See you chumps in about a year when WAR is the same ol same ol.
fixed just because i have to conclude you're concluding my post on the previous page.
it's a wow clone but not a bad one. it's grindy and the combat is slow, but it's less buggy than say, age of conan.
i like leveling from pvp, but i hate when a single level makes such a huge difference in terms of who's going to win a random pvp encounter.
so it's basically even. it doesn't suck as bad as aoc, but it's not as good as wow either. not that wow is good, or that aoc has a chance of being better than any given f2p mmo, but nonetheless. at least it's not wow. even if it might as well be.
If you consider WAR a WOW clone, I hate to admit it, but sounds like WOW has basically taken over your gamer sense. The two games have some similarities but in no way are they even close to clones. Now if you said WAR was alot like DAOC id say sure, the game mechanics are very close together with a few enhancements. But in no way is any game on the market a CLONE of any other. get this through your wowheads.
if you don't think war is a wow clone, you haven't played wow i guess. it moves eats and breathes like wow. the ui is basically identical with native frame support. the story is identical, though war has 25 years of books to fall back on +1 for wow being a war clone i guess.
wow is less linear i guess, less grindy until endgame.
the attack speed is slower in war, and you can't kite. that's pretty much the differences. the classes are bread and butter rpg archetypes, except the ranged dps are not anymore dps than the tanks.
there's even three trees for each class to further customize their characters.
and a couple of extra features, but it's hardly anything special. moral and tactics???
what this game has that really is fresh is pq's and maybe leveling through pvp, although i'm sure other games have had this before, i just haven't played those.
It's quite obvious you know very little of MMOs outside WoW, or that you're merely trying to say that all MMOs are pretty much clones of each other, which is just as true/false for games of any other genre being clones of each other. You pick out a few things from the game that are similar to WoW, rather than looking at WAR and MMOs in general. The global cooldown system and moddable UI is like WoW, but this is just a minor part of the game. The key features of the game's design is based on Dark Age of Camelot, and most things it has in common with WoW it has in common with most MMOs in general, and not something WoW can claim to be first at in any way. Note that in Dark Age of Camelot, you also had quests and ability hotbars. If we were to use your definition, then WoW is a Dark Age of Camelot clone. And basically all MMOs are clones of each other, which they pretty much are. If you'd known anything about Dark Age of Camelot, you'd see clearly that WAR is a lot closer to that game than it is to WoW. WoW is more of an EverQuest clone - an MMO which at its heart is pretty much all about PvE raiding. I agree WAR is a lot less grindy than WoW throughout the game, which makes leveling a lot more endurable, as you can do all sorts of stuff rather than grind mobs endlessly trying to get that one quest drop, or spending ages flying around talking to NPCs. Interestingly, Dark Age of Camelot classes also had advancement trees. Like in WoW and virtually any other MMO in existence, WAR careers fall into fantasy archetypes, although they have some nice innovations for many of the class mechanics and abilities. It's mostly improvement of stuff we've seen before, which works quite well. But everything depends on your point of view. It's fine if you consider WAR a WoW clone, but then you'd also have to consider WoW a Dark Age of Camelot clone, that Crysis is a Duke Nukem 3D clone and that StarCraft 2 is a Dune 2 clone. After all, WoW classes fall into standard RPG archetypes, just like Dark Age of Camelot. Within each career you can customize your class through various specializations, just like Dark Age of Camelot. You have a lot of abilities that can be used by clicking on a hotbar UI element or by hotkeys, just like Dark Age of Camelot. There's quests and mob grinding, just like in Dark Age of Camelot. There's macros and you can move with WASD, just like in Dark Age of Camelot. There's PvE raids and there's faction-based PvP, just like in Dark Age of Camelot. Oh, and these things exist in multiple MMOs pre-dating WoW. Basically, WAR, like WoW, is an evolutionary game that doesn't bring much new to the genre that we haven't seen in previous MMOs already, with a couple of innovative features. WoW for example brought us the rogue combo system, global cooldown system and a class that can switch roles through shapeshifting (druids, although the implementation is flawed and isn't viable anyway - but the idea was innovative at the time), warrior rage and stance mechanic, instanced Battlegrounds (Dark Age of Camelot had battlegrounds, but they weren't instanced). WAR also has a few innovative things not seen before, like Public Quests, Warrior Priest/Disciple and Archmage/Shaman career mechanics, Living Cities and meaningful City Sieges and the Tome of Knowledge.
Leveling through PvP isn't new. You could level through PvP in Dark Age of Camelot as well - and at one point you could do it in WoW too. I don't know about linearity. Generally in WoW you follow a pattern through the zones, with possibility of deciding the order yourself at certain points. But you can do that in WAR as well, so not much difference here.
so it's a daoc clone. although i haven't played it and wow is the current standard by which all mmo's are judged (and unfortunately so far this year mostly found lacking).
i played l2 for a few years before i went to wow, and i consider aoc a nwn2 clone.
also wall of text and non point ftw.
+ i haven't seen any innovations in terms of game mechanics, outside of the bw hurting themselves through combustion, sword dance of swordmaster. maybe i'm missing somethign here, but all the skills could be from just about any other mmo, which isn't necessarily a bad thing. wow wasn't anything new by any means when it came out either, as far as i know- by the time i played it, it was the same ol thing.
it's a wow clone because, as stated earlier, wow is the gold/lead standard for mmo's in general, and it looks/feels/breathes like wow, but slower combat.
don't mistake me for someone that wants a mousetrap designed from the ground up that doesn't resemble previous moustraps at all. i just want a better mousetrap, which i'm not sure war is. imho, it's the same mousetrap with a new coat of paint. that doesn't necessarily suit it. should've gone with the electric blue instead of the slate blue imo. :P
Well I don't think your post was a wall of text, just a bit uninformed. But it seems like you got my point. To put things more simply: WoW is an EverQuest clone, while WAR is a Dark Age of Camelot clone. Both EverQuest and Dark Age of Camelot have similar roots and share many similar designs because of that. Both are great games that move the genre forward, but at a steady pace without re-inventing the genre in any way. Like Blizzard did with World of WarCraft, Mythic is playing it safe by using well-established design used by the games they were inspired from, adding a few new things and getting rid of a few crap things.
