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The New MMO ( what do we need ) ?

 

Ever since i heard about SE' new MMO I kept thinking about what they need to add and take away From FF11 to make a great game that will be really fun to play . I am talking as a vet played  from 2003-2007,  I left the game before all the new Content arrived such as making some HNMs ( R/E ) in drops and introducing New ways of getting exp ( Campaign )   .

What did i Like about FFXI :

1- The Job system was Great  giving you a chance to play all the Jobs in the game with one Character and using all your armors for multiple Jobs .

2- The story line and missions were more than great . Something other MMOs cant provide

3- The best Community ( players almost know every other player on the server ) due to partying with them on different jobs , different shells

4- Weapon skills, Skill chains and the team play Function that FFXI introduced ( you have to organize the fight with your team mates , alliance or otherwise you will not get the same results ,unlike other MMos where it is an ability Spam.

5- The HNM system was one of the best end game systems i ever encountered on MMos , it was really bothering yet fun to do , you would curse and get angry for waiting 3 hrs to lose the claim to another shell . but it is all fun when you get the claim and tease the other 300 campers with that new Riddle or D ring that dropped :P .

6- The variety of end game content : Instanced Limbos , Outdoor HNM ,  64 massive battle dynamis it really offered a lot of choices of what to do for the night  of an end game shell , also the new erenhejar and assault missions made up for the ultimate 3 Kings bodies that ruled the end game .

7- Variety of weapons and weapon types , tons of magic spells , effective Jobs

 

==================================================================

What I didn’t like ( areas that need improvement )

1- I totally agree on the Job/SJ concept but why with most jobs (except for casters) you don’t get new abilities after level 40?  they fixed that with merits ( was a cool system that came late in the game when it started to lose the majority of players ). There is a another great way to improve here. for example let’s say a Paladin reaches level 75 , he loves the job so as a reward he could unlock a  Temple Paladin ( example ) a new level 1 Job that has all the Paladin abilities + 4 new powerful abilities , this would generate more tanking jobs for the game , and would make people who love a Job able to specialize more on it making them unique than other 75 players . a lot of people level jobs for fun but get attached to one job that they like the most  ( another example is a white mage can unlock Cleric and so on .

2- A Major failure of FFXI was due to the fact that S,E ( in many player's opinion ) Favored RMT over actual players . Whenever a GM call is made against RMT ( i am talking 03-06) it is absolutely rare that an action would be taken against them. the other thing is Cheats . I have personally used Mr. Argus to Claim HNms for my Shell , and move in dynamis areas due to the fact that  if you don’t use it on HNM camping then you are wasting your Shell's time since there are at least 60 people out of the 300 campers using it .

3- We all remember the good old times when camping stopper chyme was big $$ I used to make 1mil / day camping chyme against RMT ( and that was before I knew what is Mr-argus )  camping these low drop rate mobs that have a chance off dropping a treasure was fun and rewarding even though RMT were involved , S.E 's New R,E to NMs was fun and great but  applying it to all item droppers was a bit too much

4- Players’ gear came mainly From Crafting, HNM , Missions , Merchants and Nms It was a great system that focused really hard on crafters and farmers though it would be good if mobs had a chance of dropping some armor parts ( Higher chance )

5- The leveling system was fun EXP parties are fun and serve the mean to play an MMO , but grinding in the same spot for 3 hrs killing the same Crap gets boring some times , This is IMO the only thing that I liked about WOW more than FFXI , the fact that WOW had more leveling action than FFXI ( Instances , bosses , introduction to heavy team work in some )  and they were rewarding with drops . so Maybe introduce some sort of a S,E Instance :D

6- It is time to add new weapons other MMOs don’t have ( Flail , Books , Magic balls , carpet , Knight  sword , Magic guns , Gun blades  ) Weapons from FFT and other titles S,E exclusive weapons .

7- Maybe it is time also to introduce new races and Jobs ( Geomancer , Holy knight , Square , Chemist , Oracle , Time mage ) People who played Other FFs know what i mean ( Tactics is a great title to get ideas ) .

8- In large action PVE content Leaders need new tools to communicate with the shell members, the guild chat isn’t enough any more , we need markers , improved UI , and the chance to use authorized calculation programs ( hate , damage ) to measure and enhance our shell's Performance .

These are my expectations for the New MMO by S,E   what are yours ? :D

Comments

  • ChainspellChainspell Member Posts: 55

    great post

    my only expectation is that they release it on 2009.

    i dont think there's anyone in the world that has devoted so much to ffxi than i have. i believe (altho i wish it wasn't true) that as a gamer your opinions doesn't make a difference. Unless you are on the inside that knows the details and circumstances, and the reasons for why things are how they are.

    As a gamer you either accept the game for what it is or you don't.

    If more people would only come to realize this fact. so, when this game comes out i will play it as it is.

     

    /SE Employee: hello chainspell, thank you for putting my kids thru college.. we hope you will never leave.

  • FiresealMMOFiresealMMO Member Posts: 54

    For the areas in which you did not agree with FFXI;

    1- Your idea on unlocking further specialized jobs with your current job at 75 would be doable... on a non-online game. The jobs already incorporated are already specialized enough, to further it would just drag on the game. Personnally, FFXI is good the way it is for it's near at is end, it ain't gonna live forever.

    2- True, totally true.

    3- That was the only way at the time to further stop RMTs from camping for good equipment. I think it was a fair judgement to put some item drops on NM's as R/E.

    4- I also wished they'd drop the items needed for crafting sooner, but then that would make the game WoW.

    5- Fighting crabs & worms all the time was boring.. I felt like I was getting crabs in my pubes and worms in my stomach myself..

