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Some key points Bioware/LucasArts should take into consideration

AbrahmmAbrahmm Member Posts: 2,448

If the Kotor mmo is true, I think there are some key points that the companies making the game should consider.

 

1) Listen to your community. Learn from the past mistakes of other companies that have published Star Wars MMO's.

2) Don't be upset if you "only get 250k subs", that is still a great population for a game. Don't expect WoW numbers and call it a failure if you don't get WoW numbers, because you probably won't, even though its Star Wars.

3) You have a lot of Star Wars Galaxies fans just itching for a new star wars mmo, and I'm going to guarantee that most ex-players are wanting a sandbox. I can't speak for everyone, but I for one will think of the Kotor mmo still as a step back if it is a linear spoon fed WoW like game.

4) You can't out-WoW Wow, so don't try.

5) For the love of god don't make it "World of Star Wars".

6) Definitely don't be afraid to take the good features from the original Star Wars Galaxies.

7) Don't promise features you don't intend to be in at launch.

8) Polish it before you release it.

9) Please make it an open world, with little to no instancing at all.



Add whatever else you think fits.

 

(I made a lot of WoW references because I read the Q and A with the "Bioware MMO devs" and they all said they were currently playing WoW)

Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.

Comments

  • gathgath Member Posts: 424
    Originally posted by Abrahmm

    [...]
    (I made a lot of WoW references because I read the Q and A with the "Bioware MMO devs" and they all said they were currently playing WoW)

     

    It smells of fail right there... Hope i'm wrong.

    _________________

    Senhores da Guerra

  • CursedseiCursedsei Member Posts: 1,012
    Originally posted by gath

    Originally posted by Abrahmm

    [...]
    (I made a lot of WoW references because I read the Q and A with the "Bioware MMO devs" and they all said they were currently playing WoW)

     

    It smells of fail right there... Hope i'm wrong.

     

    I hope so too. But, its not exactly a bad thing btw. with 10mill+, your bound to have people from other MMO playing it. Maybe its just to try and figure out how and why, or maybe because they like it, who knows. I honestly hope though, that this game isnt level based.

    The issue why people get burned out in games like WoW is because of that. They reach the "end" so to speak, and so they roll alts, because they like that burst of light, that upbeat sound, when one levels up. Its the most noticable way of seeing progress. Once you hit the max, all you can do is try to get gear and more gear, which can be a symbol of progress, but it eventually becomes lackluster because thats all that improves.

    With a skill-based, levelless system, you avoid this. There is always constant improvement, and if you happen to hit the cap for one thing, you have so many other things to do, without having to roll a new toon.

    So yeah, god no level system, no classes, just skills... ><

  • Azure77Azure77 Member Posts: 355

     I disagree they shouldnt make it sandbox , sandbox is epic fail.

       It should be story driven , a conflict about a hero's rise or fall to the dark / light side. Build it based on Jedi and the Force , with non combat activities like Dungeon & Dragons has , scaling walls , jumping , traps , being peace keepers , and dealing with the Sith and other enmies of the Republic.

           Drop gear  go for a materia type system , with stones or crystals , the more powerful the more corrupt your character becomes. Allow the player to link the stones to Force abilities , or stats, increasing thier attributes.

               Allow robe/character costumization as detailed as City of Heroes. Limit crafting to NPC crafters , and PC crafters to lightsabers.

        Allow the Jedi to use thier anger / fear / hate / emotion in battle if they pick the dark side. If a Jedi picks the light side , give them defense bonus based on how calm and detached they are.

         Limit any major space features to A to B travel transport , finish the PVP and Jedi ground game first.

           

             

  • CursedseiCursedsei Member Posts: 1,012
    Originally posted by Azure77


     I disagree they shouldnt make it sandbox , sandbox is epic fail.
       It should be story driven , a conflict about a hero's rise or fall to the dark / light side. Build it based on Jedi and the Force , with non combat activities like Dungeon & Dragons has , scaling walls , jumping , traps , being peace keepers , and dealing with the Sith and other enmies of the Republic.
           Drop gear  go for a materia type system , with stones or crystals , the more powerful the more corrupt your character becomes. Allow the player to link the stones to Force abilities , or stats, increasing thier attributes.
               Allow robe/character costumization as detailed as City of Heroes. Limit crafting to NPC crafters , and PC crafters to lightsabers.
        Allow the Jedi to use thier anger / fear / hate / emotion in battle if they pick the dark side. If a Jedi picks the light side , give them defense bonus based on how calm and detached they are.
         Limit any major space features to A to B travel transport , finish the PVP and Jedi ground game first.
           
