Some games certenly don't deserve their monthly fee. But I can understand that devs must ask a monthly fee to help the development of the game (WoW, EQ2,.....).
But I also think their should be more mmorpg's like guild wars, without a monthly fee, you just need to buy the boxes.
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Some games certenly don't deserve their monthly fee. But I can understand that devs must ask a monthly fee to help the development of the game (WoW, EQ2,.....). But I also think their should be more mmorpg's like guild wars, without a monthly fee, you just need to buy the boxes.
Some games certenly don't deserve their monthly fee. But I can understand that devs must ask a monthly fee to help the development of the game (WoW, EQ2,.....). But I also think their should be more mmorpg's like guild wars, without a monthly fee, you just need to buy the boxes.
GW is not a mmorpg
Don't be so nitpicky, it's not the point. I can agree with the way he said it.
Some games certenly don't deserve their monthly fee. But I can understand that devs must ask a monthly fee to help the development of the game (WoW, EQ2,.....). But I also think their should be more mmorpg's like guild wars, without a monthly fee, you just need to buy the boxes.
GW is not a mmorpg
It is on the gamelist of mmorpg.com, so GuildWars is an mmorpg
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Guildwars is most certainly NOT a MMO, It is no more a MMO than Diablo is, Neither is Hellgate London a MMO, but it is on here. Heck they had a news item about a strategy game, Myth War Online, on here the other day. They really do cover more than what is considered a MMO they pretty much cover any online game, although they avoid the FPS games. Just because it is on this site does not a MMO make it.
Some games certenly don't deserve their monthly fee. But I can understand that devs must ask a monthly fee to help the development of the game (WoW, EQ2,.....). But I also think their should be more mmorpg's like guild wars, without a monthly fee, you just need to buy the boxes.
GW is not a mmorpg
It is on the gamelist of mmorpg.com, so GuildWars is an mmorpg
no that means nothing. second life is here and its not an mmorpg.
The monthly fee was contraversial when it first came out. If you looked at the FAQs for most of the early titles around that time, the question of "why do you charge a monthly fee" was usually answered by "you get periodic updates and new content, so the MMO never gets old."
Described like that, the monthly fee looks legit. You pay more, and this is true. But if you get more, then it seems worth it.
But eight years later, after seeing the subscription model in action, are the early claims really valid? Do you get new content each month for your fee each month on the marquee titles?
Not really, at least not in my experience. If you are lucky, you might get a content update once a year in a game like EVE or CoH. If you are unlucky, you have to pay for expansions (or the new term: content packs) in addition to the $15 monthly.
You have lots of games today that feature online play, like Diablo II or Dawn of War. They seem to do just fine with the box fee and expansion pack fees only. Now to be truthful, these are peer-to-peer matchmaking services, and not "massive" online environments. But does a "massive" online environment really justify the $180 a year additional?
Yes, you can game with your friends, but you can do that in peer-to-peer too. You can also screen out all these twinks, griefers, and 1337s running around in peer-to-peer. Plus, our "massive" online games are not all that massive looking anymore. They are basically linear theme parks with instanced encounters, which are more akin to Fate or Diablo II than the online worlds we once had.
When you look seriously into peer-to-peer online games versus massive online games, you find that peer-to-peer gives people a lot of the things massive online games do, and a lot of things massive online games can't give you, at far less cost. There's no single player version in MMOs, and the MMO has a non-negotiable lifespan that makes the software useless the moment the publisher wants to cancel the service. The only thing the MMO has over the peer-to-peer model is the fact that everybody is thrown into the same instance, but even this distinction is starting to break down.
So where does this $15 go to per month? Live teams. Community managers. Customer service. Those 'pseudo-developers' that are supposed to be maintaining the game. Yet how much do these live teams really do? They do some good every now and then to reebalance and tweak. RTS and FPS development teams do this too though through patches, and don't charge $15 a month to do it. For as much good as they do though, live teams also can do great harm, by screwing up the game by overtinkering with it. Case in point: SWG. You might place EQ II in there as well, and Ultima Online.
Today, I don't think there is an MMO player out there who truly believes that a year subscription gets you a year's worth of additional value. That doesn't mean that MMO players aren't still willing to pay the fee, but they generally don't believe that the fee goes toward making the game better. People generally believe that the fee is to maintain what is already there, or recoup development costs.
But in this tight economy, and with non-massive online games doing the same elements that massive online games once did with just the box price and expansions, people are starting to ask themselves, "I pay four to five times more for this game, and what do I really get for that price?"
