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AoC players in MMORPG Poll.

Hey folks. I play AoC and just created an account here to talk about AoC. I've heard that very few of the posters here actually play the game, so I thought why not make a poll. Bear with me even though I'm a MMORPG Noob . Also please comment on what other games you play.

«134

Comments

  • DeadJesterDeadJester Member Posts: 499

    I like the game and find its only getting better, take update 3 that is coming this is going to be a huge lift for the game.

  • AzrileAzrile Member Posts: 2,582

    Very few posters here actually play the game?

    The point is I think we all 'played' the game and some of us still have accounts but don't play.

    I still have an active account with Warhammer, but don't play anymore.  I have an account with WOW (4yrs), I've plaed AC for a year, UO for 5 years, Earth and Beyond for a year.

  • miagisanmiagisan Member Posts: 5,156

    i stopped shortly after launch, the game was in abysmal shape, giving a 2nd go again now.

    image

  • NiblixNiblix Member Posts: 160

    Its still going?

    Amazing

    Be paid for Beta Testing, don't pay to Beta Test.

  • SinReaperSinReaper Member Posts: 175
    Originally posted by BearShammy


    Hey folks. I play AoC and just created an account here to talk about AoC. I've heard that very few of the posters here actually play the game, so I thought why not make a poll. Bear with me even though I'm a MMORPG Noob . Also please comment on what other games you play.

    Good luck with the results of this poll BearShammy, and welcome to the AoC forums.

    By the way, where did you hear that few players on this specific forum don't play the game? 

    Is it safe to say to that you also post on the AoC forums? Many of us still have active accounts, so it would be nice to throw you a PM now and again on the official forums!

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by SinReaper

    Originally posted by BearShammy


    Hey folks. I play AoC and just created an account here to talk about AoC. I've heard that very few of the posters here actually play the game, so I thought why not make a poll. Bear with me even though I'm a MMORPG Noob . Also please comment on what other games you play.

    Good luck with the results of this poll BearShammy, and welcome to the AoC forums.

    By the way, where did you hear that few players on this specific forum don't play the game? 

    Is it safe to say to that you also post on the AoC forums? Many of us still have active accounts, so it would be nice to throw you a PM now and again on the official forums!

    wrgpost directed a few of us here because a lot of people come to this site to see whats going on with a game such as AoC, but a lot of troll exist here that haven't played the game for months and still bash as if it has not improved at all. I read some of the post here before his post, but felt that I had to counter troll a little bit because the game has gotten a lot better and contnues to grow with each new patch.

    Xpiher in game/forums Tyranny server.

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • noggy1980noggy1980 Member Posts: 343

    Sorry but this is just another attempt to discredit and is ultimatly pointless due to the annonyomous nature of polls here. It's a safe bet that the activist fanboys here who are trying to discredit people voted that they havn't played since launch, this of course isn't something confined to one side of the arguement both groups of people do it as we saw with all the 1's and 10's on the how do you rate AoC poll.

    I wonder if mods can see who voted for what, would be a great way to tidy up the forums, anyone with a failcom avatar who posted they still play ban them, anyone of the fanbois posting they havn't played since launch ban them. Maybe then we could see just people who will give their honest view left.

    The you quit a couple of months ago so you can't comment on the game isn't at all valid, it's still the same game while some of the changes have been decent they have not in anyway changed the face of the game. These are the main improvements over the last 3 months

    Low/Mid level dungeons have been revamped - they are nice now but this part of the game should never have been a high priority fix and good luck getting groups for these dungeons if you arn't on the top 4 servers.

    Some more voice acting has been added - I love the voice acted quests but after tortage it's still the case that the vast vast majority of them are not voice acted, dispite the additions you will still get that jarring feeling when you leave tortage. A few more quests have been added

    PvP xp and pvp armor has been added - the only real significant addition, but what they did was nerf all the armor people were wearing and then say now go pvp and earn some new armor that isn't even as good as what you had, the current pvp system has just resulted in people kill trading and other than for the first few days hasn't significantly increased proper pvp as intended, minigames are more popular now though. Just as the duping cheaters prospered before with funcom to scared to deal with it the same is true now with kill tradeing.

    There has been quite a few bug fixes and stability improvements - nice but difficult to know how much is improved and how much is just the people with problems not playing anymore.

    pvp balance has improved from ludicrously bad to just bad and now they are looking to dumb down the combat system that is the one thing that sets the game apart.

    If you quit the game because the instanced and tiny world gave no immersion thats the same, if you quit the game because rolling an alt gave you almost the exact same experience a second time thats the same, if you quit the game because the game just has little to do and is no fun at endgame outside of an occasional seige thats the same,

    If funcom adds a real meaningful pvp system with more reasons to pvp then you can come back and say hey you need to try the game again before you can fairly comment but that isn't true at the moment, it's still an extreamly similar game with the majority of the same flaws and the lack of population on the majority of the servers mean you could easily end up having even less fun than the first time.

