The only thing I dislike about it is that the vast majority of corporations are heavily voice dependant...and I am deaf. Made it a lonely game for me. I adore everything else.
after 4 and 3/4 years, I still love the game, but, the thing I don't like is the fact that there is no true element of surprise, or, mystery, i.e. there isn't a lurking dark race, that just pops up out of no where to harass you, or, the fact there isn't any open raids to defend against a major fleet incursion in hi sec.
Would be nice to get online and have to race to a close by system to help 100 other pilots take down a major incursion by a fleet, would also introduce the new players to fleet tatics.
All in all, the ambulation that the Devs and GMs are working on will be glory for the first week, but, after that, it will become stale and just another backdrop noise to the game.
after 4 and 3/4 years, I still love the game, but, the thing I don't like is the fact that there is no true element of surprise, or, mystery, i.e. there isn't a lurking dark race, that just pops up out of no where to harass you, or, the fact there isn't any open raids to defend against a major fleet incursion in hi sec. Would be nice to get online and have to race to a close by system to help 100 other pilots take down a major incursion by a fleet, would also introduce the new players to fleet tatics.
All in all, the ambulation that the Devs and GMs are working on will be glory for the first week, but, after that, it will become stale and just another backdrop noise to the game.
It's called living in 0.0 while BOB/PL/Russians/<enter invading force> messes up your home.
I know somebody else already said this but I don't like the "spreadsheet" feel. I know that space technology is probably closer to this then say gundam wing and cowboy bebop style battles, but I still do not like it very much.
Worst thing in EVE and what eventually made me quit the game after 2 years of playing:
the typical 20 mins lagged out battles that only bring frustation to the hundreds of players engaged in them wasting their rl time to watch a lagfest
"im lagged out.. am i dead ? Am i dead ? i asked this 10 minutes ago and still the grid had not load for anyone.. can anyone see if AM I DEAD ?!" - typical on TS
1st lagfest is fine.. 2nd too.. even then 100th.. but then it gets kinda annoying. They need decent server code.
Only one gripe? eh, hard to pindown one particular gripe. I suppose its the ISK grind. Tradin' - its okay and fun but I'd be a stock broker in real life if that was my thing. So that leaves the direct methods: mining, missions, ratting, salvaging, and exploration. I have no patience for exploration. Salvaging is slow. Missions L1-L3 have felt simple I'm going to try L4s now but yeah- I expect more of the same. Mining zzzZZZZZzzzz
Ratting is the most mind numbing of all but it keeps my heart pumping due to hostiles jumping int the system (0.0). So when that happens I can go jump in my pvp ships and have some fun
Too bad you need to PVE to support PVP. Sigh, its a killer
Too bad you need to PVE to support PVP. Sigh, its a killer
No you don't. Canflip miners, ransom their rigged hulks, wardec some corp and extort money from them. Great fun and good cash. Besides, trading takes a few minutes a day and can make a TON of money.
Have an alt in a ship with passive targeter and shipscanner, scan a hulk. If it's cargo rigged it's worth about 180 mil, so can flip him in a frigte, watch him get mad and send his drones in, kill the drones and start shooting the hulk. Either blow him up for the nice explosion and chance of drops or ransom him. Non rigged Hulks I do for 50 mil, cargo rigged ones I do for 100 mil.
Find 1-2 idiots a day and you're making good cash while having fun.
Originally posted by Soraellion Originally posted by PatchDay Too bad you need to PVE to support PVP. Sigh, its a killer
No you don't. Canflip miners, ransom their rigged hulks, wardec some corp and extort money from them. Great fun and good cash. Besides, trading takes a few minutes a day and can make a TON of money. Have an alt in a ship with passive targeter and shipscanner, scan a hulk. If it's cargo rigged it's worth about 180 mil, so can flip him in a frigte, watch him get mad and send his drones in, kill the drones and start shooting the hulk. Either blow him up for the nice explosion and chance of drops or ransom him. Non rigged Hulks I do for 50 mil, cargo rigged ones I do for 100 mil. Find 1-2 idiots a day and you're making good cash while having fun.
This is why I don't play EVE. Griefing is a major issue, and can-flipping should never have been considered a valid game mechanic. The whole system is ridiculous.
