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Swg Alternative's

So what online games does everyone play or looking forward to coming out? and do they come close or maybe you think there better than Swg NGE or Swg Classic.

I myself have played around with a whole handful from WOW/FFXI/EQ2 to the new bunch of colourful asian online games most of which I've palyed from weeks to months but never really got into any of them.

The only game I've seen that Intersts me right now, not that I've been looking that much is Darkfall. check It out and see what you think http://uk.youtube.com/watch?v=_bYYT6Wg3Gg

If It promises what It says It could be great but promises are made to be broken lol

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Comments

  • BlackWatchBlackWatch Member UncommonPosts: 972

    If Darkfall delivers on 65-75% of what it has promised, it will be a very good game, imho. 

    When discussing Darkfall, however, it is best to believe none of what you hear and only half of what you see. 

     

    image

  • GrandAmGrandAm Member Posts: 404

    I've parked myself in EVE.  Although I can go weeks with out logging in.

    "Suddenly, thousands of Trekies whose heads are full of facts of things like the stardate when the Cardassians farted on Deep Space nine are irrlelevant." - hardcoremoviecritic

  • TeknoBugTeknoBug Member UncommonPosts: 2,156

    City of Heroes/Villains is pretty much the only MMO I can stick to these days, I had hopes for Tabula Rasa but it turned out to be a disappointment.

    image
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  • UnderdogsUnderdogs Member Posts: 21

    There probably the only 2 games I've actually enjoyed, Eve has a steep learning curve which I just didn't have enough time to spend at the time but what I experienced was good,

    CoH I found to be a really fun game and It kept me playing for a few months but I guess after playing pre CU/NGE StarWars alot of games just don't cut it.

  • BurntvetBurntvet Member RarePosts: 3,465

    Fallen Earth is coming.

    Non-Fantasy, Sci-Fi based, skill based, deep crafting, player economy, loot is NOT king, player interdependency, non-instanced (almost completely), mounts, vehicles, and all kinds more good stuff.

    A lot of stuff we all used to like about SWG before it went down the toilet.

  • WarmakerWarmaker Member UncommonPosts: 2,246

    I've jumped around to different MMOs, even while still maintaining my Pre-NGE SWG account back in the day.

    With the passing of the Pre-CU system of SWG, there's nothing I've tried that comes close to that style of play anymore. 

    So, with that in mind...

    I've tried:  Lineage II, Guild Wars, Lord of the Rings Online, and Age of Conan.

    Lineage II:  I tried the game when it first came out in North America.  I thought I complained about "the grind" before in other games, Lineage II took it to a whole new, unassailable level.  There's "the grind," and then there's "THE GRIND" the way L2 did it.  That single, major, negative point turned me off from the game.

    Guild Wars:  I've come and gone to this game countless times.  The beauty of it is that since there's no subscription, I can come back to it whenever the style of GW suits me again.  Very instance heavy though.

    Lord of the Rings Online:  The only MMO that I've steadily played over a lengthy period of time since Pre-NGE SWG.  It's a bit simple for my taste, but the quality and content of the game wins me over.  After a short stint in Age of Conan, I came back to LotRO.

    Age of Conan:  I'll keep it simple.  I used to LOVE this game when it first came out.  Now, I quit it and cannot stop voicing my displeasure with the game and the devs.

    "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

  • GutboyGutboy Member Posts: 630

    Hi,

    Loot is no longer KING in SWG, if fact it is not even close to player crafted weapons or armor.

    That is all.

     

     

  • BurntvetBurntvet Member RarePosts: 3,465
    Originally posted by Gutboy


    Hi,
    Loot is no longer KING in SWG, if fact it is not even close to player crafted weapons or armor.
    That is all.
     
     

     

    Hi.

    Nice BS there.

    The highest value items in the game are loot drops.  4/5 Sith wp holo? 200 mil. 4/5 Jedi wp holo, 50 mil. All the good boss loots from the heroics? 10s of millions. Loot isn't king? Yeah, sure sounds like it.

    Are player crafted items better in some areas now? Sure. But most crafted items are still useless and NOTHING decays. So who cares? Not the very few crafters left.