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by noggy1980


    Sorry but this is just another attempt to discredit and is ultimatly pointless due to the annonyomous nature of polls here. It's a safe bet that the activist fanboys here who are trying to discredit people voted that they havn't played since launch, this of course isn't something confined to one side of the arguement both groups of people do it as we saw with all the 1's and 10's on the how do you rate AoC poll.
    I wonder if mods can see who voted for what, would be a great way to tidy up the forums, anyone with a failcom avatar who posted they still play ban them, anyone of the fanbois posting they havn't played since launch ban them. Maybe then we could see just people who will give their honest view left.
    The you quit a couple of months ago so you can't comment on the game isn't at all valid, it's still the same game while some of the changes have been decent they have not in anyway changed the face of the game. These are the main improvements over the last 3 months
    Low/Mid level dungeons have been revamped - they are nice now but this part of the game should never have been a high priority fix and good luck getting groups for these dungeons if you arn't on the top 4 servers.
    Some more voice acting has been added - I love the voice acted quests but after tortage it's still the case that the vast vast majority of them are not voice acted, dispite the additions you will still get that jarring feeling when you leave tortage. A few more quests have been added
    PvP xp and pvp armor has been added - the only real significant addition, but what they did was nerf all the armor people were wearing and then say now go pvp and earn some new armor that isn't even as good as what you had, the current pvp system has just resulted in people kill trading and other than for the first few days hasn't significantly increased proper pvp as intended, minigames are more popular now though. Just as the duping cheaters prospered before with funcom to scared to deal with it the same is true now with kill tradeing.
    There has been quite a few bug fixes and stability improvements - nice but difficult to know how much is improved and how much is just the people with problems not playing anymore.
    pvp balance has improved from ludicrously bad to just bad and now they are looking to dumb down the combat system that is the one thing that sets the game apart.
    If you quit the game because the instanced and tiny world gave no immersion thats the same, if you quit the game because rolling an alt gave you almost the exact same experience a second time thats the same, if you quit the game because the game just has little to do and is no fun at endgame outside of an occasional seige thats the same,
    If funcom adds a real meaningful pvp system with more reasons to pvp then you can come back and say hey you need to try the game again before you can fairly comment but that isn't true at the moment, it's still an extreamly similar game with the majority of the same flaws and the lack of population on the majority of the servers mean you could easily end up having even less fun than the first time.

     

    You know what I don't understand is why people have to be given a reason to PvP. Honestly, isn't bragging rights enough, or PvP armor and levels. BKs aren't good enough? I just don't get whats so great about faction farming and mini game grind that is in most MMOs that have PvP.

    Fyi, the ciminal system adds a whole new demision to the game that is worth trying in and of itself. Best thing to happen to FFA since UO IMO.

    Edit: the poll ask if you are playing now or quit at various differnt times so your attempt to troll actually failed.

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • noggy1980noggy1980 Member Posts: 343
    Originally posted by xpiher

    Originally posted by noggy1980


    Sorry but this is just another attempt to discredit and is ultimatly pointless due to the annonyomous nature of polls here. It's a safe bet that the activist fanboys here who are trying to discredit people voted that they havn't played since launch, this of course isn't something confined to one side of the arguement both groups of people do it as we saw with all the 1's and 10's on the how do you rate AoC poll.
    I wonder if mods can see who voted for what, would be a great way to tidy up the forums, anyone with a failcom avatar who posted they still play ban them, anyone of the fanbois posting they havn't played since launch ban them. Maybe then we could see just people who will give their honest view left.
    The you quit a couple of months ago so you can't comment on the game isn't at all valid, it's still the same game while some of the changes have been decent they have not in anyway changed the face of the game. These are the main improvements over the last 3 months
    Low/Mid level dungeons have been revamped - they are nice now but this part of the game should never have been a high priority fix and good luck getting groups for these dungeons if you arn't on the top 4 servers.
    Some more voice acting has been added - I love the voice acted quests but after tortage it's still the case that the vast vast majority of them are not voice acted, dispite the additions you will still get that jarring feeling when you leave tortage. A few more quests have been added
    PvP xp and pvp armor has been added - the only real significant addition, but what they did was nerf all the armor people were wearing and then say now go pvp and earn some new armor that isn't even as good as what you had, the current pvp system has just resulted in people kill trading and other than for the first few days hasn't significantly increased proper pvp as intended, minigames are more popular now though. Just as the duping cheaters prospered before with funcom to scared to deal with it the same is true now with kill tradeing.
    There has been quite a few bug fixes and stability improvements - nice but difficult to know how much is improved and how much is just the people with problems not playing anymore.
    pvp balance has improved from ludicrously bad to just bad and now they are looking to dumb down the combat system that is the one thing that sets the game apart.
    If you quit the game because the instanced and tiny world gave no immersion thats the same, if you quit the game because rolling an alt gave you almost the exact same experience a second time thats the same, if you quit the game because the game just has little to do and is no fun at endgame outside of an occasional seige thats the same,
    If funcom adds a real meaningful pvp system with more reasons to pvp then you can come back and say hey you need to try the game again before you can fairly comment but that isn't true at the moment, it's still an extreamly similar game with the majority of the same flaws and the lack of population on the majority of the servers mean you could easily end up having even less fun than the first time.