             

      Yeah, because no one wants to be a smuggler, or a bounty hunter. Because everybody likes being lead by a leash to the next spot to level.

    The KOTOR games were linear, true, but it wasnt a straight away path. There was several points that let you go to planets in any order, do what you want, where you want, how you want. A sandbox MMO isnt an epic fail, thats why people loved SWG pre-CU and NGE, and why people still play Ultima Online.

    Not everyone likes following the rabbit around the track like a dog, some like to jump into the stands, or run the opposite way, or stay in one spot.

  • AbrahmmAbrahmm Member Posts: 2,448
    Originally posted by Azure77


     I disagree they shouldnt make it sandbox , sandbox is epic fail.
       It should be story driven , a conflict about a hero's rise or fall to the dark / light side. Build it based on Jedi and the Force , with non combat activities like Dungeon & Dragons has , scaling walls , jumping , traps , being peace keepers , and dealing with the Sith and other enmies of the Republic.
           Drop gear  go for a materia type system , with stones or crystals , the more powerful the more corrupt your character becomes. Allow the player to link the stones to Force abilities , or stats, increasing thier attributes.
               Allow robe/character costumization as detailed as City of Heroes. Limit crafting to NPC crafters , and PC crafters to lightsabers.
        Allow the Jedi to use thier anger / fear / hate / emotion in battle if they pick the dark side. If a Jedi picks the light side , give them defense bonus based on how calm and detached they are.
         Limit any major space features to A to B travel transport , finish the PVP and Jedi ground game first.
           
             

     

    I completely disagree with you, and would not play any MMO if it had the features you mention.

    I really really hope its a sandbox, sandbox IS THE FUTURE of MMO's. WoW is already there for the people that don't want to have to think, and want to be lead around by the hand.(I'm not knocking WoW, I think its a pretty good game, but I'd much rather have a sand box).

    Honestly I think Bioware and LucasArts would be making a great decision to make this game a sandbox. Star Wars Galaxies pre-NGE was, and still is way ahead of the competition. It absolutely amazes me how such a revolutionary game can be so great, yet be so mismanaged and mangled that it wasn't even considered a "success" on LA's terms. I think a sandbox would be the best decision for this game, but its a decision I don't think they will make.

    Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
    Played: SWG, Guild Wars, WoW
    Playing: Eve Online, Counter-strike
    Loved: Star Wars Galaxies
    Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  • CursedseiCursedsei Member Posts: 1,012
    Originally posted by Abrahmm

    Originally posted by Azure77


     I disagree they shouldnt make it sandbox , sandbox is epic fail.
       It should be story driven , a conflict about a hero's rise or fall to the dark / light side. Build it based on Jedi and the Force , with non combat activities like Dungeon & Dragons has , scaling walls , jumping , traps , being peace keepers , and dealing with the Sith and other enmies of the Republic.
           Drop gear  go for a materia type system , with stones or crystals , the more powerful the more corrupt your character becomes. Allow the player to link the stones to Force abilities , or stats, increasing thier attributes.
               Allow robe/character costumization as detailed as City of Heroes. Limit crafting to NPC crafters , and PC crafters to lightsabers.
        Allow the Jedi to use thier anger / fear / hate / emotion in battle if they pick the dark side. If a Jedi picks the light side , give them defense bonus based on how calm and detached they are.
         Limit any major space features to A to B travel transport , finish the PVP and Jedi ground game first.
           
             

     

    I completely disagree with you, and would not play any MMO if it had the features you mention.

    I really really hope its a sandbox, sandbox IS THE FUTURE of MMO's. WoW is already there for the people that don't want to have to think, and want to be lead around by the hand.(I'm not knocking WoW, I think its a pretty good game, but I'd much rather have a sand box).

    Honestly I think Bioware and LucasArts would be making a great decision to make this game a sandbox. Star Wars Galaxies pre-NGE was, and still is way ahead of the competition. It absolutely amazes me how such a revolutionary game can be so great, yet be so mismanaged and mangled that it wasn't even considered a "success" on LA's terms. I think a sandbox would be the best decision for this game, but its a decision I don't think they will make.

