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Im not sure im too keen on the graphcics of Vanguard, are there any fans of the game out there?
Or will this game just die out from the other mmorpgs out there?
I mean look the last 4-5 years worth of mmorpgs amounts to 22 (by mmorpg) and the ones in development amount to 19.
The market is being flooded so some mmorpgs just wont make it, horizons is failing atm for example. Ok this is good for us customers in some ways cause this will increase competition, lower purchase prices and increase standards for CSR.
Obv is games dont do these things people will leave and the game will die. So what has this to do with vanguard?, well originally i liked tihs idea and the fact its from the creators of EQ... am i right?. And basically i liked it but it looks just like an EQ clone to me. With no real additional features to be a 2nd generation mmorpg.
Beta Tested: Lineage 2, Ryzom, City of Heroes, RYL, EverQuest 2 World Of Warcraft European
Truly Loved: World of Warcraft
Comments
Actually, Vanguard will be a THIRD-gen MMORPG, which will be released after EQII.
Vanguard will learn from the first and second-generation titles. It's going to be a hardcore game, which there are very few of now, from what I've seen. Boats will be back in. People will be rewarded for spending time in the game. It would seem that the "casual" gamer will have to work harder to keep up. They're adding travel time back to the game. No more easy teleporting around the world. Different parts of the world will actually seem like they're far apart, much like EQ did a LONG time ago.
Travel is supposed to be an adventure in itself in Vanguard. I've read on the official forums that there will be enemy encounters on boats. Horses will also be available, and you won't have to be "leet" to own one (they can also carry stuff!)
You'll also have to deal with other players, as there will supposedly be no "instancing" in the game. That means multiple groups per dungeon. The Sigil staff has repeately assured that they have ways of preventing kill stealing, but time will tell.
What's going to make Vanguard different? Ok, say you're going to fight a dragon. You'd probably want a great sword that does rediculous damage, massive DoT damage, and a fast attack speed, right? Vanguard would propose that you kill it with a steel dagger and the use of tactics by your group. The example's exaggerated, but the gear will be much less "uber," making the game much more difficult, the way it should be, in my opinion.
Yeah, seeing how Vanguard wont hit retail till atleast 18 months from now, by that time there should be enough of an audience bored with WoW/EQ2/DnL etc and looking for something new and improved.
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Played: AC1, DAoC, E&B, SWG
Tested: AC1, AC2, DAoC, Eve, Planetside, Rubies, Lineage 2, MU Online
I don't see this game just dying out unless MS pulls the plug on funding. Considering that they sold the AC/AC2 games back to Turbine and cancelled Mythica, I am not entirely sure I trust them as Sigil's publishing partner. (But I trust them more than I trust EA. )
It's not being released for a long time, as people have mentioned, so there will probably be plenty of people who have tried this next round of games coming out (WoW, EQ2, etc.) and will be ready to try something new.
The truth is that if the game is worth a damn, it will have enough customer base to keep it going. A few games get shut down or cancelled, but it is amazing how much room there really is out there in the market. I do believe that MMORPGs are still a specialty market in the overall gaming picture, and I don't believe that an infinite number of games can be supported by the market, but it is a growing market, nonetheless, and there's plenty of potential customers for more good games. That's why there's a world with UO, EQ, DAoC, and AC all still in it. I believe that Sigil can make a good game, and I think it will have enough fan base to keep it moving.
I know there's a lot more buzz about other games right now, and the hype from WoW and EQ2 is sucking all the oxygen out of the atmosphere (so to speak), but I think you'll see more hype and a bigger fan base for this game and others being released in 2005/2006 (e.g. Tabula Rasa) when the release date isn't so far away.
~*~
neschria
If you think EQ sucks, you should try real life.
...
This is where I draw the line: __________________.
Who was talking a lot about WoW and EQ2 in the months and weeks before SWG came out? That is where Vanguard is right now. It seems to be flying under the radar, but after the newness of WoW and EQ2 rubs off, Vanguard will be the talk of the community.
