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Will developer inexperience hold Darkfall back?

ArckenArcken Member Posts: 2,431

I was doing a bit of browsing and came across a few people saying that Tasos&Co have absolutely no experience in the MMO, or even gaming industry whatsoever. Im curious, as Im not in the field myself, how that plays into developing a game title as well as constantly updating it. In laymans terms, how  do they go about it not having had any previous experience, is there some sort of "game development for dummies' book out there?

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Comments

  • VessolVessol Member Posts: 25

    Many companies had little to no experience with MMOs before they made them.

    Ultima Online

    Everquest

    Dark Age of Camelot

    Anarchy Online

    World of Warcraft

    and the list goes on and on

  • ArckenArcken Member Posts: 2,431
    Originally posted by Vessol


    Many companies had little to no experience with MMOs before they made them.
    Ultima Online
    Everquest
    Dark Age of Camelot
    Anarchy Online
    World of Warcraft
    and the list goes on and on



     

    You missed my point I think, the above games you mentioned, some at least, had people with game development based in other platforms.

    From what Ive been reading Darkfall devs have no background in any game development on any platform of any sort.

  • FratmanFratman Member Posts: 344

    No, I'm sure they kept the game in development for almost a decade because everything was going great and they have it all figured out.

    You already know the answer to your question. They're supposedly 1 month or so from release (LOL) and no one has even played the game yet or knows the system requirements. That's what they like to call "Epic Fail" in the game development community.  Darkfall is dead even before arrival.

  • ArckenArcken Member Posts: 2,431
    Originally posted by Fratman


    No, I'm sure they kept the game in development for almost a decade because everything was going great and they have it all figured out.
    You already know the answer to your question. They're supposedly 1 month or so from release (LOL) and no one has even played the game yet or knows the system requirements. That's what they like to call "Epic Fail" in the game development community.  Darkfall is dead even before arrival.



     

    I guess what Im trying to get at is theres no past experience to be brought to their table, how do they know how to develop a game? Do they consult outside parties for this information, or....?

    And if it is the case for the long development, will problems persist when it comes to updates?

  • EndDreamEndDream Member Posts: 1,152

    time will tell

    /thread

    Remember Old School Ultima Online

  • ArckenArcken Member Posts: 2,431
    Originally posted by EndDream


    time will tell
    /thread



     

    Well I was hoping for some input from people more familiar with the process, since I am not, Im curious what a person who has worked in the field would say about Darkfalls circumstances.

  • Loke666Loke666 Member EpicPosts: 21,441

    Having experience isn't always good in many ways, seen many devs that are stuck in their old game, like Hellgate: London....

    However we probably will see a lot of intresting buggs. On the other hand, sometimes people actually do a great job without experience.

    I rateher think " I have to get that game" from a dev I played I like other games than a new one but even Blizzard and Bioware where new and inexperinced devs once.

    Anyways don't judge a game before you tried it.

  • originaleggoriginalegg Member Posts: 1,099
    Originally posted by EndDream


    time will tell
    /thread

     

    This.  Really no need to discuss this topic at all.

    Speaking of bugs though..the /thread command is bugged.  As it usually results in 2 more pages of useless garbage from both sides.

  • ArckenArcken Member Posts: 2,431
    Originally posted by Loke666


    Having experience isn't always good in many ways, seen many devs that are stuck in their old game, like Hellgate: London....
    However we probably will see a lot of intresting buggs. On the other hand, sometimes people actually do a great job without experience.
    I rateher think " I have to get that game" from a dev I played I like other games than a new one but even Blizzard and Bioware where new and inexperinced devs once.
    Anyways don't judge a game before you tried it.



     

    Im not judging the game, in fact this thread isnt about the game, its about whether or not inexperienced developers will hold the game back.

    Again Im trying to get an opinion from people more familiar with the process, or that have actually worked in the field.

  • Random_mageRandom_mage Member UncommonPosts: 1,093
    Originally posted by Vessol


    Many companies had little to no experience with MMOs before they made them.
    Ultima Online -- Had Game experience.. just not MMO.. Ultima online wasn't the first Ultima
    Everquest -- Nothing.  Made this game.. called it good.  Had GAME experience, but no video game.
    Dark Age of Camelot -- Mythic had no prior experience
    Anarchy Online -- LOL.. and they SUCKED at release.
    World of Warcraft -- Blizzard had a few games released before WoW.  Some where online.. some not.  But they had BASIC knowledge
    and the list goes on and on



     

    One of the backing things of DF is.. a game, made by gamers..