     

    mhm, it sounds like he just wants a KOTOR 3, not a KOTOR MMO.

    and I am hoping it is a sandbox, so i hope your last statement will be wrong and that they do make it a sandboxed MMO.

  • Flyte27Flyte27 Member RarePosts: 4,574

    I don't see why they would change the way they do things now.   Bioware will do things thier own way.  They wont build SWG2 and they wont build an exact copy of WoW.  They will build a game similar to KOTOR if they do indeed make the game which is indeed level based and story driven.  Every Bioware game I've played has been story driven, linear, but allows you to do things in a different order or way many times.  You aren't always forced into the exact same paths.  Their games also have shown a lot of characrters swining back and forth between bad, neutral, and good.  This goes back to the Baldur's gate games and they build on it in the KOTOR games.

  • FreddyNoNoseFreddyNoNose Member Posts: 1,558


    Originally posted by Abrahmm

    Originally posted by Azure77

     I disagree they shouldnt make it sandbox , sandbox is epic fail.
       It should be story driven , a conflict about a hero's rise or fall to the dark / light side. Build it based on Jedi and the Force , with non combat activities like Dungeon & Dragons has , scaling walls , jumping , traps , being peace keepers , and dealing with the Sith and other enmies of the Republic.
           Drop gear  go for a materia type system , with stones or crystals , the more powerful the more corrupt your character becomes. Allow the player to link the stones to Force abilities , or stats, increasing thier attributes.
               Allow robe/character costumization as detailed as City of Heroes. Limit crafting to NPC crafters , and PC crafters to lightsabers.
        Allow the Jedi to use thier anger / fear / hate / emotion in battle if they pick the dark side. If a Jedi picks the light side , give them defense bonus based on how calm and detached they are.
         Limit any major space features to A to B travel transport , finish the PVP and Jedi ground game first.
           
             


     
    I completely disagree with you, and would not play any MMO if it had the features you mention.

    This is the single best reason for them not to do it your way. This isn't YOUR CHANCE to make an MMO, it is their chance. Money is the bottom line. Listening to someone on a forum rant their opinions doesn't make it an automatic win.


     

  • FreddyNoNoseFreddyNoNose Member Posts: 1,558
    Originally posted by Flyte27


    I don't see why they would change the way they do things now.   Bioware will do things thier own way.  They wont build SWG2 and they wont build an exact copy of WoW.  They will build a game similar to KOTOR if they do indeed make the game which is indeed level based and story driven.  Every Bioware game I've played has been story driven, linear, but allows you to do things in a different order or way many times.  You aren't always forced into the exact same paths.  Their games also have shown a lot of characrters swining back and forth between bad, neutral, and good.  This goes back to the Baldur's gate games and they build on it in the KOTOR games.



     

    You have hit it right.  They will win with what they know how to do and not by doing odd things and taking odd chances.

  • GreenChaosGreenChaos Member Posts: 2,268

    !. Don't listen to the community.

    2. Keep doing what you do well.

    3. Remember WoW is crap.

     

  • ThasriThasri Member UncommonPosts: 90

    I don't care what kind of game it is, sandbox, story driven, doesn't matter, I'm sure the Bio-ware guys will have a good story in place all you have to do is look at every other RPG they've made in the past. Look at how mass Effect is, very good story not really linear but pointed in the direction you needed to go, what ever they do it’s going to be freakin awesome. There are some things I’d like to see in the game at launch or right after:

    ·         Vehicles

    ·         Space ships

    ·         Space battles

    ·         Play spaces you can only get to by ship

    ·         A crafting system that doesn’t require me to be a blacksmith

    ·         A real light and dark side system

    ·         Other professions beside Jedi

    ·         Bounty system

    ·         Mob-able UI

    ·         Dynamic AI, not just MOBs standing there waiting for me to attack them

    ·         Good ranged combat, not wack a mole style combat (realtime)

    That about it for now lol, just a few things.

     

      

     

  • KyleranKyleran Member LegendaryPosts: 43,975

    Sandbox game?  From Bioware?  Won't be happening....they are not about making virtual worlds, they are avowed story tellers.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

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  • CursedseiCursedsei Member Posts: 1,012
    Originally posted by Kyleran


    Sandbox game?  From Bioware?  Won't be happening....they are not about making virtual worlds, they are avowed story tellers.
     