__________________________ "Its sad when people use religion to feel superior, its even worse to see people using a video game to do it." --Arcken
"...when it comes to pimping EVE I have little restraints." --Hellmar, CEO of CCP.
"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls." --Exar_Kun on SWG's NGE
When did this thread turn into a hate on Guild wars thread? This is about downing the monthly fees on mmo's. We all would like this to happen but of course it wont. Until Guild wars 2 comes out no monthly fees are ridiculous . GW2 may start a trend that has to be followed if enough people join the cause. I think that ads on the top of the screen in the game [like dungeon runners for example] is perfectly fine. After playing for a while you never even notice it. But the reason you cannot do that is because WoW makes roughly $300,000 per server a month. Say Wow had no fees and had ads instead. There would not be enough ads to substitute for the amount of people there are subscribing.
Agree or Disagreee? ^^^
BTW
Those who say GW2 will suck are totally wrong and way in over their heads.
they should have options to pay per week, per month, per quarter or per year.
Getting cheaper as you go for the lengthier ones. I would love that. For example :
1 Week: $5
1 Month: $15
3 Months: $38
6 Months: $70
12 Months: $120
And oh BTW, who ever said GW suck??? I think Arenanet is a genius. They were bold enough to move forward in this direction and they have been successful. I for one play it because it doesnt cost that much to maitain. Especially that I play that game casually. It allows me to continue with their subsequent releases and still not feel left behind.
Kudos arenanet for being brave. People have always been whining "oh companies should not copy each other" then this one company comes along and does that and people start to bash it like theres no tomorrow. I just can see how many idiots live in this world.
they should have options to pay per week, per month, per quarter or per year. Getting cheaper as you go for the lengthier ones. I would love that. For example : 1 Week: $5 1 Month: $15 3 Months: $38 6 Months: $70 12 Months: $120
And oh BTW, who ever said GW suck??? I think Arenanet is a genius. They were bold enough to move forward in this direction and they have been successful. I for one play it because it doesnt cost that much to maitain. Especially that I play that game casually. It allows me to continue with their subsequent releases and still not feel left behind. Kudos arenanet for being brave. People have always been whining "oh companies should not copy each other" then this one company comes along and does that and people start to bash it like theres no tomorrow. I just can see how many idiots live in this world.
they should have options to pay per week, per month, per quarter or per year. Getting cheaper as you go for the lengthier ones. I would love that. For example : 1 Week: $5 1 Month: $15 3 Months: $38 6 Months: $70 12 Months: $120
And oh BTW, who ever said GW suck??? I think Arenanet is a genius. They were bold enough to move forward in this direction and they have been successful. I for one play it because it doesnt cost that much to maitain. Especially that I play that game casually. It allows me to continue with their subsequent releases and still not feel left behind. Kudos arenanet for being brave. People have always been whining "oh companies should not copy each other" then this one company comes along and does that and people start to bash it like theres no tomorrow. I just can see how many idiots live in this world.
they should have options to pay per week, per month, per quarter or per year. Getting cheaper as you go for the lengthier ones. I would love that. For example : 1 Week: $5 1 Month: $15 3 Months: $38 6 Months: $70 12 Months: $120
And oh BTW, who ever said GW suck??? I think Arenanet is a genius. They were bold enough to move forward in this direction and they have been successful. I for one play it because it doesnt cost that much to maitain. Especially that I play that game casually. It allows me to continue with their subsequent releases and still not feel left behind. Kudos arenanet for being brave. People have always been whining "oh companies should not copy each other" then this one company comes along and does that and people start to bash it like theres no tomorrow. I just can see how many idiots live in this world.
Comments
^
?
Some games certenly don't deserve their monthly fee. But I can understand that devs must ask a monthly fee to help the development of the game (WoW, EQ2,.....).
But I also think their should be more mmorpg's like guild wars, without a monthly fee, you just need to buy the boxes.
-------------------------------------------------------------------
waiting for ... nothing..
GW is not a mmorpg
too many clone games out there
im ready to play cheaper one~ har har!
GW is not a mmorpg
Don't be so nitpicky, it's not the point. I can agree with the way he said it.
GW is not a mmorpg
It is on the gamelist of mmorpg.com, so GuildWars is an mmorpg
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waiting for ... nothing..
Guildwars is most certainly NOT a MMO, It is no more a MMO than Diablo is, Neither is Hellgate London a MMO, but it is on here. Heck they had a news item about a strategy game, Myth War Online, on here the other day. They really do cover more than what is considered a MMO they pretty much cover any online game, although they avoid the FPS games. Just because it is on this site does not a MMO make it.
GW is not a mmorpg
It is on the gamelist of mmorpg.com, so GuildWars is an mmorpg
no that means nothing. second life is here and its not an mmorpg.
