Did anyone mention The Sleeper Kerafyrm from original EQ? I remember there was a game wide announcement to every server when three guilds banded together to take it on and won after a 4 - 5 hour fight possibly longer. Many of the participants lost multiple lvls just to to take im down. At the time he was thought to be unkillable by most everyone who played as well as the designers. He has to be one of the toughest.
Did anyone mention The Sleeper Kerafyrm from original EQ? I remember there was a game wide announcement to every server when three guilds banded together to take it on and won after a 4 - 5 hour fight possibly longer. Many of the participants lost multiple lvls just to to take im down. At the time he was thought to be unkillable by most everyone who played as well as the designers. He has to be one of the toughest.
I'd say EQ had/has its fair share of pretty damn tough boss encounters. Ring of Vulak made me cry a few times. And I cringe every time I think of a Solteris raid. I quit after TBS so I can't comment on any of the newer expansions.
Did anyone mention The Sleeper Kerafyrm from original EQ? I remember there was a game wide announcement to every server when three guilds banded together to take it on and won after a 4 - 5 hour fight possibly longer. Many of the participants lost multiple lvls just to to take im down. At the time he was thought to be unkillable by most everyone who played as well as the designers. He has to be one of the toughest.
The sleepers had already been mention on page 2 of this thread!, and yea it was Ascending Dawn, Magus Imperalis Magicus and Wudan guilds friends in Rallozek. GM's intervention had de-spawned the sleeper kerafyrm on our first tried and the players went nuts, causing alot of stir. SOE apologized so we tried again, fought the sleeper was alot of funs. Loot's drop was pretty crap but instead we all get 2 free AA's!...
From EQ1, the Pre-PoP Emperor Ssraeshza in Luclin. It wasn't just hard considering the fact he had multiple guards that you had to keep fighting seperately, but also because you had to get keys and everyone who wanted to melee him needed to create special weapons to be able to hurt him. It took ages to just get to fight him, then more time working out how to do the combat, then more time trying to get it all to work as one so you win.
He's an easy target now, I've been reading of 2 Level 80's with Mercs doing him alone, but back then he was really hard. You can mez the guards with the new expansions, which you couldn't do Pre-PoP, which makes the whole encounter almost trivial.
from my personal experience when i was a pre-BC guild Main Tank in WoW, would have to be the first 2 bosses in BWL, Kiting with Razorgore was a bitch, and Vaelestraz pounding the living shit out of then killing your Main Tank instantly every 30 seconds while AOEing your entire 40-man raid, 2 minute fight of doom .
Have you any idea how many guilds passed through MC with flying colors and then smashed their heads against Razorgore and Vael? My feoncees brother guild almost fell apart because they got griefed by these 2 day after day.
Personally the boss encounter i found the hardest was Mimiron hard mode in Ulduar. We needed him in order to unlock Algalon and it was such a hellish and frustrating fight. My hunter must have paid more than 3000 gold total in repairs. I can't imagine how much the plate wearers paid.
Another hard encounter for me was Solenor the Silithus demon while i was on the epic hunter quest in WoW again. Back then the demons where on a 3 hour respawn timer should you fail on one. I killed the 3 with no major problems and then went to Silithus for Solenor. Well, it took me almost 1 week to waste him. It was all about perfect execution and keeping a cool head. One small mistake and you where toast, not to mention some horde idiots trying to gank me while fighting the demon.
There where a couple of extremely hard opponents in Vanguard.
The one I tried most was Akande. Some Knight you had to kill to get the flying mount.
I must have tried him HUNDREDS of times.
I only managed to kill him once ... when they had toned him down, apparently unintentionally. Then they fixed him again and ... no chance. No damn chance.
Apparently there was some trick to that mob that made it easy, or at least manageable, but my guild never found out what it was.
C'thun in wow is the most invovled fight I think I've ever seen from a player perspective. It required tons of coordination from everyone in the raid and excellent execution from all players. The fight had a real way of highlighting sub par players in a very visible way.
The sleeper in EQ1 and Pandamonium from FFXI are just endurance fights to absurd levels. I've actually been in a raid that fought the sleeper. While we had no chance of winning the mechanics were nothing difficult, just big numbers and a death touch.
Any fight that lets players go to the bathroom or get food isn't really to difficult.
from my personal experience when i was a pre-BC guild Main Tank in WoW, would have to be the first 2 bosses in BWL, Kiting with Razorgore was a bitch, and Vaelestraz pounding the living shit out of then killing your Main Tank instantly every 30 seconds while AOEing your entire 40-man raid, 2 minute fight of doom .
Razorgore and Vaelastrasz the Corrupt combo are the original guild killers in vanilla WoW--and that's raiding WITH 40 PEOPLE!
You think getting a 40man together was hard. Wait 'til your 40man faces Razorgore's egg race. One man controls the boss to destroy the eggs while the rest of the raid are assigned a task: crowd controllers, interrupters, and kiters. Mind controlled Razorgore will take damage and if he dies, BOOM! He'll explode and kill everything in the area.
Killing a boss with only 30% of it's health has never been this frustrating. Vael requires people to be totally up there in their game. A single mistake from a DPS class and it's a 40-man corpse run. Watch the fight and your custom meters HAHAAHA
Why are people skipping most of vanilla naxxramas and Cthun? Ask Vael. ROFLMAO.
From personal experience, pre-nerf M'uru back in WoW BC for sure. Damn, that sucker was hard. Even Kil'Jaeden seemed easy after pre-nerf M'uru.