    This sorry game has had it's time. $OE tanked this game, and all that is left is for them to turn out the lights.

     

    Fallen Earth is coming, it will be a good game from a good company, that actually listens to and cares about their customers. They have treated the community with respect, candor, and honesty, and no one has even paid them a dime yet.

     

  • TzimiscechiTzimiscechi Member Posts: 230

     

    To give you an idea - I played SWG from Oct 03 to the release of the CU.

    First I played City of Zeroes. Took 2 hours rolling up a character and 1 hour playing the game. I just didn't like it.

    Then I played WOW. Played for probably a good 2 months. Mostly I hated the other 12 year old idiots (or people acting like they were 12) playing it. I hated the level based, cookie cutter classes. I hated that all the races were fixed in to their various factions (and at the time there was no way to change.) I hated that it wasn't a world in any sense - it was just a map: that way everything kills you in one hit and the opposite direction gives you no xp.

    Then I played Guild Wars. I just didn't like it. GW had no heart to me.

    Then was City of Villians - which despite my distaste for COH, I kinda liked and was having fun with...*until* I got to level 15-16 when suddenly every mission required a group. I hate being forced to play certain ways. So I quit.

    Then I went to EQ2 - which I played and enjoyed for a few months. I tried most of the classes and the only one I really liked was Berzerker. It was a lot of fun *until* I started getting in to the 40-50 level range. Then all my abilities took too many action points. I'd run out of action points about a minute and a half in to the battle. There might be ways to fix it, but I don't care. If the character isn't cool in and of themselves, then it kind of sucks. So I dropped it.

    The I played LoTR online. Unfortunately, this game made me motion sick and I couldn't play it at all.

    Then I played Eve online. I liked the graphics and flying around the universe. But some of the missions were so incredibly hard. And I hated that you learn all of your skills in real time - literally. When I hit the first skill that took me 2 days of real time to learn, I quit.

    Then I went back to SWG (which was now under the NGE.) I hated the storyline which started out with Han Solo rescuing me. How much did they pay the 12 year old who wrote that? Everything looked different and the server was empty. There were no crafters and everything cost astronomical sums of money. The interface was terrible - sometimes you could click and target something and sometimes you couldn't and it seemed to change back and forth for no reason. I hated that everything was level based. I hated that everyone was a cookie cutter of one of the three only decent classes in the game. I hated that now it was just a cheap, buggy version of WOW - complete with the lame, slowly getting harder map. It made me want to vomit.

    After that I went to Pirates of the Burning Sea - a game that I don't really like because it's level based and focuses on PVP. So natch, you have to grind all the way up to max level before it's safe to go anywhere. The quests are pretty much all the same. Hand to hand combat reminds me of those old 90's arcade games where 98% of your attacks are blocked and you have to just spam the keys hoping that the 2% comes up.

    I almost played Tabula Rosa. In fact, I had it loaded in to my system. But to tell the truth after reading the info about it, it just looks so boring I didn't bother.

     

  • Esquire1980Esquire1980 Member UncommonPosts: 568
    Originally posted by Gutboy


    Hi,
    Loot is no longer KING in SWG, if fact it is not even close to player crafted weapons or armor.
    That is all.
     
     



     

    Not if your a jedi.

    And WS CHANGE has been out, what, a entire week now?  You haven't even waited for the week 2 nerf to all systems yet.

    Entropia Universe seems like the only thing that keeps me going back.  Skill box, sandbox, etc.  but the game economy based on real $ is a drawback.

