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Ok my apologies for the long post and I will try to shorten it,I am not a veteran poster:) My stay in SWG for 1 month now has been fun until I reached the Naboo part of the Legacy Quest it then becomes a bunker fest repeating itself every quest.There are 2 bugs I have encountered that completely ruin my gameplay now and those are the ranged warp bug ,and the Specials not procing correctly.The game is alot better than when it released,but has a long way to go before it has staying power.It starts out fun in the begining and begins to run out of steam as you finish up the Legacy quest line. I am still undecided whether I will continue my subscription or not:P
Comments
Wall of text crits MMORPG.com for 25,000
MMORPG.com dies
Your argument is like a two legged dog with an eating disorder...weak and unbalanced.
I didn't read that, and I doubt that many well.
Please take some friendly advice and edit your post:
* The yellow color hurts my eyes, and will probably do that to others. Changing the text color makes it more difficult for other readers.
* A giant wall of text is very difficult to read. Please edit your post to add paragraphs.
I do not know if English is your first language or not. If not, then feel free to take my comments as constructive advice.
If it is, and you're not young, then... well, please just edit your post for the sake of your would-be readers.
tl;dr
Once you get through the Naboo part of the legacy series, it starts to get interesting again. Talus can be a bit grindy but I don't think it's anything like the Naboo section.
If the Legacy is all you've done so far, there's alot in the game you haven't yet experienced.
Oh dont worry Legacy doesnt have an ending it just stops! so your not going to miss much..
As for doing the same thing over and over...well the grind hasnt even started yet still got to build a suit of 35's grind out collection's and really by the time you even get close to having what a vet player has the bioware game will be out! good luck!!
This is about the same part of the game where I lose interest as well. There's more to the game then what you've experienced, or so it sounds, however, keep in mind that SWG is on life support. It is not even close to what it use to be both in gameplay and population. If you want to stick with a SW MMO your stuck with SWG until KOTOR is out. And I'm sure that will be a looooooong time. If you want less of a grind then switch to the up and coming WAR it is probably one of the least grindy games out there. I think SWG has some decent content still in it, but it's just not the same as it use to be.
swg will never get better if you dont beleave so just go read the devs and mods posts on the forum this game is broken to 1000 pieces and will never be fixed i hope it loses it licence and will be shutdown when old republic comes its not even starwars anymore its just some extremely poor fantasy game and not to mention the 1000s of bugs at the end of the game like musty is just one big bug you cant even enter a instance anymore without someone getting bugged out then if you try to glitch them inside theyl ban the person the game is the same as it was 6+ months ago nothing changed except for the crappy collections and the tiny 5 minute instances that get old after a week
I plan to continue a little farther into the game,I do not mean to sound like I am bashing the game,because I am not its is better than what it was ,but I still see alot of work yet to be done:P
I plan to continue a little farther into the game,I do not mean to sound like I am bashing the game,because I am not its is better than what it was ,but I still see alot of work yet to be done:P
Enjoy the Naboo portion of the legacy questline...it only goes downhill from there. Wait until it just ends and you have to go figure out the two or three quests you can do on Kashyyyk and then you're basically stuck doing terminal missions until you get to level 80 and can do some of the Mustafar quests.
I plan to continue a little farther into the game,I do not mean to sound like I am bashing the game,because I am not its is better than what it was ,but I still see alot of work yet to be done:P
Enjoy the Naboo portion of the legacy questline...it only goes downhill from there. Wait until it just ends and you have to go figure out the two or three quests you can do on Kashyyyk and then you're basically stuck doing terminal missions until you get to level 80 and can do some of the Mustafar quests.
I did find a continueation to the Legacy starting on Corellia,I am not sure,but I think they added this recently.Its still better than grinding out a profession like the old system.The devs could have been a little more creative with the quests they added,but all in all its somthing to do while I wait for Star Trek Online,or another Star Wars mmo.:P
And he can do the 10 missions a day from the terminals, meatlump themepark, start kash. Also the corellia legacy was interesting as is the talus part, nice rewards as well.
Try terminal missions and collections. Legacy is not required if you are efficient at stacking other game content.
Hunting will get you terminal xp, slayer collections, loot, and creature resources (which willget you some cash from all these Traders needing good spawns now).
Although they made the casual legacy quest, we still have all those other options, just not as easy or apparent as following waypoints.
Naboo legacy is terrible. Period. It does get much better after Naboo, but I can not really imagine how it could get much worse than what Naboo is.