This is why I don't play EVE. Griefing is a major issue, and can-flipping should never have been considered a valid game mechanic. The whole system is ridiculous.
It's not griefing at all, EVE is a harsh game and if you want something you'll have to take it from someone else. If that miner doesn't want to get can flipped then he can put in the effort so it doesn't happen, if he can't be bothered then I guess he's not really interested in his assets.
That's what the whole game is; put in effort to get further, if you can't/don'twant to then hey, not my problem.
Too bad you need to PVE to support PVP. Sigh, its a killer
No you don't. Canflip miners, ransom their rigged hulks, wardec some corp and extort money from them. Great fun and good cash. Besides, trading takes a few minutes a day and can make a TON of money.
Have an alt in a ship with passive targeter and shipscanner, scan a hulk. If it's cargo rigged it's worth about 180 mil, so can flip him in a frigte, watch him get mad and send his drones in, kill the drones and start shooting the hulk. Either blow him up for the nice explosion and chance of drops or ransom him. Non rigged Hulks I do for 50 mil, cargo rigged ones I do for 100 mil.
Find 1-2 idiots a day and you're making good cash while having fun.
I was speaking from the point of view of an Alliance pvp player. Pirates are the bad guys we shoot to protect our assets. I have nothing against pirating but its just not something I considered doing personally. My friends and I have always done the nullsec wars for terriority
So everything you say is perfectly viable (and true) but ganking a hulk miner pilot isn't what I had in mind for my main character.
I want to fight wars and have the satisfaction I help protect our space from the bad guys
Originally posted by Soraellion Originally posted by Aethios This is why I don't play EVE. Griefing is a major issue, and can-flipping should never have been considered a valid game mechanic. The whole system is ridiculous.
It's not griefing at all
I'm not surprised at all you would say that, since it's pretty much the #1 knee-jerk reaction to people who quit the game because of griefing. I have a way I want to play the game (which is to mine and build my own ships/modules and sell the extras) and can-flipping is specifically the harassment of players who play this way in the hopes that they will open themselves up to attack, with ZERO repercussion to the offending player. That's pretty much the definition of griefing.
Sure, everyone has their own ruleset which is fine.
Thing is that you should remember that the space you're occupying ("own") with your alliance was taken by force from other players who lived there, had their home there and invested in the area. They just weren't smart/good enough to repel the group you're with. It's no different at all, survival of the fittest and take no prisoners.
Your alliance leader makes use of his lemmings (you and your friends) to gain personal wealth or has a hidden agenda in the bigger political picture, lots of your alliance members will make use of the group to gain personal wealth while not putting in the equivalent amount of effort to secure that space in the first place or contribute to the group.
Just as IRL; you're being used as long as you have/want assets. So, for me, the best way to play is to not long for assets or try to not maneuver myself into a position where my assets can/will be held for ransom or taken away from me. Both small scale and large scale.
This is why I don't play EVE. Griefing is a major issue, and can-flipping should never have been considered a valid game mechanic. The whole system is ridiculous.
It's not griefing at all
I'm not surprised at all you would say that, since it's pretty much the #1 knee-jerk reaction to people who quit the game because of griefing. I have a way I want to play the game (which is to mine and build my own ships/modules and sell the extras) and can-flipping is specifically the harassment of players who play this way in the hopes that they will open themselves up to attack, with ZERO repercussion to the offending player. That's pretty much the definition of griefing.
No, it's not.
What you're saying is the equivalent of playing BF2142, entering a server and go "Everyone should just peace out, build a campfire and sing happy songs!" while you point fingers and yell "griefing!" when someone shoots you. BF2142 is a FPS, that's the point of the game. Trying to impose your own ideas and beliefs onto the players on your servers is not only laughable, but also very wrong since the point of the game is to shoot people.
EVE is a PVP game in all it's facets, you don't have to LIKE the PVP part of it but simply wishing it away and starting to call others names who follow the core idea of the game is just as laughable as running around in a BF server going "PEACE!!!!".
EVE is about interaction, it can be forced upon you... that's the whole POINT. This is not some other MMO where you can simply ignore the people around you. You either prepare for the inevitable confrontation and accept it as such or you're ignoring the base foundation of the game, and as such you get killed/lose your assets.