     

    Actually... based on their last game, they could make a virtual world. Remember Mass Effect? That game was pretty close to being a Sandbox, right after you get your ship you can explore the immediate galaxy, going to all the other planets, examining them and exploring some on land. I think they could design a fairly well Sandboxxed mmo

  • BioNutBioNut Member Posts: 414

    Have any of you played a BioWare game?!?! Because a lot of what you are asking for is not their style. They do not do sandbox non-leveling games but they do not do wow like leveling either. Look at Mass Effects system as an example. In that game you gain a level and get points. You use those points to boost whatever skill you want whether that be combat or computer hacking.  Look at this to be the model for their MMO. No is this a bad thing? NO!. In fact I think Mass Effect's skill based leveling is the best way to do leveling in a game. It allows a lot of different builds even within the same class.

    As far as the world it may well be instanced in that you travel to a world by getting in your ship and then you see a loading screen and are on the planet. While on the planet though there should be no loading at all. There is no way to do a seamless world game that requires you to switch planets.

    Also BioWare  is known for being story tellers so look for a more LoTRO like game. Which I think will fit just fine.

    Playing: Tera, BF3, ME3

    Waiting on: Guild Wars 2

  • BioNutBioNut Member Posts: 414
    Originally posted by Thasri


    I don't care what kind of game it is, sandbox, story driven, doesn't matter, I'm sure the Bio-ware guys will have a good story in place all you have to do is look at every other RPG they've made in the past. Look at how mass Effect is, very good story not really linear but pointed in the direction you needed to go, what ever they do it’s going to be freakin awesome. There are some things I’d like to see in the game at launch or right after:
    ·         Vehicles
    ·         Space ships
    ·         Space battles
    ·         Play spaces you can only get to by ship
    ·         A crafting system that doesn’t require me to be a blacksmith
    ·         A real light and dark side system
    ·         Other professions beside Jedi
    ·         Bounty system
    ·         Mob-able UI
    ·         Dynamic AI, not just MOBs standing there waiting for me to attack them
    ·         Good ranged combat, not wack a mole style combat (realtime)
    That about it for now lol, just a few things.
     
      
     

     

    I would like mass effect like ranged play with star wars jedi academy like melee but I think we will get a model a lot like the original KotOR game but sped up with better animations.

     

    We WILL see the good/bad meter though. That will be one of the revolutionary things BioWare brings to MMOs. The ability to fall into the darkside.....mmmuuuahahahahha!

    Playing: Tera, BF3, ME3

    Waiting on: Guild Wars 2

  • CursedseiCursedsei Member Posts: 1,012
    Originally posted by BioNut



    We WILL see the good/bad meter though. That will be one of the revolutionary things BioWare brings to MMOs. The ability to fall into the darkside.....mmmuuuahahahahha!

     

    heh true, its in EVERY game they've made basically so why stop now?! XD

  • DraenorDraenor Member UncommonPosts: 7,918

    As long as the light/dark side system is as in depth as previous KOTOR games, I don't really care if it is sandbox or in the same vein as KOTOR 1 and 2 (though I realize that Bioware didn't handle KOTOR 2)

     

    By the way, I don't think that we need to worry about Jedi being the only profession or class in the game...did previous KOTOR games only have jedi?  Remember Mandalore?  Obviously the emphasis was on the player as a jedi, but the non jedi classes were certainly not left in the dust by glow sticky goodness.

     

    ps.  Though I played a Bounty Hunter in SWG, I will be ALL about the Sith in this game, as Bioware has proven that they know how to do light/dark side correctly, unlike SWG, which really had no difference between light and dark side other than a few expertise talents that did very little other than gimp you for pvp.

    Your argument is like a two legged dog with an eating disorder...weak and unbalanced.

  • FreddyNoNoseFreddyNoNose Member Posts: 1,558
    Originally posted by BioNut

    Originally posted by Thasri


    I don't care what kind of game it is, sandbox, story driven, doesn't matter, I'm sure the Bio-ware guys will have a good story in place all you have to do is look at every other RPG they've made in the past. Look at how mass Effect is, very good story not really linear but pointed in the direction you needed to go, what ever they do it’s going to be freakin awesome. There are some things I’d like to see in the game at launch or right after:
    ·         Vehicles
    ·         Space ships
    ·         Space battles
    ·         Play spaces you can only get to by ship
    ·         A crafting system that doesn’t require me to be a blacksmith
    ·         A real light and dark side system
    ·         Other professions beside Jedi
    ·         Bounty system
    ·         Mob-able UI
    ·         Dynamic AI, not just MOBs standing there waiting for me to attack them
    ·         Good ranged combat, not wack a mole style combat (realtime)
    That about it for now lol, just a few things.
     