    6- I don't believe you're being realistic to the game. Books? naw. Flails? maybe, but with a % of recoil damage. Knight Swords? already have that, the swords that only WAR/PLD/RDM/SAM can use. Magic Guns? got that. Gunblade? Never in FFXI. Magic balls? Already got em in the ammo slot. Carpet? Well, didn't know we were talking about Aladdin. lol

    7- Again, not realistic, I don't even think you thought this through pointing out this 'area that need improvement'. Only a Geomancer and a Chemist would work in FFXI out of all the ones you mentioned, the others are just, well, already in it. Squire? well it would be like a lesser version of a WAR, MNK or THF... with stats below a regular DD job, with no abilities or skills what so ever. Holy Knight? PLD is exactly that, those holy Sword techinques in FFT? they're WS'. Oracle? BLM & RDM have enfeeble spells, hell WHM has it too. No need for Oracle. Time Mage? WHM and RDM have Haste and Slow. Again, no need.  Geomancer could work, depending on the terrain of your zone or where exactly you're standing and/or where your target is standing. Chemist, I would imagine it being like NIN and RNG. RNG being  a powerful DD that costs money, NIN a powerful tank or DD that cost money. Chemist would be like a Healer or nuker with created items, but would need to keep buying potions and stuff, like NIN buy tools and RNG buy arrows.

    8- They would also need a little compass in the top corner of our screen... To make it look more like WoW... something as FFXI fans definitely don't want. :D

  • DeathknightkDeathknightk Member Posts: 41

    I Like your replay and respect your opinion but

    1- the biggest problem on making exp parties was to find a tank and a support job , FFXI had alot of DD Jobs , 2 Tanking jobs (3 if you add war but it is rarely used ) . creating a super advanced tier 3 job would make more job varaiety and make a deffrence between say a normal exp , normal HNM PLD , and a High end Templar .

    4- I liked the drop system in FFXI dont get me wrong , but it still need to improve the loot table , add new items to what a mob can drop , I,e killing a beast man should earn more than spells , maybe an axe from an orc , a Staff and mace from a quadav and a Katana from a yagudo . these drops really stopped after the few we got from the level -10 mobs .

    6- the jobs and weapons I suggested were examples . I wasnt saying put that and take that away , and if you have played the weapons in Tactics you would know the use off those weapons :) , Books work like bard's instroments , Carpets for dancers ( improves dances ) , Knight's sword with special abilities ( Haste spell , Protect , Shell , Reflect ) and it is still an example . I beleave that FFXI came based on FF1-6 and Tactics , and Tactics is still one of my favorite (Playing it since 1998 ).

    9- I would like to add a new point and that is the stats on AF gear , AF gear is ment to be the best JSE at the level , But in many Cases they are a nice thing to look at (DRG and DRK) and put back in the storeg , Boost the JSE more and make them worth the time invested in getting them.

  • k11keeperk11keeper Member UncommonPosts: 1,048

    I enjoyed your post and agreed with most of the stuff you put in it. Granted RMTs are a thing of the past it did take SE a long long long time to get rid of those jerks.

    More races in a new game would be cool and more unique classes and maybe some new twists on the weapons would be great. For whoever it was that said a gunblade wouldnt work in ffxi we aren't talking about ffxi here we are talking about the new game same goes with the other classes you said were already in ffxi.

    I think having additional unlocked jobs at 75 might be a little too extreme for me though. If i lvled pld all the way to 75 i wouldnt want to lvl it all over again just to get a few new abilities. Its hard enough getting new abilities with merits then to have to completely start over from lvl 1 just to get a few abilities.

    I myself would like the new FF MMO to have lvling maybe setup like other FF games with the skill grid and what not having to unlock skills to be able to use certain armor weapons or spells like pretty much every other numbered FF ive played would be cool. The classes in ffxi were too cookie cutter i liked this for team based strategies but I hope SE doesn't try to "re-invent the wheel" and make an MMO just like the one they have.

    Completely changing every aspect and maybe getting a bunch of new developers on board would be awesome if you ask me. The more it's not like ffxi the more I would want to play it. I love ffxi still play and have been playing since NA release but why would i want to start a new game if it's just like my old one but without my awesome character friends, gear, and gil lol. SE is great at innovating the RPG maybe it will be the same with the MMORPG. We can only hope.

  • curiindicuriindi Member Posts: 488

    I like some of the suggestions mentioned above.

    In additon, I think the new MMO needs to have a simultaneous launch. A lot of my friends were discouraged by having to start on the inferior side of a gradient against Japanese players when we first started playing FFXI.

  • DeathknightkDeathknightk Member Posts: 41

    agreed , a New MMO with FFXI's Sole but still feels like a new game

    They must make the Release time the same all over the world so that JP players wont have a year advanteg over us

  • AnimatorKidAnimatorKid Member Posts: 208

        1. The HNM scene needs to be fixed majorly in there next MMO. Standing around to aquire a pop time 21-48hr was never any fun. Especially when it was your job to get the time. Then you had to compete with 10 othr shells which didn't really bother me. But to know those other 9 shells were botting. So to lose claim time and time again made me quit the first time.

        1A. I guess in the same notion I could mention pop items. As it stands now pop items for Gods in Sky is a pain to get to drop at times. Just the other night we spent over 4 hours trying to get a pop item for Ulli. 3 parties, 2 of which had Thfs with T.H4. An nothing was such a pain. Same could be said for lower teir drops as well. If a mob takes 8-16hrs to pop and they don't drop an item makes camping them worthless. I can't tell you how many mobs im 0/20 on.

      2. The party system was fine when the game was new. But some years later trying to bring up another job you find out how painful it is. There needs to be more ways to gain exp other then Besieged or campaign, which only seem to bennifet 60+ players.

      3. There needs to be more ways to test a players skill. I already know I am good in a PT setting. What about one on one vs another player. Those Balista matches have been dead for a couple yrs now. Matt battles have always been a joke, and my 3 jobs seem to always beat somebodies record. But outside of that there isn't nothing. Quests, Missions, Seal, lvl caps, AF all rely on a gruop or more.  Does everything have to rely on a 3-18 man group?