Originally posted by DarkPony There are 1.2 billion smokers in the world. Does that make smoking the best thing ever? I think not.
It is! *coughs* ... errm. Isn't ... I agree with you and the OP; people have been trying to trash this game from the start but are having an increasingly hard time to do so since there is so damn little to trash. Delivering quality will always pay off. So they change their tactics and bash things that could have been better or just the minor nitpickings and blow up the proportions to make them look gamebreaking. Most of us who have played this game for a length of time after release, know that those people are failing in their claim that WAR is a bad game. It might not be THEIR game (so far as they actually tried it out) but it certainly is a GOOD game to most of us. Just as most of us know that the amount of issues and problems with WAR at launch are far fewer compared to other games at launch and we have faith in Mythic to do some more polishing in the coming time.
^_^
Is it really such a good game..!!
I have been playing for a while now and..
1. The game feels stiff and tired, atleast in some other games the feel of action lures you to belive that its action packed. As an example, The Gobb Shaman each time he heals I hardly even notice that he does a ting, there is just HP gain and some smallish green glitter.
2 Animations are just so poor
3 Graphics are .....(well you know about this one)
4 Everyone runs around "minding their own buisness"
5 No one uses the lower level RvR zones just because it's better to run around and solo scenarios.
6. Even thou I'm on a RvR server i can make myself Immune to PvP and show up and act like a complete jerk in areas that are obviously ment to be PvP . This goes for many puplic quests.
-This characther is not flagged for RvR.
On the other hand PQ is the only feature that makes WAR special and a really good feature aswell.
Warhammer is hardly the revolotion you may think, It's a rather basic MMO that walks in DaoC and WoW footsteps, It even feels as ols as these 2 games.
We shall see if the fun picks up in the later stages but so far it hasn't managed to impress me te least, not like Conan did with or without the bugs.
Well I don't think your post was a wall of text, just a bit uninformed. But it seems like you got my point. To put things more simply: WoW is an EverQuest clone, while WAR is a Dark Age of Camelot clone. Both EverQuest and Dark Age of Camelot have similar roots and share many similar designs because of that. Both are great games that move the genre forward, but at a steady pace without re-inventing the genre in any way. Like Blizzard did with World of WarCraft, Mythic is playing it safe by using well-established design used by the games they were inspired from, adding a few new things and getting rid of a few crap things.
this is what i was trying to say lol :P
although i would prefer more levels with less time spent at each level.
is daoc an everquest clone too? cuz that would make sense, never played it though, if i did maybe i would be saying it's another everquest clone. not a detracting statement to say that btw.
For me, this game proves that there is no such thing as a good or a bad game. There are just different tastes. I hated the game. Despite getting pumped up on the hype, getting into the beta, and genuinely trying to like the game, I found that pretty quickly I was avoiding playing it. Just not my cup of tea.
I would have concluded that my experience means that the game is crap, but there are so many people who seem to be enjoying it that this would be an empty statement. I am reminded of my dear old mum being annoyed at adverts on the TV, and me pointing out that she really isn't the target audience for condoms and ipods. I just have to accept that I am not WAR's target audience and move on.
"is daoc an everquest clone too? cuz that would make sense, never played it though, if i did maybe i would be saying it's another everquest clone. not a detracting statement to say that btw."
Sort of. There's many basic elements in EQ that are in DAoC too. I wouldn't be surprised if, back in the day, EQ players dubbed DAoC as an "EQ-clone". Also bear in mind games such as Ultima Online which was before either of them. And before that there were text-based MMOs/MUDs (I know that Mythic among others were making such games) predating the graphical MMOs. These were the ancient forefathers of modern MMOs, but apart from the standard D&D-esque concept of leveling a character, getting equipment for him and quaffing potions, PvE and PvP, I have no idea what else, if anything, modern MMOs retain from those games.
Is it really such a good game..!! I have been playing for a while now and.. 1. The game feels stiff and tired, atleast in some other games the feel of action lures you to belive that its action packed.
As an example, The Gobb Shaman each time he heals I hardly even notice that he does a ting, there is just HP gain and some smallish green glitter. 2 Animations are just so poor 3 Graphics are .....(well you know about this one) 4 Everyone runs around "minding their own buisness" 5 No one uses the lower level RvR zones just because it's better to run around and solo scenarios. 6. Even thou I'm on a RvR server i can make myself Immune to PvP and show up and act like a complete jerk in areas that are obviously ment to be PvP . This goes for many puplic quests. -This characther is not flagged for RvR. On the other hand PQ is the only feature that makes WAR special and a really good feature aswell.
Warhammer is hardly the revolotion you may think, It's a rather basic MMO that walks in DaoC and WoW footsteps, It even feels as ols as these 2 games. We shall see if the fun picks up in the later stages but so far it hasn't managed to impress me te least, not like Conan did with or without the bugs. /junker
I don't know, I think your assessment is a bit hit or miss. The graphics are fine to my eyes. Not cutting edge but not crappy to my opinion.
Animations are hit or miss. In some cases I think some are missing. it's my thought that they might be added later but who knows. Stil, some are very cool.
Doesn't feel stiff to me, seems like a lot is going on around you and that there is so much to do and that you can pick and choose.
Join a guild and you will get the interaction you seek. otherwise I would say that you are used to chat room mmos where people shoot the shit and in some cases, where nonsense flies by general chat. And if people want to mind their own business that's fine with me. Why? it's their business.
I can't speak to the issues of a RvR server and whether you can turn yourself off. It was my understanding that some servers you ARE off and then you can turn yourself on in non RvR zones. Perhaps you are on the wrong server? As far as no one using the lower lvl scenarios, that is completely not my experience over the past few days.
As far as the game being a revolution, who is spouting this garbage? I've never seen anything about it being a revolution in gaming.