     

    You know what I don't understand is why people have to be given a reason to PvP. Honestly, isn't bragging rights enough, or PvP armor and levels. BKs aren't good enough? I just don't get whats so great about faction farming and mini game grind that is in most MMOs that have PvP.

    Fyi, the ciminal system adds a whole new demision to the game that is worth trying in and of itself. Best thing to happen to FFA since UO IMO.

    Edit: the poll ask if you are playing now or quit at various differnt times so your attempt to troll actually failed.



     

    People do need to be given a reason to pvp, something to fight over and to bring people into an area, ganking in keshetta is only interesting for so long, There was meant to be tower fights and resource fights neither look like they are coming in the near future, there was meant to be pvp titles and pvp feats again not here, Battlekeeps arn't good enough no, they are fun but they are the only part of end game that is and a couple of hours of potential fun once or twice a week isn't enough. They need to take a page out of the book of people who made meaningful pvp work, things like the minefights in shadowbane that brought people to specific areas many times a day to fight over something.

    I don't feel the criminal system adds a new dimension and nore do I think it will encorage pvp, it's meant to stop ganking.

    I have no idea what you are talking about with your edit, I think the "I stopped playing right after launch

    " section is filled with fanbois trying to make the forum look bad and to a lesser extent the oposite is true with the I'm playing now section. I mean just look at it, those bars are not at all representative of what actually happened in game.

     The I stoped playing 4,3 and 2 months ago adds up to 15%, thats June, July and August, the 3 months where the game pop dropped a ton, 13% of people quit last month thats september, the month where pops were pretty stable. That should tell you that the results of this poll are completly and uttely twisted by people trying to make a point and are not in the slightest represntative of the truth.

  • xpiherxpiher Member UncommonPosts: 3,310

    The crimial/murder system adds a whole new element to the game besides stopping ganking such as quest for redemption once you get murder status and an underground system to work as a murder.

    I aggree that FC should add thoes, but I don't feel they should be nesscary for people to PvP. Mini games, Kesh, PvP levels, gear, and BKs should be plenty until the rest of it comes out. And who knows what PvP levels 5-10 being into the game they may have those PvP feat points people care so much about. However, I don't think it was promised to be in game at launch and was more of "we hope to have it" type of deal instead. I would like to see more guild war options in the game though, a simple ladder system would solve most peoples issues with it imo and be better than resource node. But yea, more stuff, even if I don't think it should be nesscary, would be nice to have.

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • RohnRohn Member UncommonPosts: 3,730
    Originally posted by xpiher


     
    You know what I don't understand is why people have to be given a reason to PvP. Honestly, isn't bragging rights enough, or PvP armor and levels. BKs aren't good enough? I just don't get whats so great about faction farming and mini game grind that is in most MMOs that have PvP.
    Fyi, the ciminal system adds a whole new demision to the game that is worth trying in and of itself. Best thing to happen to FFA since UO IMO.
    Edit: the poll ask if you are playing now or quit at various differnt times so your attempt to troll actually failed.



     

    In my opinion, bragging rights are fine, but are not enough of a draw to keep the vast majority of the players subscribing for months or years.  This is an MMORPG, with emphasis on the RPG part.  That's one thing that FC failed to understand, as they tried to unsuccessfully merge too many FPS elements into the game.

    Case in point: FC is supposedly increasing the stat contribution bonus from 25% to 50%, to make gear in the game less worthless.  Meaningless gear is another one of those "square wheels" FC felt the need to reinvent, and I'd guess from cancellation feedback, they've determined that it undermined their playerbase to a significant extent.  So, it looks as though they are going to change it, since there are no real ways to improve or develop your character substantively in-game, especially at 80th level.  I don't believe the "self-satisfaction of learning to play your character better" was enough of a motivation for most people to continue to play.  The game got boring as your character stagnated at level cap.

    PvP levels and gaining PvP armor are basically the same thing - getting gear is the only purpose of the PvP leveling system.  There are no PvP feats, titles, or anything else gained by leveling, as was talked about throughout most of the development of the game.  It's just a rep grind, like in other games, though more poorly done so far.

    BK seiges are not nearly sufficient either.  Only guilds large enough to take or hold a keep can participate, meaning that the majority of players will not experience that system regularly, if at all.  Since there are no other guild versus guild PvP activities (a very serious shortcoming), ganking in the zones or minigames are the only other outlet for PvP.  This is one of the most disappointing aspects of the game, in my view.  If the game is to really succeed, I believe they need to add some very substantive and comprehensive guild versus guild PvP activities.