Think that analogy needs reworking to be accurate.
It would be more like hopping on a BF 2142 server and playing a support class, but never making it out of any spawn points because all the existing players are entrenched with upgraded sniper rifles waiting for players to spawn.
Though all games currently seem to suffer it to one degree or another. That's mostly because players make up for low skill with invested time and go for the open targets rather than challenge themselves.
This is an open issue in Eve, but that's nothing new as pretty much every games that has PvP has this issue in one form or another, so I ain't about to hold that against them.
I will complain however, about the game mechanics itself. The whole game has a sense of detachment in it for me, like the fact that I can't personally control things, I have to use menus and such to really do everything I want, which means the game is basically just wading through menu options and hotkeys while staring at a little ship and some pretty pictures.
In the long run the game is rather predictable and ponderous. There never was any sense of excitement to me while PvPing because it was just to easy to follow a procedure and make sure you have the biggest gun.
Guess my issue with this game boils down to the same as many other games as well now a days, it really takes no skill. Player capability is more or less related directly to time invested and nothing more. You can't think up new ways to use abilities because they just don't do anything but what they're narrow concept was made for, you can't pull off a really neat stunt in PvP to throw players off (unless they're bleeding idiot to begin with, in which case you don't have to do anything special to begin), and there's no real interest or ability to innovate in crafting.
It's more or less the ultimate grinding game. Which obviously there's quite a few people out there that enjoy that, but as an older gamer that is all to fond of those games long gone like AC and my shooters, I just can't get behid the idea of games without skill actually being fun and attention grabbing.
EDIT: In short, the game ended up being a little easy and quickly boring for me.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
Sure, everyone has their own ruleset which is fine. Thing is that you should remember that the space you're occupying ("own") with your alliance was taken by force from other players who lived there, had their home there and invested in the area. They just weren't smart/good enough to repel the group you're with. It's no different at all, survival of the fittest and take no prisoners.
Your alliance leader makes use of his lemmings (you and your friends) to gain personal wealth or has a hidden agenda in the bigger political picture, lots of your alliance members will make use of the group to gain personal wealth while not putting in the equivalent amount of effort to secure that space in the first place or contribute to the group. Just as IRL; you're being used as long as you have/want assets. So, for me, the best way to play is to not long for assets or try to not maneuver myself into a position where my assets can/will be held for ransom or taken away from me. Both small scale and large scale. Society 101; that's what EVE is
Even if we did take our space by force at least our targets could fight back. Killing weak targets in high sec is a totally different ball game
this one was very easy.. CCP tops the list easily. So basically CCP's the worst thing about EVE and ofcourse linked to CCP is tons and tons of things which make this game a pretty shiny object which is shiny soooo shiny... but worthless. :P
- There is no grind in EVE, only if you impose it onto yourself. Your choice
- I kill bigger ships while flying smaller ships, small corps can completely anihilate bigger ones. The "bigger gun" idea doesn't neccesarily hold up. Sure, if you go for the obvious and go in headfirst then yeah but if you play it smart then it doesn't have to be. Again, that's a choice... it really is.
- the idea that any game takes skill is debatable, thing is that EVE mostly takes other kinds of skills than most games/MMO's. Playerskill is much more a factor than in most other MMO's, age isn't neccesarily a factor. If you really think it is then you haven't understood/played EVE properly (no offense, just a statement).
The Dickheads that stop you from playing the game how you want to, i.e. pod you as you come out of a station, pod you while your mining to try and better yourself in game rather than buy Isk like some DH do.
I do see why , if you want to play the game in low sec you have to be shot at and podded while trying to play the game. What makes me laugh is that players say well keep out of low sec, NO just leave me alone to play the game how i want to, if im no threat to you then please leave me the fuck alone, cos with out players like me trying to mine and trying to build ships YOU DH wont have any ships!!!!