      4. Stats, gear, and skill don't translate to much.  Having capped eva and parry along with merits and traits to it. I should be untouchable on my Nin. Espescialy if I stack agi and evasion gear on top of it. But thats not the case. In the end mobs still have their way with me. An should a Bst really mischarm on a d/c mob 3 times in a row when they are running around with a 72+60Chr set up?

      5. Certain jobs seem to get S.E's attention while others get no attention. Bst had 2+ years to wait after they were nerfed. Nin still don't have Ni spells complete, no abilities to help them tank better vs overp powered/geared DD. 

      7. Crafting items need to be easier t obtain. There are certain items that are a pain to get, and you can tell when the last stack to sell was a yr ago.

     

  • LoopsLoops Member Posts: 100

    What they should change:

    - A system which allows you to lvl up either solo or in group - Yeah, FFXI had BST, and it is possible to lvl on your own as RDM or BLM, however, you need alot of experience to do so. Sometimes, depends on your job, it takes hours to find a group, which sux. They should change these

     

    - NO RMT , NO BOTTING (which unfortunately will be kind of impossible, cuz people will always find a way to create some cheating tools)

     

    - Crafting should be easier - This way more people would max theyr crafting lvls which turns generally turns into cheaper Itemprices and lower profits, which is fairer for everyone.

     

    Thats about it.

  • DeathknightkDeathknightk Member Posts: 41
    Originally posted by AnimatorKid


        1. The HNM scene needs to be fixed majorly in there next MMO. Standing around to aquire a pop time 21-48hr was never any fun. Especially when it was your job to get the time. Then you had to compete with 10 othr shells which didn't really bother me. But to know those other 9 shells were botting. So to lose claim time and time again made me quit the first time.
        1A. I guess in the same notion I could mention pop items. As it stands now pop items for Gods in Sky is a pain to get to drop at times. Just the other night we spent over 4 hours trying to get a pop item for Ulli. 3 parties, 2 of which had Thfs with T.H4. An nothing was such a pain. Same could be said for lower teir drops as well. If a mob takes 8-16hrs to pop and they don't drop an item makes camping them worthless. I can't tell you how many mobs im 0/20 on.
      2. The party system was fine when the game was new. But some years later trying to bring up another job you find out how painful it is. There needs to be more ways to gain exp other then Besieged or campaign, which only seem to bennifet 60+ players.
      3. There needs to be more ways to test a players skill. I already know I am good in a PT setting. What about one on one vs another player. Those Balista matches have been dead for a couple yrs now. Matt battles have always been a joke, and my 3 jobs seem to always beat somebodies record. But outside of that there isn't nothing. Quests, Missions, Seal, lvl caps, AF all rely on a gruop or more.  Does everything have to rely on a 3-18 man group?
      4. Stats, gear, and skill don't translate to much.  Having capped eva and parry along with merits and traits to it. I should be untouchable on my Nin. Espescialy if I stack agi and evasion gear on top of it. But thats not the case. In the end mobs still have their way with me. An should a Bst really mischarm on a d/c mob 3 times in a row when they are running around with a 72+60Chr set up?
      5. Certain jobs seem to get S.E's attention while others get no attention. Bst had 2+ years to wait after they were nerfed. Nin still don't have Ni spells complete, no abilities to help them tank better vs overp powered/geared DD. 
      7. Crafting items need to be easier t obtain. There are certain items that are a pain to get, and you can tell when the last stack to sell was a yr ago.
     



     

     

    1- What makes FFXI Uniqe against Other games is the amount of effort a player need to put to gain something , it gives you that feeling of achivment and satisfaction when you get some new HNM or Item , I dont think all players agree on changing the whole HNM system , one of my RL friends made a great suggestion that i liked when he said : Lower the Pop time to 1hr instead of 3 .

    1- The old Gods , triggers system was easier (imo) , My shell used to get pop items for 8 gods per triggers camping day , that was before the new pop system.

    2- Party is a major thing in FFXI i have played many other games i just cant get the same fun i get from an FFXI Party , Solo play is just booring Imo  MMO is a game that is ment to play with other players if i want to solo then i can play normal RPG no ?

    3- Yeah FFXI lacked PVP but i found the Costume ballista match ( ghelsba) fun . my guild used to make friendly matches every week exclusive to shell members.  your Skill can be easly measured by who well you do on HNM. in example as an HNM leader i used to test new members in my guild putting them in a Solo HNM fight when it requires more people to do the same job (i have back up plans if something goes wrong ) i.e i would let a single DD in a trigger fight DPS the NM while the others watch to see how well he can act in a powerless environment , Toss a new level 75 PLD on a Bayako or make a whm Solo heal an HNM. If they empress me they have my blessing ( and they love it ) if not they will always be on my back up allince , and if they show much noobness then they fail the trail.

    4- Even the best Ninja on FFXI will tell you that in some fights you will get hit eaither you like it or not (or Ninja will be overpowered) . what i liked about FFXI is that it was not gear that makes a player it is pure skill, I remember besting 8 tanks on my shell when i dinged 75 ninja with levling gear 4 of them were main tanks, 2 of them leveld a new job.

    5- True , i think they only needed to fix drg imo other classes were great

    6-  true , but that is simple economic rule , Supply and Demand

     

     

     

     

     

     

  • AnimatorKidAnimatorKid Member Posts: 208

      A.  See I have been on both sides of the fence. I was part of an Ls that refused to bot, An if we were caught botting we would be booted or not aloud to lot on anything. After tons of hours waiting for a Pop to watch it go claim. I got fed up. I really got fed up when MPK happened at every HNM camp and S.E did nothing. When I came back I didn't care when I found out my LS was a huge cheating shell. About a month went by I remembered why I hated the scene. I remembered being that other guy who wasted a whole nite to lose claim to a botter. From that point on I left the HNM scene and haven't been back. (2+yrs)

     A1. The old God pops were not bad except for Ulli which was botted by RMT bad. They would stand around an either forced you to kill, or kill your whole nite standing around. But now there not there anymore, maybe its cause of the RMT banning, or the pop items. Bust still 4 hours 3 T.H's with T.h3 or better in 3 different parties is lame and a bunch of B.S when nothing drops.

