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How WAR made me realize what a subtly brilliant game WoW is

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  • IcoGamesIcoGames Member Posts: 2,360
    Originally posted by DuraheLL

    Originally posted by IcoGames


    Request that the thread gets moved then, or don't reply to it and let the thread die. : )
    No thread dies easily on this site. You can bring up "Game X is better than game Y" a million times a day and they will all be equally carefully discusses back and forth over and over forever.



    Of course the OP is saying WoW is a better game in comparison with his/her experience with WAR.  In other threads you decry that 'trolls' do nothing but post simple comments; well here's an example of well explained reason why the OP doesn't like WAR and you reply in your first post ... well like a troll by your own definition lol. 
     There was nothing to say really, who can blame?

     

     

    Then why say anything?

    Also, why should any thread die that has an ongoing discussion? The OP had some valid points; some agreed, while others didn't.  Nothing wrong with having a discussion on a discussion board.

    Ico
    Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.

  • battleaxe22battleaxe22 Member UncommonPosts: 303

    OP is spot on ....war is a damn good game,i'l give it that  but  ...BUT it's  still nothing close to WoW in terms of quality ,game world etc.

    to all you fanbois

  • TanivolanTanivolan Member Posts: 16

    One week versus 4 years.

    Of course there will be more polish and interesting gameplay.

  • Darean002Darean002 Member Posts: 58

    To the OP: Run along little fanboi and quit trolling.

    If you love wow (more like "meh") so much, do us all a favor and go play it.

    **Returned SWG Player**
    Yeah, I used to hate the game because of NGE as much as anyone, but I've been playing the game since Feb. 2008 and have honestly had a good time. If you hate the game, fantastic, move along. Its all been said before and your continuous griefing just makes you look like a sad individual with nothing better to do.

  • snowchrome2snowchrome2 Member UncommonPosts: 239

    I bet the OP will still be playing WAR cause he cant get his pvp fix in WoW.

  • twhinttwhint Member UncommonPosts: 559
    Originally posted by battleaxe22


    OP is spot on ....war is a damn good game,i'l give it that  but  ...BUT it's  still nothing close to WoW in terms of quality ,game world etc.
    to all you fanbois

     

    Yeah, WoW's had 4 years to polish and make their gameplay interesting and fun. They've failed for me. I find it to be repetitive and, frankly, non-imaginative with them 'borrowing' ideas from all of the other games out there. Wouldn't be so bad, but I've played all the games they've stolen from, so I don't find the ideas new and exciting, but old and overdone.

    War has been out for less than a month and has caught my interest far more than WoW ever did. And it will, hopefully, only get better as it becomes more polished and has expansions released.

  • RetiredRetired Member UncommonPosts: 744

    i think if you really liked WOW more, you would have just put down warhammer and went back to WOW. obviously you are unsure by making this thread. it screams controversy as anytime the 2 games are compared. i couldnt get pass level 50 in WOW it was too repetative, the same thing. you would constantly revist old areas for new quest that matched your level. lame, in WAR im always moving forward.

     

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by neonwire


    I agree with your description of WAR as it does indeed seem to throw endless rewards in the players direction without any real effort being required to obtain them. It is very clearly an amusement park and isnt really intended to be a world you can explore as such.

     

    Funny thing about this. I stopped playing WoW because I felt that game's pacing and rewards (especially after they increased the xp rate) were too generous, to the point of being patronizing. For example.. I hate... hate.. hate... discovery XP. Yes it's only a small amount, but it's such a "gimme"... all I did was ran forward and crossed an invisible line... and you're rewarding me xp for that?

    I checked out WAR and... well imagine my reaction when the first NPC I clicked on gave me an XP reward.. then I got an xp reward for "discovering" the first of any new mob I killed.. then I got xp for "discovering" a new area... and on and on. The freebie xp doesn't seem to stop in WAR.

    Though I think WAR is basically a fun game and I enjoy playing the classes I've chosen, I don't see me playing it for the long-term for that reason alone. Too damn much reward for too little effort.

