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http://www.youtube.com/watch?v=gjCJFfU5Hy8
i've only just recently began looking into playing this game (having been a big fan of the board game I had high expectations). I saw that video (which was posted 2 years ago) and I've tried to get a handle on whether or not there are going to be other, more standard, types of crafting skills.
The video only outlines Apothecary and Talisman Making and even from recent crafting previews (and past posts) I haven't seen any expansion into areas of weaponry, armor, and everything else.
I'm a big fan of the "no grinding" approach, but I did play the first Everquest and ground my way to the highest level of tailoring. The items I could create easily surpassed and rivaled some of the best dropped items in the game.
My hope is that crafting in Warhammer will have the same kind of relevance that it did in Everquest (minus the grinding). I'm worried that with only two crafting abilities, this aspect of the game will take a back seat.
Comments
I really hate saying things that might turn someone away but...you've come with unfortantely wrongly directed expectations. Crafting while it'll be important in certain ways it won't be on the level of DAoC or even EQ1. They want you out there fighting not playing crafting. That doesn't mean how oever that in later expansions we might not see more crafting abilities. We only just learned of these 2 crafting skills in the past 2 Months Not years.
If crafting is important to you, so much so that if it plays a small or minor role rather than a large one you will dislike the game, I recommend not looking at WAR, as you will be disappointed.
Crafting exists solely as a support system for your player in combat. Apothecary makes potions for buffing, healing, etc., while Talisman crafting makes items that get tacked on to gear to make it better.
I do not foresee a large economy growing from crafting, but time will tell. At any rate, since every player may as well pick up a craft, and there are only two that manufacture anything usable, do not expect to be unique or have services that are in demand, as chances are half of everyone else will be able to do much the same as you can.
I'm not saying it'll turn me away by any means. This is the most promising mmo out there as far as I can tell; and no weaponry/armor crafting is better than joke crafting (like in WoW).
It would have just been a perk. Expandability is an important aspect to the game so on top of a huge selection of other races to choose from, maybe we will see some other add-ons to crafting.
It's weird: that the video on youtube says it was uploaded 2 years ago.
No, the account EA was created 2 years ago it was added June 02, 2008. But so far no armor or weapons have been shown for crafting, I was never a big fan of crafting but this actually looks pretty cool. I'm sure they will have guides on-line to show what materials make what potions but at least it's not like a recipe book, it's kind of random.
This is the thing that out me off WAR early. I saw a video in which a dev basically ridiculed the idea of crafting when there was fighting to be done. It's going to be heavily combat oriented. Maybe even more so than WoW!
Yes, it is alot one of the disappointment I had with WAR too. They want to make it fun with everything where no create 500 useless junks in order to level up your craft skill and such. However, I think crafting is a good way to waste some time in the game (also a huge money sink). They want us to battle and fight in RVR and public quest, my question is, how about the non-peak time? RVR zones are level base, so not all the zones are heavy populated at all times, the public quests will get old fast (kill 20 ghouls, kill 50 werewolfs..bah bah, grinding with rewards...ok ). Also, craft with no recipe and all the product created are random? I dont know if people will like that idea, if I want to make something, I want that to be made. Oh and how fun is it to wait for the mushroom grow in a pot (maybe in real life magic mushroom but no so much in a game)
There's Scenarios, Dungeons, Exploration, there's stil an Auction house so there will be some sort of market to play with and you can still Grind the 3 (yes cultivation is a Craft) crafting skills that are there. There's plenty of things to do during down time.
3 Crafting Skills 3 Gathering skills you can only take 1 of each.
They just dont offer armor craft etc because they've stated numerous times the BEST gear in the game is only available through RvR combat etc. Which means anything made in crafting would be secondary and pointless like WoW so why bother introducing it and getting players to grind away at it and waste gold and thus further create a gold market for the gold farmers?
btw you can't really grind PQ's you can't finish them by yourself.
