Runs fairly well on my Nvidia GeForce 6600GT 128MB / 1GB RAM / 2.4GHz AMD Athlon. Lag only happens after the game's been running for several hours or more.
My settings: - fullscreen 1280x1024 - max Graphic Detail - max textures - one-quarter view distance - I can enable terrain clutter without performance impact, but I choose not to so I can spot small herb resources on the ground more easily. - Cloth simulation disabled due to personal preference. I don't know exactly how much it affects performance when enabled because I've had it disabled for a long time, but according to my vague memory, its effect was minimal. - spell effects enabled - Shadows disabled due to personal preference. When enabled, their performance impact is small or nonexistent. - decals enabled - antialiasing forced via graphics card settings: 4x multisampling - anisotropic filtering forced via graphics card settings: 4x
----------- In memory of Laura "Taera" Genender. Passed away on August 13, 2008.
Otherwise, settings very similar to Katriell's; except I remember that cloth simulation made a big difference back in the day.
Systems have gotten better, and the devs have also made improvements to the game; for example some items had crazy high polygon counts and have been redesigned.
I remember playing this game when it first came out, 19 fps was actually good and it would usually drop down to 8.
I tried the trial a few months ago to check it out and things seemed to be better but some animations still seemed choppy, but I think thats just the game.
Comments
Runs fairly well on my Nvidia GeForce 6600GT 128MB / 1GB RAM / 2.4GHz AMD Athlon. Lag only happens after the game's been running for several hours or more.
My settings:
- fullscreen 1280x1024
- max Graphic Detail
- max textures
- one-quarter view distance
- I can enable terrain clutter without performance impact, but I choose not to so I can spot small herb resources on the ground more easily.
- Cloth simulation disabled due to personal preference. I don't know exactly how much it affects performance when enabled because I've had it disabled for a long time, but according to my vague memory, its effect was minimal.
- spell effects enabled
- Shadows disabled due to personal preference. When enabled, their performance impact is small or nonexistent.
- decals enabled
- antialiasing forced via graphics card settings: 4x multisampling
- anisotropic filtering forced via graphics card settings: 4x
-----------
In memory of Laura "Taera" Genender. Passed away on August 13, 2008.
Similar experience here;
7900GS AGP (=~7600 GT); 2G RAM; 1280 X 960
Max View Distance
2X AA, not sure about AF.
Otherwise, settings very similar to Katriell's; except I remember that cloth simulation made a big difference back in the day.
Systems have gotten better, and the devs have also made improvements to the game; for example some items had crazy high polygon counts and have been redesigned.
Game runs smoothly, no hitching.
I have an old Radeon 9600 / 2GB RAM / 3.0 GHz. I could only play with the graphics settings turned right down, but the game performance was fine.
Game performance has improved greatly over what it was several years ago - which was ridiculously laggy.
But I could only play for about 4 hours at a stretch before needing to reboot my machine and load times when zoning can take 5+ minutes.
I remember playing this game when it first came out, 19 fps was actually good and it would usually drop down to 8.
I tried the trial a few months ago to check it out and things seemed to be better but some animations still seemed choppy, but I think thats just the game.
Make games you want to play.
http://www.youtube.com/user/RavikAztar