Now ive got that of me chest , i feel much better lol
Even if we did take our space by force at least our targets could fight back. Killing weak targets in high sec is a totally different ball game
Weak? If I attack a 3 month+ char in high sec in a frigate he has choices;
- the choice of not becoming a target by not jetcan mining or by having protection
- the choice of not being stupid and reacting to me
- the choice to have invested in PVP skills and the time/effort to learn game mechanics
I kill younger players (nothing below a month old, those have a real excuse to not know the game) and much, MUCH older players than me and I win most of the time. Why? Because they couldn't be bothered to learn the game. That's their CHOICE. Instead of getting Exhumers to 5 they could have invested a bit on being PVP viable and being in an active corp where people actually work together instead of being zombies.
Again, their choice and (in this case) their loss. I meet lots of people I can't take on, both young as old because they took rpecautions or because they reacted in a way that made me lose the advantage. If they can do it, so can others. If those others don't WANT to do it that's their problem.
Comments
Boring as hell
Hard to start
Slow
And not being able to move around your ship just sucks , hated being just a portret
once we can move around the ship and be able to beem into your friends ship etc i will think of trying it again
The only thing I dislike about it is that the vast majority of corporations are heavily voice dependant...and I am deaf. Made it a lonely game for me. I adore everything else.
after 4 and 3/4 years, I still love the game, but, the thing I don't like is the fact that there is no true element of surprise, or, mystery, i.e. there isn't a lurking dark race, that just pops up out of no where to harass you, or, the fact there isn't any open raids to defend against a major fleet incursion in hi sec.
Would be nice to get online and have to race to a close by system to help 100 other pilots take down a major incursion by a fleet, would also introduce the new players to fleet tatics.
All in all, the ambulation that the Devs and GMs are working on will be glory for the first week, but, after that, it will become stale and just another backdrop noise to the game.
It's called living in 0.0 while BOB/PL/Russians/<enter invading force> messes up your home.
I know somebody else already said this but I don't like the "spreadsheet" feel. I know that space technology is probably closer to this then say gundam wing and cowboy bebop style battles, but I still do not like it very much.
It's slow
It's slow
It's slow
Want a taste of religion? Lick a witch.
Worst thing in EVE and what eventually made me quit the game after 2 years of playing:
the typical 20 mins lagged out battles that only bring frustation to the hundreds of players engaged in them wasting their rl time to watch a lagfest
"im lagged out.. am i dead ? Am i dead ? i asked this 10 minutes ago and still the grid had not load for anyone.. can anyone see if AM I DEAD ?!" - typical on TS
1st lagfest is fine.. 2nd too.. even then 100th.. but then it gets kinda annoying. They need decent server code.
Only one gripe? eh, hard to pindown one particular gripe. I suppose its the ISK grind. Tradin' - its okay and fun but I'd be a stock broker in real life if that was my thing. So that leaves the direct methods: mining, missions, ratting, salvaging, and exploration. I have no patience for exploration. Salvaging is slow. Missions L1-L3 have felt simple I'm going to try L4s now but yeah- I expect more of the same. Mining zzzZZZZZzzzz
Ratting is the most mind numbing of all but it keeps my heart pumping due to hostiles jumping int the system (0.0). So when that happens I can go jump in my pvp ships and have some fun
Too bad you need to PVE to support PVP. Sigh, its a killer
No you don't. Canflip miners, ransom their rigged hulks, wardec some corp and extort money from them. Great fun and good cash. Besides, trading takes a few minutes a day and can make a TON of money.
Have an alt in a ship with passive targeter and shipscanner, scan a hulk. If it's cargo rigged it's worth about 180 mil, so can flip him in a frigte, watch him get mad and send his drones in, kill the drones and start shooting the hulk. Either blow him up for the nice explosion and chance of drops or ransom him. Non rigged Hulks I do for 50 mil, cargo rigged ones I do for 100 mil.
Find 1-2 idiots a day and you're making good cash while having fun.
The only thing i dont like is the spreadsheet menus within more spreadsheet menus and 20+ clicks it takes to look up the info in those menus. LOL
Other than this i like the game.
Played : WOW, LOTRO, COH/COV, EQ2, SWG, and WAR.
Playing EVE Online and AOC.
Wtg for SW:TOR and WOD
No you don't. Canflip miners, ransom their rigged hulks, wardec some corp and extort money from them. Great fun and good cash. Besides, trading takes a few minutes a day and can make a TON of money.