It is very unlikely that this game won't hit the shelves. They have one of the best engines in the game. It will be the show horse of the Microsoft stable as they introduce XNA to the gaming world, and it will likely be one of the first games out on the next generation of X-Box. The game world is already huge, and the crew they have working on it has more combined MMORPG experience than any team ever.
Brad and company aren't just out for some quick cash, they are out to make an epic. I have faith that they aren't out just to make a quick buck, but a world you can sink yourself into like no game has provided since the early days of EQ. On the other hand, Microsoft does want to make a buck. They want this game to be a hit and since is showcases XNA to the world, it is probably too late for them to even think about canceling it. I doubt everyone will love the game, and many people may very well hate it (all games have their haters), but I think this game will be then next big thing and will take a big step forward not only for MMORPGs, but for the gaming industry as a whole with XNA technology.
Or it could flop, who the hell knows anymore.
I don't think it will fail, it has very good developers after all and they are thinking like gamers. They know what we want, and they listen to what we want on their forums. The only thing is I did not see the character designs on the graphics >.>
Anyways, Vanguard says it offers things to try to have fun instead of making the game tedious by camping and such. I think it will be a great game in how they are going along with it.
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Ragnarok Knights Supreme Leader
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::Yordo::
I've played everything..it's time to move on.
From what I saw at E3 (private demo) there wasn't much ground breaking about VG. The VG team is just trying to keep people wondering. Everything I saw at E3 was what's in the industry now. Pretty graphics aren't going to make your game a hit. AC2 is a damned good example of this. Alot of hype and now follow through. Brad McQuaid and Jeff Butler don't mean the game is going to be a smash hit. From what I see it's EQ++ and that's it. I could be proven wrong.
There's still a ton of work to be done graphics engine wise. During the demo they went into the main city and the game couldn't of been getting more than 2-3 FPS. Heck, spell effects weren't even in yet nor were alot of the models/textures. 90% of the mobs were the same.
I think McQuaid, Butler and Co. are just trying to relive EQ again and all the hardcore EQ people will go for it. There was absolutely nothing to say "Well THAT is new" about. I reserve any indication that VG will be a hit for any other reason than the fact that it has 2 well known developers. Doesn't make them good developers.
As for the industry being big enough. It's not. There's not enough players in the MMORPG industry to support the current league of games. Alot will be cancelled. We've seen quite a few cancellations and some are bound to come about again. Mythica, Earth and Beyond, Dragon Empires, Warhammer Online, UXO and a few others. Horizons is heading to the dumpster soon and quite a few are struggling to stay afloat. The industry is still filled with over-hype and lies. Until we start getting quality games that reinvent the way we look at MMORPG's, it's the same old thing. The only thing I hope for in my mmog's these days? Half the listed "Features" to be present at release.
EB Guy
"I hired you because you're sexy" - My boss
First you say you saw nothing in the game that was ground breaking, then you say how the game didn't even have the spell effects yet. Do you realize that the game was pre alpha at that time? They didn't even have a working version in house that the developers could play at E3. The game is a year and a half (or more) from release. What makes you think they would reveal anything ground breaking that soon before the game is complete so it can be stolen by the established games? Brad isn't an idiot.
But we do know there are some things Vanguard will have that others don't. It will be one of the first games to be created with XNA. That gives it game development tools which no other game has. It will also make the game playable on the next generation of the X-Box by adding nothing but a special controller and probably a keyboard. It will also be the first major MMORPG to incorperate voice chat into the game. So instead of being forced to using third party programs which take up additional computer resources and bandwidth, the game will support voice chat in game, and they are hinting that there will be voice masking as well.
It is too early to promise the world with this game, but it is also way to early to say it offers nothing new. But with this crew (the staff looks like a who's who of online gaming), and the backing of Microsoft, I just can't see this game being a flop.
It's a simple world for complicated people!
Sonicbrew
He conquers who endures.
