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I'm really disappointed that there don't seem to be any CC/Utility classes. (Not in CB btw)
Don't get me wrong, I can't wait, and have it pre-ordered, but new MMO's never seem to have bards or enchanters or any variation. I don't mean "i have a stun and a few knockdowns, I can kind of CC," I mean classes not devoted to DPS/Healer/Tank. What happened to DPS/Healer/Tank/Utility?
Anyways, that was just sort of a rant, so feel free to post your opinions.
Currently Playing: PoE/TSW
Played Chronologically: EQ, EQ2, WoW, GW, Vanguard, Hellgate, AoC, WAR, DF, UO, Tera, PoE, TSW
Comments
Thank god there are no utility classes... Mass aoe stun or mind control are just irritating. These races in warhammer don't give a shit about this stuff. They just wanna kill eachother. An orc would bash you just for thinking something like that.
If you really want that play everquest 2.
WHY WOULD YOU WANT SOME PANTY CLAD ELF CLASS THIS IS WAR!!!!! NO TIME FOR STRUMIN A BANGO OR PLAYING A LUTE
WHY WOULD YOU WANT SOME PANTY CLAD ELF CLASS THIS IS WAR!!!!! NO TIME FOR STRUMIN A BANGO OR PLAYING A LUTE
ROFL!
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Dont know what you are really referring to here. Play your classes at level 40 and then tell me whether or not you think there are/aren't utility classes.
Cheers!
MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S
I long for a game with no classes but a skill system that alows you to do what ever you want, may very well take years to build that character and very rewarding.
Or you could just go back in time and play ultima, or just play ultima... o wait years.. nvm.
TO the op, from what I know all the classes have a fair ammount of utility.
Second, I think tanks take the roll of IWIN in a group. Yeah sure the dps/ranged/healer types are all in the mix but I think its the Tank that is going to contribute as the UTILITY class.
I didn't say I needed it, so no, I will not be going to EQ2 as you suggested.
If people wanted to "just wanna kill each other" in WAR they why are there healers?
Anyway, I'm just saying to takes a lot of complexity out of the genre, and I don't see how anyone could argue with that. It adds a whole new type of class that's needed for groups.
Currently Playing: PoE/TSW
Played Chronologically: EQ, EQ2, WoW, GW, Vanguard, Hellgate, AoC, WAR, DF, UO, Tera, PoE, TSW
Utility classes are classes like bards/enchanters. Classes that don't really shine in DPS, don't really heal, but may have some +heal buffs, and don't tank. These classes help the other players in the group with very powerful buffs/mezzes/stuns/stifles/knockdowns/charms/confusion.
Currently Playing: PoE/TSW
Played Chronologically: EQ, EQ2, WoW, GW, Vanguard, Hellgate, AoC, WAR, DF, UO, Tera, PoE, TSW
Just to be clear, a CC class is like mage from WoW right?
If so, I thought Bright Wizard was one
No
WoW doesn't have a CC class.
Currently Playing: PoE/TSW
Played Chronologically: EQ, EQ2, WoW, GW, Vanguard, Hellgate, AoC, WAR, DF, UO, Tera, PoE, TSW
wow has so much cc it almost makes certain classes seem like cowards. No CC.
No
WoW doesn't have a CC class.
Warlock?
WHY WOULD YOU WANT SOME PANTY CLAD ELF CLASS THIS IS WAR!!!!! NO TIME FOR STRUMIN A BANGO OR PLAYING A LUTE
You have issues with panties? If I dont see some panties I dont know that I can play
Couple of points here, you ask why are there healers in WAR if everyone is just supposed to kill each other, and to answer that, there aren't dedicated healers as you're thinking of them. There are DPS classes that heal, one is directly tied into another.
Second point is you wonder why there are no dedicated CC classes, they've mentioned several times their annoyance at CC taking control away from the player and want to make game decisions based on moving away from that. Introducing a class that specializes in one of the they things they don't want to focus on is not in their vision of how they want thier game to be played.
If you're speaking in general as to why MMO's are moving away from utility/CC classes that's another subject. The War devs have come out on several occasions explaining why they don't want that in their game specifically in response to the PvP focus of the title and the frustration many players feel at having a loss of control of their character during a good amount of time that they're supposedly playing it.
