it, but they need the PVE and Crafting type players. Most PVP players don't care though, and will drive decent players away. One of my friends was mining in a Hulk in .7 space (he came and joined a few of us to just mine and chat) and these two gankers showed up in cruisers during server lag and knocked him out. Sure, concord swept them, but it took 7 minutes for concord to get there. It's cowardly tactics like that that are making me look at all these PVP posts and hanging my head in shame. How can you all call yourselves true PVPers when all you do is abuse game mechanics and kill solo players in your huge pirate groups? "LULZ I AM SO LEET I KILLZ YOUR MINING SHIP LULZ"
PVP without a reason isn't PVP, it's griefing. There is no challenge in killing newer players or miners, especially when you don't even give them a chance to pay their escape (like most pirates in EVE, who KoS and make off with shitty tier 1 gear and make little to no profit)
PVP is not just about killing the apponent, PVP can be something as simple as competing against another manufacturer to produce something undercutting prices, raiding their mining ops, anything that constitutes one person competing agaisnt another is PVP doesnt always have to be fighting, and i agree totaly in eve without the "carebears" manufacturering, PVP woudlnt exist, if there was no one making ships the prices would sky rocket, than loosing a ship in PVP would be too painfull and deter many away
the trend of games isnt going towards solo stuff that would be folly, games are embracing large scale pvp, obviously keeping the soloists happy with solo content but massively multiplayer games dont focus on solo content, thats just fluff thrown in later, once upon a time the only game you could play with large scale PVP was Dark age of camelot and Eve, look at the market now the list is endless
If you take the 2 most anticipated MMORPG's upcomming, Age of Conan and Warhammer online, both games are more geared towards large scale PVP than solo content, if you look at , Eve online, City of heroes/villians, Guild wars, dark age of camelot, which are games that are always in the top 10 on this site, they're all pvp type games
seeing that PVP based games are the most popular ones why would a developer want to concentrate on solo content ? when solo games are dieng, look and dungeons and dragons online an awsome game, but without PVP it gets dead boring once you max lvl
solo PVP IN MY OPINION only apeals to those who spend hours building up there character, twink it out and rush around killing noobs (unfortunately i'll have to hold my hand up to doing that once upon a time), it was fun and frustrating, than i discovered large scale fights in DaoC and Eve, never looked back
thankfully games developers can see past the bridge on their noses
Solo content is so yesterday, large scale group warfare is where its at
"EDIT"
on a side note, personaly i think Infinity, quest for earth, is gonna be the space combat game to keep an eye on
Why do you laugh about PVE being fun? Remember all those (admittedly non MMO) old games like Elite, Wing Commander series, Privateer series etc etc etc. They were all player vs environment and they were great fun. They didn't have online versions then. There are some people who would enjoy those games updated to current standards with the ability to chat and group up to do stuff.
Sure, PvE in these games was fun. They also had one thing in common:
They had joystick control and twitch-based combat. Which is pretty rare in MMO games. In other words, they required a bit more concentration than selecting the enemies in the right order and let your weapons blow them away.
Offhand, I can think of one "space" game that had great PvE without twitch combat:
Homeworld. But even in that game, I played only through the campaing twice. I think the third time around it would have gotten old.
So I think Jumpgate Evolution has a chance to do better than most in PvE. But this also brings a challenge for the developers. Twitch-based games need to have MUCH less lag than others. Based on what I saw in the Auto Assault Beta, NetDevil might be able to pull it off but it won't be easy.
Comments
However everytime a game has become WOW'ed, it has failed misearably. Probably because all the customers that like WoW are already playing WoW.
No one has tried to WOWed a sci-fi MMORPG yet.
if you do not like something do not do it. it really is that simple
However everytime a game has become WOW'ed, it has failed misearably. Probably because all the customers that like WoW are already playing WoW.
No one has tried to WOWed a sci-fi MMORPG yet.
EVE ONLINE IS EXACTLY LIKE A WOW PVP SERVER.
from what i have read, Jumpgate EVo is likely to use the server set formula, ie PvE serv/ PVP server and so on.
They are very open to this idea since about 50% of MMO players like open PvP, while the Other 50% do not. and they have stated this so with the original game.
Games wihtout a proper pvp focus are niche games which at best achieve 10% of their potential than had the pvp been given atleast equal priority to the PvE. The whole concept of a space game like this without pvp being a major part of it is a real dampner. Sure, let them bring out pve servers where traders haul vast cargos without risk. Personally, I would rather not fall alseep at my keyboard. from boredom
_________________________________________
You can walk the walk but can you talk the talk?