      B,  Leveling back in the begining wasn't much of a problem. Well unless you were Drg or one of 500 Drks seeking. But nowadays its a huge pain. An its not just early levels. Its pretty much 12-75 that are painful. Its for a few reasons, not many peeps anymore, nobody is leveling anymore, or certain jobs are not on or needed.

      This game needed solo play even back then. Not to get peeps to solo to 75, But to break up the downtime when seeking was a waste of 3-4 hours. Serious why do I still   go outside adn fight a E.P only to be brought to yellow or red, and with little MP left. To rest for 5mins to do it again, for what 49 exp if im lucky. Not to mention we need it now more then ever. What with there only being 1200 peeps online on my server and 600 of them are 75, and thats not even counitng the anon peeps or the 24/7 bazaarers. Its nowhere close to easy anymore.

      C. We used to have friendly Balista matches as well. But that really didn't messure anything/,  A Pld can hold hate on Yakko no prob, If you have a competent Whm or 2. Then he can tank the whole fight. Even a noob can do that.

      D. The whole point in fighting HNM's and Dyn, and Assualt, and Bc's, Ks's is for the gear drops and bragging rights. But what good is the gear if it doesn't add to the stats, add to the survivalbility of the job. What good are merits, I f it doesn't enhance the play style of the job. What good was capping eva and parry and meriting them if it didn't raise the total amount of negating damage. An Im not even talking about hnm, I  am talking average mobs.

      E. Sam seems to keep getting all the love.

     

  • ic0n67ic0n67 Member Posts: 776

    The Good (?):

    "1- The Job system was Great "

    ... The job system is okay. At one point I though it was the greatest thing ever. You didn't have to worry about who has multiple characters. You could make a name (good or bad) for that character. And you have a lot of testing out and having fun with a job to see if you really like it.

    After getting my 5th job to 75 and playing a little LotRO it finally dawned on my what sucks about it. LOOT-WHORING. It is definatly one of these "the rich get richer" things in FFXI. Look at dynamis for instance. You can go into Dynamis as a Black Mage (more like forced to) and you can lot on White Mage gear or Ninja Gear. What this does is it allows someone who has so much already get equipment for other jobs that they have no real intention to playing or no real investment other than "Look i got another job to 75." Now you look at it from the guy who is a Ninja or a White Mage who might not have that much. If you were them you'd cry foul if you were the Black Mage you'd cry that it is a fair process. Really it is and really it isn't. And it all comes down to the idea that one person needs everything and refuses to let anyone else be at their level of stature. The old saying: Normal Person + anonymous + Audience = ****tard.

    ---

    "2- The story line and missions were more than great ."

    Only reason I still play.

    ---

    "3- The best Community"

    In theory it is a great concept. You can bounce between groups based on what you are trying to accomplish. Basically it is a glorified chat channel system. Why it doesn't work is you have people who lead linkshells (guilds, clans for any non-FFXIers out there) who demand that you are in their group and only their group. I can't understand if it is some inferiority thing or what but if you are not in the shell constantly basically kissing the leader's or other admin's *** you can get lost in the crowd really easy. There are definatly reasons for it when you look at endgame and you are trying to hide the pop time of some high level spawn, but other than that you should be free to explore the game with as many differnet groups as possible. Unfortunaly it doesn't work that way.

    ---

    "4- Weapon skills, Skill chains"

    Back in the day, fabulous. Today ... meh. Too many people think it is too much work to set up skill chains and such. Also you don't have Black Mages to burst for the full effect because they all join burn group and don't care about game mechanics. It is is a little work the people in this game don't want to do it. When you have people trying it is great.

    ---

    "5- The HNM system was one of the best end game systems"

    oh yeah ... sure ... having a 21-24 hour repop and having 300 people trying to claim it is a great thing. Not to mention the amount of people who cheat to get the claims and the fact that you probably don't have the number of friends who can be there to help you. Thus you need to have your linkshell go and there will be other who need the item you are looking to get (most likly the loot-whore leader that will demand the item osstrocisize anyone who questions then never show up again thus you lose your LS support). On yeah did I mention the converstaions cosisting of:

    Leader: "Where the **** were you for the ****ing pop?"

    Me: "What time was it?"

    Leader: "It poped at 4:26 in the morning and you weren't ****ing there and we didn't get the ****ing claim after because you didn't show up."

    Me: "Umm... I was asleep. Ya know like the rest of the world does on a Tuesday night."

    Anyone who thinks this is a great system needs to graduate high school and/or quit your job at 7-11 and learn what real life is.

    ---

    "6- The variety of end game content" ... " - Variety of weapons and weapon types , tons of magic spells , effective Jobs"

    Nothing special. Every game has them

     

    The bad:

    "1- I totally agree on th"

    ... yeah I though of that like 3 expansions ago. Recycles the character so newer players actaully have someone to play with. I submitted, they apperently didn't like it. Plus, it doesn't really match the whole final fantasy schema ... unless you look at the original Final Fantasy where this exact thing basically happens.

    ---

    "2- A Major failure of FFXI was due"

    I don't think they actually favored them as much as they overlooked them and their impact on the economy for too long. Something that WAS 200k gil (money) hit 8m at one point. Today it is 600k. 200k to 600k it pretty much normal inflation after 5 years. the 200K to 8m was due to RMTs camping the loan mob that dropped the item and inflating the price. What the normal FFXI player never understood what the guy that was camping the NM was the guy that was selling you the gil online to buy the item with then selling the gil to the next guy after camping the mob again. Thus really you are getting it from both ends. It was really bad and when SE finally started doing anything about them the economy was blown away which stopped the new players from getting it. When you see your lvl 7 item going for 2.5m and they start you off with 50g who could blame them. The game has been dying since the RMT invasion and it is all SEs fault for not moving sooner. The really sickening part was the guys who were the honest players in the game crying that they want the RMTs back in the game to drive the economy back up because their items "lost value"

    ---

    "3- We all remember the good"

    It was never fun camping against someone who has a clock with exact spawn times and 3rd party tools to cheat and claim things before they popped. When you have better chances of success free climbing Everest than claiming a mob it isn't considered fun.

