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Legendary Items!!!!
http://pc.gamespy.com/pc/the-lord-of-the-rings-online-mines-of-moria/887238p1.html
New classes info.
http://pc.gamespy.com/pc/the-lord-of-the-rings-online-mines-of-moria/887242p1.html
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Brandywine Global LFF chan "/joinchannel glff"
Comments
Reading the addition of the new classes made me a little wary. Specifically the rune-master. The warden sounds like a really good idea.
Mainly the rune-master worries me about the abandonment of LOTRO's low-magic setting. That is something I really like and find unique about LOTRO. The magic and fantasy aren't all up in your face screaming "look at me, look at me!!"
I agree... although I'm not a hardcore fan or know much about the lore, I think it's questionable that Turbine is caving in. However, with all the competition out there, maybe that have to... that'd be my guess.
I thought exactly the same thing. Galadhriel was an order of magnitude more powerful that most inhabitants of middle earth. A former dweller of the furthest west, living in Middle Earth since the first age. I'm not sure that basing a class design on her makes a lot of sense. LM really pushes things as it is, imo.
I'm also wondering how these guys are going to fit in among the existing classes.
It seems like the Runemaster is going to be far and away the second best healer, and perhaps the second best single target DPS in a boss fight. Backup healing is currently a big deal for Captains and Loremasters, the Runemaster will flatly outperform them at that. That leaves Captains as mainly a buffer, rezzer, and a bad DPS. LM won't be quite as bad off, they can still debuff, do CC, and power management (which is all I do in parties half the time as it stands anyway).
As for the Warden, I'm not sure how he will distinguish himself in a party from a champ. "DPS and off tank." Yeah, that's pretty much what a champ does.
Everything I've heard about MoM excites me but the classes. Which is odd, I was originally most excited about them.
I don't want to write this, and you don't want to read it. But now it's too late for both of us.
People are really overreacting to this whole Rune-keeper thing in my opinion... But they shouldnever have said that they based the class on Galadriel probably that is the reason for the panic.... using runes and words to create magical effects seems to be in line with what LMs and minstrels are doing...
about the classes overlapping.. now everybody is going crazy and it seems like all classes feel they are being taken over by the new ones... Wardens are like burglar, Wardens are like champions, rune-keepers are like lore-master, RK are like hunters....and poor captains are beaten by both! (yes all this have been said on offical forums..)
except Guardians and minstrels ofcourse.. even thou it seems like they wanted to desing a new tank-class and a new healing class so that groups dont have rely on thoose 2 classes...
so people.. please relax and get a grip! Maybe they will screw it up but wait with whining untill then
If WoW = The Beatles
and WAR = Led Zeppelin
Then LotrO = Pink Floyd
Oh I'll be there on the day the gates open with a great big grin on my face.
The only reason I'm worried the classes is that this is the only thing I've heard about the expansion that gives me pause. But I'll certainly keep an open mind until I get to take them for a spin. I'm sure I'll play both classes at least to ten or 15 just to see how they play. I'm even keeping my last character slot open in case I like one of them.
I don't want to write this, and you don't want to read it. But now it's too late for both of us.
This new legendary system will be great, it seems to be a trully unique item system
Sounds v.v.interesting! Cant wait to see it in use.
The Runekeeper is still far from your general magic user. To me its an area which needs filling in the game. Theres magic users in the LOTR universe yet no classes which properly utilize it. Im very interested to see how the 2 classes pan out, along with the new Trait system it sounds like they'l add alot to the classes of LOTRO.
I absolutely love the game, i love the world and the way the game plays. However the major only flaw I have with the game is one which is quite large - that the classes all feel very dull and uninteresting. With the 2 new classes and the more specific directions from Traits 2.0 that looks to be changed.
So are dwarves finaly getting new classes? Warden seems to be agile fighter so probably not for dwarves but what about Runekeeper?
Pure speculation but:
Warden: Elf, Hobbit, Man
Runekepper: Elf, Dward and maybe Man
Sounds right?
If WoW = The Beatles
and WAR = Led Zeppelin
Then LotrO = Pink Floyd
No I don't think it's an over reaction. When I read the Rune keepers Description I felt the game was poised to jump the shark.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I am really looking forward to the Mines of Moria expansion!
The Legendary Item gig sounds like a great addition to the game.
But anytime classes are added to a game it always seems to take quite a bit of time to level the playing field once they are introduced. I expect a medim amount of problems from the onset of these two new classes (i.e. Warden and Rune Keeper) once they are introduced into the current game as it stands now.
I am optimistic that Turbine will tackle these balancing issues head-on! They have made a great game and I do not see them risking their subscriber base. I myself think all the worries will be worked out in the end. We as gamers just need to give them time to fix any and all issues introduced by all the new features that Mines of Moria will contain. In the end I think ALL these issues will be addressed appropriately!
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Control is an illusion!
I recently embarked on the trial, and all gameplay aside, I was quite confused to see no caster / mage or however you like to see it.