Persius
Once the game is over, the king and the pawn go back in the same box. ~ Italian proverb
I think this game is going to be great. The dev team, as previously stated, is top notch and they know how to make a great game. This is purely speculation, but so was everything behind WoW. Everyone just piled on and said it was going to be great because Blizzard was making it, and it turned out to be true. Sure, WoW is just rehashed crap from every other RPG out there, but the polish and uniqueness of the world and characters are what make that game great. Not the elements. This game, will be different. The game fundamentals are supposed to be the defining feature, and I think this game is really going to give the people who don't like EQ, WoW, DAoC, or other similar games like that, something to look forward too.
It will also give the old school players a blast to the past and I for one look forward to it. I liked having to run all the way across the world to meet up with my friends. I liked sitting on the boat for 10 minutes while it did its thing. I love the immersion. I tried to play AC2, but it was so stream-lined I felt like I was just trudging along. It didn't feel like I belonged in the world with the lack of NPCs and the drab, repetitive environments. I believe it to be an intrical part of the MMORPG experience to have semi-real causes and effects within the game also.
Death, for example. Death having little to no penalty is not the way to make an MMO. The entire basis of an MMO is risk vs. reward. Every single time an item, encounter, quest, or whatever is developed, risk vs. reward is the base formula. If there is no risk, but only reward, the game gets old, fast. We know this team will have punishments, but we also know that our time invested into the game [i]will[/i] result in a great reward. Take EQ for example. When Kunark came out and the levels 51-60 were introduced, people were ecstatic. Then they found out the levels were terribly long and required a TON of time to advance to. In the end...when you reached level 60...your power had nearly doubled from what it was at 50. I think this is the type of thing we are going to be seeing in VG, large time sinks, lots of pain and anguish, but in the end when it's all over you'll look back and smile. That's what games are about, and that's what VG is going to be. After all, the game isn't about being the highest level, it's about the journey to the top.
Lot of people like myself are waiting for this game.
I am playing WoW and DnL as a gap filler til this game comes out.
Come on, this is "Everquest 2" but for the name, its gonna take EQ and sort out a lot of the problems.
Now playing: VG (after a long break from MMORPGS)
Played for more than a month: Darkfall online, Vanguard SOH, Everquest, Horizons, WoW, SWG, Everquest II, Eve
I think this game sounds like it has a lot of potential. I hope its as inavative as they say its going to be, if it isnt because of the flooded market it will fail. If it is, i think it has the potential to be the best MMOG to date.
Here are some quotes from the vanguard FAQ
"The game is going to focus on character advancement, item acquisition, and interdependence to build community and teamwork"
"If I had to compare it to another game, take original EQ, Kunark, and Velious -- that sort of challenge"
"We want travel to be fun, and there to not be a lot of teleporting around. We want exploration to be key and for you feel compelled and then rewarded for exploring and traveling."
"Death will have a sting, and it's mostly classic corpse retrieval with a few variations like we'll make it easier to find your corpse, yet you'll still have to fight to it. Also, corpses will never truly deteriorate as long as a certain amount of loot is on the corpse. And, the way the game is designed, you are expected and will need by a certain level to start putting together multiple sets of armor (gets into situational stuff that I can't talk a lot about now). In any case, the old 'gotta head back into the dungeon naked to my corpse' should pretty much go away, as you will have spare/alternate set(s) of equipment relatively nearby."
"Travel, fun and dangerous in and of itself. Needing to group and work with others to really advance optimally and get the phat lewtz, yes"
Hmm old EQ with better graphics and even more things I will have to do but will not advance my character in any way. Plus having to play for multiple hours to get any kind of advancement and severe opposition to any kind of soloing. Yeah I would play it, but since i'm not a monkey I can't play with piles of recycled shit.
Oh yeah BTW
"Vanguard will have the advantage of looking back at both generations, learning again from what worked and didn't work with all of those games. In other words, we will be able to analyze EQ 2, WoW, etc. too.