The game is fine. It's hit or miss in some ways but in some ways that is subjective. I know myself and many others are having a blast. To my mind if a great many people are enjoying it then it has done it's job because let's face it... it's a mmo. massive. Which means a massive amount of people are going to try it and yet it is only going to appeal to a portion of those players.
The important thing is that it can appeal to a portion of those players!
So in general, looking over this, it is "hit or miss'. And because of that it will hit or miss with people.
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Originally posted by dirtyklingon if you don't think war is a wow clone, you haven't played wow i guess. it moves eats and breathes like wow. the ui is basically identical with native frame support. the story is identical, though war has 25 years of books to fall back on +1 for wow being a war clone i guess. I have follow WoW since the day Blizzard created that weir wallpaper that vaguely hint about WoW. No, WAR is not a WoW clone, not even close. Judging by the UI and say WAR is a WoW clone? and to that aspect, where is the WoW UI editor by the way? you have to make mod by digging through xml code your self correct? The story is identical? Dude, did you even read the story line in your Tome of Knowledge? I can say that you were certainly not because no one with a right mind could say the story of WAR is identical to the story of WoW.
wow is less linear i guess, less grindy until endgame. WAR is not more linear than WoW, you have complete freedom of going wherever you wanted to go, the quest line only suggest where you should go but there were never anything that force you. You only feel grindy because you wanted to grind, not the game force you to.
the attack speed is slower in war, and you can't kite. that's pretty much the differences. the classes are bread and butter rpg archetypes, except the ranged dps are not anymore dps than the tanks. The attack speed is not slower. They made the fight last longer but the attack speed is definitely not slower. You can kite, you just have to learn how to kite in this game. There are more to WAR classes than you think they are. Warrior Priest and Disciple of Khaine have to fight to be able to effectively heal, some of their good healing source come straight from their melee damage. There are no such mechanic in WoW. The only thing that comes close is the health mana conversion of warlock. Archmage and Shaman has 2 type of magic balance they have to maintain. To effectively heal, you have to dps, to effectively dps, you have to heal, there are no such mechanic in WoW either. Every skills in WAR design with PvP in mind while skills in WoW design for PvE and then balance later for PvP. The clear examples of this are tank skills Taunt, Guard and Hold the Line.
there's even three trees for each class to further customize their characters. and a couple of extra features, but it's hardly anything special. moral and tactics??? This is where you are so wrong. There are many moral skills, each of them suit a certain situation in PvP, you only have 4 slots you have to swap them in and out very often for each situation. Same for tactics, there are so many PvP only situational tactics skill that apply to the race you are fighting, what role you want to fight as, what thing you want to do in battle, there are 5 set of tactics that you can configure and swap in and out to customize your character. All these combine allow much much more character skill customization than WoW.
You can tell this OP is a kid. No adult would go on record saying that crap without being able to back any of it up. I just did a few min of research. - Avg review of 84% (AOC is at 85%) http://www.gamerankings.com/htmlpages2/520538.asp
...and the fact that it's just a huge troll thread to begin with.
Is it really such a good game..!! I have been playing for a while now and.. 1. The game feels stiff and tired, atleast in some other games the feel of action lures you to belive that its action packed.
As an example, The Gobb Shaman each time he heals I hardly even notice that he does a ting, there is just HP gain and some smallish green glitter. 2 Animations are just so poor 3 Graphics are .....(well you know about this one)
These are just subjective opinion. I think the game feel ok to me. I like the character design but again, I am a avid Warhammer table top player, these character design are followed the Warhammer IP pretty closely. I am happy about character design. Graphical effects are ok, nothing stelar, if you want massive graphical flare, play Asian MMORPGs, Western MMORPGs were never a big fan of massive graphical flare anyway. Animation was so so, some are good, some are bad. Not as responsive as WoW but in that department, WoW is the best. I like the moody environment design in WAR, make you feel you are in the middle of war.
4 Everyone runs around "minding their own buisness" What do you expect them to do? No night elf naked dance? People don't stand around dual each other? There are open party everywhere, many people join and doing PQ, people definitely interact with each other, just not a whole lot of barren chat type of stuffs.
5 No one uses the lower level RvR zones just because it's better to run around and solo scenarios. Because the game is new, people still trying to learn thing. Lower level RvR zones are actually the best place or should I say the only place to get low level unique armor sets. Yeah, they are set armors with different look and bonus for complete pieces of a set. Eventually, people will see other people have cool pieces of armor and start asking where did you get those and they will start doing a lot of unpopular contents right now.
6. Even thou I'm on a RvR server i can make myself Immune to PvP and show up and act like a complete jerk in areas that are obviously ment to be PvP . This goes for many puplic quests. -This characther is not flagged for RvR. You obviously in a core rule set server. On an open rule set server, you can't make your self immune to PvP unless you are exploiting and that's bannable offense. On core rule set servers, yeah, if you don't turn your flag on, your enemies can't do anything to you out side of RvR lake.
5 No one uses the lower level RvR zones just because it's better to run around and solo scenarios.
Because the game is new, people still trying to learn thing. Lower level RvR zones are actually the best place or should I say the only place to get low level unique armor sets. Yeah, they are set armors with different look and bonus for complete pieces of a set. Eventually, people will see other people have cool pieces of armor and start asking where did you get those and they will start doing a lot of unpopular contents right now.
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Can you explain this a bit? Is this from Quest or?