    Currently playing Real Life..

    http://i36.tinypic.com/2uyod3k.gif

    For all your stalking needs..
    http://www.plurk.com/Random_

  • ArckenArcken Member Posts: 2,431
    Originally posted by originalegg

    Originally posted by EndDream


    time will tell
    /thread

     

    This.  Really no need to discuss this topic at all.

    Speaking of bugs though..the /thread command is bugged.  As it usually results in 2 more pages of useless garbage from both sides.



     

    I have to disagree, I think its a very valid thread. I often wonder what other professionals in the industry think of Darkfall.

  • EndDreamEndDream Member Posts: 1,152
    Originally posted by Arcken

    Originally posted by EndDream


    time will tell
    /thread



     

    Well I was hoping for some input from people more familiar with the process, since I am not, Im curious what a person who has worked in the field would say about Darkfalls circumstances.



     

    no name developers revolutionized the world.. microsoft and google for example

    other do bad and fade into obsurity.. time will tell

    Remember Old School Ultima Online

  • arkady09arkady09 Member Posts: 245

    I dont think this is the proper question.  I think the question how much will it hold them back.  I think this is one of the key reasons its been in development forever. Isnt it?

    image

  • BoreilBoreil Member UncommonPosts: 448

    No actually i think the DF team being new to the mmorpg/game market is one of the best things they have going for them . I would buy a mmorpg from relitive newcommers like the DF team way before i would even think about getting the new "big" name mmorpg like VG ,lotro , aoC , waR, Etc .  We have been very let down by almost every new big name mmorpg in the last 5 years , maybe some new blood will actually have the balls to try and make something different and fresh .

    As for the whole long development time , they are a small team with a small budget thats actualy trying to put out as much of a finished working product for release as they can , what do you expect. Would you rather them put out a half finished  half broken game like many of the mmorpg makers of today , who seem to think its ok to be in development for 4-5 years and still sell us a half finished  or broken product. Imagine if some of these mmorpgs like Vg, AoC, WaR would have been able to work on the game for another 1-3 years , it would be a whole different world .

    image

  • UnseenXUnseenX Member Posts: 6

    Void thread imo.

    Just look at a certain game released about a barbarian that shows how a big company can fuck it up.

    Maybe the small guy could do better.

     

  • BlodplsBlodpls Member Posts: 1,454

    I'm not sure that it is relevant really as most dev studio's were inexperienced when they started, except those that were formed by people leaving existing studios to set their own up.  It's also not the kind of job that requires formal training in order to produce satisfactory results.

    You can look the open source world for evidence of this, Ubuntu is arguably a better operating system than Vista and only cost $10m.  I'm sure vista cost a hell of a lot more.

    Lack of experience is probably why it has taken them so long though.

    As they have been working in the industry for nearly a decade I don't think they should be described as amatuers either even though they have not released a product.

    Whether they are a good or bad developer remains to be seen but we shall find out soon.

     

  • GravebladeGraveblade Member UncommonPosts: 547
    Originally posted by Arcken


    I was doing a bit of browsing and came across a few people saying that Tasos&Co have absolutely no experience in the MMO, or even gaming industry whatsoever. Im curious, as Im not in the field myself, how that plays into developing a game title as well as constantly updating it. In laymans terms, how  do they go about it not having had any previous experience, is there some sort of "game development for dummies' book out there?

     

    Well Arcken the process is usually very structured and so its usually made quite clear what the objectives of the teams are. The fact is though that there are alot of gamers in Aventurine and although they may not of developed an mmorpg before, they may possible know what makes a good game and hopefully they do. It has been shown that the large company's actually arnt necesarily best at creating games but sometimes indie company's can release something new and innovative.

    Started playing mmorpg's in 1996 and have been hooked ever since. It began with Kingdom of Drakkar, Ultima Online, Everquest, DAoC, WoW...
  • erandurerandur Member Posts: 727

     No experience? They all studied for it, so that's 3 years of experience. If they're motivated, they also had some smaller side-projects on their own. Maybe they've never worked on an MMO, or any big game, but they sure do have experience. ;) 

    And; Some of the developers had a lot of experience, don't know any names, seems a bit foolish to know every single developer out there.. :)

    You know it, the best way to realize your dreams is waking up and start moving, never lose hope and always keep up.