That doesn't mean our definition of 'generation' is 'right' or 'official', but that is the rationale we use when we refer to Vanguard as a 3rd generation massively multiplayer role-playing game."
So basically they admited that Vanguard is 3rd generation the same way that the number 4 is the 4th generation in numbers. Or in the same way I say I'm God just because I said so.
Vanguard is the game were all going to be talking about a year from now.
Sigil is backed up by Microsoft in this effort, and Vanguard looks better than EQii. So I would expect this to take a bite out of EQii.
SOE made several mistakes with EQii already. They announced it so long ago (and promised its release so many times) that it now qualifies as vaporware. They has great looking character graphics from the beginning, then switched to much lower resolution graphics. And since they started beta, they actually have LESS information coming out than ever before.
Make a difference!
Count me in as one of those keeping an eye on Vanguard. Loved the screenshots and concept. In the meantime, I am playing CoH, and will start WoW next week. EQII will replace CoH at some point next year. Once Vanguard comes out, it will replace either WoW or EQII, probably WoW, unless Blizzard releases some amazing expansion/end game stuff.
For me, I want a bigger land to roam around in. I want epic adventure. I want to ride a horse and fight from horseback. Vanguard promises all of that. If they deliver, I am a loyal patron.
Currently playing:
City of Heroes
WoW Beta
Currently playing:
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Leaf
SilverFall Guild
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Vanguard is a 3rd Gen MMO, 2nd Generation MMO's have acknowledged Casual Gamers as the new market demographic. Vanguard is attempting to basically take all the old EQ fans and give them their perfect game.
This will be a NICHE game because no one wants this supremely hard time wasting, archaic MMO model. It will be innovative in terms of EQ with new features, but not innovative as a MMO. They state time and again they want it to be like the older MMOs the likes of EQ, based off the MUD concept designs. They will simply likely incorporate some good ideas from the MMO's behind it.
It's not going to be a smash hit unless it doesnt have heavy 3rd gen competition. I don't know of any other 3rd gen MMO's. (3rd Gen = release 2006)
Vanguard will be the king of mmorpg's
<img src= "http://us.f1f.yahoofs.com/bc/7d13d802_M4084c76d/bc/sig/small.jpg?bfT0ivBBkNTaCjW7"
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Make a difference!
Hoping Vangard will be my new home after EQ. All the new MMO games right now are so dumbed down its sad. I still want some of that Quest for a few days to get a key to a zone only 1 other guild can get to. I miss the old EQ and these are the creators. I know wont be same game but will be better then the parttime games out now.
I think you're right. EQ2 is, as someone on this board called it, a button-mashing grind with linear gameplay. WOW is so easy it makes me feel like I'm on Prozac (and care about playing just about as much). What's missing is EQ and I think what a lot of players want in a new game is EQ in a fresh unexplored game world. All of these new MMORPG's made the mistake of thinking players were burned out on EQ when they were really just burned out on a world they had tread over 10,000 times. EQ worked and was a great system. I hope it gets reborn in a sense with this new Vanguard game. Doesn't mean there can't be tweaks or general evolution, but if they can redo the simplicity and complexity of EQ, they'll be on target.
DNL with the biggest content ever possibly imagined will have a fan base to rival many and they are taking alot of UO cues into the game UO still is one of the most exciting games to play palm sweating heart pounding fun
Vangaurd coming from a new founded company with only backing from MS between them and foreclosure with people that designed EQ which is no better then a spawn squat game not even close to the UO heart ponding sweaty palms game play
DDO from Turbine that delivered such hits as Ac1 and Ac2 will have a big fan base including the D&D
fan base
I would say these are the main players and out of the 19 or so games coming by far these will do the best
but so saturated will be the field that alot of the games will be played for free or next to free
it will leave the games with potential a smaller fan base then before
I wouldnt be surprised to see some games colapse like EQ1 and ac1 not to mention reduced revenu for ac2 and EQ2
the EQ2 crowd are currently leaving in droves due to bugs and downtime
these games may spell doom for it