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Mythic still lettign DAOC die?

I use to play DAOC long ago, then came back about a year and a half ago and stayed for about 6months. The population was falling and mythic didn't pay it any heed and went on working on Warhammer. Now that Warhammer is about out has mythic heeded DAOC attention once again?

I just got done with Warhammer beta hoping it would be the new DAOC and all I found was a buggy game, I'll admit graphics were impresive but lacked the realism of DAOCs graphics. The RvR compared to DAOC was horrid.

Is now a good time to return to DAOC in light of the inevitable fail of Warhammer Online? Or has nothing changed.

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Comments

  • IlliusIllius Member UncommonPosts: 4,142

    I'd say wait a month or 2 after the release of Warhammer.  I think for the first few months they might not even do anything for DAoC but afterward there might be content. 

    It's my belief that they are holding out on the Origins server till after WAR just to make sure that people go out and at least buy the box for the game.  This way all the people who are waiting for the Origins server will go out and drop $50 for a box instead of just $15 for a sub.  This way if WAR tanks or doesn't do as well as it should then they can always say "we're busting out the Origins server" and all the people disappointed with WAR will still put money into Mythic's pocket, one way or another.  

    I'm quite frankly not sure if I will play WAR.  I've played through the beta and though I thought the game was adaquate it was nothing special.  I still think that DAoC did PvP better and I just like the overall look and feel of DAoC compared to most if not all of the stuff out there.

    No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-

  • MMORPDEATHMMORPDEATH Member Posts: 414
    Originally posted by Illius



    I still think that DAoC did PvP better and I just like the overall look and feel of DAoC compared to most if not all of the stuff out there.

     

    DAOC 2 FTW!

     

    The more time I spend away from DAOC, the more I realize how awesome it is. Even the PVE(classic servers w/ Catacombs) is top notch. Combat does suck though.

    Extremism in the defense of Liberty is no vice.

  • IlliusIllius Member UncommonPosts: 4,142
    Originally posted by MMORPDEATH

    Originally posted by Illius



    I still think that DAoC did PvP better and I just like the overall look and feel of DAoC compared to most if not all of the stuff out there.

     

    DAOC 2 FTW!

     

    The more time I spend away from DAOC, the more I realize how awesome it is. Even the PVE(classic servers w/ Catacombs) is top notch. Combat does suck though.

    Somehow I doubt there will ever be a DAoC 2...  I just don't think it would work with the people who play mmorpgs these days.  The old days were a different time.  Where in the old days I found the asshats to be few and far between, now I find the good people are few and far between.  Just to find the good, like-minded people like myself I would have to sift through copious quantities of those "others" and it feels like the ends will not justify the effort I'd have to put into it.  

    I found Camelot's pve just right for me.  It didn't require lots of thought and it was there if you wanted to do it but it was not mandatory.  The free to trade non bound items I could buy from all those people who wanted to pve.  I'd buy the item I want, they'd get the platinum they wanted and we'd both go away happy.  Crafters ment something.  I remember actually having to speak to a real person, haggle on the price, and place an order that would take at least 2 days to make, if not more.  It was just ... good.

    I even liked the combat.  I alwasy knew where I stood.  I learned the ins and outs of my own class and I even took the time to play around with all the others just so that I knew how they worked and how best to beat them or take advantage of the tactics they use..... but I digres.  I think I'll go resub for a month just to remind myself of what it is.

    No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-

  • RaltarRaltar Member UncommonPosts: 829
    Originally posted by Illius


    The old days were a different time.  Where in the old days I found the asshats to be few and far between, now I find the good people are few and far between. 



     

    I don't think the quantity of asshats vs normal folks has changed down through the years. I think the way the internet itself and the games we play over it have changed have altered the dynamics in certain ways. The asshats are more assertive and not afraid to make their presense felt. Meanwhile the goold people, in reaction to the asshats, are fading into the background. The reason good people are so hard to find is because many do not wish to be found. They have already found their little niche on the internet that they fit into and are sticking it out there, afraid to go beyond it for fear of having to deal with the asshats.