The product isn't random once you figure out a recipe it gives you the same item over and over again occasionally though if your lucky you create a 'powerful' version of that item. Its Recipeless as in you dont' have to buy a recipe and read it but you still have to figure out the combinations.
You obviously must be a fan of easy mode crafting like WoW personally I thought WoW's crafting system was the most worthless sytem on the planet and it Irked me when EQ2 craparized their crafting system to match it.
Since there are 4 collecting jobs than I would expect that the economy would revole mostly around ingrediants rather than the items themselves. Overall I think Mythic is going for a less gear-centric game than other MMO's so the overall rewards of crafting aren't going to be what most people have come to expect from an MMO. I'm OK with this crafting is something you do during you're downtime and everything Mythic is doing so far seems to trying to eleminate as much of the boring standing around and waiting thathas become common in MMOs.
Games I've Played: WoW, FFXI, SWG, CoH, EVE Online
Games I'm Waiting for: WAR, Stargate Worlds
Since there are 4 collecting jobs than I would expect that the economy would revole mostly around ingrediants rather than the items themselves. Overall I think Mythic is going for a less gear-centric game than other MMO's so the overall rewards of crafting aren't going to be what most people have come to expect from an MMO. I'm OK with this crafting is something you do during you're downtime and everything Mythic is doing so far seems to trying to eleminate as much of the boring standing around and waiting thathas become common in MMOs.
3 Crafting Cultivation (yes its a craft since you use items from the 3 gathering to grow things), Talisman, Potions. If you take Cultivation you can't take talisman or potion making so its a Crafting skill not a gathering skill.
3 Gathering Scavaging, Butchering, Salvaging
If you watch the video it describes cultivation as one of the 4 gathering skills and Apothecary and Talisman Making as the two crafting skills. Not that I'm saying you're wrong, they may very well have changed it, but all I have to go on is the video.
I think everyone can agree that grinding is no fun, but I guess the general sort of feeling I'm getting is that there may not be enough character customization in-game. With a less gear oriented game than other MMOs people may start looking very much alike. Even the screenshots look that way too. We'll see. I'll wait for all of you to go out and buy the game and tell me what you think haha.
If you watch the video it describes cultivation as one of the 4 gathering skills and Apothecary and Talisman Making as the two crafting skills. Not that I'm saying you're wrong, they may very well have changed it, but all I have to go on is the video.
I think everyone can agree that grinding is no fun, but I guess the general sort of feeling I'm getting is that there may not be enough character customization in-game. With a less gear oriented game than other MMOs people may start looking very much alike. Even the screenshots look that way too. We'll see. I'll wait for all of you to go out and buy the game and tell me what you think haha.
When the NDA drops I'm sure we'll know more than we do now. But I guess you missed the over 100 dyes they are putting in game to customize your armor. They also have trophies to place all over your character and There will definitely be a character customization screen when you make your character. I think they are more concerned about making you're characters playstyle more customizable than how pretty you can make your elf.
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Guys! I'm hopelessly lost in a mountain of mole hills! Them damn moles!
the reason they haven't added armor/weapon into the game is because it's hard to balance that type of gear around a PVP (RVR) centric game. On top of that if you make player crafter armor good it leaves out the rare drops, if you make it weaker then no-one will craft.
Good move on their part
If you watch the video it describes cultivation as one of the 4 gathering skills and Apothecary and Talisman Making as the two crafting skills. Not that I'm saying you're wrong, they may very well have changed it, but all I have to go on is the video.
I think everyone can agree that grinding is no fun, but I guess the general sort of feeling I'm getting is that there may not be enough character customization in-game. With a less gear oriented game than other MMOs people may start looking very much alike. Even the screenshots look that way too. We'll see. I'll wait for all of you to go out and buy the game and tell me what you think haha.
While I agree that its called a 'gathering' you dont go out and 'gather' infact you have to rely on the other gathering skills and you can't Take either of the Crafting skills if you take Cultivation. Your making Plants your 'crafting' something with Cultivation. I think they called it 'gathering' since the potion makers n such will rely on you to a point.