    I also don't believe that the criminal system is a significant game-changing system.  It was designed as an afterthought to control the rampant ganking of lowbies.  Though they are adding some bells and whistles to it, that's the purpose, and I think it will lose it's appeal very quickly, as it will be a small subsystem of the game.

    Contrary to your opinion, and those of the AoC board prompting people to come here and proselytize, there are people here that play currently.  It is possible, however, to play a game, and still remain intellectually honest about it.  Not everything has to be "OMYGAWDZ, THIS GAME IS AWESOME!!!!"  Dissenters are not necessarily haters or heretics.

    Hell hath no fury like an MMORPG player scorned.

  • noggy1980noggy1980 Member Posts: 343
    Originally posted by xpiher


    The crimial/murder system adds a whole new element to the game besides stopping ganking such as quest for redemption once you get murder status and an underground system to work as a murder.
    I aggree that FC should add thoes, but I don't feel they should be nesscary for people to PvP. Mini games, Kesh, PvP levels, gear, and BKs should be plenty until the rest of it comes out. And who knows what PvP levels 5-10 being into the game they may have those PvP feat points people care so much about. However, I don't think it was promised to be in game at launch and was more of "we hope to have it" type of deal instead. I would like to see more guild war options in the game though, a simple ladder system would solve most peoples issues with it imo and be better than resource node. But yea, more stuff, even if I don't think it should be nesscary, would be nice to have.



     

    Oh please a few quests to remove murder points from yourself does not a new dimension make.

     

    Weather you think they are neccessary isn't really relevent, the fact that the pvpers have left the game in droves and the fact that outside of seige time there is pretty much no one in borderzones should tell you more things are neccessary. All we have at the moment is a few minigames, lots of kill tradeing and some ganking in keshetta then a couple of seiges a week if you are very lucky. Seiges are great but it's not in the slightest bit enough to keep people playing nore attract new people in serious numbers.

    They are competeing with WAR with 80 pvp levels, normal xp is also gained in pvp, there are pvp titles, pvp tactics abilitys, loads of pvp armor sets, you get points from pvp lvlving to spend on improveing your character, you get other improvements as you go up in pvp levels, more action points, more mastery points etc, then there is 18 different minigames to play, open rvr, keep seiges, city seiges, battle objectives. now war is far from perfect and certainly not for everyone but that is an example of a decent pvp system.

    Now its 3.33am EST and of course the server pop is currently listed as low, lets see how long it takes to get into some pvp in WAR, starting now..

    edit - 2 mins after logging in im in a 14 man group and running to seige a keep, I'll post when the first minigame pops.

    edit - 7 mins, not great but not bad for 3.40am and thats with 35 of the people in the area in a keep fight.

    If I tried to do anything in AoC at this time the only thing availible was a couple of tiny skirmishes in kesh or 1 v 1 fights in epic fotd.

  • xpiherxpiher Member UncommonPosts: 3,310

    I could care less about WAR. I don't like mini game grinds. Thats all anyone ever did when I played WAR and I'm sure thats all they do now. Fun for the first few times, grind tactic afterwords. But if you are having fun then by all means continue playing WAR.

    I also said that AoC should add more guild vs guild options such as a guild ladder system for the game that would be nice. Adding the battle towers would also be a plus. This would solve most peoples gripes people have with PvP not being rewarding. In fact, I'm in the process of writing up how FC could add a GvG sytem into the game fairly easily.

    However, ignoring the fact that being a murder adds a whole new dynamic to game is naive: Black markets, Murders dropping inventory loot up-on death, additional rewards for killing murders, additional rewards for murders killing innocents, etc. Come on, honestly you don't see the potential of this system? You don't think it would be fun to go around kill all the lowbies you can just to be a bad guy and be KoS for everyone won't be fun? Or am I just

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by noggy1980

    Originally posted by xpiher


    The crimial/murder system adds a whole new element to the game besides stopping ganking such as quest for redemption once you get murder status and an underground system to work as a murder.
    I aggree that FC should add thoes, but I don't feel they should be nesscary for people to PvP. Mini games, Kesh, PvP levels, gear, and BKs should be plenty until the rest of it comes out. And who knows what PvP levels 5-10 being into the game they may have those PvP feat points people care so much about. However, I don't think it was promised to be in game at launch and was more of "we hope to have it" type of deal instead. I would like to see more guild war options in the game though, a simple ladder system would solve most peoples issues with it imo and be better than resource node. But yea, more stuff, even if I don't think it should be nesscary, would be nice to have.



     

    Oh please a few quests to remove murder points from yourself does not a new dimension make.

     

    Weather you think they are neccessary isn't really relevent, the fact that the pvpers have left the game in droves and the fact that outside of seige time there is pretty much no one in borderzones should tell you more things are neccessary. All we have at the moment is a few minigames, lots of kill tradeing and some ganking in keshetta then a couple of seiges a week if you are very lucky. Seiges are great but it's not in the slightest bit enough to keep people playing nore attract new people in serious numbers.