  • CotswoldCotswold Member Posts: 70

    Just to add my 2 cents... you have hit on the very reason a lot of real old DAoC vets have moved (at least part-time) to the co-op server.  I'm sure with the around 500 people playing there I have ran across most if not all of them in my many many hours playing there and the quality of players is so much better than any other server... or game... I have been a part of.  Of course that is the nature of the server and is to be expected, but I've had zero asshat run-ins on Gaheris.  I'm not trying to sell the server to anyone, just saying you are 100% correct about the jerks who have taken over the internet, MMOs, and even DAoC and just saying that this is *the* reason so many vets have toons on Gaheris.

    In response to the OP... I would say that Mythinc isn't letting DAoC die, they are just at a stage in the game where they cannot do anything to the game and not piss of the player base.  I mean if the make any changes it will be viewed wrong no matter what, yet if they do nothing they are letting it die.  It is a no win situation!  Cue the Origins server.  As I have already stated I am a PvE player thru and thru, but I will play on the Origins server for the sole reason I want DAoC to survive and I really hope it will have a decent run at it's past glory days.

  • IlliusIllius Member UncommonPosts: 4,142
    Originally posted by Raltar 
    I don't think the quantity of asshats vs normal folks has changed down through the years. I think the way the internet itself and the games we play over it have changed have altered the dynamics in certain ways. The asshats are more assertive and not afraid to make their presense felt. Meanwhile the goold people, in reaction to the asshats, are fading into the background. The reason good people are so hard to find is because many do not wish to be found. They have already found their little niche on the internet that they fit into and are sticking it out there, afraid to go beyond it for fear of having to deal with the asshats.

    What I think is that there is no consequence for asshattery in the latest games.  When it came to Camelot and you were an asshat you would be kicked from a group, and they'd let others know as they go about what you did.  If you did stupid shit while deep in one of the dungeons same things would happen and even more people would be witness to your behavior.  The only option those people had was either quit the game, reroll to a new character or just smarten up and behave like a normal human being.

    In the latest crop of games getting to where you start participating in content that requires you to interact with others is a long ways away, usually at the end of the leveling process and I think this does nothing to encourage decency in people.  At that point you either got it or you don't and this realization saddens me.  Ones reputation on the server has little bearing on his/her success.  Back when I played Camelot if someone was a ninja looter, everybody knew.  In WoW for instance, if you're in a guild and you screw up severely on one way or another, all you do is leave and move on to some other guild.  Since the guilds didn't really talk all that much amongs themselves you could get away with it, and I've seen people do just that.

    No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-

  • RaltarRaltar Member UncommonPosts: 829
    Originally posted by Illius


    What I think is that there is no consequence for asshattery in the latest games.  When it came to Camelot and you were an asshat you would be kicked from a group, and they'd let others know as they go about what you did.  If you did stupid shit while deep in one of the dungeons same things would happen and even more people would be witness to your behavior.  The only option those people had was either quit the game, reroll to a new character or just smarten up and behave like a normal human being.



     

    What exactly was different about DAOC that caused people to deal with asshats in such a way? I didn't play it for very long so I didn't ever see this sort of thing in action.

    Planetside was somewhat like this. It wasn't a very big game, players talked to each other and because of the way the player-driven command structure of the game worked, many of the large and well known outfit (guild) leaders in the game knew each other and could warn one another if someone was an asshat to prevent the guild-hopping you mentioned. But overall from what I saw this did very little to prevent asshats. Just recently I went back to Planetside when they had a free login peroid during a server merge and there were so many CR5's (high rank players with access to global chat) that my ignore list tripled in size in the first five minutes due to all the global chat spam that was going on.

    And that isn't even my best Planetside-Asshat story. One time an outfit leader threatened to have every player on the server killing me every time I respawned because I drove his ATV 25 feet without his premission. This was after he cloaked himself and tried to sneak up on me with a knife, which got him shot in the face when I assume the invisible guy trying to kill me was an enemy.