Originally posted by Sovrath Originally posted by thark
Is it really such a good game..!! I have been playing for a while now and.. 1. The game feels stiff and tired, atleast in some other games the feel of action lures you to belive that its action packed. As an example, The Gobb Shaman each time he heals I hardly even notice that he does a ting, there is just HP gain and some smallish green glitter. 2 Animations are just so poor 3 Graphics are .....(well you know about this one) 4 Everyone runs around "minding their own buisness" 5 No one uses the lower level RvR zones just because it's better to run around and solo scenarios. 6. Even thou I'm on a RvR server i can make myself Immune to PvP and show up and act like a complete jerk in areas that are obviously ment to be PvP . This goes for many puplic quests. -This characther is not flagged for RvR. On the other hand PQ is the only feature that makes WAR special and a really good feature aswell.Warhammer is hardly the revolotion you may think, It's a rather basic MMO that walks in DaoC and WoW footsteps, It even feels as ols as these 2 games. We shall see if the fun picks up in the later stages but so far it hasn't managed to impress me te least, not like Conan did with or without the bugs. /junker
I don't know, I think your assessment is a bit hit or miss. The graphics are fine to my eyes. Not cutting edge but not crappy to my opinion. Animations are hit or miss. In some cases I think some are missing. it's my thought that they might be added later but who knows. Stil, some are very cool. Doesn't feel stiff to me, seems like a lot is going on around you and that there is so much to do and that you can pick and choose. Join a guild and you will get the interaction you seek. otherwise I would say that you are used to chat room mmos where people shoot the shit and in some cases, where nonsense flies by general chat. And if people want to mind their own business that's fine with me. Why? it's their business. I can't speak to the issues of a RvR server and whether you can turn yourself off. It was my understanding that some servers you ARE off and then you can turn yourself on in non RvR zones. Perhaps you are on the wrong server? As far as no one using the lower lvl scenarios, that is completely not my experience over the past few days. As far as the game being a revolution, who is spouting this garbage? I've never seen anything about it being a revolution in gaming. The game is fine. It's hit or miss in some ways but in some ways that is subjective. I know myself and many others are having a blast. To my mind if a great many people are enjoying it then it has done it's job because let's face it... it's a mmo. massive. Which means a massive amount of people are going to try it and yet it is only going to appeal to a portion of those players. The important thing is that it can appeal to a portion of those players! So in general, looking over this, it is "hit or miss'. And because of that it will hit or miss with people.
Yes, It's a subjective opinion but that is what this thread is all about isn't it ? Opinions about the game from diffrent players.
It tells me that no one has any valid dislikes about this game, but I think I have several not just the graphics.
PS: I know im in the PvE(Core rule RP Server) version of Warhammer and that's also why someone can make them selves immune to PvP, but it just felt bad in cp 3 greenskin scenario where you have to sides and dwarfs could freely slaughter orc's without anyone could do anything about them until they flagg.
For me, this game proves that there is no such thing as a good or a bad game. There are just different tastes. I hated the game. Despite getting pumped up on the hype, getting into the beta, and genuinely trying to like the game, I found that pretty quickly I was avoiding playing it. Just not my cup of tea. I would have concluded that my experience means that the game is crap, but there are so many people who seem to be enjoying it that this would be an empty statement. I am reminded of my dear old mum being annoyed at adverts on the TV, and me pointing out that she really isn't the target audience for condoms and ipods. I just have to accept that I am not WAR's target audience and move on.
As someone who likes playing WAR, I agree with everything you said in this post. It's a refereshing change to see someone acknowledge that WAR just isn't what they like in a game. It's not the game, it's a matter of personal preferences. I certanly have no problem with someone who doesn't like playing WAR, but who can understand and accept that someone else may well like playing WAR. I applaud your mature attitude about the issue.
Well, I have to admit I haven't read whole thread, but I'll share my opinion on this game.
I've been following its development for about 2 years, watched every podcast, read beta opinions- positive and negative.
I said to myself that I'll put my final judgement on the game whether I will stick to it or not, after I play it. I am in no way a "fanboi", don't care what majority thinks, don't care if it's better than any other mmo etc.
So, this is my opnion on the Warhammer: It's GREAT. I'm having a blast playing it. Yes, it does have some bugs, and animation sync should be fixed, but the amount of fun I'm having vs. those issues is too big in favor of fun, that I don't even care about them.
People say graphics suck, the game doesn't "feel" like a world. I can honestly say to everyone who hasn't yet played WAR, it's a bunch of lies. Maybe some people don't like artistic approach of WAR devs, but I have to say I LOVE it. I find graphics, and especially environment, fantastic. Not only does it feel like a world, each rock can be used as a strategical part of pvp gameplay, in a way that it can be hidden behind it to avoid being hit by ranged classes. Also, water (best looking I've ever seen in a mmo), buildings having real proportions, lighting and shadows from a character( try staying close to a rock in a sunshine-epic)
It has 20 classes, tons of quests, PQs, Tome of Knowledge, dungeons, city ranks..and yet the core is RvR.
Speaking of RvR, I have to say if you haven't yet experienced Keep sieging, you will be surprised how much does it really feel like a war with all those sieges, boling oils, and massive brutal slaughter after attacking force breaches the door!
In the end, I didn't write this to "convert" people to WAR, to kill trolls, to show this is the best game ever made. I like it, it's all that matters to me.
Well, some pointers I guess could be stuff like: 1. One of the best launches in MMO history. 2. One of the most polished game at launch in MMO history. 3. The most content-complete launch in MMO history. 4. Being the fastest-selling MMO in history. For me personally, I just think the game is damn fun.
These are all your matter of opinion, and nothing more.
Not ALL. Number 1 is true. 2 is valid aswell, while it still has maby bugs left and balance issues (I don't think it's worth mentioning since they ALL have and I just feel like I'm repeating myself over and over).
Number 1 is an opinion. How is "best" defined? What backs up this claim? While personally I agree that this mmo had a great launch its just an opinion. Number 2 is the same, its an opinion. What defines "polished"? The definitions of best and polished are relative. These statements are ambiguous at best and the only one thats really provable is 4.
The biggest problem with these threads is the amount of the things stated as fact are not fact but subjective opinion. Either dont claim your opinion as fact or dont get emotional when stating facts, it clouds judgement and invalidates your entire post. Also dont think something is a fact just because you agree with it. You like the game? Great, keep playing it. Dont like it? Dont play itm its that simple.
Personally im having more fun than ive had in a while on an MMO. Now the question for me is, am I just having fun because its new? Only time will tell, but for now i'll continue to enjoy my goblin shammy.