    They are competeing with WAR with 80 pvp levels, normal xp is also gained in pvp, there are pvp titles, pvp tactics abilitys, loads of pvp armor sets, you get points from pvp lvlving to spend on improveing your character, you get other improvements as you go up in pvp levels, more action points, more mastery points etc, then there is 18 different minigames to play, open rvr, keep seiges, city seiges, battle objectives. now war is far from perfect and certainly not for everyone but that is an example of a decent pvp system.

    Now its 3.33am EST and of course the server pop is currently listed as low, lets see how long it takes to get into some pvp in WAR, starting now..

    edit - 2 mins after logging in im in a 14 man group and running to seige a keep, I'll post when the first minigame pops

     

    If you prefer WAR what's preventing you from playing it? Obviously, absolutely nothing. If you want to compare you have to consider AOC caters to more than just PVP. Neither play style pve or pvp is an after thought on the development end. If the game was meant as an RVR game things would be different, it's not. PVPer's don't need more incentive than the thrill of a battle to PVP,  leave titles and carrots to the PVE game..

    These rewards and titles you speak of didn't come along through a PVP game, they came along from PVE games.

    Secondly, PVPing is a social mechanic. The best PVP comes from individually created wars, not static playgrounds. That's why sanboxes have always made the best PVP atmosphere. I don't want my enemy to appear as a random npc speaking jibberish. I want to know what he's screaming at me, or how he's taunting me, it makes it personal. Which fuels the conflict, which begs the comparison you're actually a part of a conflict. It's not static at all, it's as real as can be in a game, you're enemies or you're rivals. That fits conan very well, the whole story is about personal conflict and hatred.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • Micro_angelMicro_angel Member UncommonPosts: 87
    Originally posted by noggy1980


    Sorry but this is just another attempt to discredit and is ultimatly pointless due to the annonyomous nature of polls here. It's a safe bet that the activist fanboys here who are trying to discredit people voted that they havn't played since launch, this of course isn't something confined to one side of the arguement both groups of people do it as we saw with all the 1's and 10's on the how do you rate AoC poll.
    I wonder if mods can see who voted for what, would be a great way to tidy up the forums, anyone with a failcom avatar who posted they still play ban them, anyone of the fanbois posting they havn't played since launch ban them. Maybe then we could see just people who will give their honest view left.
    The you quit a couple of months ago so you can't comment on the game isn't at all valid, it's still the same game while some of the changes have been decent they have not in anyway changed the face of the game. These are the main improvements over the last 3 months
    Low/Mid level dungeons have been revamped - they are nice now but this part of the game should never have been a high priority fix and good luck getting groups for these dungeons if you arn't on the top 4 servers.
    Some more voice acting has been added - I love the voice acted quests but after tortage it's still the case that the vast vast majority of them are not voice acted, dispite the additions you will still get that jarring feeling when you leave tortage. A few more quests have been added
    PvP xp and pvp armor has been added - the only real significant addition, but what they did was nerf all the armor people were wearing and then say now go pvp and earn some new armor that isn't even as good as what you had, the current pvp system has just resulted in people kill trading and other than for the first few days hasn't significantly increased proper pvp as intended, minigames are more popular now though. Just as the duping cheaters prospered before with funcom to scared to deal with it the same is true now with kill tradeing.
    There has been quite a few bug fixes and stability improvements - nice but difficult to know how much is improved and how much is just the people with problems not playing anymore.
    pvp balance has improved from ludicrously bad to just bad and now they are looking to dumb down the combat system that is the one thing that sets the game apart.
    If you quit the game because the instanced and tiny world gave no immersion thats the same, if you quit the game because rolling an alt gave you almost the exact same experience a second time thats the same, if you quit the game because the game just has little to do and is no fun at endgame outside of an occasional seige thats the same,
    If funcom adds a real meaningful pvp system with more reasons to pvp then you can come back and say hey you need to try the game again before you can fairly comment but that isn't true at the moment, it's still an extreamly similar game with the majority of the same flaws and the lack of population on the majority of the servers mean you could easily end up having even less fun than the first time.

     

    Ummm... sounds just same like WoW in his second year when nobody played it...

  • noggy1980noggy1980 Member Posts: 343

     
    Contrary to your opinion, and those of the AoC board prompting people to come here and proselytize, there are people here that play currently.  It is possible, however, to play a game, and still remain intellectually honest about it.  Not everything has to be "OMYGAWDZ, THIS GAME IS AWESOME!!!!"  Dissenters are not necessarily haters or heretics.

    That isn't contary to my opinion at all, I'm sure plenty of the people who play the game enjoy it and can be honest about it, I'm sure plenty of people have answered this poll honestly on both sides.