Have an alt in a ship with passive targeter and shipscanner, scan a hulk. If it's cargo rigged it's worth about 180 mil, so can flip him in a frigte, watch him get mad and send his drones in, kill the drones and start shooting the hulk. Either blow him up for the nice explosion and chance of drops or ransom him. Non rigged Hulks I do for 50 mil, cargo rigged ones I do for 100 mil.
Find 1-2 idiots a day and you're making good cash while having fun.
This is why I don't play EVE. Griefing is a major issue, and can-flipping should never have been considered a valid game mechanic. The whole system is ridiculous.
1 single thing.....saving for 9 months for a juicy ship, and getting suicide greifed on my 1st undock.
immediately sold all assets, transferred funds to the corp, and waved goodbye.
One single thing? The game.
It's not griefing at all, EVE is a harsh game and if you want something you'll have to take it from someone else. If that miner doesn't want to get can flipped then he can put in the effort so it doesn't happen, if he can't be bothered then I guess he's not really interested in his assets.
That's what the whole game is; put in effort to get further, if you can't/don'twant to then hey, not my problem.
No you don't. Canflip miners, ransom their rigged hulks, wardec some corp and extort money from them. Great fun and good cash. Besides, trading takes a few minutes a day and can make a TON of money.
Have an alt in a ship with passive targeter and shipscanner, scan a hulk. If it's cargo rigged it's worth about 180 mil, so can flip him in a frigte, watch him get mad and send his drones in, kill the drones and start shooting the hulk. Either blow him up for the nice explosion and chance of drops or ransom him. Non rigged Hulks I do for 50 mil, cargo rigged ones I do for 100 mil.
Find 1-2 idiots a day and you're making good cash while having fun.
I was speaking from the point of view of an Alliance pvp player. Pirates are the bad guys we shoot to protect our assets. I have nothing against pirating but its just not something I considered doing personally. My friends and I have always done the nullsec wars for terriority
So everything you say is perfectly viable (and true) but ganking a hulk miner pilot isn't what I had in mind for my main character.
I want to fight wars and have the satisfaction I help protect our space from the bad guys
It's not griefing at all
I'm not surprised at all you would say that, since it's pretty much the #1 knee-jerk reaction to people who quit the game because of griefing. I have a way I want to play the game (which is to mine and build my own ships/modules and sell the extras) and can-flipping is specifically the harassment of players who play this way in the hopes that they will open themselves up to attack, with ZERO repercussion to the offending player. That's pretty much the definition of griefing.
@ PatchDay
Sure, everyone has their own ruleset which is fine.
Thing is that you should remember that the space you're occupying ("own") with your alliance was taken by force from other players who lived there, had their home there and invested in the area. They just weren't smart/good enough to repel the group you're with. It's no different at all, survival of the fittest and take no prisoners.
Your alliance leader makes use of his lemmings (you and your friends) to gain personal wealth or has a hidden agenda in the bigger political picture, lots of your alliance members will make use of the group to gain personal wealth while not putting in the equivalent amount of effort to secure that space in the first place or contribute to the group.
Just as IRL; you're being used as long as you have/want assets. So, for me, the best way to play is to not long for assets or try to not maneuver myself into a position where my assets can/will be held for ransom or taken away from me. Both small scale and large scale.
Society 101; that's what EVE is
It's not griefing at all
I'm not surprised at all you would say that, since it's pretty much the #1 knee-jerk reaction to people who quit the game because of griefing. I have a way I want to play the game (which is to mine and build my own ships/modules and sell the extras) and can-flipping is specifically the harassment of players who play this way in the hopes that they will open themselves up to attack, with ZERO repercussion to the offending player. That's pretty much the definition of griefing.
No, it's not.
What you're saying is the equivalent of playing BF2142, entering a server and go "Everyone should just peace out, build a campfire and sing happy songs!" while you point fingers and yell "griefing!" when someone shoots you. BF2142 is a FPS, that's the point of the game. Trying to impose your own ideas and beliefs onto the players on your servers is not only laughable, but also very wrong since the point of the game is to shoot people.
EVE is a PVP game in all it's facets, you don't have to LIKE the PVP part of it but simply wishing it away and starting to call others names who follow the core idea of the game is just as laughable as running around in a BF server going "PEACE!!!!".