WoW sucks when it comes to PvP. Dark Age of Camelot had a better PvP system. Games should adopt that one. Mythic (now EA Mythic) is doing Warhammer Online now and havent forgot the "badassness" of DAoC pvp/rvr. If you want good pvp with good pve id sugest trying Warhammer Online when it comes out. People give WoW a very high prase but I think most of them have never played other mmo's. Dont get me wrong, its a good game but most of its success is due only to the fact its a "warcraft" game. I have played mmo's since text based MUD's and went on to graphic based ones like UO, EQ, DAoC, WoW, GW, AO, ect ect.. you get the point.. have played most of the well known ones and many small timers. All are good games in thier own right but out of all of them, DAoC had the best pvp imo and if you didnt want to do pvp you didnt have to. You could run around your own realm an still have a kick ass time with pve with no worry about getting ganked, only doing pvp if you wanted by going to battlegounds, frontiers an all that good stuff. Best balance of pvp/pve of any of the mmo's I have played. Mythic games are where its at, so... COME ON WARHAMMER ONLINE!
WTF???
WTF???
Maybe he's looking for a job? game design perhaps?
It is obvious from the PVP responders why we need separate servers for non-PvP. Why would any of your PVPers care if there are separate servers where there is just PVE or limited PVP? If you can have servers that are very PVP and those that aren't, everyone gets what they want. This means more subscribers and more revenue for developers.
I can only think of one reason why you PVPers object to my suggestion: YOu think that most folks won't play on PVP servers! If that is your fear then my suggestion becomes even more obviously correct.
Thing I hate is damn stupid gankers, they find it fun to kill low lvls over and over again, even if you are not doing anything to them or anywhere near them. I've been playing mmo's for years and have always hated this, there is no need in it at all 'pick on ppl you own size' thing is most can't thats why they gank lol.
I think the idea of having pupose built servers with pve and pvp on seperate servers good, but maybe not the answer. As for me I like to battle pvp now and again as it mixing up the game and makes it more of a challenge as you know there is a player trying to kick your booty while you kick his/her. I like being able to do what I like in games, not restricted, I just hope it won't end up like another gank fest game, as I'd never play and I know a lot of ppl also wouldn't.
Wow is so successful because its different to most mmo's (well not now with all the clones, but it was the first of its kind), one reason, because it is fairly easy to play, the other reason is that you don't have to be ganked if you don't want to be with the tag system and the seperate servers.
EA will kill this game if it doesn't produce stellar numbers which I doubt it will. I wouldn't waste my time playing a game backed by EA. Their record is craptacular at best. But time will tell I guess.
Ah but it probably will produce some pretty good numbers from people who are bored of WoW and ALOT of people who cant play AoC because of the system requirements. I dont think the avarage gamer is going to shell out 500 or 700 bucks to play a single game. at the moment anyways.
lol lol at this post, jumpgate without PVP is like star wars without the stars
PVE = offline games
1vs1 = Beat'Em'Ups
large scale warfare is what multiplayer gamings about
and if you dont wanna get ganked stop trying to solo a multiplayer game
There is no PVP in WoW.
so tell me if WoW was the first does that mean Everquest 1/2, Dark age of Camelot, Ryzom, Asheron's Call and many many isometric MMORPG's, where all made after WoW.
WoW was by no means the first, none of the ideas in WoW are in any way original just taken from already existing games, the only difference being no other game was as aggresively marketed at the time of launch. Even the idea of PVP and non PVP servers you mention are very old. play eve if you want to see some truly unique and original concepts, not saying WoW is crap by any means its a very very good game made very well, just not original and definately not the first.
lol WoW being the first and what world have you been on prior to the launch of WoW ?
The good news is that no developer is listening to rabid Pkers like this.
The market trend is clear .. more solo content ... substantial PvE ... rein in the rabid PvPers. If you don't like it, you don't have to play.
....I can almost taste the Carebear tears.
At least not as we traditionally know it here on this planet.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The good news is that no developer is listening to rabid Pkers like this.
The market trend is clear .. more solo content ... substantial PvE ... rein in the rabid PvPers. If you don't like it, you don't have to play.
I would say the trend is ...more solo content... more casual content .... more pvp focuss... rein in the rabid PvE raiders.
_________________________________________
You can walk the walk but can you talk the talk?
Just read what the developers have stated about the PvP idea for Jumpgate. They want an open PvP 'frontier', they just haven't finalized the details for the 'core' sectors near the faction homeworlds. I think all the posts about 'do what *I* want or your game will fail' are silly, Netdevil has a plan for the game, and you don't work for NetDevil. Go read developer posts on the official JGE forums if you wanna see what's really going on.
Sure people can state that in equal validity, success vs fail, its all an opinion. Your absolutely correct to go to the horses mouth for the answers you're seeking, but don't forget that just as you can read these threads so can developers. The Developers might not put a lot of stock in an extreme ranters opinion but they will certainly look at the prevailing attitudes and that will impact their thought processes in developing their game.