    So while it may seem great to have a community that can weed out potental asshats, I can also see how this system could be abused to keep out folks who aren't part of the inner circle of popular people in the game or people who somehow offend that inner circle without even doing anything wrong. I've run into a number of other games with an unspoken "no outsiders" policy like this.

  • CotswoldCotswold Member Posts: 70

    In the early days of DAoC you were almost forced to group to level (unless you wanted to kill millions of blue/green mobs) and/or make gold, get decent drops.  This wasn't just at the later levels, but almost from the get go.  This would allow you to learn how to not only play your toon in a social/group setting, but also learn how to be a decent (a.k.a. non-asshat) member of the realm.  In addition, EVERYONE used player crafted weapons and armor back then as well.  This means that you had to make friends and avoid being a jerk if you wanted someone to craft for you... and as was already mentioned in an earlier post, some of the orders could take days to finish if you wanted highest quality.  Another huge reason for watching how you treated others was the end game RvR.  There were no 8-mans and very very few guild RvR teams... which means most groups were pick-up groups.  If you wanted to get into a group you better hope you have made friends and made a decent rep. for yourself.

     

    Compare that to most newer MMOs or even current DAoC. 

  • IlliusIllius Member UncommonPosts: 4,142

    Pretty much what Cotswold said.  Since you were more dependant on others to get where you were going most people tried to be decent when it came to player interaction.  Since solo'ing was not the optimal way of leveling/getting what you need you had to make friends or at least acquantances so that later on down the line you could get the 100% quality armor made for you that would accept higher enchantments which by the way were also player made.

    I think it's hard to really put a finger on what it was that made it good, it kind of just was.

    No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-

  • RidgelonRidgelon Member Posts: 28

    I can honestly say I have not grouped since DAoC.  Guilds and Alliances, I really miss this game..but after you have a lv 50 Everything its not as much fun.  My Necro/Bot combo could eat anything, but I miss ganking with my Inflitrator in DF more than anything.  There has been nothing to compaire with stealther grouped/solo ganking in Darkness Falls

  • MMORPDEATHMMORPDEATH Member Posts: 414
    Originally posted by Illius

    Originally posted by MMORPDEATH

    Originally posted by Illius



    I still think that DAoC did PvP better and I just like the overall look and feel of DAoC compared to most if not all of the stuff out there.

     

    DAOC 2 FTW!

     

    The more time I spend away from DAOC, the more I realize how awesome it is. Even the PVE(classic servers w/ Catacombs) is top notch. Combat does suck though.

    Somehow I doubt there will ever be a DAoC 2...  I just don't think it would work with the people who play mmorpgs these days.  The old days were a different time.  Where in the old days I found the asshats to be few and far between, now I find the good people are few and far between.  Just to find the good, like-minded people like myself I would have to sift through copious quantities of those "others" and it feels like the ends will not justify the effort I'd have to put into it.  

    I found Camelot's pve just right for me.  It didn't require lots of thought and it was there if you wanted to do it but it was not mandatory.  The free to trade non bound items I could buy from all those people who wanted to pve.  I'd buy the item I want, they'd get the platinum they wanted and we'd both go away happy.  Crafters ment something.  I remember actually having to speak to a real person, haggle on the price, and place an order that would take at least 2 days to make, if not more.  It was just ... good.

    I even liked the combat.  I alwasy knew where I stood.  I learned the ins and outs of my own class and I even took the time to play around with all the others just so that I knew how they worked and how best to beat them or take advantage of the tactics they use..... but I digres.  I think I'll go resub for a month just to remind myself of what it is.

     

    The main reason they won't make a DAOC 2 is probably because the lore is targeted towards an older audience than that which dominates the MMO scene today. It would have its niche though.

    Extremism in the defense of Liberty is no vice.

  • Thomas2641Thomas2641 Member Posts: 143

    Still the best damn game.... Just needs someone who is into marketing and economy... someone like me :p

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