My main reasoning for this is I think some form of casting dps adds an entirely new layer to any mmorpg, and I couldn't imagine playing dungeons etc without it. I understand (yes i've read all the lotr books including the hobbit) that while magic is not heavily used, it is there.
IMO they have overlooked the GIANT role gandalf and Saruman play in the lotr trilogy, and am thoroughly pleased to see a caster in the game. While it makes the game less conspicuous, it (in my opinion) makes it truer to the nature of mmorpgs, and indeed the books themselves.
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Hello!
I can't get into this argument as it's been done to death but if you knew what GAndalf and Saruman were you might rethink that. They are akin to Angels or demi gods. I don't like the idea of players being allowed to "be that" when there really is no basis for it. If this was a game on the Silmarillion then I would agree.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I don't really know where in the books that it says they are akin to demigods/angels, so i'm just going to have to take your word for it.
Even so, players could be akin to an akin of a demigod,
a even more watered down version of gandalf, as afterall, gandalf can get any girl he wants
of course I'm partly joking, (no-one would go out with poor gandalf due to his age), but I still think in the world of lotr, mages are not out of place.
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Hello!
It is referenced that they are a higher form of being than normal people.
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Brandywine Global LFF chan "/joinchannel glff"
The main problem is that the books explicitly state that there were only five wizards.
I don't want to write this, and you don't want to read it. But now it's too late for both of us.
"Freedom is just another name for nothing left to lose" - Janis Joplin
They were like the Jedis in episode 4 (very very few), and you should never EVER put Jedis in a MMORPG!!
The main problem is that the books explicitly state that there were only five wizards.
Think If we get to cared away with being precise in the lore , we will lose out on some content as well as mechanics. Think Turbine knows the balance that needs to be up held and this will be the first major peice of mechanic since launch , the true test of the powers of Turbine. Just see how the class is before we jump to conclusions...
I agree Turbine needs to be able to stretch the lore a good bit to make a fun game. They have been and they will. I was just pointing out why we will (hopefully) never have playable wizards as a class.
Let me give an example that I think will clarify where I stand.
I'm fine with the abundance of hobbit adventurers in LoTRO. From the books you would infer that they weren't very common in the time of the trilogy. Probably even rarer than rangers when you get right down to it. Many humans in the books had never seen a hobbit before they met the ones from the fellowship. So it's a stretch to allow them to be as common as they are in LoTRO.
However, since the books never really say how many hobbits besides Bilbo and those of the fellowship went off on adventures, I think it's fine for Turbine to stretch things on that point so we can play hobbit. We do know from the books that they were tough fighters when cornered, that they sent soldiers off to war in the past, and that some of them ventured regularly into the old forest (which was a dangerous place that most humans wouldn't set foot in). So it's not completely farfetched.
Wizards, on the other hand, there were only 5 of. No more, no less. Letting us play wizards wouldn't be stretching the lore, it would be taking a big dump on it. Kind of like when Peter Jackson decided that elves can't get drunk (dude, read the Hobbit!).
Loremasters push things in my mind, and runemasters look like they are going to push it a bit more. However, I basically agree with you. I don't think Runemasters are going to be playable wizards. Turbine has done a good job striking a balance with things so far, and I presume that they will continue to.
I don't want to write this, and you don't want to read it. But now it's too late for both of us.
I'm guessing that at one point, people will be able to play as ranger out of pvmp. Might be some sort of an elite class like jedi in the first stages of swg
I'm not a no life that sits in front of his computer all day long, I'm an intern that sits in front of his computer all day long.
I can understand why lore enthusiasts may get upset about runekeeprs... but imo really, it's nothing new. We have a mage, it's called a loremaster. Just because the tool-tip for burning embers says nothing about magic, he's still throwing a ball of fire at a monster. LMs can also call down lightning, summon ents to throw a punch, etc.... Call it whatever you want, but it sure as hell LOOKS like magic. It doesn't make sense that people would get mad because of a description... if RK has too much magic, they won't need to tone it down, they can just change the tooltip and descriptions to make it something non-magical and corny.
It's possible that if they start getting too loose with the lore, maybe Turbine will eventually do something similar to the NGE... "Oh, you want to be Strider?... Go ahead and choose the Ranger class!" (Which would actually be awesome btw haha.)
I really don't even care about the new classes, the one thing that will make me take another long look at this game, and possibly causing me to subscribe for an extended amount of time, would be the legendary item systems. I love rare and unique items, even if they aren't very powerful. The battlefield instances sound awesome too.... I think Turbine is headed in a great direction to make the PvE in LoTRO a lot more action oriented. Kudo's and good luck to the developers, this could be pretty awesome.
It would not even make sense for Wizards to be a class. I don't think we can choose the "race" of the Maiar.
As for Rune-keepers? In my opinion, as long as that is an Elf-exclusive class, it seems okay. Just please, Turbine, don't go out of control with it (big lightning-strike area-of-effect skill, etc.)!