  • RazotRazot Member Posts: 81
    Originally posted by Tzimiscechi


     
    To give you an idea - I played SWG from Oct 03 to the release of the CU.
    First I played City of Zeroes. Took 2 hours rolling up a character and 1 hour playing the game. I just didn't like it.
    Then I played WOW. Played for probably a good 2 months. Mostly I hated the other 12 year old idiots (or people acting like they were 12) playing it. I hated the level based, cookie cutter classes. I hated that all the races were fixed in to their various factions (and at the time there was no way to change.) I hated that it wasn't a world in any sense - it was just a map: that way everything kills you in one hit and the opposite direction gives you no xp.
    Then I played Guild Wars. I just didn't like it. GW had no heart to me.
    Then was City of Villians - which despite my distaste for COH, I kinda liked and was having fun with...*until* I got to level 15-16 when suddenly every mission required a group. I hate being forced to play certain ways. So I quit.
    Then I went to EQ2 - which I played and enjoyed for a few months. I tried most of the classes and the only one I really liked was Berzerker. It was a lot of fun *until* I started getting in to the 40-50 level range. Then all my abilities took too many action points. I'd run out of action points about a minute and a half in to the battle. There might be ways to fix it, but I don't care. If the character isn't cool in and of themselves, then it kind of sucks. So I dropped it.
    The I played LoTR online. Unfortunately, this game made me motion sick and I couldn't play it at all.
    Then I played Eve online. I liked the graphics and flying around the universe. But some of the missions were so incredibly hard. And I hated that you learn all of your skills in real time - literally. When I hit the first skill that took me 2 days of real time to learn, I quit.
    Then I went back to SWG (which was now under the NGE.) I hated the storyline which started out with Han Solo rescuing me. How much did they pay the 12 year old who wrote that? Everything looked different and the server was empty. There were no crafters and everything cost astronomical sums of money. The interface was terrible - sometimes you could click and target something and sometimes you couldn't and it seemed to change back and forth for no reason. I hated that everything was level based. I hated that everyone was a cookie cutter of one of the three only decent classes in the game. I hated that now it was just a cheap, buggy version of WOW - complete with the lame, slowly getting harder map. It made me want to vomit.
    After that I went to Pirates of the Burning Sea - a game that I don't really like because it's level based and focuses on PVP. So natch, you have to grind all the way up to max level before it's safe to go anywhere. The quests are pretty much all the same. Hand to hand combat reminds me of those old 90's arcade games where 98% of your attacks are blocked and you have to just spam the keys hoping that the 2% comes up.
    I almost played Tabula Rosa. In fact, I had it loaded in to my system. But to tell the truth after reading the info about it, it just looks so boring I didn't bother.
     

    /agree ive bounced around alot as well.

     

    I have to say though My main Game now is EVE, and IMHO its great but has some really bad flaws that i see killing whatever progress CCP has made to make it more mainstream i guess you would say.

    The main thing that sucks is the Blob tactics they defeat the whole purpose of other ship classes when the whole point is to be 150km out primary a few targets go pew,pew BOOM then warp out! very carebear if ya ask me,, then the same people that do this complain its to hard to take a system...(no kidding, are you really fighting for it though?) All these great ship classes and tactics down the pisser cause nobody wants to loose there little ship's...

    The other thing that sucks is that really most PVP is around a gate with no real reason to leave the gate like planet control ect or whatever. just bubble the gate and have your snipers in place and system is safe.

    For the Record i have 5 accounts one of each race 22 to 30 mill SP each i fly Ceptors,HAC's(non nano),and BS of all races all TII and factioned tank and gank i like close dirty fighting and one ceptor pilot just for FW killing :).. I do hate this current blob and nano craze..

    Just getting to the point of waiting for a few games like Star Gate Worlds and AION and a few other's getting less into EVE every day now..

    As for TR its ok i still play off and on but yes it gets boring its just zerg,zerg and yet more zerg...wish it had more depth...

     

  • efefiaefefia Member Posts: 631
    Originally posted by Gutboy


    Hi,
    Loot is no longer KING in SWG, if fact it is not even close to player crafted weapons or armor.
    That is all.
     
     



     

    Let me guess, all the best components drop in the new farmfest instances? Drop rates low?

    wooot, exchange one grind for another and call it a win   lol

    ...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought.

  • GutboyGutboy Member Posts: 630
    Originally posted by efefia

    Originally posted by Gutboy


    Hi,
    Loot is no longer KING in SWG, if fact it is not even close to player crafted weapons or armor.
    That is all.
     
     



     

    Let me guess, all the best components drop in the new farmfest instances? Drop rates low?

    wooot, exchange one grind for another and call it a win   lol



     

    Nope, they can drop from any mob, even without them the crafted weapons are far superior. I had a Nym's slugthrower redone last night.