No one cares which MMO's you are playing or have played. Nor does anyone care what your computer specs are.
I don't know, I think your assessment is a bit hit or miss. The graphics are fine to my eyes. Not cutting edge but not crappy to my opinion.
Animations are hit or miss. In some cases I think some are missing. it's my thought that they might be added later but who knows. Stil, some are very cool.
Doesn't feel stiff to me, seems like a lot is going on around you and that there is so much to do and that you can pick and choose.
Join a guild and you will get the interaction you seek. otherwise I would say that you are used to chat room mmos where people shoot the shit and in some cases, where nonsense flies by general chat. And if people want to mind their own business that's fine with me. Why? it's their business.
I can't speak to the issues of a RvR server and whether you can turn yourself off. It was my understanding that some servers you ARE off and then you can turn yourself on in non RvR zones. Perhaps you are on the wrong server? As far as no one using the lower lvl scenarios, that is completely not my experience over the past few days.
As far as the game being a revolution, who is spouting this garbage? I've never seen anything about it being a revolution in gaming.
The game is fine. It's hit or miss in some ways but in some ways that is subjective. I know myself and many others are having a blast. To my mind if a great many people are enjoying it then it has done it's job because let's face it... it's a mmo. massive. Which means a massive amount of people are going to try it and yet it is only going to appeal to a portion of those players.
The important thing is that it can appeal to a portion of those players!
So in general, looking over this, it is "hit or miss'. And because of that it will hit or miss with people.
Yes, It's a subjective opinion but that is what this thread is all about isn't it ? Opinions about the game from diffrent players.
It tells me that no one has any valid dislikes about this game, but I think I have several not just the graphics.
PS: I know im in the PvE(Core rule RP Server) version of Warhammer and that's also why someone can make them selves immune to PvP, but it just felt bad in cp 3 greenskin scenario where you have to sides and dwarfs could freely slaughter orc's without anyone could do anything about them until they flagg.
Well, that is reall a valid point and the "core of War".
There is nothign wrong with ths game. It is so good at what it does that because of this and because of it's focus it will have huge Fans and Very Vocal detractors.
This is not the type of game that the majority of people hate or Love or is the type of game that a vast majority will like but not be nuts about (LOTRO comes to mind - sure there are people who love it but the majority that I've seen will either really like it or admit that it is a good game but boring )
War isn't like that. it seems that it has done what it has done so well (for a "just released" game) that it will hit it's mark for it's demographic but seemingly will not be able to win over its detractors.
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I didn't know there was a game between the people who don't like WAR, and the one's who do. I just enjoy playing WAR, and leave these forums "games" to trolls and fanbois.
Detractors lost what? EA claims 1.5 million units shipped EA claims 500,000 subs in the first week. Over half the servers are still low/low med/low or low/med. Something doesn't add up one way or the other.
Now lets use a little mathematics and percentages here... What if 20% full is over 3k people? Do we really know what the base is for "low" populations? Have they released actual cap counts as far as 100% full to low to med and high?
Lets say 20% was 3k.. 3k x 5 (20 x 5 = 100%) thats 15k a server, which is no small population at all if you think about it..
We can't possibly "add up" anything unless we have exact numbers because low/med/high doesnt say really anything about population other than: when compared to the maximum population cap this server is ___% full/empty ...
My analogy was neither correct or incorrect. There was no right or wrong to it, only a value judgement about whether it illustrated my point or not.
Not to rain on your parade, but if your 'analogies' are neither correct nor incorrect...why bother making a new one? Right or wrong, I agree don't matter, but making an analogy is in essence trying to make a parallel to your previous point or opinion and therefor MUST be correct for your debate to progress.
Also, your second analogy...with kids is also irrelevent since you're talking schoolyard politics, and I know you can't compare that kind of behavioral system with trying to establish a mature environment. Kids always act out in extremes, same with some adults (though you know they are immature), and this whole "My dad's cooler than dad.." in all of the variations is very simple and childish.
I have no qualm with what you like or dislike, I play WAR, and I like it. I just brought the point that you can't make sense of the idiocyncracies of some of these extreme posts, as reason and logic don't apply.
You can't expect ppl to all be civilized in a genre that also caters to kids (videogames) and expect mature, sensible discussions on a public, anonymous, and free website...even if they different sections for each mmo. It's not realistic.
Comments
fixed just because i have to conclude you're concluding my post on the previous page.
it's a wow clone but not a bad one. it's grindy and the combat is slow, but it's less buggy than say, age of conan.
i like leveling from pvp, but i hate when a single level makes such a huge difference in terms of who's going to win a random pvp encounter.
so it's basically even. it doesn't suck as bad as aoc, but it's not as good as wow either. not that wow is good, or that aoc has a chance of being better than any given f2p mmo, but nonetheless. at least it's not wow. even if it might as well be.
If you consider WAR a WOW clone, I hate to admit it, but sounds like WOW has basically taken over your gamer sense. The two games have some similarities but in no way are they even close to clones. Now if you said WAR was alot like DAOC id say sure, the game mechanics are very close together with a few enhancements. But in no way is any game on the market a CLONE of any other. get this through your wowheads.
if you don't think war is a wow clone, you haven't played wow i guess. it moves eats and breathes like wow. the ui is basically identical with native frame support. the story is identical, though war has 25 years of books to fall back on +1 for wow being a war clone i guess.
wow is less linear i guess, less grindy until endgame.
the attack speed is slower in war, and you can't kite. that's pretty much the differences. the classes are bread and butter rpg archetypes, except the ranged dps are not anymore dps than the tanks.
there's even three trees for each class to further customize their characters.
and a couple of extra features, but it's hardly anything special. moral and tactics???
what this game has that really is fresh is pq's and maybe leveling through pvp, although i'm sure other games have had this before, i just haven't played those.
KERPLAH!
