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People who have ever played a MMORPG may have found the problem. It is so sick if we can just choose a profession and learn relative skills. As a Priest, strong power but weak boby. As a Protector, good defense but bad attack...........It is so sick that we are unable to draw more fun from the game.
lol, as a newbie, i just choose one professtion when i enter Angels Online. One month passed, i have drawed a lot of fun from the game because i began to learn skills of two professions. Yeap. angels online offers all playes the right. For example, i am a priest. I can learn skills which can help restore my HP and MP at the same time. Isn't it excellent? I need to spend less money on buying kinds of medicine and level up faster.
I would like to find more guys who are interested in Angels Online. And i would like to share the fun brought by the game with you as well.
Comments
This is one of the problems I find with video game RPGs nowadays. Choosing a class from the start. I'd rather play it like UO and develop different skills as I go along. I picture it like this: When you are born you don't choose what career you have in your mother's arms. You take different elements from your life and interests and doing lots of research, formulate the best career for you. Even there you can change your mind and choose another.
In an RP sense if I am some unknown man washing up on the shores of Hyboria (Age of Conan) and can't remember my past, I won't suddenly develop a bunch of new skills whether healing or swordsmanship on the spot. It takes time to learn and grow into the type of hero/villian you want to be. I want more games like UO or EVE.
For now on lets use Ang.O as I get Angels Online mixed up with Anarchy Online
surprisely found the topic about AO here.
well, it is true that most of MMORPG failed to combined the features of different professions, but AO does!
I always thought that was really idiotic that you can find a sword or a gun that you can't pick up and use because it's designed for another profession, even though you've otherwise got the skills to do so. How does the sword or gun know what profession you are anyhow?
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None
lol, you can pick it up and then sell it to other players. It is a way to obtain money. well, I think it is good for the interaction among players in the game. You konw. We don't like to fight alone.
Unfortunately that doesn't answer the question. What logical, rational reason can you give for letting one person use a sword based on a "profession" when someone else with equal stats and another "profession" cannot?
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None
well, the balance in the game is very important.
OMG!!!
Whoever coined the phrase, "It's good for player interaction" is rich, but need meds.
People don't need built-in player/people interaction. They would interact over a well placed rock in the sand. Having thought about it, perhaps it's thinking along those lines that have ruined the fact that we are being led and not leading.
If I'm on a narrow passage, do I need arrows pointing me to the far end? Doesn't that take away the fact that I can think and reason on my own? I am 100% sure that a monkey could find it's way to the far end of a narrow passage without arrows (player interaction).
If I find the Sword of a Thousand Evils, please let me decide what to do with it. Don't place player interactions that almost force me to react a specific way. Who wants another boss in their life??? I don't. So, guess what?!? Let me decide what to do with the sword. If anyone cares that a priest is wielding a two-handed sword than they need to lighten up.
Loot systems are crazy like that...built-in reminders that whatever you find, great or small, is meant for someone else. So Sill
That doesn't explain why I can pick up one sword and use it, but another sword with exactly the same statistics, I can't use because I'm the wrong profession.
Just admit it, it's idiotic.
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None
well, as i know, many games published by chinese companies have this system. I don't like the system. If i sell the sword to the NPC, it is so cheap. You can discard it directly. But, if you sell it to players, maybe you can obtain more. All right, it is not so easy to earn money in the game. We spend most time on leveling up by killing monsters. Fine, it is just a way. In fact, it is a joke.
Never mind. I am confused.
i don't like chinese games. there are some in-game systems make me so sick.
hey, even the coin has two sides!
Because of your thread, i began to play Angels Online.
Well, it is not so bad.
i also like playing ANGELS online,nice game
if the setting of some game, maybe most even all players will scold the game company..lol it lacks of fresh but it helps most players adapt to the new game quickly..