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I recently tried this to get a break from the fantasy setting, and boy, I was amazed. I knew about the character customization...but it literally took me about an hour to sift through all the options and colors and get one I liked. But after that, the thing I really liked the most was the death animations for the mobs. I've never seen anything as realistic! Now, sometimes it was a little off (a guy is hunching over in midair) but otherwise they were great.
If I knocked one off of a fence, I saw him fall down. Likewise, killing a mob at the top of some steps sent his body rolling down. I really liked this about the game, it's really refreshing from the static 1 or 2 death animations the mobs in other games have.
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A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"
Order of the White Border.
Comments
They worked real hard on the gaming matrix. It evolved into what it is now, a few issues back. I remember the first time I saw it in game and thought how it gave the game a real feel. They keep tweeking it now and then to fix some of the little "glitches", but over all, it's still one of the best I've seen EVER....
The ragdoll physics for death is awsome and made a great difference how the game felt. Even the particle effects also received an upgrade.
Now if they could upgrade the ragdoll physics to the Euphoria Engine, the same engine that used for GTA4.
your arguement is so persuasive, so filled with knowledge and insight. You back up your argument very articulately, with suggestions of improvements and raising examples to glorify your position....oh wait, you didn't