It's a matter of genre. In a PvE oriented game where your focus is killing scripted AI encounters it doesn't bother people to have CC and utility so much since it's helpful more than it's hurtful. In a game where the great majority of your time spent playing is going to be against other players, you can get rid of the pain of always being stunned/mind controlled/cycloned/incapcitated/blinded/gouged/bashed/sheeped/feared/rooted or otherwise "out of control" of your actions such as in another popular game.
The question has been asked and answered and even in the early days of development when they spoke they made it clear they specifically wanted to move away from that experience for a reason.
Is it going to play out well? Who knows. It sounds fair enough on paper from a pvp perspective in a pvp - centric game to move away from CC and "utility" (utility is a vague term here as so far all classes bring utility in their various forms...broadening the term utility itself is needed here.) classes. If it makes the game more fun to play and changes the strategies you have to use instead of "I will just sit here then while I'm unable to control my actions and maybe watch some tv until this fear wears off...ooops cycloned! Nevermind!" then it's all for the best, it remains to be seen.
It seems as if the majority of people in this thread did not play EQ and as such would not understand the roles of enchanters and bards. However, I don't find the term "utility" class to be very enlightening.
I disagree with the developers opinion and feel that CC does have a role in the game. While I agree that it is not fun to mezzed for 15 seconds, and then just remezzed, I think that severe diminishing returns, high player resists, or other game mechanics could balance that out. My problem with taking CC out is that it gets rid of abilities and reduces potential strategies.
In this same vein, I would suggest that more unique classes be added such that players have more options and can be creative about devising and implementing strategies. While I have not played beta, it is good to know that the developers are trying to make the classes unique and fun to play. Off the top of my head I can think of a few interesting spells/effects that could be used to define new classes if they could be implemented and still result in fun and balanced game play. I don't see why restrictions should be placed on what belongs or does not belong in a pvp game - keep an open mind and allow ideas to be explored and iteratively tested.
cc is in war . Its not like they totally took it out. tbh They have more cc than I would like
tanks have the most cc in war.
The reason there is no cc or very limited to no stealth in WAR is because it ruined Daoc, having 8 man zerg groups with 1 aoe cc just cc the whole group have everyone focus same guy and drop them all before the cc even broke... Ya I vote no cc for war for the love of god...
CC sucks, people should be playing the game rather than preventing others from doing so.
Apparently you didn't read a word of my post. This problem could be easily be balanced out - high resist to cc, short lasting cc time, an AE spell that removes cc on friendlys, etc.
as been said numerous times before....
this is not craftinghammer, bakingcookieshammer, or standaroundanddonothinghammer. This is WARhammer. Everybody fights....just the way it should be
There is CC in WAR...just more for defense than offense.
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Meow
Apparently you didn't read a word of my post. This problem could be easily be balanced out - high resist to cc, short lasting cc time, an AE spell that removes cc on friendlys, etc.
Well, since this would make CC pretty easy to nullify, I would assume people would just not play CCers.
I would think balancing CC would be awfully difficult. Especially to ensure that the CC class and any anti-CC classes are needed and yet never completely nullify each other as, if that were the case, people wouldn't want to play them. Remember, no one wants to be useless because of a specific class or useless because of a spell. In other words, no one wants CC, anti-CC, or full stuns/locks, cause all three seem to be what most people complain about AND what Mythic is trying to do away with.
However, I don't understand the anti-rogue take they have. I like sneaking around. It's just a fun play-style.
Still, I can't wait for OB!
Having a good Crowd Control class is nice to have in a the PvE aspect of the game, but In a RvR setting it simply does not work well. I am glad that Mythic learned some things from DAoC. There were more spells and skills in game to stop you from fighting that it simply was not very fun has time went on.
Has others have stated plenty of times, The stealth ability in game was a nightmare to balance out. It was nice to solo with and fun when DAoC first came out, but the players over time ruined it for the vast majority of players. Instead of it being used for solers, They became roaming groups and even two to three groups of stealth players. Right when I finally quit DAoC, the majority of players were playing steatlh chars., becaause it did give them an unfair advantage in game.
Both of those issues were the main flaws with DAoC, and I am glad that they will not be in game or limited in their use in WAR.
i remember going in thid with two groups of rangers ahahhahahahahahahhahahahhahahha good old days of ganking with out the guy knowing who hit him