    For Pete's sake... make me do *something* more for the xp. I'm not made of glass. I can handle a challenge.

    I mean... have MMO players become so much like rats in a cage pressing a lever repeatedly to keep getting treats? It must be the case, 'cause that's what the MMOs are starting to feel more and more like with every new one that comes out.

    They've become little more than reward-a-minute interactive success dispensers.

    But thereya go... to each their own.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • lareslocilaresloci Member UncommonPosts: 373
    Originally posted by mrnutz1065


    Although I actually agree with some of those points I found it actually went the other way for me. I guess warhammer just caters to my personal tastes better.
    It's refreshing to read a thread like this, as opposed to "warhammer is awful, WoW roxx lolol"

     

    Yeah, it' s like coffee. 7-11 or Starbucks?

    Why is it that, as a culture, we are more comfortable seeing two men holding guns than holding hands? ~Ernest Gaines

    image
  • lareslocilaresloci Member UncommonPosts: 373
    Originally posted by WSIMike

    Originally posted by neonwire


    I agree with your description of WAR as it does indeed seem to throw endless rewards in the players direction without any real effort being required to obtain them. It is very clearly an amusement park and isnt really intended to be a world you can explore as such.

     

    Funny thing about this. I stopped playing WoW because I felt that game's pacing and rewards (especially after they increased the xp rate) were too generous, to the point of being patronizing. For example.. I hate... hate.. hate... discovery XP. Yes it's only a small amount, but it's such a "gimme"... all I did was ran forward and crossed an invisible line... and you're rewarding me xp for that?

    I checked out WAR and... well imagine my reaction when the first NPC I clicked on gave me an XP reward.. then I got an xp reward for "discovering" the first of any new mob I killed.. then I got xp for "discovering" a new area... and on and on. The freebie xp doesn't seem to stop in WAR.

    Though I think WAR is basically a fun game and I enjoy playing the classes I've chosen, I don't see me playing it for the long-term for that reason alone. Too damn much reward for too little effort.

    For Pete's sake... make me do *something* more for the xp. I'm not made of glass. I can handle a challenge.

    I mean... have MMO players become so much like rats in a cage pressing a lever repeatedly to keep getting treats? It must be the case, 'cause that's what the MMOs are starting to feel more and more like with every new one that comes out.

    They've become little more than reward-a-minute interactive success dispensers.

    But thereya go... to each their own.

     

    Well, really  isn't real life about "goals" and "rewards"?

    Why is it that, as a culture, we are more comfortable seeing two men holding guns than holding hands? ~Ernest Gaines

    image
  • nikoliathnikoliath Member UncommonPosts: 1,154
    Originally posted by laresloci

    Originally posted by WSIMike

    Originally posted by neonwire


    I agree with your description of WAR as it does indeed seem to throw endless rewards in the players direction without any real effort being required to obtain them. It is very clearly an amusement park and isnt really intended to be a world you can explore as such.

     

    Funny thing about this. I stopped playing WoW because I felt that game's pacing and rewards (especially after they increased the xp rate) were too generous, to the point of being patronizing. For example.. I hate... hate.. hate... discovery XP. Yes it's only a small amount, but it's such a "gimme"... all I did was ran forward and crossed an invisible line... and you're rewarding me xp for that?

    I checked out WAR and... well imagine my reaction when the first NPC I clicked on gave me an XP reward.. then I got an xp reward for "discovering" the first of any new mob I killed.. then I got xp for "discovering" a new area... and on and on. The freebie xp doesn't seem to stop in WAR.

    Though I think WAR is basically a fun game and I enjoy playing the classes I've chosen, I don't see me playing it for the long-term for that reason alone. Too damn much reward for too little effort.

    For Pete's sake... make me do *something* more for the xp. I'm not made of glass. I can handle a challenge.