    ---

    "4- Players’ gear came mainly From Crafting"

    Once a small number of people go tthe crafts to 100 (the highest lvl) crafting sucked for everyone else. I made a lot of money over the years making sushi, once other people saw you could make money off it they decided to give it a go. At that point markets get flooded prices drop and now no one make money on any crafting unless you farm up every bit of materials which takes hours, days, sometimes weeks. One thing I do have to say though. It is better than the WoW of the world where crafting is basically a hobby and you only do it because it is something to do. You CAN make some money off crafting in FFXI, just not much to justify the time you need to put into it.

    --

    "5- The leveling system was fun EXP parties"

    Yeah it is cool for a little bit then the grind gets to you. And after 500 + lvls for me in this game it can really get to me. It is why I love campaign now. The exp/hr isn't nearly as good, but it is differnt and that is what FFXI needs is something differnt. Honestly I think they did a right by not having quests give exp (at least the majority of them). I have been in parties with lvl 75s that do not understand their roll in a party and either exp/hr drops to painful lvls or peopel die when they don't need to. If missions and quests gave exp, you woudl see this a lot more i'd venture to think. There is nothing more annoying than a lvl 75 n00b. I'll take grinding exp in a good party for a few hours over more idiots running around.

    --

    "6- It is time to add new weapons other MMOs"

    Not a bad idea, doesn't work well with the weapon system that is already in place though ... You'd have lvl 75s needing to go back to n00b zones just to skill a weapon and what a normal person would need 10-20 hits to kill something ... a lvl 75 would one shot. Not much chance for skill. Plus knowing these people everyone would do it at once looking for some satisfaction that they were the first so there would be no mobs to kill for anyone. Plus ... come on ... Magic Balls ... people would have a field day with that one.

    --

    "7- Maybe it is time also to introduce new"

    Races would not work because you would need to make a new character. In every other MMO where your job is bound at conception you can do that because you now can lvl your Blood Elf warrior to 75 and not have to do all the sub jobs. In 5 years of this game there has been 14 new jobs added. The original game had 6, today there are 20. Do you want a new job every 2-3 months? As for your jobs:

    ::Geomancer - The new Scholar job is a geomancer.

    ::Holy knight - Basically a Paladin with some Sword arts. I'd so go witha  Mystic Knight, but the game already has en- spells.

    ::Square - First i'd rename it Squire unless you are looking to do some 2-hour ability called "Four-Corners."  Squires, or Bare Class, are basically a simple attack and have no abilities. Basically it would be Warrior with out provoke and berserks and such. >> Onion Knight.

    ::Chemist - Alchemy is a profession in the game, don't work to also make it a class. If you were going for the "makes potions stronger" If you think RNG or NIN are gil sinks think about needing to cure with potions.

    ::Oracle - The new Scholar job is a Oracle ... also.

    ::Time mage - Not enough Time mage type spells in the game. This would be a RDM without convert or refresh.

    And you failed to come up with a new tank in your list. The Holy Knight is the closest, but not quite. Berserker? ... ... .. I wanna know where my Mime is now that we have the Zone Eater

    ---

    "8- In large action PVE content Leaders"

    (Notice: the "you" in this part is not directed at the poster, just as a blanket second person directed at people who fit the category and are not like me)

    Never will happen, don't worry yourself about it. SE will not open up the game for third party development. Anything that puts any one player at a disadvantage is going to be rejected by SE. To this I applaude them. What Wow really fails at is the UI improvements. If the game doesnt have it then it shouldn't be there. One person can have some UI downloaded and another does not and the person that does have it can play the game easier that the person who doesn't. Okay so we start by changing the screen a little or moving a box here or there. Honestly I'd LOVE to see something where when I have a pet out (my PUP for instance) the HP/MP/TP of the pet is displayed visually without needing to go thought the menu or typing a text command to find it out. It can start off as this. Then we get the automatic provokers, the automatic curers, then, the kicker, the automatic claimers. You want to go back to you point about how "great" the kings system is ... you can forget about that because it will be 300 people in a zone all claim botting -- which isn't much differnt than it is now but meh.

    How about that nice hate calucator you talk about. Now everyone will understand how it work. That is great, but where is the learning and the skill. You totally take it out of the game when you add these shortcuts.  You are paying $13 a month to have a bunch of programs run yoru game for you at that point. Why are you even playing then? Do you suck that badly and you need to cheat at a game to make yourself feel better about yourself? It is like those people who hack flash games with online scoreboards. When people who play the game and reach the end and feel that they have an outstanding score at about 10-20k points and they post the score and someone else has in excess of 827 billion points. I mean come on ... what is that old saying? oh yeah:  Normal Person + anonymous + Audience = ****tard.

    I wish SE would finally block the rest of the tools and such used to play this game.

    And just a reminder to everyone: WINDOWER = CHEATING ...

  • DeathknightkDeathknightk Member Posts: 41

    After reading your post i came up with an understanding that ( You didnt read the main post or , you are too stuped to understand it ). Read it again : it says the new MMO not FFXI .  FFXI is dead , over , used to be fun back on 2003 - 2006  not any more now. this was an analysis to the game.

    and 3 more things :

    1- leaders want you to be in 1 (endgame) shell because it shows loyalty , if you join more than one and both came to a camping spote who will you camp with ? the one who claims ?