    Before   934 dps 34 acid

    Affer      1120 dps 50 heat  and a socket

    The fact that you can select the element damage type is very nice. Any crafted weapon and some of the loot drop weapons can be remade by a weaponsmith, I selected a Nyms because I like the look of it.

  • efefiaefefia Member Posts: 631
    Originally posted by Gutboy

    Originally posted by efefia

    Originally posted by Gutboy


    Hi,
    Loot is no longer KING in SWG, if fact it is not even close to player crafted weapons or armor.
    That is all.
     
     



     

    Let me guess, all the best components drop in the new farmfest instances? Drop rates low?

    wooot, exchange one grind for another and call it a win   lol



     

    Nope, they can drop from any mob, even without them the crafted weapons are far superior. I had a Nym's slugthrower redone last night.

    Before   934 dps 34 acid

    Affer      1120 dps 50 heat  and a socket

    The fact that you can select the element damage type is very nice. Any crafted weapon and some of the loot drop weapons can be remade by a weaponsmith, I selected a Nyms because I like the look of it.



     

    Not according to the posts that were springing up when the patch went live, they all said basically the same thing, tougher mobs drop better stats and since the toughest mobs are now in the "heroic instances" if you want to get the best stats.... happy farming!

     

    Edit:

     

    Here's a quote from one such thread..

    "I've yet to see any 225+ Health/Action or 2.5+ crit chance drop off of Nightsisters and Exar Kun Cultists, which leaves me to believe that these numbers are the cap for NPC's that aren't bosses in heroics. "

    ...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought.

  • GutboyGutboy Member Posts: 630

    I posted the stats from a weapon made last night it clearly shows a huge difference. For the additional mobs that drop the health/action and crit chance what do you want them to do have the best drop off low level mobs? And the difference between 225 health and 300 health is nothing when people are running around with 20,000 health in the game now.

  • efefiaefefia Member Posts: 631
    Originally posted by Gutboy


    I posted the stats from a weapon made last night it clearly shows a huge difference. For the additional mobs that drop the health/action and crit chance what do you want them to do have the best drop off low level mobs? And the difference between 225 health and 300 health is nothing when people are running around with 20,000 health in the game now.



     

    There was a time when every mob in the game had a chance to drop legendary loot, it pretty much nullified "farming" for a while, that was when it was at it's best imo. But it's a different game now, it's a poor imitation WoW style loot farmfest.

    ...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought.

  • UnderdogsUnderdogs Member Posts: 21

    I just played Lotro, How many boring npc quest do I have to do? after awhile I just got sick of doing the basic run here and come back and then here you go have some plain equipment that every other player has and makes you look stupid but you have to wear it beacuse It gives you alittle more protection. Nevermind just accepting every mission without reading what I had to do because I was falling asleep.

    At least in swg the missions where go kill this and that, without having to read some rubbish story of how theres some evil wild boar tool theif on the rampage and I hate that the only way I can lvl up is by doing this stuff over and over again. I'm not saying take missions away but give me some other way to lvl.

    Even Swg nge is better than this, even if It is trying to be wow because lotro is just like wow with a few changes here and there and a lotr shell.

     

     

  • MathosMathos Member Posts: 897

    star gate worlds .

    and i may try aoc again after the betas over.

    but if swg is any example of a continuing beta game could take years lol

  • TzimiscechiTzimiscechi Member Posts: 230

     

    Meh - every game that comes out promises SWG vets that it will be the next SWG.

    And so far, all of them have sorely failed to deliver....

     

  • JebuzJebuz Member Posts: 17

    Ive tried a few games. They never cut it. Once youve played classic SWG nothing does and nothing ever will.  i got banned about a month before the CU so i never experienced the horror thank goodness.

    Anyway tried guild wars for awhile, got terribly bored after i hit the lvl cap. It was ultra repetitive.

    I played WoW for about a year and a half. It didnt give me the SWG classic experience i loved but it was a style i felt was playable. I found myself constantly playing and farming rather than having fun doing anything and simple things like in SWG, but it had its positives as well. The pvp was a big motivator for me into playing tediously despite the annoying system since gear is such a factor. Eventually that felt repetitive enough for me to quit as well. Boring system that left me wanting more to do.