    I mean... have MMO players become so much like rats in a cage pressing a lever repeatedly to keep getting treats? It must be the case, 'cause that's what the MMOs are starting to feel more and more like with every new one that comes out.

    They've become little more than reward-a-minute interactive success dispensers.

    But thereya go... to each their own.

     

    Well, really  isn't real life about "goals" and "rewards"?

    WSImike, all I can say is.....Is your life lacking in some way? Do you really feel that much of a need for a virtual slog through trial and challange?

    These games are not supposed to be life simulators, or infact a substitute for the real thing. Maybe WAR and games like it are not for you. How about you try Second Life, Project Entropia, A Tale in the Desert or WW2 online?

    Maybe real life is sooo easy for you that you seek virtual challange? Maybe you overlook the most important principle in the MMO-gaming industry; it's reliance on repeat subscriptions. Making a game a life like struggle is not the best way to secure a large revenue stream.

    How about you take your own words of wisdom and take up a real challange and make the game you, and a handful of others want to play?

  • gamealotgamealot Member Posts: 13

    Whenever I see posts like this (seem to be a fair amount today especially) I think "this person has not gotten to tier 2 and participated in RvR warfare with real keeps."  C'mon people this is just awesome!  There is no better experience in an MMO than getting out there and ending up in a fairly even fight -either roughly edqual numbers in the open or one side has just enough to augment the keep defense and hold the opposing force at bay.  Sure it doesn't always end up that way, but when it does - it's da bomb!

  • neonwireneonwire Member Posts: 1,787
    Originally posted by laresloci

    Originally posted by WSIMike

    Originally posted by neonwire


    I agree with your description of WAR as it does indeed seem to throw endless rewards in the players direction without any real effort being required to obtain them. It is very clearly an amusement park and isnt really intended to be a world you can explore as such.

     

    Funny thing about this. I stopped playing WoW because I felt that game's pacing and rewards (especially after they increased the xp rate) were too generous, to the point of being patronizing. For example.. I hate... hate.. hate... discovery XP. Yes it's only a small amount, but it's such a "gimme"... all I did was ran forward and crossed an invisible line... and you're rewarding me xp for that?

    I checked out WAR and... well imagine my reaction when the first NPC I clicked on gave me an XP reward.. then I got an xp reward for "discovering" the first of any new mob I killed.. then I got xp for "discovering" a new area... and on and on. The freebie xp doesn't seem to stop in WAR.

    Though I think WAR is basically a fun game and I enjoy playing the classes I've chosen, I don't see me playing it for the long-term for that reason alone. Too damn much reward for too little effort.

    For Pete's sake... make me do *something* more for the xp. I'm not made of glass. I can handle a challenge.

    I mean... have MMO players become so much like rats in a cage pressing a lever repeatedly to keep getting treats? It must be the case, 'cause that's what the MMOs are starting to feel more and more like with every new one that comes out.

    They've become little more than reward-a-minute interactive success dispensers.

    But thereya go... to each their own.

     

    Well, really  isn't real life about "goals" and "rewards"?

     

    Did you actually read what he said or did you just skip it all and just guess? His whole point was that the game gives you rewards for not doing anything and then you reply with "Life is about goals and rewards".

  • Micro_angelMicro_angel Member UncommonPosts: 87

    /agree to the opener.

     

    Super-casual gamers, heres your game!

  • BroGamingPageBroGamingPage Member UncommonPosts: 492
    Originally posted by Micro_angel


    /agree to the opener.
     
    Super-casual gamers, heres your game!

     

    I don't necessarily agree with that...lol. It takes more skill to kill in War then Wow....also it's not nearly as Gear based as wow is. Wow is for the casual gamer.

  • DuraheLLDuraheLL Member Posts: 2,951

    "How this thread made me realize what a brilliant person I am who can enjoy games without nitpicking!"

    image
    $OE lies list
    http://www.rlmmo.com/viewtopic.php?t=424&start=0
    "
    And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "

  • BurnthebedBurnthebed Member Posts: 443

    Once I read point number 3 I realized that the OP is a masochistic person, as are most avid WoW players.