    However there is a significant proportion of people who arn't being honest and who havn't answered truely, I'd bet all the money I own there are multiple people who play the game but have answered I quit just after launch in order to discredit the forum. You see that behavoir all the time with annoymous polls but the way this forum is at the moment the ammount of these people on both sides make this poll completly innacurate. Just look at the number of people who rated the game a 1 or a 10 on the other poll to see that, it's neither of those and I don't see how anyone could question that yet these were the 2 most common answers.

  • noggy1980noggy1980 Member Posts: 343

    I wasn't trying to compare WAR and AoC, I was showing a few of the things WAR have that encourage pvp and help it to be something that can be done 24 hours a day, weather you like war or not their pvp leveling system is a very strong one and provides the sort of things aoc should be striving for, just pvp gear isn't enough.

    I too prefer a player created war which is the reason I wanted to like AoC more than WAR unfortunatly AoC just hasn't yet provided it, player created wars need the game to encourage them, they have to give things that people want but that not everyone can have at once to fight over. Instead of having people do soul crushing hundreds of hours of harvesting, put some mines in that provide say 1000 resources an hour so you can fight over this mine and build your city through pvp, They could have other mines that provide better quality resources to improve crafting and better quality armor and weapons, they can provide buff points that once taken give your guild 6 hours of more xp, more hp, more gold and 10% more damage maybe. These are simple things that are needed in the game they have been trying to create. There have been multiple big pvp games in the past that did things right, they should have built on them instead they have provided the most disapointing implimentation of citys yet. 

    The citys have no feeling of ownership and little point, they are just identikit, soulless, lifeless places that people care very little about.

    People think I'm a hater but Im not, I don't like how funcom have acted but if they improve their game to make it the best pvp one availible I'll happily play it, liking the company is pretty irrelevent. However I'm happy eitherway I see benefits to the consumer as a whole if a game like this goes bankrupt too and shows that if they want to succeed they have to stop the lies and provide what is promised. I'm happy if the game completly turns around and becomes fantastic and I'm happy if the game fails (though I'd feel for those innocents who lose their job)

     

  • TheStingTheSting Member Posts: 107
    Originally posted by Malickie


     If you prefer WAR what's preventing you from playing it? Obviously, absolutely nothing. If you want to compare you have to consider AOC caters to more than just PVP. Neither play style pve or pvp is an after thought on the development end. If the game was meant as an RVR game things would be different, it's not. PVPer's don't need more incentive than the thrill of a battle to PVP,  leave titles and carrots to the PVE game..
    These rewards and titles you speak of didn't come along through a PVP game, they came along from PVE games.
    Secondly, PVPing is a social mechanic. The best PVP comes from individually created wars, not static playgrounds. That's why sanboxes have always made the best PVP atmosphere. I don't want my enemy to appear as a random npc speaking jibberish. I want to know what he's screaming at me, or how he's taunting me, it makes it personal. Which fuels the conflict, which begs the comparison you're actually a part of a conflict. It's not static at all, it's as real as can be in a game, you're enemies or you're rivals. That fits conan very well, the whole story is about personal conflict and hatred.

     

    Speak for yourself, buddy. You think you know how all pvp players think? Don't generalize.

    Personally I get zero thrills from ganking noobs in Khesh. I want titles, trophies and other crap. And there are millions of players just like like.

    One of the most popular pvp games, Guild Wars is a perfect example of what I like. No need to grind, you can start the game with a max level pvp character and go play endgame gvg instantly. Guild Wars is zero sandbox, 100% "static playgrounds" - just the way I like it.

    What I like about static playgrounds is that they are all about skill. I won't get zerged, or owned by some guy who spent 1000 hours to grind epic gear. In GW it's 4vs4, 8vs8 or 12vs12 (GW2 will have bigger battles), all same level, all same gear. It's all about movement, the skillbar you chose, and how you use them. So it's about skill.

    Also in Guild Wars they have guild rankings which makes gvg much more fun. Trying to get to that top100 or top10 is A LOT bigger incentive than "the thrill of battle".

    There is no open world pvp in GW but there will be in GW2. I'm interested to see how it will play out. When Guild Wars 2 comes out next year, I can promise you, I will not post any more posts here. I will probably use all my free time to play that game until it kills me.

    In a conclution, please don't tell us what pvp players want, because different people like different things.

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by TheSting

    Originally posted by Malickie


     If you prefer WAR what's preventing you from playing it? Obviously, absolutely nothing. If you want to compare you have to consider AOC caters to more than just PVP. Neither play style pve or pvp is an after thought on the development end. If the game was meant as an RVR game things would be different, it's not. PVPer's don't need more incentive than the thrill of a battle to PVP,  leave titles and carrots to the PVE game..
    These rewards and titles you speak of didn't come along through a PVP game, they came along from PVE games.
    Secondly, PVPing is a social mechanic. The best PVP comes from individually created wars, not static playgrounds. That's why sanboxes have always made the best PVP atmosphere. I don't want my enemy to appear as a random npc speaking jibberish. I want to know what he's screaming at me, or how he's taunting me, it makes it personal. Which fuels the conflict, which begs the comparison you're actually a part of a conflict. It's not static at all, it's as real as can be in a game, you're enemies or you're rivals. That fits conan very well, the whole story is about personal conflict and hatred.

     

    Speak for yourself, buddy. You think you know how all pvp players think? Don't generalize.

    Personally I get zero thrills from ganking noobs in Khesh. I want titles, trophies and other crap. And there are millions of players just like like.

    One of the most popular pvp games, Guild Wars is a perfect example of what I like. No need to grind, you can start the game with a max level pvp character and go play endgame gvg instantly. Guild Wars is zero sandbox, 100% "static playgrounds" - just the way I like it.

    What I like about static playgrounds is that they are all about skill. I won't get zerged, or owned by some guy who spent 1000 hours to grind epic gear. In GW it's 4vs4, 8vs8 or 12vs12 (GW2 will have bigger battles), all same level, all same gear. It's all about movement, the skillbar you chose, and how you use them. So it's about skill.

    Also in Guild Wars they have guild rankings which makes gvg much more fun. Trying to get to that top100 or top10 is A LOT bigger incentive than "the thrill of battle".

    There is no open world pvp in GW but there will be in GW2. I'm interested to see how it will play out. When Guild Wars 2 comes out next year, I can promise you, I will not post any more posts here. I will probably use all my free time to play that game until it kills me.

    In a conclution, please don't tell us what pvp players want, because different people like different things.

    Sure people like different things, that wasn't my point. I'm referring to old school players here I'm not generalizing, there's a difference ( I should have been clearer but I wrote that at like 4 am) (now I'm writing this on like two hours of sleep so bare with me). Conflict based pvp is basically an old school mentality . Today's pvp is nothing like it used to be, it's all about  theme park rides or the prizes now. 

    Guild wars is a viable alternative if you want PVP in a controlled atmosphere for sure, however again that's part of the new streamlined PVP experience.  Maybe you didn't play older games like UO, SWG, daoc or EVE?

    I really don't know your gaming background, personally I've been playing MMO's for years.People like me have a different mentality, we crave conflict (why else would I be here ? :)) I pvp for the thrill, and the challenge. It has nothing to do with shinies or trinkets, maybe I'm a dying breed? In the end when I think of a pvper, I don't think about a looter or item grinder. If it's the item you want, imo you're missing out on the better aspects of PVP.

    Most oldschool games tied your possesions into PVP giving you more connection to the struggle or loss that ensues when you fail. All of this has been stripped away, now it's all about getting some new item or a number over your head. Oh well, that's the way the cookie crumbles. All good things come to an end, to make room for the masses.

     

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • alf2oooalf2ooo Member UncommonPosts: 139

    /agreed

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by noggy1980


    I wasn't trying to compare WAR and AoC, I was showing a few of the things WAR have that encourage pvp and help it to be something that can be done 24 hours a day, weather you like war or not their pvp leveling system is a very strong one and provides the sort of things aoc should be striving for, just pvp gear isn't enough.
    I too prefer a player created war which is the reason I wanted to like AoC more than WAR unfortunatly AoC just hasn't yet provided it, player created wars need the game to encourage them, they have to give things that people want but that not everyone can have at once to fight over. Instead of having people do soul crushing hundreds of hours of harvesting, put some mines in that provide say 1000 resources an hour so you can fight over this mine and build your city through pvp, They could have other mines that provide better quality resources to improve crafting and better quality armor and weapons, they can provide buff points that once taken give your guild 6 hours of more xp, more hp, more gold and 10% more damage maybe. These are simple things that are needed in the game they have been trying to create. There have been multiple big pvp games in the past that did things right, they should have built on them instead they have provided the most disapointing implimentation of citys yet. 
    The citys have no feeling of ownership and little point, they are just identikit, soulless, lifeless places that people care very little about.
    People think I'm a hater but Im not, I don't like how funcom have acted but if they improve their game to make it the best pvp one availible I'll happily play it, liking the company is pretty irrelevent. However I'm happy eitherway I see benefits to the consumer as a whole if a game like this goes bankrupt too and shows that if they want to succeed they have to stop the lies and provide what is promised. I'm happy if the game completly turns around and becomes fantastic and I'm happy if the game fails (though I'd feel for those innocents who lose their job)
     

    Sadly that's very true, that did disappoint me quite a bit when I first saw one. I'm not saying AOC has perfect PVP by a long shot,quite the opposite actually. I'm saying it's not the main thing they focused on. The rest of my rant was basically an old bout of hatred, caused by the new form of PVP in MMO's.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • TheStingTheSting Member Posts: 107
    Originally posted by Malickie