That's on the 'tactically hard' list. In the 'just so stupid it's hard' list, I'd have to say pretty much all the lv.100+ bosses in Atlantica Online. Every single one hits stupidly hard, has a full-party AoE that they use every few turns AND come with a full contingent (8) of helpers, so if you don't grind your soul out in the dungeon to outlevel them, you're pretty much dead meat. I learned that with whatever-his-name-is from Constantinople Battlefield, and the experience repeated itself with Sedna. And every boss after that.
Comments
Mistress Zhivari in EQ2 after relase of the adventure pack. The whole way down to her and herself have been pure pain.
Did anyone mention The Sleeper Kerafyrm from original EQ? I remember there was a game wide announcement to every server when three guilds banded together to take it on and won after a 4 - 5 hour fight possibly longer. Many of the participants lost multiple lvls just to to take im down. At the time he was thought to be unkillable by most everyone who played as well as the designers. He has to be one of the toughest.
I'd say EQ had/has its fair share of pretty damn tough boss encounters. Ring of Vulak made me cry a few times. And I cringe every time I think of a Solteris raid. I quit after TBS so I can't comment on any of the newer expansions.
The sleepers had already been mention on page 2 of this thread!, and yea it was Ascending Dawn, Magus Imperalis Magicus and Wudan guilds friends in Rallozek. GM's intervention had de-spawned the sleeper kerafyrm on our first tried and the players went nuts, causing alot of stir. SOE apologized so we tried again, fought the sleeper was alot of funs. Loot's drop was pretty crap but instead we all get 2 free AA's!...
Haaaawt.
http://www.youtube.com/watch?v=lccbiyZl38w&feature=related
Pandemonium Warden no doubt
If it is Antharas, it is on my list.
Anyway my list is so long and can't decide really because what is hard for a group its easy for another and viceversa.
Bump for this cool thread! I've love to see what people think is now currently the all-time historically hardest MMO boss ever.
From EQ1, the Pre-PoP Emperor Ssraeshza in Luclin. It wasn't just hard considering the fact he had multiple guards that you had to keep fighting seperately, but also because you had to get keys and everyone who wanted to melee him needed to create special weapons to be able to hurt him. It took ages to just get to fight him, then more time working out how to do the combat, then more time trying to get it all to work as one so you win.
He's an easy target now, I've been reading of 2 Level 80's with Mercs doing him alone, but back then he was really hard. You can mez the guards with the new expansions, which you couldn't do Pre-PoP, which makes the whole encounter almost trivial.
Lineage 2 - Antharas updated in new Freya expansion.
Have you any idea how many guilds passed through MC with flying colors and then smashed their heads against Razorgore and Vael? My feoncees brother guild almost fell apart because they got griefed by these 2 day after day.
Personally the boss encounter i found the hardest was Mimiron hard mode in Ulduar. We needed him in order to unlock Algalon and it was such a hellish and frustrating fight. My hunter must have paid more than 3000 gold total in repairs. I can't imagine how much the plate wearers paid.
Another hard encounter for me was Solenor the Silithus demon while i was on the epic hunter quest in WoW again. Back then the demons where on a 3 hour respawn timer should you fail on one. I killed the 3 with no major problems and then went to Silithus for Solenor. Well, it took me almost 1 week to waste him. It was all about perfect execution and keeping a cool head. One small mistake and you where toast, not to mention some horde idiots trying to gank me while fighting the demon.
Hmm, I've forgotten its name.
There where a couple of extremely hard opponents in Vanguard.
The one I tried most was Akande. Some Knight you had to kill to get the flying mount.
I must have tried him HUNDREDS of times.
I only managed to kill him once ... when they had toned him down, apparently unintentionally. Then they fixed him again and ... no chance. No damn chance.
Apparently there was some trick to that mob that made it easy, or at least manageable, but my guild never found out what it was.
C'thun in wow is the most invovled fight I think I've ever seen from a player perspective. It required tons of coordination from everyone in the raid and excellent execution from all players. The fight had a real way of highlighting sub par players in a very visible way.
The sleeper in EQ1 and Pandamonium from FFXI are just endurance fights to absurd levels. I've actually been in a raid that fought the sleeper. While we had no chance of winning the mechanics were nothing difficult, just big numbers and a death touch.
Any fight that lets players go to the bathroom or get food isn't really to difficult.
Razorgore and Vaelastrasz the Corrupt combo are the original guild killers in vanilla WoW--and that's raiding WITH 40 PEOPLE!
You think getting a 40man together was hard. Wait 'til your 40man faces Razorgore's egg race. One man controls the boss to destroy the eggs while the rest of the raid are assigned a task: crowd controllers, interrupters, and kiters. Mind controlled Razorgore will take damage and if he dies, BOOM! He'll explode and kill everything in the area.
Killing a boss with only 30% of it's health has never been this frustrating. Vael requires people to be totally up there in their game. A single mistake from a DPS class and it's a 40-man corpse run. Watch the fight and your custom meters HAHAAHA
Why are people skipping most of vanilla naxxramas and Cthun? Ask Vael. ROFLMAO.
From personal experience, pre-nerf M'uru back in WoW BC for sure. Damn, that sucker was hard. Even Kil'Jaeden seemed easy after pre-nerf M'uru.
That's on the 'tactically hard' list. In the 'just so stupid it's hard' list, I'd have to say pretty much all the lv.100+ bosses in Atlantica Online. Every single one hits stupidly hard, has a full-party AoE that they use every few turns AND come with a full contingent (8) of helpers, so if you don't grind your soul out in the dungeon to outlevel them, you're pretty much dead meat. I learned that with whatever-his-name-is from Constantinople Battlefield, and the experience repeated itself with Sedna. And every boss after that.