It's quite obvious you know very little of MMOs outside WoW, or that you're merely trying to say that all MMOs are pretty much clones of each other, which is just as true/false for games of any other genre being clones of each other. You pick out a few things from the game that are similar to WoW, rather than looking at WAR and MMOs in general. The global cooldown system and moddable UI is like WoW, but this is just a minor part of the game. The key features of the game's design is based on Dark Age of Camelot, and most things it has in common with WoW it has in common with most MMOs in general, and not something WoW can claim to be first at in any way. Note that in Dark Age of Camelot, you also had quests and ability hotbars. If we were to use your definition, then WoW is a Dark Age of Camelot clone. And basically all MMOs are clones of each other, which they pretty much are. If you'd known anything about Dark Age of Camelot, you'd see clearly that WAR is a lot closer to that game than it is to WoW. WoW is more of an EverQuest clone - an MMO which at its heart is pretty much all about PvE raiding. I agree WAR is a lot less grindy than WoW throughout the game, which makes leveling a lot more endurable, as you can do all sorts of stuff rather than grind mobs endlessly trying to get that one quest drop, or spending ages flying around talking to NPCs. Interestingly, Dark Age of Camelot classes also had advancement trees. Like in WoW and virtually any other MMO in existence, WAR careers fall into fantasy archetypes, although they have some nice innovations for many of the class mechanics and abilities. It's mostly improvement of stuff we've seen before, which works quite well. But everything depends on your point of view. It's fine if you consider WAR a WoW clone, but then you'd also have to consider WoW a Dark Age of Camelot clone, that Crysis is a Duke Nukem 3D clone and that StarCraft 2 is a Dune 2 clone. After all, WoW classes fall into standard RPG archetypes, just like Dark Age of Camelot. Within each career you can customize your class through various specializations, just like Dark Age of Camelot. You have a lot of abilities that can be used by clicking on a hotbar UI element or by hotkeys, just like Dark Age of Camelot. There's quests and mob grinding, just like in Dark Age of Camelot. There's macros and you can move with WASD, just like in Dark Age of Camelot. There's PvE raids and there's faction-based PvP, just like in Dark Age of Camelot. Oh, and these things exist in multiple MMOs pre-dating WoW. Basically, WAR, like WoW, is an evolutionary game that doesn't bring much new to the genre that we haven't seen in previous MMOs already, with a couple of innovative features. WoW for example brought us the rogue combo system, global cooldown system and a class that can switch roles through shapeshifting (druids, although the implementation is flawed and isn't viable anyway - but the idea was innovative at the time), warrior rage and stance mechanic, instanced Battlegrounds (Dark Age of Camelot had battlegrounds, but they weren't instanced). WAR also has a few innovative things not seen before, like Public Quests, Warrior Priest/Disciple and Archmage/Shaman career mechanics, Living Cities and meaningful City Sieges and the Tome of Knowledge.
Leveling through PvP isn't new. You could level through PvP in Dark Age of Camelot as well - and at one point you could do it in WoW too. I don't know about linearity. Generally in WoW you follow a pattern through the zones, with possibility of deciding the order yourself at certain points. But you can do that in WAR as well, so not much difference here.
so it's a daoc clone. although i haven't played it and wow is the current standard by which all mmo's are judged (and unfortunately so far this year mostly found lacking).
i played l2 for a few years before i went to wow, and i consider aoc a nwn2 clone.
also wall of text and non point ftw.
+ i haven't seen any innovations in terms of game mechanics, outside of the bw hurting themselves through combustion, sword dance of swordmaster. maybe i'm missing somethign here, but all the skills could be from just about any other mmo, which isn't necessarily a bad thing. wow wasn't anything new by any means when it came out either, as far as i know- by the time i played it, it was the same ol thing.
it's a wow clone because, as stated earlier, wow is the gold/lead standard for mmo's in general, and it looks/feels/breathes like wow, but slower combat.
don't mistake me for someone that wants a mousetrap designed from the ground up that doesn't resemble previous moustraps at all. i just want a better mousetrap, which i'm not sure war is. imho, it's the same mousetrap with a new coat of paint. that doesn't necessarily suit it. should've gone with the electric blue instead of the slate blue imo. :P
KERPLAH!
Well I don't think your post was a wall of text, just a bit uninformed. But it seems like you got my point. To put things more simply: WoW is an EverQuest clone, while WAR is a Dark Age of Camelot clone. Both EverQuest and Dark Age of Camelot have similar roots and share many similar designs because of that. Both are great games that move the genre forward, but at a steady pace without re-inventing the genre in any way. Like Blizzard did with World of WarCraft, Mythic is playing it safe by using well-established design used by the games they were inspired from, adding a few new things and getting rid of a few crap things.
You can tell this OP is a kid. No adult would go on record saying that crap without being able to back any of it up.
I just did a few min of research.
- Avg review of 84% (AOC is at 85%)
http://www.gamerankings.com/htmlpages2/520538.asp
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Check out some of the mmo's I have played:
http://www.mmorpg.com/discussion2.cfm/thread/129987/page/1
PC STATS:
- Q9550
- Evga GTX 280 SSC x2 (SLI)
- 8GB DDR3
- Nforce 790i Ultra
It is! *coughs* ... errm. Isn't ...
I agree with you and the OP; people have been trying to trash this game from the start but are having an increasingly hard time to do so since there is so damn little to trash. Delivering quality will always pay off. So they change their tactics and bash things that could have been better or just the minor nitpickings and blow up the proportions to make them look gamebreaking.
Most of us who have played this game for a length of time after release, know that those people are failing in their claim that WAR is a bad game. It might not be THEIR game (so far as they actually tried it out) but it certainly is a GOOD game to most of us.
Just as most of us know that the amount of issues and problems with WAR at launch are far fewer compared to other games at launch and we have faith in Mythic to do some more polishing in the coming time.
^_^
Is it really such a good game..!!
I have been playing for a while now and..
1. The game feels stiff and tired, atleast in some other games the feel of action lures you to belive that its action packed.