    Seriously, the fact that the game is fun is a bad thing? If someone wanting you to enjoy your video game time is PATRONIZING then you are in the wrong market. In fact, the whole reason I dislike Wow is that Blizzard wants to make it a job for it's players. I have a full time job, thank you very much, and I do NOT need to WORK at the video games I play. Call me "uber casual" or whatever you want, but personally, in my opinion, if I am paying for entertainment I want it to entertain not begrudge me my fun.

    You get my personal  "Go back to WoW" award, with my full gratitude that you gave WAR a chance, and the go back to WoW is meant in the best possible way. You like WoW, please play it and enjoy yourself. If you ever decide to come back to WAR we'll be happy to have you. =D

    The sleeper awakes...and rides his dirtbike to the mall.

  • DuraheLLDuraheLL Member Posts: 2,951
    Originally posted by Burnthebed


    Once I read point number 3 I realized that the OP is a masochistic person, as are most avid WoW players.
    Seriously, the fact that the game is fun is a bad thing? If someone wanting you to enjoy your video game time is PATRONIZING then you are in the wrong market. In fact, the whole reason I dislike Wow is that Blizzard wants to make it a job for it's players. I have a full time job, thank you very much, and I do NOT need to WORK at the video games I play. Call me "uber casual" or whatever you want, but personally, in my opinion, if I am paying for entertainment I want it to entertain not begrudge me my fun.
    You get my personal  "Go back to WoW" award, with my full gratitude that you gave WAR a chance, and the go back to WoW is meant in the best possible way. You like WoW, please play it and enjoy yourself. If you ever decide to come back to WAR we'll be happy to have you. =D

     

    Nobody should call you "uber casual" :) You'r just an ordinary gamer who wants fun like me I suppose.

    image
    $OE lies list
    http://www.rlmmo.com/viewtopic.php?t=424&start=0
    "
    And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "

  • Janus35Janus35 Member Posts: 205

    I play games online because I enjoy them, I dont play games to have a second job in a virtual world where I have to grind for everything. Ok so you get xp just for clicking on an npc but its a very,very small amount hardly worth getting. But the xp you get from finding a new area or killing a new mob is that it unlocks a tome entry and further builds the worlds history for us, I see it as more a promt to read about what you you just discovered, imagine that having to read in an MMO the sky must be falling in.

    There are challenges out there. I did a PQ the other day against a high Elf guarded by about 5 champs. The champs went down like Frank Bruno against Mike Tyson in no time at all but the Boss was the hardest I have faced in this game. We had about 9 people just hitting on him and it took an absolute age to drop him, in fact we wiped twice before he went down. So the argument that everything is handed to you on a silver plater is a little over exagerated.

    The OP made an intelligent well thought out post and I agree with some of it and dont with others. WAR has been out, what a week or so? And people are wanting it to be a perfectly polished gem. MMO's dont work like that, it didnt work like that in EQ1 and it didnt work like that in WoW and it will not work like that in WAR.

    I loved WoW for the good times it gave me, even the WoW haters must admit that the game was bloody good. But its time to move on, PvP in WoW is shallow and unrewarding, its all about the gear and how big your epeen is when you get that super rare sword or armour. In WAR I can as a level 17 tank stand toe to toe with a level 21 tank and with a bit of luck and some cunning drop him. I cant really say that for WoW. If you have the best gear you win and thats that. The PvP will keep me here and the game will grow and will get better with time, its just some people dont want to give it time.

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by laresloci

    Originally posted by WSIMike

    Originally posted by neonwire


    I agree with your description of WAR as it does indeed seem to throw endless rewards in the players direction without any real effort being required to obtain them. It is very clearly an amusement park and isnt really intended to be a world you can explore as such.