  • Thoric485Thoric485 Member UncommonPosts: 525

    Having no experience in developing and running MMOs would make it harder for them to deal with bugs and server instability while tens of thousands of people are waiting.

    However having no experience in the game industry also slightly increases the chance you will make something new and refreshing. There are also good motives to not fuck up like having a 20$ milion debt and that game being decisive for your future in the industry.

    The Witcher is a good example. A great RPG by a small company, it's gameplay was not everyone's cup of tea, it also suffered from bugs and overall needed more polishing. The game still faired well but the developers didn't leave it like that and released a free Enhanced Edition. A better approach than acting like everything is OK until the last moment, a strategy which lots of experienced developers have been using lately.

    As someone else said, only time will tell.

    "The hammer of the gods will drive our ships to new lands,
    To fight the horde, singing and crying: Valhalla, I am coming!
    On we sweep with threshing oar, our only goal will be the western shore."
  • FockerFocker Member Posts: 344
    Originally posted by Arcken


    I was doing a bit of browsing and came across a few people saying that Tasos&Co have absolutely no experience in the MMO, or even gaming industry whatsoever. Im curious, as Im not in the field myself, how that plays into developing a game title as well as constantly updating it. In laymans terms, how  do they go about it not having had any previous experience, is there some sort of "game development for dummies' book out there?



     

    If you mean having game experience to bring us yet another WoW, AoC, LOTR and War game.  I can say Im one happy dude because they dont have the experience.

  • VessolVessol Member Posts: 25
    Originally posted by Fratman


    No, I'm sure they kept the game in development for almost a decade because everything was going great and they have it all figured out.
    You already know the answer to your question. They're supposedly 1 month or so from release (LOL) and no one has even played the game yet or knows the system requirements. That's what they like to call "Epic Fail" in the game development community.  Darkfall is dead even before arrival.

     

    Actually closed beta has been going on for over a month, I can't say much more about that. It is fully playable as I'm "told". Just because you're lame doesn't mean you have to declare "OMG VAPORWARE " because you've not seen it. Most games have long closed beta testing and a very short Open Beta period as they will have. So "epic fail" to you, my good sir.

  • DameonkDameonk Member UncommonPosts: 1,914
    Originally posted by Focker
    If you mean having game experience to bring us yet another WoW, AoC, LOTR and War game.  I can say Im one happy dude because they dont have the experience.

     

    I second that.

    "There is as yet insufficient data for a meaningful answer."

  • berniebearberniebear Member Posts: 228
    Originally posted by Dameonk

    Originally posted by Focker
    If you mean having game experience to bring us yet another WoW, AoC, LOTR and War game.  I can say Im one happy dude because they dont have the experience.

     

    I second that.

    I third that... well said

     

  • ArckenArcken Member Posts: 2,431
    Originally posted by berniebear

    Originally posted by Dameonk

    Originally posted by Focker
    If you mean having game experience to bring us yet another WoW, AoC, LOTR and War game.  I can say Im one happy dude because they dont have the experience.

     

    I second that.

    I third that... well said

     



     

    I can see the logic in wanting fresh ideas on the table that you might only be able to get from people not so set in their ways. My question is, do you think implementation of large patches or updates will be really rocky and tedious because of the same lack of experience?

  • Shoko_LiedShoko_Lied Member UncommonPosts: 2,193
    Originally posted by Arcken

    Originally posted by berniebear

    Originally posted by Dameonk

    Originally posted by Focker
    If you mean having game experience to bring us yet another WoW, AoC, LOTR and War game.  I can say Im one happy dude because they dont have the experience.

     

    I second that.

    I third that... well said

     



     

    I can see the logic in wanting fresh ideas on the table that you might only be able to get from people not so set in their ways. My question is, do you think implementation of large patches or updates will be really rocky and tedious because of the same lack of experience?

    8 Years of development on darkfall, and (3d) games have been around just a little longer than that in the fist place... A doctorates degree is 6-8 years of college, so in a sense if this where school, theyd all have doctorates in making darkfall. I think there pretty damn experienced by now, because if 8 years doesnt teach you ANYTHING, you are not a human.

    Sure they are not experience with releasing games or managing them, but they are pretty damn good at developing them by now. If you think about it from a 8 year standpoint, they are pro's. And have constantly worked with new and improved 3-D models/programming as technology has evolved in order to keep the game looking better and better as graphics evolved around them. They are practically pioneers of 3D programming by now, and the many people making developing bignames MMO's have less time under their belts with sheer development time put in.

     

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