As an example, The Gobb Shaman each time he heals I hardly even notice that he does a ting, there is just HP gain and some smallish green glitter.
2 Animations are just so poor
3 Graphics are .....(well you know about this one)
4 Everyone runs around "minding their own buisness"
5 No one uses the lower level RvR zones just because it's better to run around and solo scenarios.
6. Even thou I'm on a RvR server i can make myself Immune to PvP and show up and act like a complete jerk in areas that are obviously ment to be PvP . This goes for many puplic quests.
-This characther is not flagged for RvR.
On the other hand PQ is the only feature that makes WAR special and a really good feature aswell.
Warhammer is hardly the revolotion you may think, It's a rather basic MMO that walks in DaoC and WoW footsteps, It even feels as ols as these 2 games.
We shall see if the fun picks up in the later stages but so far it hasn't managed to impress me te least, not like Conan did with or without the bugs.
/junker
this is what i was trying to say lol :P
although i would prefer more levels with less time spent at each level.
is daoc an everquest clone too? cuz that would make sense, never played it though, if i did maybe i would be saying it's another everquest clone. not a detracting statement to say that btw.
KERPLAH!
all this game has done for me is detur me away from MMO's and wanting to paint warhammer figures....
For me, this game proves that there is no such thing as a good or a bad game. There are just different tastes. I hated the game. Despite getting pumped up on the hype, getting into the beta, and genuinely trying to like the game, I found that pretty quickly I was avoiding playing it. Just not my cup of tea.
I would have concluded that my experience means that the game is crap, but there are so many people who seem to be enjoying it that this would be an empty statement. I am reminded of my dear old mum being annoyed at adverts on the TV, and me pointing out that she really isn't the target audience for condoms and ipods. I just have to accept that I am not WAR's target audience and move on.
"is daoc an everquest clone too? cuz that would make sense, never played it though, if i did maybe i would be saying it's another everquest clone. not a detracting statement to say that btw."
Sort of. There's many basic elements in EQ that are in DAoC too. I wouldn't be surprised if, back in the day, EQ players dubbed DAoC as an "EQ-clone". Also bear in mind games such as Ultima Online which was before either of them. And before that there were text-based MMOs/MUDs (I know that Mythic among others were making such games) predating the graphical MMOs. These were the ancient forefathers of modern MMOs, but apart from the standard D&D-esque concept of leveling a character, getting equipment for him and quaffing potions, PvE and PvP, I have no idea what else, if anything, modern MMOs retain from those games.
I don't know, I think your assessment is a bit hit or miss. The graphics are fine to my eyes. Not cutting edge but not crappy to my opinion.
Animations are hit or miss. In some cases I think some are missing. it's my thought that they might be added later but who knows. Stil, some are very cool.
Doesn't feel stiff to me, seems like a lot is going on around you and that there is so much to do and that you can pick and choose.
Join a guild and you will get the interaction you seek. otherwise I would say that you are used to chat room mmos where people shoot the shit and in some cases, where nonsense flies by general chat. And if people want to mind their own business that's fine with me. Why? it's their business.
I can't speak to the issues of a RvR server and whether you can turn yourself off. It was my understanding that some servers you ARE off and then you can turn yourself on in non RvR zones. Perhaps you are on the wrong server? As far as no one using the lower lvl scenarios, that is completely not my experience over the past few days.
As far as the game being a revolution, who is spouting this garbage? I've never seen anything about it being a revolution in gaming.
The game is fine. It's hit or miss in some ways but in some ways that is subjective. I know myself and many others are having a blast. To my mind if a great many people are enjoying it then it has done it's job because let's face it... it's a mmo. massive. Which means a massive amount of people are going to try it and yet it is only going to appeal to a portion of those players.
The important thing is that it can appeal to a portion of those players!
So in general, looking over this, it is "hit or miss'. And because of that it will hit or miss with people.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
...and the fact that it's just a huge troll thread to begin with.
5 No one uses the lower level RvR zones just because it's better to run around and solo scenarios.
Because the game is new, people still trying to learn thing. Lower level RvR zones are actually the best place or should I say the only place to get low level unique armor sets. Yeah, they are set armors with different look and bonus for complete pieces of a set. Eventually, people will see other people have cool pieces of armor and start asking where did you get those and they will start doing a lot of unpopular contents right now.
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Can you explain this a bit? Is this from Quest or?
I don't know, I think your assessment is a bit hit or miss. The graphics are fine to my eyes. Not cutting edge but not crappy to my opinion.
Animations are hit or miss. In some cases I think some are missing. it's my thought that they might be added later but who knows. Stil, some are very cool.
Doesn't feel stiff to me, seems like a lot is going on around you and that there is so much to do and that you can pick and choose.
Join a guild and you will get the interaction you seek. otherwise I would say that you are used to chat room mmos where people shoot the shit and in some cases, where nonsense flies by general chat. And if people want to mind their own business that's fine with me. Why? it's their business.
I can't speak to the issues of a RvR server and whether you can turn yourself off. It was my understanding that some servers you ARE off and then you can turn yourself on in non RvR zones. Perhaps you are on the wrong server? As far as no one using the lower lvl scenarios, that is completely not my experience over the past few days.
As far as the game being a revolution, who is spouting this garbage? I've never seen anything about it being a revolution in gaming.
The game is fine. It's hit or miss in some ways but in some ways that is subjective. I know myself and many others are having a blast. To my mind if a great many people are enjoying it then it has done it's job because let's face it... it's a mmo. massive. Which means a massive amount of people are going to try it and yet it is only going to appeal to a portion of those players.
The important thing is that it can appeal to a portion of those players!
So in general, looking over this, it is "hit or miss'. And because of that it will hit or miss with people.
Yes, It's a subjective opinion but that is what this thread is all about isn't it ? Opinions about the game from diffrent players.
It tells me that no one has any valid dislikes about this game, but I think I have several not just the graphics.
PS: I know im in the PvE(Core rule RP Server) version of Warhammer and that's also why someone can make them selves immune to PvP, but it just felt bad in cp 3 greenskin scenario where you have to sides and dwarfs could freely slaughter orc's without anyone could do anything about them until they flagg.