     

    Funny thing about this. I stopped playing WoW because I felt that game's pacing and rewards (especially after they increased the xp rate) were too generous, to the point of being patronizing. For example.. I hate... hate.. hate... discovery XP. Yes it's only a small amount, but it's such a "gimme"... all I did was ran forward and crossed an invisible line... and you're rewarding me xp for that?

    I checked out WAR and... well imagine my reaction when the first NPC I clicked on gave me an XP reward.. then I got an xp reward for "discovering" the first of any new mob I killed.. then I got xp for "discovering" a new area... and on and on. The freebie xp doesn't seem to stop in WAR.

    Though I think WAR is basically a fun game and I enjoy playing the classes I've chosen, I don't see me playing it for the long-term for that reason alone. Too damn much reward for too little effort.

    For Pete's sake... make me do *something* more for the xp. I'm not made of glass. I can handle a challenge.

    I mean... have MMO players become so much like rats in a cage pressing a lever repeatedly to keep getting treats? It must be the case, 'cause that's what the MMOs are starting to feel more and more like with every new one that comes out.

    They've become little more than reward-a-minute interactive success dispensers.

    But thereya go... to each their own.

     

    Well, really  isn't real life about "goals" and "rewards"?

     

    Sure... but I also don't expect to have money thrown at me every time I manage to successfully cross the street.

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by nikoliath

    Originally posted by laresloci

    Originally posted by WSIMike

    Originally posted by neonwire


    I agree with your description of WAR as it does indeed seem to throw endless rewards in the players direction without any real effort being required to obtain them. It is very clearly an amusement park and isnt really intended to be a world you can explore as such.

     

    Funny thing about this. I stopped playing WoW because I felt that game's pacing and rewards (especially after they increased the xp rate) were too generous, to the point of being patronizing. For example.. I hate... hate.. hate... discovery XP. Yes it's only a small amount, but it's such a "gimme"... all I did was ran forward and crossed an invisible line... and you're rewarding me xp for that?

    I checked out WAR and... well imagine my reaction when the first NPC I clicked on gave me an XP reward.. then I got an xp reward for "discovering" the first of any new mob I killed.. then I got xp for "discovering" a new area... and on and on. The freebie xp doesn't seem to stop in WAR.

    Though I think WAR is basically a fun game and I enjoy playing the classes I've chosen, I don't see me playing it for the long-term for that reason alone. Too damn much reward for too little effort.

    For Pete's sake... make me do *something* more for the xp. I'm not made of glass. I can handle a challenge.

    I mean... have MMO players become so much like rats in a cage pressing a lever repeatedly to keep getting treats? It must be the case, 'cause that's what the MMOs are starting to feel more and more like with every new one that comes out.

    They've become little more than reward-a-minute interactive success dispensers.

    But thereya go... to each their own.

     

    Well, really  isn't real life about "goals" and "rewards"?

    WSImike, all I can say is.....Is your life lacking in some way? Do you really feel that much of a need for a virtual slog through trial and challange?

    Umm... spare me the psycho-analysis okay, pal? What are you, a shrink?



    No, my life isn't "lacking". I just happen to appreciate the concept of "risk versus reward" in a game - you know, the core concept games are traditionally built on. And when I'm running down a well-marked path, not an enemy in sight, no challenge, nothing to worry about and suddenly I'm rewarded xp for "discovering" something, I find that lame.

     

    These games are not supposed to be life simulators, or infact a substitute for the real thing. Maybe WAR and games like it are not for you. How about you try Second Life, Project Entropia, A Tale in the Desert or WW2 online?

    Talk about going from one extreme to another. It's a hell of a chasm between "being rewarded for practically nothing" and "life simulator".

    Maybe real life is sooo easy for you that you seek virtual challange? Maybe you overlook the most important principle in the MMO-gaming industry; it's reliance on repeat subscriptions. Making a game a life like struggle is not the best way to secure a large revenue stream.