      
     

     

    I would like mass effect like ranged play with star wars jedi academy like melee but I think we will get a model a lot like the original KotOR game but sped up with better animations.

     

    We WILL see the good/bad meter though. That will be one of the revolutionary things BioWare brings to MMOs. The ability to fall into the darkside.....mmmuuuahahahahha!

    I am going to go plaid!

     

  • AveBethosAveBethos Member Posts: 611
    Originally posted by Azure77


     I disagree they shouldnt make it sandbox , sandbox is epic fail.
       It should be story driven , a conflict about a hero's rise or fall to the dark / light side. Build it based on Jedi and the Force , with non combat activities like Dungeon & Dragons has , scaling walls , jumping , traps , being peace keepers , and dealing with the Sith and other enmies of the Republic.
           Drop gear  go for a materia type system , with stones or crystals , the more powerful the more corrupt your character becomes. Allow the player to link the stones to Force abilities , or stats, increasing thier attributes.
               Allow robe/character costumization as detailed as City of Heroes. Limit crafting to NPC crafters , and PC crafters to lightsabers.
        Allow the Jedi to use thier anger / fear / hate / emotion in battle if they pick the dark side. If a Jedi picks the light side , give them defense bonus based on how calm and detached they are.
         Limit any major space features to A to B travel transport , finish the PVP and Jedi ground game first.
           
             



     

    Wow, if they listen to you then they will have designed the worst game in history.  Let's hope they are on the polar opposite of every view you just gave.

  • Azure77Azure77 Member Posts: 355

      Lucas Arts had a hand in killing the sandbox design , no AAA title will touch sandbox. You need to think about resources , and design , from that stand point my idea would work. Of course Bioware probly wont listen.

        Star Wars MMO was the worst trash ever launched , it was featureless for almost a year , dancers were real life hookers , it was pokemon in space. Lucas said the title should draw at least a million people , Bioware should focus on the core game to do so.

         The Jedi in the Old Republic did alot of jobs , much like Eve even through you had a job , people still created thier own. The Jedi were police , bounty hunters , I m sure smugglers , but at the core they should be force senstive , and work on that ascept of the game.

             They shouldnt touch space , or other planets til the 1st update. Build a single city or 2 ,  make the stories instanced areas or jump to (zones).

       SWG unlike Eq2 even Vanguard has huge areas of dead space without monsters and without any quest elements. They should not make that mistake again, they should focus on only the more core ascepts of the game , get some major writing talent.

  • ThasriThasri Member UncommonPosts: 90

    Well I'm not worried that the game isn't going to be good or not, can you imagine KOTOR+Jade Empire+Mass Effect= best MMO ever! Yea I can see that happening.

     

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Abrahmm


    If the Kotor mmo is true, I think there are some key points that the companies making the game should consider.
     
    1) Listen to your community. Learn from the past mistakes of other companies that have published Star Wars MMO's.
    2) Don't be upset if you "only get 250k subs", that is still a great population for a game. Don't expect WoW numbers and call it a failure if you don't get WoW numbers, because you probably won't, even though its Star Wars.
    3) You have a lot of Star Wars Galaxies fans just itching for a new star wars mmo, and I'm going to guarantee that most ex-players are wanting a sandbox. I can't speak for everyone, but I for one will think of the Kotor mmo still as a step back if it is a linear spoon fed WoW like game.
    4) You can't out-WoW Wow, so don't try.
    5) For the love of god don't make it "World of Star Wars".
    6) Definitely don't be afraid to take the good features from the original Star Wars Galaxies.
    7) Don't promise features you don't intend to be in at launch.
    8) Polish it before you release it.
    9) Please make it an open world, with little to no instancing at all.


    Add whatever else you think fits.
     
    (I made a lot of WoW references because I read the Q and A with the "Bioware MMO devs" and they all said they were currently playing WoW)

     

    LOL .. i hope they don't listen to this. Sandbox is niche. You can't get a large audience. WOW has proof that instancing works. World of Star Wars will be a lot more successful than any hardcore design, given it is bug-free, polished with lots of content.

    And 250k is a failure for a Bioware/Star Wars game.

     

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