EVE is about interaction, it can be forced upon you... that's the whole POINT. This is not some other MMO where you can simply ignore the people around you. You either prepare for the inevitable confrontation and accept it as such or you're ignoring the base foundation of the game, and as such you get killed/lose your assets.
Think that analogy needs reworking to be accurate.
It would be more like hopping on a BF 2142 server and playing a support class, but never making it out of any spawn points because all the existing players are entrenched with upgraded sniper rifles waiting for players to spawn.
Though all games currently seem to suffer it to one degree or another. That's mostly because players make up for low skill with invested time and go for the open targets rather than challenge themselves.
This is an open issue in Eve, but that's nothing new as pretty much every games that has PvP has this issue in one form or another, so I ain't about to hold that against them.
I will complain however, about the game mechanics itself. The whole game has a sense of detachment in it for me, like the fact that I can't personally control things, I have to use menus and such to really do everything I want, which means the game is basically just wading through menu options and hotkeys while staring at a little ship and some pretty pictures.
In the long run the game is rather predictable and ponderous. There never was any sense of excitement to me while PvPing because it was just to easy to follow a procedure and make sure you have the biggest gun.
Guess my issue with this game boils down to the same as many other games as well now a days, it really takes no skill. Player capability is more or less related directly to time invested and nothing more. You can't think up new ways to use abilities because they just don't do anything but what they're narrow concept was made for, you can't pull off a really neat stunt in PvP to throw players off (unless they're bleeding idiot to begin with, in which case you don't have to do anything special to begin), and there's no real interest or ability to innovate in crafting.
It's more or less the ultimate grinding game. Which obviously there's quite a few people out there that enjoy that, but as an older gamer that is all to fond of those games long gone like AC and my shooters, I just can't get behid the idea of games without skill actually being fun and attention grabbing.
EDIT: In short, the game ended up being a little easy and quickly boring for me.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
Hell i just dont like the click to move.
Even if we did take our space by force at least our targets could fight back. Killing weak targets in high sec is a totally different ball game
this one was very easy.. CCP tops the list easily. So basically CCP's the worst thing about EVE and ofcourse linked to CCP is tons and tons of things which make this game a pretty shiny object which is shiny soooo shiny... but worthless. :P
- There is no grind in EVE, only if you impose it onto yourself. Your choice
- I kill bigger ships while flying smaller ships, small corps can completely anihilate bigger ones. The "bigger gun" idea doesn't neccesarily hold up. Sure, if you go for the obvious and go in headfirst then yeah but if you play it smart then it doesn't have to be. Again, that's a choice... it really is.
- the idea that any game takes skill is debatable, thing is that EVE mostly takes other kinds of skills than most games/MMO's. Playerskill is much more a factor than in most other MMO's, age isn't neccesarily a factor. If you really think it is then you haven't understood/played EVE properly (no offense, just a statement).
The One thing i Hate about Eve is....
The Dickheads that stop you from playing the game how you want to, i.e. pod you as you come out of a station, pod you while your mining to try and better yourself in game rather than buy Isk like some DH do.
I do see why , if you want to play the game in low sec you have to be shot at and podded while trying to play the game. What makes me laugh is that players say well keep out of low sec, NO just leave me alone to play the game how i want to, if im no threat to you then please leave me the fuck alone, cos with out players like me trying to mine and trying to build ships YOU DH wont have any ships!!!!
Now ive got that of me chest , i feel much better lol
http://www.speedtest.net/result/502097918.png
Weak? If I attack a 3 month+ char in high sec in a frigate he has choices;
- the choice of not becoming a target by not jetcan mining or by having protection
- the choice of not being stupid and reacting to me
- the choice to have invested in PVP skills and the time/effort to learn game mechanics
I kill younger players (nothing below a month old, those have a real excuse to not know the game) and much, MUCH older players than me and I win most of the time. Why? Because they couldn't be bothered to learn the game. That's their CHOICE. Instead of getting Exhumers to 5 they could have invested a bit on being PVP viable and being in an active corp where people actually work together instead of being zombies.
Again, their choice and (in this case) their loss. I meet lots of people I can't take on, both young as old because they took rpecautions or because they reacted in a way that made me lose the advantage. If they can do it, so can others. If those others don't WANT to do it that's their problem.