    -sigh- Again, you're being awfully disingenuous. Perhaps I should turn around and say "why is something more challenging than running forward or clicking on a NPC for the first time" equal to a "life challenge"? Is it really that black and white a thing for you? No grey area? Are there no degrees of challenge? It's either "rewarded for knowing how to click on a NPC" or "a challenge simulating real life" to you? Nothing in between?

    How about you take your own words of wisdom and take up a real challange and make the game you, and a handful of others want to play?

    lol... You're a real piece of work.

    What the hell are you so bitter about? Perhaps I should do the arm-chair shrink thing and ask you what's so off in your life that some person on a forum you don't know and will likely never meet voicing their opinion on something is enough to set you off on such a rant? Of course, I wouldn't do that because I don't go around psycho-analyzing people when I disagree with their opinions.

    Seriously, though... I voiced my opinion on the state of some games. I'm talking about games that have been reduced to little more than reward dispensers, where you're rewarded for every pointless little thing you do.

    If clicking on a NPC, or just happening to cross an invisible line while running forward is a challenge worthy of reward or a feeling of satisfaction for you, all the more power to you. Have at it.

    Like I said, I prefer having to actually do something a bit more involved before I'm rewarded for it, like a quest, kill some mobs, actually deliberately seek out some remote place and so forth. Running across a court-yard in the middle of a perfectly protected town to click on a NPC and be given xp for it feels pretty weak to me.

    But right... that means I'm looking for a life simulator according to you, Dr. Forum Psychologist. Of course.

     

     

     

     

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • MirandelMirandel Member UncommonPosts: 143

    Very well written, just a couple of notes
    I would say that WAR contributed a few genuine innovations to the genre:
    Public quests - though the 3-step pattern in WAR is far too predictable, but the concept can be expanded on in future games
    Good idea as well as open group concept. Do not remember another game with that principal. However PQ itself HAS to be more variable.
    Tome of Knowledge - a logical next step for MMOs that I'm sure Blizzard will catch onto (in WotLK)
    Taken directly from LotRO. As well as titles system. With a minor tuning, but that is not WAR innovation.
    Collision detection - minor but of great tactical significance
    Again - not WAR only feature. And specifically in WAR makes no sense with a stick target.
    Good game summary, though.
  • s0fakings0faking Member Posts: 28

    I didn't read all five pages of this so excuse me if I repeat something that has already been said.

    I have never played WoW except a few bgs that my friend has let me do when he is bored.  WoW runs smooth as hell and has a huge following/community.  The only beef I have always had with WoW is that the graphics look a bit cartoony and that I always thought it kind of brought MMOs from a underground specialize hobby to a in everyone's living room type of thing.  But to get to the point I agree with the OP.  I was just talking about it yesterday with guildmates on how I miss the ole days in UO and gettin immersed in a game.  Logging in and hearing the midi-music and hearing the sounds of the city (i.e. people training spirit speak or even the horse noises).  So far in WAR I haven't felt that immersed.  Don't get me wrong, I love the game.  I just think the way MMOs are being made is kind of detouring from the sandbox-type and into a cookie-cutter instanced game.

     

    Just my take though, I still play and still hope that my server gets some kind of population hit.

  • iZakaroNiZakaroN Member UncommonPosts: 719
    Originally posted by templarga

    Originally posted by invsblmn



    To summarize: WAR feels contrived. The gameplay feels like the game world is designed for the gamer and not your character, if that makes any sense. 

     

    And WOW doesn't?

     

    Yes the feeling of both WAR and WoW is not like a world but more like a game. Thats why I preffer sandbox games where the feeling is of real living world... Anyway for me WAR gives me much more fun becasue of great action PvP combat and nice PvE explore and lore...



    image


    Where themepark games try to hide that they are copying WOW, games like Mortal Online and Darkfall make no attempt to hide their inspiration
    ______\m/_____
    LordOfDarkDesire
  • JhughesyJhughesy Member Posts: 419

    WoW was the game that dumbed down the MMORPG industry. It has nothing innovative AT ALL.

    I have not played WAR as I prefer sandbox games but at least it brings something new to the table.

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