There's tons of customizationi in the game just for once its NOT all gear. You have Trophies, Gear, 2 Tone armor dying systems, guild cloaks n etc, and then of course the non visual stuff. Craftable gear honestly was never that 'awsome looking' and everyone could 'buy it' so I never considered craftable gear as customization really since its a pattern you can make over and over again.
You wont have any problem making yourself stand out unless you go guild color combinations with your armor dyes.
If you watch the video it describes cultivation as one of the 4 gathering skills and Apothecary and Talisman Making as the two crafting skills. Not that I'm saying you're wrong, they may very well have changed it, but all I have to go on is the video.
I think everyone can agree that grinding is no fun, but I guess the general sort of feeling I'm getting is that there may not be enough character customization in-game. With a less gear oriented game than other MMOs people may start looking very much alike. Even the screenshots look that way too. We'll see. I'll wait for all of you to go out and buy the game and tell me what you think haha.
When the NDA drops I'm sure we'll know more than we do now. But I guess you missed the over 100 dyes they are putting in game to customize your armor. They also have trophies to place all over your character and There will definitely be a character customization screen when you make your character. I think they are more concerned about making you're characters playstyle more customizable than how pretty you can make your elf.
I concur also once the visual level change starts to occur I think you will see quite a bit of difference in avatars. Mods are a big part of the tabletop game so I would think they would at some time add in a character mod ability.
Crafting it's self is still suppose to be a support function only for the larger RvR. I also like the fact that they are putting in experimentation in so you never know what you are going to get , That in it's self should be good for some fun and keep it interesting. This still will not be a game for everyone but I thing everyone that plays will have a blast.
Since there are 4 collecting jobs than I would expect that the economy would revole mostly around ingrediants rather than the items themselves. Overall I think Mythic is going for a less gear-centric game than other MMO's so the overall rewards of crafting aren't going to be what most people have come to expect from an MMO. I'm OK with this crafting is something you do during you're downtime and everything Mythic is doing so far seems to trying to eleminate as much of the boring standing around and waiting thathas become common in MMOs.
3 Crafting Cultivation (yes its a craft since you use items from the 3 gathering to grow things), Talisman, Potions. If you take Cultivation you can't take talisman or potion making so its a Crafting skill not a gathering skill.
3 Gathering Scavaging, Butchering, Salvaging
No you're wrong. You use seeds and spore found on mobs for cultivating. The plants and funguses that you grow can then be used in Poitions and Talismans. Cultivating is a gathering job.
Games I've Played: WoW, FFXI, SWG, CoH, EVE Online
Games I'm Waiting for: WAR, Stargate Worlds
If they did introduce weapon or armor crafting it should be for NPC guards of keeps or cities. That way it becomes more of a guild activity if it's keeps and a realm one if it's cities, just like in the real world. Blacksmiths did make their own armor but more often than not it was used to equip the government's soldiers in wartime. That would solve the problem of the best drops coming from the King encounter but also provide a way to make sure your Keep guards are as strong as possible. Maybe they could give you some other compensation like money or realm points. Just an idea; two crafting skills to make the players stronger, and if they added weapon and/or armor crafting, two to make your NPC guards stronger.
EDIT: But when you think about it, weapon and armor crafting would kind of go against what WAR's crafting system is about - experimentation and discovery. You can't mess around with different metals and try to come up with a sword because more likely than not you'll end up with a brittle hunk of steel that wouldn't cut through toilet paper. You have to learn how to make a sword, or chain mail, or plate armor, and that would require either a trainer or a recipe.
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A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"
Order of the White Border.
Source: Massively.com interview with senior design manager Justin Webb
www.massively.com/2008/06/02/massively-goes-to-war-insights-into-warhammers-crafting-system/
Since there are 4 collecting jobs than I would expect that the economy would revole mostly around ingrediants rather than the items themselves. Overall I think Mythic is going for a less gear-centric game than other MMO's so the overall rewards of crafting aren't going to be what most people have come to expect from an MMO. I'm OK with this crafting is something you do during you're downtime and everything Mythic is doing so far seems to trying to eleminate as much of the boring standing around and waiting thathas become common in MMOs.