The monthly fee was contraversial when it first came out. If you looked at the FAQs for most of the early titles around that time, the question of "why do you charge a monthly fee" was usually answered by "you get periodic updates and new content, so the MMO never gets old."
Described like that, the monthly fee looks legit. You pay more, and this is true. But if you get more, then it seems worth it.
But eight years later, after seeing the subscription model in action, are the early claims really valid? Do you get new content each month for your fee each month on the marquee titles?
Not really, at least not in my experience. If you are lucky, you might get a content update once a year in a game like EVE or CoH. If you are unlucky, you have to pay for expansions (or the new term: content packs) in addition to the $15 monthly.
You have lots of games today that feature online play, like Diablo II or Dawn of War. They seem to do just fine with the box fee and expansion pack fees only. Now to be truthful, these are peer-to-peer matchmaking services, and not "massive" online environments. But does a "massive" online environment really justify the $180 a year additional?
Yes, you can game with your friends, but you can do that in peer-to-peer too. You can also screen out all these twinks, griefers, and 1337s running around in peer-to-peer. Plus, our "massive" online games are not all that massive looking anymore. They are basically linear theme parks with instanced encounters, which are more akin to Fate or Diablo II than the online worlds we once had.
When you look seriously into peer-to-peer online games versus massive online games, you find that peer-to-peer gives people a lot of the things massive online games do, and a lot of things massive online games can't give you, at far less cost. There's no single player version in MMOs, and the MMO has a non-negotiable lifespan that makes the software useless the moment the publisher wants to cancel the service. The only thing the MMO has over the peer-to-peer model is the fact that everybody is thrown into the same instance, but even this distinction is starting to break down.
So where does this $15 go to per month? Live teams. Community managers. Customer service. Those 'pseudo-developers' that are supposed to be maintaining the game. Yet how much do these live teams really do? They do some good every now and then to reebalance and tweak. RTS and FPS development teams do this too though through patches, and don't charge $15 a month to do it. For as much good as they do though, live teams also can do great harm, by screwing up the game by overtinkering with it. Case in point: SWG. You might place EQ II in there as well, and Ultima Online.
Today, I don't think there is an MMO player out there who truly believes that a year subscription gets you a year's worth of additional value. That doesn't mean that MMO players aren't still willing to pay the fee, but they generally don't believe that the fee goes toward making the game better. People generally believe that the fee is to maintain what is already there, or recoup development costs.
But in this tight economy, and with non-massive online games doing the same elements that massive online games once did with just the box price and expansions, people are starting to ask themselves, "I pay four to five times more for this game, and what do I really get for that price?"
__________________________
"Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
--Arcken
"...when it comes to pimping EVE I have little restraints."
--Hellmar, CEO of CCP.
"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
--Exar_Kun on SWG's NGE
When did this thread turn into a hate on Guild wars thread? This is about downing the monthly fees on mmo's. We all would like this to happen but of course it wont. Until Guild wars 2 comes out no monthly fees are ridiculous . GW2 may start a trend that has to be followed if enough people join the cause. I think that ads on the top of the screen in the game [like dungeon runners for example] is perfectly fine. After playing for a while you never even notice it. But the reason you cannot do that is because WoW makes roughly $300,000 per server a month. Say Wow had no fees and had ads instead. There would not be enough ads to substitute for the amount of people there are subscribing.
Agree or Disagreee? ^^^
BTW
Those who say GW2 will suck are totally wrong and way in over their heads.
Currently Playing: Guild Wars.
Played:Guild Wars, Dungeon Runners, WoW, WC3, Starcraft, RuneScape, Wurm.
they should have options to pay per week, per month, per quarter or per year.
Getting cheaper as you go for the lengthier ones. I would love that. For example :
1 Week: $5
1 Month: $15
3 Months: $38
6 Months: $70
12 Months: $120
And oh BTW, who ever said GW suck??? I think Arenanet is a genius. They were bold enough to move forward in this direction and they have been successful. I for one play it because it doesnt cost that much to maitain. Especially that I play that game casually. It allows me to continue with their subsequent releases and still not feel left behind.
Kudos arenanet for being brave. People have always been whining "oh companies should not copy each other" then this one company comes along and does that and people start to bash it like theres no tomorrow. I just can see how many idiots live in this world.
i~ku~ra
em most mmo games already do that
em most mmo games already do that
most and not alloh forgot to add.. lifetime subscriptions
i~ku~ra
em most mmo games already do that
most and not alloh forgot to add.. lifetime subscriptions
what mmo does not do that. non come to mind