I have on several occaisions made a similar comment in a thread, but I always qualify it by saying that if a company doesn't produce a game I find enjoyable under my parameters I won't subscribe beyond a certain point. I don't agree with the idea of adopting a WoW approach to player death, I would like to see something similar to what E&B used but cetainly not something as harsh as Eve. Quite frankly I don't want the victor in a PvP action to feel they can gain anything from vanquishing another player other than the act itself to do otherwise is to cater to the griefing element.
Why do I say that? Because, once a player finds they can gain something substantial from another player by defeating them they will find ways to eleminate any risk on their part and the ganking/griefest begins and you end up with level 70 player killing players a tenth of their level as in WoW. In Eve risk verse reward is the buzz phrase, from gate camps to suicide squads in secure areas, players willingly commit to suicide squads to gank Industrials or Frieighters that they know they can defeat before being killed themselves by NPC police forces. While a third party gathers the loot unhindered.
I'm looking forward to what NetDevil is bringing to the table, I hope it fits into my notion of a fun game without making me the entertainment for someone elses preverse idea of fun, that all remains to be seen.
When I played EVE, they called me a carebear. I liked to trade, mine, build for my corp. They got my creations blown up and I just made more. I enjoyed it. How is that being a carebear? I MADE PVP HAPPEN. Without me or people like me, PVP wouldn't be possible.
PVP players often hate to admit it, but they need the PVE and Crafting type players. Most PVP players don't care though, and will drive decent players away. One of my friends was mining in a Hulk in .7 space (he came and joined a few of us to just mine and chat) and these two gankers showed up in cruisers during server lag and knocked him out. Sure, concord swept them, but it took 7 minutes for concord to get there. It's cowardly tactics like that that are making me look at all these PVP posts and hanging my head in shame. How can you all call yourselves true PVPers when all you do is abuse game mechanics and kill solo players in your huge pirate groups? "LULZ I AM SO LEET I KILLZ YOUR MINING SHIP LULZ"
PVP without a reason isn't PVP, it's griefing. There is no challenge in killing newer players or miners, especially when you don't even give them a chance to pay their escape (like most pirates in EVE, who KoS and make off with shitty tier 1 gear and make little to no profit)
PVP is not just about killing the apponent, PVP can be something as simple as competing against another manufacturer to produce something undercutting prices, raiding their mining ops, anything that constitutes one person competing agaisnt another is PVP doesnt always have to be fighting, and i agree totaly in eve without the "carebears" manufacturering, PVP woudlnt exist, if there was no one making ships the prices would sky rocket, than loosing a ship in PVP would be too painfull and deter many away
the trend of games isnt going towards solo stuff that would be folly, games are embracing large scale pvp, obviously keeping the soloists happy with solo content but massively multiplayer games dont focus on solo content, thats just fluff thrown in later, once upon a time the only game you could play with large scale PVP was Dark age of camelot and Eve, look at the market now the list is endless
If you take the 2 most anticipated MMORPG's upcomming, Age of Conan and Warhammer online, both games are more geared towards large scale PVP than solo content, if you look at , Eve online, City of heroes/villians, Guild wars, dark age of camelot, which are games that are always in the top 10 on this site, they're all pvp type games
seeing that PVP based games are the most popular ones why would a developer want to concentrate on solo content ? when solo games are dieng, look and dungeons and dragons online an awsome game, but without PVP it gets dead boring once you max lvl
solo PVP IN MY OPINION only apeals to those who spend hours building up there character, twink it out and rush around killing noobs (unfortunately i'll have to hold my hand up to doing that once upon a time), it was fun and frustrating, than i discovered large scale fights in DaoC and Eve, never looked back
thankfully games developers can see past the bridge on their noses
Solo content is so yesterday, large scale group warfare is where its at
"EDIT"
on a side note, personaly i think Infinity, quest for earth, is gonna be the space combat game to keep an eye on
Just because WoW is successful doesn't mean that copying them will make you freaking successful.
Developers need to stop copying WoW. WoW is Blizzard's thing and it is something they are good at.
Sure, PvE in these games was fun. They also had one thing in common:
They had joystick control and twitch-based combat. Which is pretty rare in MMO games. In other words, they required a bit more concentration than selecting the enemies in the right order and let your weapons blow them away.
Offhand, I can think of one "space" game that had great PvE without twitch combat:
Homeworld. But even in that game, I played only through the campaing twice. I think the third time around it would have gotten old.
So I think Jumpgate Evolution has a chance to do better than most in PvE. But this also brings a challenge for the developers. Twitch-based games need to have MUCH less lag than others. Based on what I saw in the Auto Assault Beta, NetDevil might be able to pull it off but it won't be easy.