    Sure people like different things, that wasn't my point. I'm referring to old school players here I'm not generalizing, there's a difference ( I should have been clearer but I wrote that at like 4 am) (now I'm writing this on like two hours of sleep so bare with me). Conflict based pvp is basically an old school mentality . Today's pvp is nothing like it used to be, it's all about  theme park rides or the prizes now. 
    Guild wars is a viable alternative if you want PVP in a controlled atmosphere for sure, however again that's part of the new streamlined PVP experience.  Maybe you didn't play older games like UO, SWG, daoc or EVE?
    I really don't know your gaming background, personally I've been playing MMO's for years.People like me have a different mentality, we crave conflict (why else would I be here ? :)) I pvp for the thrill, and the challenge. It has nothing to do with shinies or trinkets, maybe I'm a dying breed? In the end when I think of a pvper, I don't think about a looter or item grinder. If it's the item you want, imo you're missing out on the better aspects of PVP.
    Most oldschool games tied your possesions into PVP giving you more connection to the struggle or loss that ensues when you fail. All of this has been stripped away, now it's all about getting some new item or a number over your head. Oh well, that's the way the cookie crumbles. All good things come to an end, to make room for the masses.

     

    Yes, you right. I am not an old school MMO player. From those 4 I've tried SWG and EVE, but it was Guild Wars that really got me so hooked, I played it for thousands of hours. Since then I have tried most of P2P ja F2P MMO's but all have lacked in some aspects.

    I believed all the hype and I came to AoC thinking it was going to be the most awesome game ever and I liked the fact that it was made by a Norwegian developer. I'm from Finland myself, and we Nordic people are usually trustforthy, good people, so I thought becoming a FC customer was a good idea. I was wrong. 

    I also play pvp for the thrill and the challenge. I couldn't care less about items or loot. They mean nothing to me. I just want to kill lots and lots of other human players. BUT I also want recognition for doing so.

    I see it like this: pvp without rewards is like winning the olympics but not getting a medal. Sure it feels good to win but it feels even better when they put that medal around your neck and you can walk around feeling superiour. In MMO's tittles and ranks are good "medals" and achieving them gives me a clear goal. And when I achieve that goal, other players  give me respect.

    People say Guild Wars is not a real MMO, and in a way they are right. Maybe MMO's like WoW or AoC just isn't for me. Maybe I should just wait for GW2.

  • GetalifeGetalife Member CommonPosts: 786

    1 month ago i finally said good bye to this broken peice of promises.

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by TheSting

    Originally posted by Malickie


    Sure people like different things, that wasn't my point. I'm referring to old school players here I'm not generalizing, there's a difference ( I should have been clearer but I wrote that at like 4 am) (now I'm writing this on like two hours of sleep so bare with me). Conflict based pvp is basically an old school mentality . Today's pvp is nothing like it used to be, it's all about  theme park rides or the prizes now. 
    Guild wars is a viable alternative if you want PVP in a controlled atmosphere for sure, however again that's part of the new streamlined PVP experience.  Maybe you didn't play older games like UO, SWG, daoc or EVE?
    I really don't know your gaming background, personally I've been playing MMO's for years.People like me have a different mentality, we crave conflict (why else would I be here ? :)) I pvp for the thrill, and the challenge. It has nothing to do with shinies or trinkets, maybe I'm a dying breed? In the end when I think of a pvper, I don't think about a looter or item grinder. If it's the item you want, imo you're missing out on the better aspects of PVP.
    Most oldschool games tied your possesions into PVP giving you more connection to the struggle or loss that ensues when you fail. All of this has been stripped away, now it's all about getting some new item or a number over your head. Oh well, that's the way the cookie crumbles. All good things come to an end, to make room for the masses.

     

    Yes, you right. I am not an old school MMO player. From those 4 I've tried SWG and EVE, but it was Guild Wars that really got me so hooked, I played it for thousands of hours. Since then I have tried most of P2P ja F2P MMO's but all have lacked in some aspects.

    I believed all the hype and I came to AoC thinking it was going to be the most awesome game ever and I liked the fact that it was made by a Norwegian developer. I'm from Finland myself, and we Nordic people are usually trustforthy, good people, so I thought becoming a FC customer was a good idea. I was wrong. 

    I also play pvp for the thrill and the challenge. I couldn't care less about items or loot. They mean nothing to me. I just want to kill lots and lots of other human players. BUT I also want recognition for doing so.

    I see it like this: pvp without rewards is like winning the olympics but not getting a medal. Sure it feels good to win but it feels even better when they put that medal around your neck and you can walk around feeling superiour. In MMO's tittles and ranks are good "medals" and achieving them gives me a clear goal. And when I achieve that goal, other players  give me respect.

    People say Guild Wars is not a real MMO, and in a way they are right. Maybe MMO's like WoW or AoC just isn't for me. Maybe I should just wait for GW2.

    Have you tried WAR?

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • ElsaboltsElsabolts Member RarePosts: 3,476

    The death of this game will warm the hearts of many here including me.

    " Life Liberty and the Pursuit of Those Who  Would Threaten It "
                                            MAGA
This discussion has been closed.