I like Kashykk. Yeah it is buggy. But it is still one of my favorites. I like the little back storylines there. I like the way some of those missions incorporate space and ground game...
The real problem is the NGE wrecked lots of the content of KASH ( I know, I know shocker). However, swg wiki has some good guides to the KAsh quests that give you a good indication of what you can and cannot do.
What did the NGE wreck with Kashyyyyk? The content and level range of the stuff there stayed the same from the CU, the only thing they did with the NGE was add XP to all the quests.
What did the NGE wreck with Kashyyyyk? The content and level range of the stuff there stayed the same from the CU, the only thing they did with the NGE was add XP to all the quests.
You may be right there so I will correct my statement. Post pre-cu kash got screwed up.
Lots of the quests start at level 35 then jump to level 80 group level quests. Mynstingars are elites in the Shadowed lands while the named Mob is a non-elite. Mydril caves give more xp for finding a 10 stones outside than for beating 4 elite 64 level spiders --- 4 other elites--- then 1 elite then the wookiee champion???
Quakee was also a rage of the wookie quest. IT is all messed up. First you kill cannibal dewbacks -- level appropriate. Then level 35 quest is to kill snorbals... funny thing is they are all level 50 or higher. Next is voritor lizards which is easier than the snorbals. Next is the rancor--- which can be killed in the legacy at what level 30 for close to 100k xp. Again, I thought that quest progression should get more difficult as you progress. Not jump all over the place. Or have a 50 level jump for part 1 to part 2 of a quest.
I think all of this is a shame, because spending some time to tweak Kash would make it a great place for level 35-65.
Again, this is something I think that should be focused on. Oh yeah, I would also like to stop falling through web weaver trail.
What did the NGE wreck with Kashyyyyk? The content and level range of the stuff there stayed the same from the CU, the only thing they did with the NGE was add XP to all the quests.
You may be right there so I will correct my statement. Post pre-cu kash got screwed up.
Lots of the quests start at level 35 then jump to level 80 group level quests. Mynstingars are elites in the Shadowed lands while the named Mob is a non-elite. Mydril caves give more xp for finding a 10 stones outside than for beating 4 elite 64 level spiders --- 4 other elites--- then 1 elite then the wookiee champion???
Quakee was also a rage of the wookie quest. IT is all messed up. First you kill cannibal dewbacks -- level appropriate. Then level 35 quest is to kill snorbals... funny thing is they are all level 50 or higher. Next is voritor lizards which is easier than the snorbals. Next is the rancor--- which can be killed in the legacy at what level 30 for close to 100k xp. Again, I thought that quest progression should get more difficult as you progress. Not jump all over the place. Or have a 50 level jump for part 1 to part 2 of a quest.
I think all of this is a shame, because spending some time to tweak Kash would make it a great place for level 35-65.
Again, this is something I think that should be focused on. Oh yeah, I would also like to stop falling through web weaver trail.
Kashyyyk never existed pre-cu
And yeah, the randomness of the content difficulty on Kashyyyk is why it's probably my least favourite expansion - that and its complete lack of a repeat value.
Quakee's quest is level appropriate if you go after the creatures from mission terminals as the level of creatures from missions is dependant on your characters level (Snorbals might be a creature that aren't on the terminals tho...)
The issue with Snorbals is that even from terms you cannot get anything less than level 50 on lok and it is a level 35.
Again, I posted a lot of these issues on the SWG forums because simply adjusting the level that is displayed when taking the quest could keep it simple.
And you are right I forgot ROTW came out right after the CU--- I remember liking the BH carbine...
So I revise my statement again. The NGE did screw up Kash by making quest xp and level descriptions inappropriate.
The "jump around" Kash quests were really hurt by C6CD when they made planets "level appropiate". After CHANGEING levels of mobs on every planet, they did not adjust the quests.
Yep. There's still an incredible amount of grinding that you can do. Seriously, the first part of legacy is pretty deceptive. It actually makes it seem like SWG is a series of interesting, coherent, linked quests.
The reality is that there are a few interesting quest chains, and then there is a near endless period of grinding.
Naboo was ok (i liked the bunkers) but the game itself doesnt have the same long term pull it used to. really the only thing that kept me going for the last week and a half of my re-sub was space and getting into a guild (or whatever they are called ingame)
got really depressed when my guild master showed me our guild city. was his old guild city before 80% left after the NGE. i logged off when he showed me his friends old Bio-Engineer lab (i really wanted to be one). basically that coupled with the lack of anything that would keep me playing for more than a month drove me off (again)
MMO wish list:
-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads