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Do you like hte Stargate Combat system, A.I., Cover, etc?

gillvane1gillvane1 Member, Newbie CommonPosts: 1,503

http://www.mmorpg.com/gamelist.cfm/game/242/view/videos/play/1244

 

I watched the Stargate Combat video, and I like the progress with the A.I.

I don't want a MMOFPS, that is more first person shooter like MMO's. If I want to play a First Person Shooter, there are plenty of good ones that exist already, and lots more in development.

 

AoC sort of went for that feel with the push up down left to attack / block combat. I wasn't interested in that, because it just seems like console button mashing to me.

I like the direction the Stargate combat is taking, with more reaction from MObs. They don't just stand there, they try to flank you, take over your cover, rush you, etc. It's an improvement.

I'm not sure about the "cover" thing, and I don't know how you could translate this to melee combat, but at least the Mobs don't stand there like moles waiting to be whacked.

Comments

  • DeserttFoxxDeserttFoxx Member UncommonPosts: 2,402

    Unless there is some form of percision targetting, allowing players to choose where to shoot, that cover system is lame. The whole fight took forever in the video, that kind of fighting is far too long for my taste with just dice roll shooting.

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  • verndvernd Member Posts: 600

    I like the cover, I really like being able to completely redesign the UI to my liking without having to download mods from 3rd parties, but do think the pace of combat could pick up.  I suspect they were going for "functional" first and then plan to polish it up through beta, since that is what beta software is for.

  • ive82sykoive82syko Member Posts: 37

    Like I said in the video combat thread. The cover system is nothing impressive. Its simply run to a structure/object and you're in cover. There is no fluent movement or anything, was just too clumsy. It looked silly when when he ran around, I kept expecting the lower half of his body to run off on its own. I know this ALPHA stage, but jesus christ.

    The combat system wasn't intense enough for me, didn't pull you in. Character itself looked to bulky cartoonish.

  • bobfishbobfish Member UncommonPosts: 1,679

    Combat is just your typical RPG combat, dice rolls and auto-aim, no targetting, no fire button mashing, it's just an RPG.

  • daeandordaeandor Member UncommonPosts: 2,695

    Why do people insist on all mmos becoming FPS?

     

    Typical rpg combat?  Yeah, that's pretty much what defines rpg combat, anything else is not rpg combat.  Dice rolls, hit tables, damage tables, that's what rpgs are all about.  Do people even know what an rpg is anymore?

  • bobfishbobfish Member UncommonPosts: 1,679

    I'm not complaining, I'm glad its a real RPG, it's everyone else who seems to think it's some twitch fps hybrid.

  • verndvernd Member Posts: 600
    Originally posted by bobfish


    I'm not complaining, I'm glad its a real RPG, it's everyone else who seems to think it's some twitch fps hybrid.

     

    Well it doesn't help when people like Dan O'halloran from Massively are making assclown statements like SGW is just another MMOFPS like Tabula Rasa. It's obvious he failed to properly research the title, and it's unfortunate that it's the game and developers who now have to deal with negative PR due to his error. I suppose that's what happens when bloggers pose as journalists though.

    http://www.massively.com/2008/07/31/massively-speaking-podcast-episode-16/

  • ladyattisladyattis Member Posts: 1,273

    I like it so far. I was worried that it would closer to true twitch than anything. The fact you got cover, focus, and what seemed like a group/cluster based AI, it will make grouping even in random overland maps more fun.

  • EichenkatzeEichenkatze Member Posts: 340

    I kinda like the system, though the fight was a little too long. You're not alone in that.. but it was also the guy more than the fight itself. He kept running away and hiding without really fighting per-say. So it wasn't the game so much but the player who was sucking in the video haha. (No offense the guy playing. You were demoing. Not playing.) I'm sure battles will be a little less.

    The UI scares me more than anything. I don't like it. Plain and simple.

    But I did like how the player was wearing human armor but using a staff weapon. I hope the game stays that way into release.

    There is much that needs to be improved on, and it is Alpha So I don't mind too much now. I'm going to wait until later to make my final impression.

    I like the combat system though, if it's going to be TR-based.. which seems to be the new MMO fad. FPS/MMO combo combat. They're just going to need an auto aim feature like TR did.. or rather a sticky aim setting for those not used to FPS.

     

    I do hope however that animations and posing get better. In the final stretch where the character stood there and fired looked completely blocky.. He just stat there with a slight bounce from the weapon firing. In the series/movies they get down and fire to prevent the kick-back from knocking them over, they move more fluidly.. in the footage they don't. But again- Alpha stage.

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  • bobfishbobfish Member UncommonPosts: 1,679

    It's nothing like TR, aiming is handled by clicking on a target with the cursor or by tabbing to the target you want. No mouse aim/look feature.

    Combat is auto-attack with special skills, proper dice roll affair.

  • verndvernd Member Posts: 600
    Originally posted by Eichenkatze


    The UI scares me more than anything. I don't like it. Plain and simple.


     

    Hi, just wanted to direct you to a new video posted on this site about SGWs UI.  It's going to be fully customizable from within the game; you can create new toolbars, assign buttons, move them anywhere on the screen, adjust their alpha blending, and even save these profiles to load and change from within the game without having to log out and back in again.  The profiles are saved on your hard drive so you can upload them to to websites and share with friends, and no 3rd party modifications are needed.

    Take a look, I think it's going to be pretty sweet!

    http://www.mmorpg.com/gamelist.cfm/game/242/view/videos/play/1250

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    I like it so far but i would reserve judgment when i see the final product.

    I like the non-twitch system so I don't have to actully aim with the mouse.

    I think breaking away from the tank, healer, dps paradiagm is good. The question is whether they can make it deep and involved.

  • DarwaDarwa Member UncommonPosts: 2,181

    Haven't tried it yet, but it looks fine to me.

  • ElRenmazuoElRenmazuo Member RarePosts: 5,361

    i was hoping the combat was going to be something like mass effect but I'll still try it.

  • smurfsoldiersmurfsoldier Member Posts: 5

    Well I like that it is mostly ranged combat, and its a bit more realistic in the sense that  you get the majority of your defensive stats from cover. But I do agree with the dude about the UI I dont like that you have to sorta make your own I would much rather have the team at CME make some pretty good generic UI that you can just use from the get go.

  • whastingswhastings Member Posts: 26

    From what I've seen so far, I like the direction.

    Fully customizable UI, with the abilty to save out a profile to share with others -- great!

    Interesting, strategic AI from the mobs -- great!

    I don't think the combat videos were intended to demonstrate the pace of combat, because he was narrating the various elements as he went. Edit out the talking and demonstration, and you'll get faster paced combat, naturally.

    As for cover in melee, that's irrelevant. Cover is a ranged combat concept.

    Finally, as someone currently in Tabula Rasa and enjoying the "MMOFPS" combat, I too want faster combat and don't mind the RPG-style combat that is being discussed in this thread.

    _______________________

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  • Jonas_SGJonas_SG Member UncommonPosts: 475
    Originally posted by gillvane1


    http://www.mmorpg.com/gamelist.cfm/game/242/view/videos/play/1244
     
    I watched the Stargate Combat video, and I like the progress with the A.I.
    I don't want a MMOFPS, that is more first person shooter like MMO's. If I want to play a First Person Shooter, there are plenty of good ones that exist already, and lots more in development.
     
    AoC sort of went for that feel with the push up down left to attack / block combat. I wasn't interested in that, because it just seems like console button mashing to me.
    I like the direction the Stargate combat is taking, with more reaction from MObs. They don't just stand there, they try to flank you, take over your cover, rush you, etc. It's an improvement.
    I'm not sure about the "cover" thing, and I don't know how you could translate this to melee combat, but at least the Mobs don't stand there like moles waiting to be whacked.



     

    Funny, you say you dont want a FPS game, yet basic element of every FPS is that your opponenet is always on a move.  And judging by your last words, sounds like you are in denial, when it comes to FPS.

  • Jonas_SGJonas_SG Member UncommonPosts: 475
    Originally posted by daeandor


    Why do people insist on all mmos becoming FPS?
     
    Typical rpg combat?  Yeah, that's pretty much what defines rpg combat, anything else is not rpg combat.  Dice rolls, hit tables, damage tables, that's what rpgs are all about.  Do people even know what an rpg is anymore?

    Because people are getting tired from falling asleep during combat. And FPS is all about adrenalin rush and action, not to mention FPS provides a player with more involvment with your character and a game.

    Lets look at a typical MMORPG. All the dice-rolls, hit-damage tables etc, already all predetermined and calculated for you. All you do, is push a button or two at a predetermined time and as thousends of bots have already proven, you dont even need to sit by your computer at all to play MMO's

    If you look closely you might start thinking that this kind of MMO's combat style were designed for handicaps. And if you are thinking at this point, that MMORPG's are not about combat, then what could it be? It can't be a RPG element either, because compare to single-player RPG's ( Neverwinter Night f.eks), MMO's provide so little of this genre, that they dont deserve having thouse 3 pressures letters in there name. 