As someone who likes playing WAR, I agree with everything you said in this post. It's a refereshing change to see someone acknowledge that WAR just isn't what they like in a game. It's not the game, it's a matter of personal preferences. I certanly have no problem with someone who doesn't like playing WAR, but who can understand and accept that someone else may well like playing WAR. I applaud your mature attitude about the issue.
Well, I have to admit I haven't read whole thread, but I'll share my opinion on this game.
I've been following its development for about 2 years, watched every podcast, read beta opinions- positive and negative.
I said to myself that I'll put my final judgement on the game whether I will stick to it or not, after I play it. I am in no way a "fanboi", don't care what majority thinks, don't care if it's better than any other mmo etc.
So, this is my opnion on the Warhammer: It's GREAT. I'm having a blast playing it. Yes, it does have some bugs, and animation sync should be fixed, but the amount of fun I'm having vs. those issues is too big in favor of fun, that I don't even care about them.
People say graphics suck, the game doesn't "feel" like a world. I can honestly say to everyone who hasn't yet played WAR, it's a bunch of lies. Maybe some people don't like artistic approach of WAR devs, but I have to say I LOVE it. I find graphics, and especially environment, fantastic. Not only does it feel like a world, each rock can be used as a strategical part of pvp gameplay, in a way that it can be hidden behind it to avoid being hit by ranged classes. Also, water (best looking I've ever seen in a mmo), buildings having real proportions, lighting and shadows from a character( try staying close to a rock in a sunshine-epic)
It has 20 classes, tons of quests, PQs, Tome of Knowledge, dungeons, city ranks..and yet the core is RvR.
Speaking of RvR, I have to say if you haven't yet experienced Keep sieging, you will be surprised how much does it really feel like a war with all those sieges, boling oils, and massive brutal slaughter after attacking force breaches the door!
In the end, I didn't write this to "convert" people to WAR, to kill trolls, to show this is the best game ever made. I like it, it's all that matters to me.
This is my signature
These are all your matter of opinion, and nothing more.
Not ALL. Number 1 is true. 2 is valid aswell, while it still has maby bugs left and balance issues (I don't think it's worth mentioning since they ALL have and I just feel like I'm repeating myself over and over).
Number 1 is an opinion. How is "best" defined? What backs up this claim? While personally I agree that this mmo had a great launch its just an opinion. Number 2 is the same, its an opinion. What defines "polished"? The definitions of best and polished are relative. These statements are ambiguous at best and the only one thats really provable is 4.
The biggest problem with these threads is the amount of the things stated as fact are not fact but subjective opinion. Either dont claim your opinion as fact or dont get emotional when stating facts, it clouds judgement and invalidates your entire post. Also dont think something is a fact just because you agree with it. You like the game? Great, keep playing it. Dont like it? Dont play itm its that simple.
Personally im having more fun than ive had in a while on an MMO. Now the question for me is, am I just having fun because its new? Only time will tell, but for now i'll continue to enjoy my goblin shammy.
No one cares which MMO's you are playing or have played. Nor does anyone care what your computer specs are.
Yes, It's a subjective opinion but that is what this thread is all about isn't it ? Opinions about the game from diffrent players.
It tells me that no one has any valid dislikes about this game, but I think I have several not just the graphics.
PS: I know im in the PvE(Core rule RP Server) version of Warhammer and that's also why someone can make them selves immune to PvP, but it just felt bad in cp 3 greenskin scenario where you have to sides and dwarfs could freely slaughter orc's without anyone could do anything about them until they flagg.
Well, that is reall a valid point and the "core of War".
There is nothign wrong with ths game. It is so good at what it does that because of this and because of it's focus it will have huge Fans and Very Vocal detractors.
This is not the type of game that the majority of people hate or Love or is the type of game that a vast majority will like but not be nuts about (LOTRO comes to mind - sure there are people who love it but the majority that I've seen will either really like it or admit that it is a good game but boring )
War isn't like that. it seems that it has done what it has done so well (for a "just released" game) that it will hit it's mark for it's demographic but seemingly will not be able to win over its detractors.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I didn't know there was a game between the people who don't like WAR, and the one's who do. I just enjoy playing WAR, and leave these forums "games" to trolls and fanbois.
lol no this game lost in open beta.
For now chum, for now....
You will soon wipe the egg from your eyes and see what you have left to fry and you won't like what you see...
Now lets use a little mathematics and percentages here... What if 20% full is over 3k people? Do we really know what the base is for "low" populations? Have they released actual cap counts as far as 100% full to low to med and high?
Lets say 20% was 3k.. 3k x 5 (20 x 5 = 100%) thats 15k a server, which is no small population at all if you think about it..
We can't possibly "add up" anything unless we have exact numbers because low/med/high doesnt say really anything about population other than: when compared to the maximum population cap this server is ___% full/empty ...
My analogy was neither correct or incorrect. There was no right or wrong to it, only a value judgement about whether it illustrated my point or not.
Not to rain on your parade, but if your 'analogies' are neither correct nor incorrect...why bother making a new one? Right or wrong, I agree don't matter, but making an analogy is in essence trying to make a parallel to your previous point or opinion and therefor MUST be correct for your debate to progress.
Also, your second analogy...with kids is also irrelevent since you're talking schoolyard politics, and I know you can't compare that kind of behavioral system with trying to establish a mature environment. Kids always act out in extremes, same with some adults (though you know they are immature), and this whole "My dad's cooler than dad.." in all of the variations is very simple and childish.
I have no qualm with what you like or dislike, I play WAR, and I like it. I just brought the point that you can't make sense of the idiocyncracies of some of these extreme posts, as reason and logic don't apply.
You can't expect ppl to all be civilized in a genre that also caters to kids (videogames) and expect mature, sensible discussions on a public, anonymous, and free website...even if they different sections for each mmo. It's not realistic.
Hope THIS helps.