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I'm not to endgame yet so I'm going to leave that part out.
So far I'm overall enjoying this, but it's new to me and I have a feeling the freshness is going to wear out quickly.
Goods
- sounds and graphics superb. I like the finishing moves
- roleplaying is there for those that are into that. I enjoy only a small dosage of this.
- Instancing is really destroying this game for me. It takes the world feel out of this game big time. I was hoping there'd be a lot more traveling around from city to city (that's where interesting pvp would happen), but I'm not seeing that.
It appears that there's no inbetweens the safepoint and the instance.. It's just click here for your next instance. Does this get better on the way to 80?
- The combat system is ok. Just ok. It's been keeping me entertained for now. The combo system is kind of cool. It seems you get locked onto characters tho and there's not a lot of wiggle room around that.
The PvP in this game is obviously going to need changing. I'm all for pvp, but the game is just silly with spawn camping and running around in a small dungeon killin people at 50% health while everyone is trying to quest. Everyone that passes you can openly kill you without penalty it seems.
There needs to be a system in place that allows for open pvp, but also punishes the aggressor. My favorite was UO. Simply allow anyone to pvp, but flag the aggressors for other players not involved to attack them. Too many gankings you go red for multiple days. This would help solve the random gankings in dungeons and such.
I can go to help another player and end up killing him by accident.
- The chat interface sucks bad. Hopefully they bring this up to par.
The usual open chat going on is Barrens chat X100 doused with cussing, nerdraging, and some hardcore epeen flexin. It always manages to deliver and it wouldn't be an MMO without it. Everytime I sign on two people are going at it as to why this one is a carebear newb and the other an ass. As silly as it sounds it manages to bring some more entertainment to the game.
The overall game is still a good value, but I'm wary of it's replay value. Especially since 1-20 is the exact same for everyone. I get the feeling I'm going to lvl to 80 and then stop playing it, but hopefully something gets me hooked. The guild wars maybe.
Sometimes I feel like I'm just playing singleplayer diablo that decided to toss in other players. I'm going to cross my fingers and hope it gets better and keep my trek up to 80. It was just launched last week so lots of things to fix.
Agree/disagree? Is there hope at the end of the tunnel ?
WoW fanboi: "lolz 11.5 million customers, itz obviously da best"
McDonald's: over 1 billion burgers served
Comments
good review. Enjoyed reading it. Thanks
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
good review
That's about how I feel. good review.
I love the game but I will agree with your review. But i am not barely as annoyed by instances and other points as people seems to be on this board. In fact i am only posting on this forum because i am working on upgradeing the computer i use to play When i am done its bai bai to these boards for a month or so.
Hrrm, this is odd. i was expecting a page of flames
btw, is the game pretty the same in the later stages with instancing and such?
WoW fanboi: "lolz 11.5 million customers, itz obviously da best"
McDonald's: over 1 billion burgers served
/me gives a page of flames to the OP.
Why are you sitting on these forums and not in the game playing and find out for yourself, explore man explore! Get the whole picture before you decide on the whats good or bad. Get in there, run around pillage and conquer or something.
The instances are there to keep the lag down and such, but I see them as a serious blow to the "world" of conan. I was expecting to take my mount and ride town to town and along the country side. Not take it into an instance.
WoW fanboi: "lolz 11.5 million customers, itz obviously da best"
McDonald's: over 1 billion burgers served
Well I'm about to pass out. It's not as instanced later on in the game?
WoW fanboi: "lolz 11.5 million customers, itz obviously da best"
McDonald's: over 1 billion burgers served
For all intents and purposes, I hope they never implement flying mounts. That's one sure way to kill immersion right there. As for the instancing, it's more of a principle thing than noticeable in the game. It doesn't really affect the gameplay, but the idea that is there is repulsive for some people.
eh, I think it effects the gameplay a lot. I guess I can still kill x amount of monsters in the instance, but it's kind of crappy knowing I'm practically in a completely different game from that guy that just walked through the instance when his gank attempt failed.
