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MathosMathos Member Posts: 897

I must say its changed a lot but ill not be staying this time as i still cant use my mch  tkm or doc

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  • DkevlarDkevlar Member Posts: 308

     I am unsure so take this as a "maybe", but i have seen tka moves performed by entertainers, and after asking around, was told that "combat entertainers" (weird name but oh well) have all the old tka moves on their "drama" tree.

  • RazotRazot Member Posts: 81
    Originally posted by Dkevlar


     I am unsure so take this as a "maybe", but i have seen tka moves performed by entertainers, and after asking around, was told that "combat entertainers" (weird name but oh well) have all the old tka moves on their "drama" tree.



     

    Wow gee i guess that solves the problem..... hahaha NOT!!!!

  • DkevlarDkevlar Member Posts: 308

    despite your humorous approach,  i was quite surprised to see them again , Hadnt seen those movements since early 2005, and i was ignorant of the fact they had been "ressurected " again in the game, even more connected to entertainer.

    maybe, wait this might be a surprise, maybe other people that were away from the game for ... 4 years ... don't know that.

    or maybe i should lie and say bring pre.cu like it would solve a lot of things... for me it doesnt, i had quit before CU (what implies that was not the nge or changes to the game that drove me away) due to lack of balance, def stacking (something that tka's were associated with), mind dot weapons, combat medics, need for buffs to do anything and a lot of other things

    or i could say bring back the 32 professions, their mixing and the jedi/saber visibility TEF and i would be a happy player.

     

  • ummaxummax Member Posts: 779

    Yes the TKA/TKM is in the entertainer line.  I guess they wanted to make entertainers be able to fight.  I'm told its a weak melee although Im not sure if they are comparing in to jedi in SWG as if you compare anything to jedi right now they are all kinda weak.    They wear battle armour the ones that I have seen and wield their vibro knucklers like the old tkm.   Just like they burried rifleman and carbineer inside BH and I think medic its there (somewhere). 

  • BetaguyBetaguy Member UncommonPosts: 2,629
    Originally posted by Razot

    Originally posted by Dkevlar


     I am unsure so take this as a "maybe", but i have seen tka moves performed by entertainers, and after asking around, was told that "combat entertainers" (weird name but oh well) have all the old tka moves on their "drama" tree.



     

    Wow gee i guess that solves the problem..... hahaha NOT!!!!



     

    qfe x 10

    "The King and the Pawn return to the same box at the end of the game"

  • MikeMBMikeMB Member Posts: 272

    Really if you are looking for a TKM like build, go Melee Smuggler.

    Melee Smuggler is one of the most underrated Classes in SWG at the moment. Granted you will have to do the Smuggling Missions (you do get about 3m to your melee range however by doing them) however there are a few things that Smuggler gets that does remind me of TKM.

    The first is you have a chance to do snare/root with any hit. In PvP this can be a killer, as I've seen good Melee Smugglers get the hit, then pull back to 6m or so that way they are out of range of the other players Melee Hits. I've heard a few Jedi's burst out with the "omg you are cheating!"

    Pistol Whip works with a Melee Weapon as well as a Pistol. I've heard Meleers get a better chance of hitting with it, when it does whomever you hit with it is rooted, unable to fire or attack, and they lose Action Regen when Pistol Whip is going. Pair this up with your random chance to get the Skull Crack hits (the hit from above) and the fact that a Smuggler has more roots and snares then we really need. As a Melee Smuggler you get something like 5 or so.

    Also a Smuggler can use ANY Melee Weapon as well. So hold out till GU5 and then have some kinda knuckler made if need be.

  • MathosMathos Member Posts: 897
    Originally posted by MikeMB


    Really if you are looking for a TKM like build, go Melee Smuggler.
    Melee Smuggler is one of the most underrated Classes in SWG at the moment. Granted you will have to do the Smuggling Missions (you do get about 3m to your melee range however by doing them) however there are a few things that Smuggler gets that does remind me of TKM.
    The first is you have a chance to do snare/root with any hit. In PvP this can be a killer, as I've seen good Melee Smugglers get the hit, then pull back to 6m or so that way they are out of range of the other players Melee Hits. I've heard a few Jedi's burst out with the "omg you are cheating!"
    Pistol Whip works with a Melee Weapon as well as a Pistol. I've heard Meleers get a better chance of hitting with it, when it does whomever you hit with it is rooted, unable to fire or attack, and they lose Action Regen when Pistol Whip is going. Pair this up with your random chance to get the Skull Crack hits (the hit from above) and the fact that a Smuggler has more roots and snares then we really need. As a Melee Smuggler you get something like 5 or so.
    Also a Smuggler can use ANY Melee Weapon as well. So hold out till GU5 and then have some kinda knuckler made if need be.

    that would be great but for one thing the combat system in this game is the worst for pvp

     

  • DkevlarDkevlar Member Posts: 308
    Originally posted by MikeMB


    Really if you are looking for a TKM like build, go Melee Smuggler.
    Melee Smuggler is one of the most underrated Classes in SWG at the moment. Granted you will have to do the Smuggling Missions (you do get about 3m to your melee range however by doing them) however there are a few things that Smuggler gets that does remind me of TKM.
    The first is you have a chance to do snare/root with any hit. In PvP this can be a killer, as I've seen good Melee Smugglers get the hit, then pull back to 6m or so that way they are out of range of the other players Melee Hits. I've heard a few Jedi's burst out with the "omg you are cheating!"
    Pistol Whip works with a Melee Weapon as well as a Pistol. I've heard Meleers get a better chance of hitting with it, when it does whomever you hit with it is rooted, unable to fire or attack, and they lose Action Regen when Pistol Whip is going. Pair this up with your random chance to get the Skull Crack hits (the hit from above) and the fact that a Smuggler has more roots and snares then we really need. As a Melee Smuggler you get something like 5 or so.
    Also a Smuggler can use ANY Melee Weapon as well. So hold out till GU5 and then have some kinda knuckler made if need be.



     

    I am actually a smuggler. And i do not disagree with the above, tho it reminds me more of  a fencer/swordsman than a TKA.  my point was the "kung fu " like moves are now associated with entertainers, something I was not aware . At first it didnt do much sense to me, but well, since a tka is a martial art and the entertainer is an artist it makes some (weird) sense.

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