    2- the part about why you didnt show at the HNM on 4.21 AM is eaither A- a 15y/o shell  or B- a 15 y/o leader that you shouldn't have joined in the 1st  place , shells with a majority player's age of 20+ play by regions , and usually have a time frame between 5-10 PM . or atleast that was the way the majority of the shells worked in Ragnarok server. We all have lifes , wifes , friends and kids after all.

    3- the tools i requisted simply helps a leader to judge a raid's performance ,  I used to have a tool back on FFXI that tells me the total damage my allince did and take from an HNM. It helps me as a leader to know who are my best DD's and who do i need to gear and work on to improve my shell's performance, something you might not understand unless you lead a shell.

     

  • ic0n67ic0n67 Member Posts: 776

    After reading your post I came up with an understanding. Well I came with a few, the first being you don't know how to use parentheses, but alas. I'm sorry I just though for a second that you would be smart enough to read between the lines and realize that -- I don't know -- maybe the things that I found good about FFXI I'd like to see in a new MMO while the things that were bad I wouldn't; all the while responding to your exact topics creating continuity and flow to the thread as a whole. I though that was pretty transparent and the purpose of the thread instead of looking for some justification that what you like is great and what you don't like and awful and thus flaming people that have the opposite opinion of you like a jacka**. Here is something you should watch: http://www.youtube.com/watch?v=60YrgYEqNyU  . You are the exact person this video was made for, not on the topic perse, but the message it brings.

    Loyalty? Really you want to use the word loyalty to descibe the HNMLS leaders that I know?

    The last shell I was in just booted someone last night while camping Behemoth with that shell. Yes the leader of the shell booted a member of her own linkshell while at an event to help out a member of that linkshell. Why would someone do that you ask? Because he was in a social linkshell earlier when no other events were going on chatting it up with his friends. Maybe possibly it was that she needs (needs used very liberally) the KB item for a blackbelt too and they were not camping for her? I don't know if that had anything to do with it too, I wouldn't put it past that b****, but that is speculation. The reason he that he was booted was because he was in the socal shell. A linkshell that has no rules about keeping other shells booting a member that doesn't ask for anything from the shell and comes to events when he can? Do you want to rethink the word loyalty? The word does go both ways.

    How about the last LS i got booted from? What did I get booted for? Because I was doing Assaults with members of another linkshell. The leader was so much of a control freak that if you did anything with another else you were wrong and she would keep members down thinking that they will never get another accomplished without her. Real Nazi brainwashing bulls*** here. So I got booted because doing assaults with another group. The shell I was even doing Assaults and I was not doing them during the times of any events were going on. This was all after 3 months where the leader didn't show up because her and her husband were playing D&D Online for a while. So when they come back and see i'm doing something out of linkshell I get a 16 page email detailing the exact ways I am supposed to be acting whether they are there or not and an ultimatum to stop or be booted. All those months of helping out people of this shell to get booted over doing an event like assault that the group isn't even doing? That isn't a question of loyality it is a question of salvery.

    As for the while kings example I gave in my last post. I wasn't awake at 4 AM because I had this one small minor obligation. A JOB. One of those real ones and not the "What kinda of Squshy would you like?" one that you can call out of 3 minutes before your shift starts and mommy will give you gas money anyway. Working for the government, justice department, helping put criminals in jail. Somehow this wasn't more important to the leader of that shell than camping from 1-4 am in the morning when I need to get up at 5:30 so I can ride a train into the city, work for 9 hours, ride the train back out of the city and finally get home 12 hours after I left my house. The leader was in his early 20s by the way. The one above in her late 20s early 30s. The one above that I think she is 24 maybe 23 or 25. And as a point of information. I was in that shell for almost 2 years of my time playing and I don't think I was up at 4 am more than twice since I started playing. I have no idea where they would get the impression that I would be there for a camp like that.

    Maybe you have it lucky over on Rangnerok, but over here on Asura it is either the norm or I find the freaks. I have seen a***holes like these people push a lot of good people out over the course of 5 years in this game. And what do they care. They see everyone as a bottom feeder. They lamb and throw the dogs the bone. I would love to find a group of people who have lives who have wives and kids and jobs and all this good stuff. A group that is mellow and is about helping the group and not about some loot whoring c***.

    You used a third party tool; thus you are a cheat. Sorry there is no two ways to slice that one. There is no damage parser in the game. If SE wanted one they would have programmed it in or allow third-party programmers. Since they don't and you used a third-party tool which is agaisnt the EUA you are a cheat. I don't care how noble your intentions are. If you wanted to help out the little guy or make the good guys better or what. Third party tool ... cheat. I have lead shells I have had to do similar things albeit not on damage parsing an HNM. I don't use tools to make my life easier. Worst tool I ever used was Microsoft Excel on my laptop while playing FFXI on my desktop. I could easily figure out who my best players were and who where just along for the greed. It isn't hard to keep track of player performace, something you might not understand unless you do it without a tool.

  • curiindicuriindi Member Posts: 488
    Originally posted by ic0n67


    After reading your post I came up with an understanding. Well I came with a few, the first being you don't know how to use parentheses, but alas. I'm sorry I just though for a second that you would be smart enough to read between the lines and realize that -- I don't know -- maybe the things that I found good about FFXI I'd like to see in a new MMO while the things that were bad I wouldn't; all the while responding to your exact topics creating continuity and flow to the thread as a whole. I though that was pretty transparent and the purpose of the thread instead of looking for some justification that what you like is great and what you don't like and awful and thus flaming people that have the opposite opinion of you like a jacka**. Here is something you should watch: http://www.youtube.com/watch?v=60YrgYEqNyU  . You are the exact person this video was made for, not on the topic perse, but the message it brings.
    Loyalty? Really you want to use the word loyalty to descibe the HNMLS leaders that I know?
    The last shell I was in just booted someone last night while camping Behemoth with that shell. Yes the leader of the shell booted a member of her own linkshell while at an event to help out a member of that linkshell. Why would someone do that you ask? Because he was in a social linkshell earlier when no other events were going on chatting it up with his friends. Maybe possibly it was that she needs (needs used very liberally) the KB item for a blackbelt too and they were not camping for her? I don't know if that had anything to do with it too, I wouldn't put it past that b****, but that is speculation. The reason he that he was booted was because he was in the socal shell. A linkshell that has no rules about keeping other shells booting a member that doesn't ask for anything from the shell and comes to events when he can? Do you want to rethink the word loyalty? The word does go both ways.
    How about the last LS i got booted from? What did I get booted for? Because I was doing Assaults with members of another linkshell. The leader was so much of a control freak that if you did anything with another else you were wrong and she would keep members down thinking that they will never get another accomplished without her. Real Nazi brainwashing bulls*** here. So I got booted because doing assaults with another group. The shell I was even doing Assaults and I was not doing them during the times of any events were going on. This was all after 3 months where the leader didn't show up because her and her husband were playing D&D Online for a while. So when they come back and see i'm doing something out of linkshell I get a 16 page email detailing the exact ways I am supposed to be acting whether they are there or not and an ultimatum to stop or be booted. All those months of helping out people of this shell to get booted over doing an event like assault that the group isn't even doing? That isn't a question of loyality it is a question of salvery.
    As for the while kings example I gave in my last post. I wasn't awake at 4 AM because I had this one small minor obligation. A JOB. One of those real ones and not the "What kinda of Squshy would you like?" one that you can call out of 3 minutes before your shift starts and mommy will give you gas money anyway. Working for the government, justice department, helping put criminals in jail. Somehow this wasn't more important to the leader of that shell than camping from 1-4 am in the morning when I need to get up at 5:30 so I can ride a train into the city, work for 9 hours, ride the train back out of the city and finally get home 12 hours after I left my house. The leader was in his early 20s by the way. The one above in her late 20s early 30s. The one above that I think she is 24 maybe 23 or 25. And as a point of information. I was in that shell for almost 2 years of my time playing and I don't think I was up at 4 am more than twice since I started playing. I have no idea where they would get the impression that I would be there for a camp like that.
    Maybe you have it lucky over on Rangnerok, but over here on Asura it is either the norm or I find the freaks. I have seen a***holes like these people push a lot of good people out over the course of 5 years in this game. And what do they care. They see everyone as a bottom feeder. They lamb and throw the dogs the bone. I would love to find a group of people who have lives who have wives and kids and jobs and all this good stuff. A group that is mellow and is about helping the group and not about some loot whoring c***.
    You used a third party tool; thus you are a cheat. Sorry there is no two ways to slice that one. There is no damage parser in the game. If SE wanted one they would have programmed it in or allow third-party programmers. Since they don't and you used a third-party tool which is agaisnt the EUA you are a cheat. I don't care how noble your intentions are. If you wanted to help out the little guy or make the good guys better or what. Third party tool ... cheat. I have lead shells I have had to do similar things albeit not on damage parsing an HNM. I don't use tools to make my life easier. Worst tool I ever used was Microsoft Excel on my laptop while playing FFXI on my desktop. I could easily figure out who my best players were and who where just along for the greed. It isn't hard to keep track of player performace, something you might not understand unless you do it without a tool.

    I'm sorry to hear about your previous linkshell experiences. :(

  • wrongfeifongwrongfeifong Member CommonPosts: 405

    One problem i see in this post is that "Leveling suck" because of PT problems ...

    The OP complains about its sucks to leveling on the same spot for 3 hrs, while i see some complaints about leveling is painful because the decrease in number of players.

    The problem with FFXI is actually the players, not the game. You people who already have a "set" pattern will keep doing the same thing because you know you had experience with it.

    How many of you actually go to other place to level your 10-20 beside dunes? How many of you actually level without a Brd,RDM after 50+? How many of you actually doesn't level in qufim at all?

    You don't have to level in the same spot, and you don't need the "perfect" set up to level. Just because it is more efficient people simply just follow it.

    Its all in the states of the mind created by you and yourself.

    none

  • SoulSurferSoulSurfer Member UncommonPosts: 1,024
    Originally posted by wrongfeifong


    One problem i see in this post is that "Leveling suck" because of PT problems ...
    The OP complains about its sucks to leveling on the same spot for 3 hrs, while i see some complaints about leveling is painful because the decrease in number of players.
    The problem with FFXI is actually the players, not the game. You people who already have a "set" pattern will keep doing the same thing because you know you had experience with it.
    How many of you actually go to other place to level your 10-20 beside dunes? How many of you actually level without a Brd,RDM after 50+? How many of you actually doesn't level in qufim at all?
    You don't have to level in the same spot, and you don't need the "perfect" set up to level. Just because it is more efficient people simply just follow it.
    Its all in the states of the mind created by you and yourself.

    Everyone is sheep lol.

    Im about to finish rdm from 47 melee style just for shits and giggles because everything is boring.

     