    Played the beta of Vanguard. Only for like a day. Not a pleasureable video game experience for me whatsoever. Wasted a day...a day that will never be returned to me.

    Tabula Rasa appealed to me. I forgot that it came out and then i read the reviews and posts on it... and said a silent prayer in gratitude for allowing me to forget about that games release.

    The problem i found in not only the games i tried but in the games Ive read about is they dont capture the essence of the world. I felt like i was an actual person living in the star wars universe. It was such a socially based system. Everyone had their role and everyone depended on each other just like in life. You can choose to do whatever you wanted, explore, fight, craft, whatever. Theres a niche for everyone but everyone relied on eachother in a way to allow the server to thrive. Kinda economy based in a way. I felt unique, not like in other games I played where someone who farmed as much as me is considered pretty much as skilled as me. Everyones role is pretty much the same and nobody is really unique. That was what i felt couldnt be captured by other games, the feeling of being your own entity your own individual with nobody's armor or weapon or appearance, or biography, guild, faction, city, template, etc. being jst like yours. I kinda felt like i made a difference in the game.  Eg: Popular and highly regarded armorsmith quits the game, many people will suffer.

    Looking forward to SWGEmu and especially KOTOR online but for now its gonna be a long wait so Im just gonna pickup force unleashed when it comes out.

     

     

  • rejadrejad Member Posts: 346
    Originally posted by Gutboy


    Hi,
    Loot is no longer KING in SWG, if fact it is not even close to player crafted weapons or armor.
    That is all.
     
     

     

    Alright.

    *crosses that reason off the list*

    Only 9 more to go before I even think of subbing.

  • ObeeObee Member Posts: 1,550
    Originally posted by rejad

    Originally posted by Gutboy


    Hi,
    Loot is no longer KING in SWG, if fact it is not even close to player crafted weapons or armor.
    That is all.
     
     

     

    Alright.

    *crosses that reason off the list*

    Only 9 more to go before I even think of subbing.

     

    Only nine?  Your list is much shorter than mine.

     

     

  • ObeeObee Member Posts: 1,550
    Originally posted by kobie173

    Originally posted by Obee

    Originally posted by rejad

    Originally posted by Gutboy


    Hi,
    Loot is no longer KING in SWG, if fact it is not even close to player crafted weapons or armor.
    That is all.
     
     

     

    Alright.

    *crosses that reason off the list*

    Only 9 more to go before I even think of subbing.

     

    Only nine?  Your list is much shorter than mine.

     

     



     

    { Mod Edit }

     

    Nope, they all have to do with why the game is horrible, and that the company developing it is unethical and hostile towards their customers.  I appoligise if having higher standards than you upsets you so, it isn't my intention.  Then again, if I was still subscribed to a game as bad as SWG currently is, I'd be pretty tightly wound too.

     

     

  • madmunkmadmunk Member Posts: 17

    as someone mentioned earlier Fallen Earth is going to be a great game (i hope)

    Six player factions with wildly different ideals... (anarchists, enforcers, nature loving eco-terrorists, technology freaks, religious ninja zealots)

    looks like there will be a very deep crafting system

    HUGE maps set in post apocalyptic desert near the Hoover Dam.

    best of all... no elves and orcs...

    as an old SWG vet... check it out... www.Fallenearth.com

    check out this video for a nice summary http://www.youtube.com/watch?v=LxvVhjlJa3Y

     and the videos that got me hooked on this game...   http://www.youtube.com/watch?v=MG1N2xeZxTU&feature=related



    also SGW is drawing comparisons to Tabula Rasa... I played it, and it looked very pretty though was just a shoot-em up class based system. 

  • Nerf09Nerf09 Member CommonPosts: 2,953

    I'm waiting for Diablo 3.  If all MMORPG's can't get it right, then why bother?

     

    In this video you can see that this is a player decorated house, that doesn't require a developer to manually place every single object. 

     

    You'd think developers would want a sandbox game, for less costly "development."

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