3 Crafting Cultivation (yes its a craft since you use items from the 3 gathering to grow things), Talisman, Potions. If you take Cultivation you can't take talisman or potion making so its a Crafting skill not a gathering skill.
3 Gathering Scavaging, Butchering, Salvaging
No you're wrong. You use seeds and spore found on mobs for cultivating. The plants and funguses that you grow can then be used in Poitions and Talismans. Cultivating is a gathering job.
You dont' use cultivation to 'gather" the seeds etc. Its not a gathering skill you can't take Cultivation and potion making. You can take Cultivation & Scavaging or Salvaging all of which produce seeds.
i could be completely off my rocker i'd have to look again.
Btw to the poster who flamed me i'm not a fanboi or a troll thank you come again with your attempt to bait me.
I'd be surprised if they didn't have crafting like DAoC. It was fairly simplistic, and people had no trouble crafting and RvRing. Its my opinion that crafters help knit the community together. I'm sure armor and weapon crafting will make it into the game at some point.
Since there are 4 collecting jobs than I would expect that the economy would revole mostly around ingrediants rather than the items themselves. Overall I think Mythic is going for a less gear-centric game than other MMO's so the overall rewards of crafting aren't going to be what most people have come to expect from an MMO. I'm OK with this crafting is something you do during you're downtime and everything Mythic is doing so far seems to trying to eleminate as much of the boring standing around and waiting thathas become common in MMOs.
3 Crafting Cultivation (yes its a craft since you use items from the 3 gathering to grow things), Talisman, Potions. If you take Cultivation you can't take talisman or potion making so its a Crafting skill not a gathering skill.
3 Gathering Scavaging, Butchering, Salvaging
No you're wrong. You use seeds and spore found on mobs for cultivating. The plants and funguses that you grow can then be used in Poitions and Talismans. Cultivating is a gathering job.
You dont' use cultivation to 'gather" the seeds etc. Its not a gathering skill you can't take Cultivation and potion making. You can take Cultivation & Scavaging or Salvaging all of which produce seeds.
i could be completely off my rocker i'd have to look again.
Btw to the poster who flamed me i'm not a fanboi or a troll thank you come again with your attempt to bait me.
Cultivation is gathering profession because it is used to generate ingrediants that are needed for poitions and talismans. The below is from a GameSpy interview with Mark Jacobs.
pc.gamespy.com/pc/warhammer-online/876916p2.html
Yes you technically create the plants but Mythic classifies it as a gathering profession. How else could you both Cultivate and Apothacary.
Games I've Played: WoW, FFXI, SWG, CoH, EVE Online
Games I'm Waiting for: WAR, Stargate Worlds
After many years of seeing developers try to balance the "value" or "desireability" of crafted items vs. drops vs. quest/raid rewards I've come to the conclusion that crafting in an MMO should be confined to items that are not available any other way.
I don't really care what that is: it can be potions, food, weapon/armor add-ons...whatever, as long as the quality of items you can craft doesn't have to compete with similar stuff you can get through other means, That's where the problems begin leading either to useless vendor trash drops or inferior crafted items hardly worth the effort or sometimes both.
If that's what Mythic is attempting here then more power to them.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
If you watch the video it describes cultivation as one of the 4 gathering skills and Apothecary and Talisman Making as the two crafting skills. Not that I'm saying you're wrong, they may very well have changed it, but all I have to go on is the video.
I think everyone can agree that grinding is no fun, but I guess the general sort of feeling I'm getting is that there may not be enough character customization in-game. With a less gear oriented game than other MMOs people may start looking very much alike. Even the screenshots look that way too. We'll see. I'll wait for all of you to go out and buy the game and tell me what you think haha.
If you mean as far as skills then charicter customization goes as far as talents, tactics , trophies and color dyes
Hmm damn i guess I was off my rocker on that one...oh well lol
Agree 100%.