WoW fanboi: "lolz 11.5 million customers, itz obviously da best"
McDonald's: over 1 billion burgers served
If his gang attempt failed, he's dead. If he succeeded, you'll bump onto him eventually. You're confirming what I said.
And that's even assuming I get to see him ever again doing the same instance at the same time.
WoW fanboi: "lolz 11.5 million customers, itz obviously da best"
McDonald's: over 1 billion burgers served
It probably is instanced but there are probably larger zones later on and more will probably be added with patches etc in the future.
I will try to explain why i like instances and instant travels.
There was once a game called EQ, where there at first was no instant travel. To get to some zones you had to run, witch ment auto running trough hostile territory for 1h to get to a good camping spot(place where you could level). Then if you died you hade to run naked from the point you were bound to you corpse to loot your gear witch was still on your corpse. Spending 1-2h of every gamday to travel to a nice area was fun for about a week then you quickly began to tip those pesky mages and druids for instant travel to the zone you wanted to go to, or close to it. Witch ment maybe less than one hour of traveling eatch day. Running from Qeynos to Freeport took 2.5h RL time, and had to be done at times.
Running from zone boarder to another might be fun for a while like in wow, but sooner or later you will find yourself abuseing that heartstone to instantly travel yourself to your bind point just because running trough the zones for the 100th time isnt as interesting as the first.
Instances are for me nice because they make the lag less of an issue, I can also pick a low populated area if i want to solo quest or just want all the mobs for myself. It also alows me to play on my almost high end system without haveing to get an upgrade. And it also allows players with 56k or adsl connections to play the game without going insane. Other thant that it might be irretating at times, but i accept it as a necissary evil because the bandwith of our networks just cant keep up with the preformance of personal computers. In a perfect world we would all be connected with a 100mb/s line, but since this is not yet true. This is the best they can do wit this kind of graphic content. So ill accept that because i really like the gameplay and i have a great time playing with quite a few of my friends.
If you read trough all that ill give you the daily patience award, if not well i just wasted 10mins of my life baaah If i didnt make any sense at all, feel free cyberkick me or something.
That can be solved by going into your interface settings and turning off "autoface target." That was the first thing I did when I started playing and it maximizes the splash damage I do to surrounding mobs since I can position myself correctly if say, the mob I'm attacking decides to stay left instead of middle in a crowd.
The biggest issue with instancing right now is the complete and total lack of consideration for groups. Currently playing AoC is like people watching at a mall. You go there, do your thang, and interact with people minimally. In the long run, there is no advantage to grouping (no plus XP, no improved loot table on Epic) and it is more difficult due to clone instances and inability to sync automatically. You try to enter an area with your group, everyone ends up scattered then you invest the next twenty minutes trying to figure out where everyone went.
Then there's also the lack of incentive for PVP. You can kill a bazillion people, but without the in-game equivalent of a parade, why bother. While harrassing people may be enjoyable in and of itself, it has no real bearing on the game or your stats.
I've been playing this game nonstop since Tuesday and I still feel underwhelmed, like the entire game is some sort of gimmick. What's my motivation? Playing any other game, you look forward to things like mounts, armor, skills and abilities, being able to tackle better and bigger dungeons with groups, and generally feeling OP. But currently it's difficult to even afford riding training due to poor quest reward scaling, horrible bag system, and the temporary shut down of bank/marketplace. Armor, skills, and abilities are vague at most, Funcom refuses to release mechanic information (which may change when the Bradley guide comes out, but no one knows until its release today). And regardless of stats, armor all looks the same so what's the point of trying to look cool and be obvious about how big your epeen is when your super awesome epic outfit looks the same as something a level 9 character would wear.
/rant
WoW fanboi: "lolz 11.5 million customers, itz obviously da best"
McDonald's: over 1 billion burgers served
The zones are full of people, that's not my beef. It's just without the traveling the game doesn't feel quite like an MMO even though you can technically call it that. It feels like sets of mini-games within a game.
WoW fanboi: "lolz 11.5 million customers, itz obviously da best"
McDonald's: over 1 billion burgers served