  • DeathknightkDeathknightk Member Posts: 41
    Originally posted by ic0n67


    After reading your post I came up with an understanding. Well I came with a few, the first being you don't know how to use parentheses, but alas. I'm sorry I just though for a second that you would be smart enough to read between the lines and realize that -- I don't know -- maybe the things that I found good about FFXI I'd like to see in a new MMO while the things that were bad I wouldn't; all the while responding to your exact topics creating continuity and flow to the thread as a whole. I though that was pretty transparent and the purpose of the thread instead of looking for some justification that what you like is great and what you don't like and awful and thus flaming people that have the opposite opinion of you like a jacka**. Here is something you should watch: http://www.youtube.com/watch?v=60YrgYEqNyU  . You are the exact person this video was made for, not on the topic perse, but the message it brings.
    Loyalty? Really you want to use the word loyalty to descibe the HNMLS leaders that I know?
    The last shell I was in just booted someone last night while camping Behemoth with that shell. Yes the leader of the shell booted a member of her own linkshell while at an event to help out a member of that linkshell. Why would someone do that you ask? Because he was in a social linkshell earlier when no other events were going on chatting it up with his friends. Maybe possibly it was that she needs (needs used very liberally) the KB item for a blackbelt too and they were not camping for her? I don't know if that had anything to do with it too, I wouldn't put it past that b****, but that is speculation. The reason he that he was booted was because he was in the socal shell. A linkshell that has no rules about keeping other shells booting a member that doesn't ask for anything from the shell and comes to events when he can? Do you want to rethink the word loyalty? The word does go both ways.
    How about the last LS i got booted from? What did I get booted for? Because I was doing Assaults with members of another linkshell. The leader was so much of a control freak that if you did anything with another else you were wrong and she would keep members down thinking that they will never get another accomplished without her. Real Nazi brainwashing bulls*** here. So I got booted because doing assaults with another group. The shell I was even doing Assaults and I was not doing them during the times of any events were going on. This was all after 3 months where the leader didn't show up because her and her husband were playing D&D Online for a while. So when they come back and see i'm doing something out of linkshell I get a 16 page email detailing the exact ways I am supposed to be acting whether they are there or not and an ultimatum to stop or be booted. All those months of helping out people of this shell to get booted over doing an event like assault that the group isn't even doing? That isn't a question of loyality it is a question of salvery.
    As for the while kings example I gave in my last post. I wasn't awake at 4 AM because I had this one small minor obligation. A JOB. One of those real ones and not the "What kinda of Squshy would you like?" one that you can call out of 3 minutes before your shift starts and mommy will give you gas money anyway. Working for the government, justice department, helping put criminals in jail. Somehow this wasn't more important to the leader of that shell than camping from 1-4 am in the morning when I need to get up at 5:30 so I can ride a train into the city, work for 9 hours, ride the train back out of the city and finally get home 12 hours after I left my house. The leader was in his early 20s by the way. The one above in her late 20s early 30s. The one above that I think she is 24 maybe 23 or 25. And as a point of information. I was in that shell for almost 2 years of my time playing and I don't think I was up at 4 am more than twice since I started playing. I have no idea where they would get the impression that I would be there for a camp like that.
    Maybe you have it lucky over on Rangnerok, but over here on Asura it is either the norm or I find the freaks. I have seen a***holes like these people push a lot of good people out over the course of 5 years in this game. And what do they care. They see everyone as a bottom feeder. They lamb and throw the dogs the bone. I would love to find a group of people who have lives who have wives and kids and jobs and all this good stuff. A group that is mellow and is about helping the group and not about some loot whoring c***.
    You used a third party tool; thus you are a cheat. Sorry there is no two ways to slice that one. There is no damage parser in the game. If SE wanted one they would have programmed it in or allow third-party programmers. Since they don't and you used a third-party tool which is agaisnt the EUA you are a cheat. I don't care how noble your intentions are. If you wanted to help out the little guy or make the good guys better or what. Third party tool ... cheat. I have lead shells I have had to do similar things albeit not on damage parsing an HNM. I don't use tools to make my life easier. Worst tool I ever used was Microsoft Excel on my laptop while playing FFXI on my desktop. I could easily figure out who my best players were and who where just along for the greed. It isn't hard to keep track of player performace, something you might not understand unless you do it without a tool.



     

    The Problem is that you are doing exactly the same thing. Dont throw rocks at people if you live in a glass house my friend. :) I simply put my thoghts and suggestions that i saw in the game , there was no need to attack my point of view just because you didn't like it. State your opinion without flaiming other's thoghts. you can see during this post that i never flamed any person that disagreed with me, because they didnt attack my post, they simply pointed out what they like and dislike in the game.

    And i beleave old people used to make fire with 2 wooden sticks , me using a match to create fire isnt called cheating, it is called Tecnology AKA using my Brain and resorces to reach my goal. here is a small info for you. I used claim bots , jumping tools, moving while dead tools and Windower. I think me using these tools wasnt cheating rather it was a way to make LS events more productive and fun, do other people care about the way you claimed ? not really since they all use it , (excuse me for using this ) but only a stuped person would stay in a camp and think that they can claim against 60 Bots normally. If cheating means the deffrence between having fun in the game or crying in every forum how bla-bla got his leet gear and i have none. Then i am proud to be using these tools because they make me enjoy the game that i am paying to play

    Peace :P

  • DeathknightkDeathknightk Member Posts: 41
    Originally posted by wrongfeifong


    One problem i see in this post is that "Leveling suck" because of PT problems ...
    The OP complains about its sucks to leveling on the same spot for 3 hrs, while i see some complaints about leveling is painful because the decrease in number of players.
    The problem with FFXI is actually the players, not the game. You people who already have a "set" pattern will keep doing the same thing because you know you had experience with it.
    How many of you actually go to other place to level your 10-20 beside dunes? How many of you actually level without a Brd,RDM after 50+? How many of you actually doesn't level in qufim at all?
    You don't have to level in the same spot, and you don't need the "perfect" set up to level. Just because it is more efficient people simply just follow it.
    Its all in the states of the mind created by you and yourself.



     

    Very intresting and i agree with most of what you said. But what i ment was why cant we have deffrent group exp activities ? you know like an exp party in a BCNM area , or a small dynamis that fits 6 peaple, the only example that i can think about in FFXI was farming subligers . It used to give good exp , nice drops and more fun than a normal exp party.

    But yeah i have tried the worm tunnel 14-20  Solo easly with a rng or Blm , other than that i mostly leveld in the dunes , I like to try new things like a party without a tank on lower levels used to be fun but having 1or 2 nubs might mean the deffrence between gaining and loosing exp :D , ever tried a DRK, 2 rng , 3 SMN Compo on Bibiki bay level 65+ ? was fun

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