  • verndvernd Member Posts: 600
    Originally posted by Jonas_SG



    Lets look at a typical MMORPG. All the dice-rolls, hit-damage tables etc, already all predetermined and calculated for you. All you do, is push a button or two at a predetermined time and as thousends of bots have already proven, you dont even need to sit by your computer at all to play MMO's
    If you look closely you might start thinking that this kind of MMO's combat style were designed for handicaps. And if you are thinking at this point, that MMORPG's are not about combat, then what could it be? It can't be a RPG element either, because compare to single-player RPG's ( Neverwinter Night f.eks), MMO's provide so little of this genre, that they dont deserve having thouse 3 pressures letters in there name. 

     

    Poignant and I suspect ironically unintentional critique of today's standard MMORPG format. 

    Hope we get another good sandbox game again someday in the spirit of UO or original SWG where it's all about building your character primarily and collecting items second.

  • Well looks like it's exactly what i thought it was going to be Tabula Rasa and WoWs bastard child. The AI is nice, looks like an FPS style game with the AI that actually reacts. The combat is pathetic though, have they not played Tabula Rasa and seen how much the combat failed, auto-aim has totally destroyed this game for me. You can sit behind cover turn on auto aim and then walk away for 10 minutes come back and your target will be dead. The monsters will be overly easy like they were in Tabula Rasa leaving you with the feeling of wow, how the hell did they conquer earth/planet/base since you'll roll in like some kind of Chuck Norris on steroids. With no body part specific targeting this is just another MMORPG to add to the festering pile of crap it can keep AoC company i suppose. I was hoping for something a little bit more than just point and click WoW combat except it takes place over 25 meters instead of face to face (preferably  a first person shooter).

  • verndvernd Member Posts: 600

    Yeah well, it's not an FPS and never tried to be.  Sorry, it's just probably not going to be a game for you.

  • SomeOldBlokeSomeOldBloke Member UncommonPosts: 2,167
    Originally posted by xTwiSteDx


    Well looks like it's exactly what i thought it was going to be Tabula Rasa and WoWs bastard child. The AI is nice, looks like an FPS style game with the AI that actually reacts. The combat is pathetic though, have they not played Tabula Rasa and seen how much the combat failed, auto-aim has totally destroyed this game for me. You can sit behind cover turn on auto aim and then walk away for 10 minutes come back and your target will be dead. The monsters will be overly easy like they were in Tabula Rasa leaving you with the feeling of wow, how the hell did they conquer earth/planet/base since you'll roll in like some kind of Chuck Norris on steroids. With no body part specific targeting this is just another MMORPG to add to the festering pile of crap it can keep AoC company i suppose. I was hoping for something a little bit more than just point and click WoW combat except it takes place over 25 meters instead of face to face (preferably  a first person shooter).



     

    This isn't the game you are looking for... move along, move along...

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690
    Originally posted by nariusseldon


    I like it so far but i would reserve judgment when i see the final product.
    I like the non-twitch system so I don't have to actully aim with the mouse.
    I think breaking away from the tank, healer, dps paradiagm is good. The question is whether they can make it deep and involved.



     

    QFT right there. Wait and see the final product before judging. People want to play a good sci-fi game so I am sure there is alot of interest here.

    30
  • bugzonlsdbugzonlsd Member Posts: 410
    Originally posted by gillvane1


    http://www.mmorpg.com/gamelist.cfm/game/242/view/videos/play/1244
     
    I watched the Stargate Combat video, and I like the progress with the A.I.
    I don't want a MMOFPS, that is more first person shooter like MMO's. If I want to play a First Person Shooter, there are plenty of good ones that exist already, and lots more in development.
     
    AoC sort of went for that feel with the push up down left to attack / block combat. I wasn't interested in that, because it just seems like console button mashing to me.
    I like the direction the Stargate combat is taking, with more reaction from MObs. They don't just stand there, they try to flank you, take over your cover, rush you, etc. It's an improvement.
    I'm not sure about the "cover" thing, and I don't know how you could translate this to melee combat, but at least the Mobs don't stand there like moles waiting to be whacked.

    Id go so far as to say if you enjoy your mobs trying to hunt you down like a player would, why not just play ffa pvp on any game server? /shrug thats exactly what it looked like to me just not as well but hey its only ai.

  • VengerVenger Member UncommonPosts: 1,309

    Have to try it before I can make an informed decision.

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