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I'm all for a good round of PvP, but games that allow griefing are ones i pretty much avoid. The problem is I have no idea what to play at this point. I've played about 90% of the free MMO's out there, and a pretty good chunk of the p2p ones also, nothing seems to catch my eye anymore. I'm waiting for Concerto Gate at the moment but god knows when thats coming back into action again. The beta ended something like 4-5 months ago and still no word from the devs.
Anyway, lets see...not even sure where to start really. I could just ask for ideas, but chances are you'll suggest ones I've played. I could just list all the ones I've played, but then you'll just say I'm to picky (which I am frankly...I want a game that amuses me. Once it becomes work, I'm done). Oh well, I'll hope you can help me out with this. What have I played so far...
WoW, City of Heroes/Villains, EVE, Ace Online, Ragnarok Online, Perfect World, Phantasy Star Online, FlyFF, Rose Online, DAoC, Trickster, Pirate King Online, EQ2, Lineage 2, Shadowbane, Hero Online, Trickster, Gunz, Final Fantasy XI, Cabal, Seal, Mabinogi, Silk Road, Atlantica, Maple Story, Runescape, Guild Wars...tons of other games whose names happen to escape me right now. I've experimented with lots of other free games, but trying to remember them all...makes my brain hurt.
What I'm looking for was mostly already said. I don't want grief-open PvP at any point in the game, and I don't want the game to feel like a job I'm not getting paid to do. Marraige systems are a huge plus also since I want to drag my fiance into the game. I dunno...any ideas? :P
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i think it is a trade secret to implement work into mmo's somewhere or another to get all the chinafarmers paying too =]
I don't really care where all the Chinese farmers go as long as it's not where I happen to be playing. Don't see how that helps me pick a game though :P
I dont see how u played all those free mmo's. They are a little to.. childish for me. Anyways, i noticed u didnt have warhammer in your list. It may/may not be what your looking for exactly, but it seems you like to try out other mmo's just for the hell of it. Well, you should add warhammer to your list. It has a lot of good things going for it and some problems as well. What mmo doesnt? I think the PQs will interest you the most. Its really fun when you start doing a PQ and people with slowly trickle in to help you. Then suddenly you'll notice 10-15 people are in your group trying to accomplish the same goal. And the boss battles in PQs can feel pretty epic too when its a hugh baddie. But the down side to it is that it wont happen as often as you'd like due to population issues. Join a Core server n you wont be bothered by griefers. Pvp only when you want. Mythic are constantly fixing stuff. And I have a feeling this is going to be a great game once people start hitting the lvl cap and when the people get tired of wotlk endgame. eh, you should try it if you havent, im surpised your not playin eq2 or wotlk instead.
I would agree with the previous post, Warhammer is a pretty decent game and they've done quite a bit to minimize the chances to grief someone else (core ruleset servers). I think the issue i'm seeing with what you've said is that you don't want a huge grind, yet, all mmo's focus themselves on a grind in one way or another. Eve is a time grind, WoW levels fairly fast yet it's got faction grinds out the ears once you've leveled, EQ is just a grind plain and simple. The problem, it seems to me, is that you're focusing on the grind and not the gameplay. I guess my biggest question is, do you group at all? That's the only time games don't feel like a grind to me, is when I am playing with others. If you're not intending to play with others, might try a nice single player story based game or two, otherwise, I'm not sure there is an MMO out there that realy fits what you're after. MMO's make money by maintaining a subscriber base, if there's not something in the game to keep them doing "something" then they get bored and do something else.
I do group, but normally only with friends or my fiance. And grinding doesn't bother me, it's when the grind turns into something that feels more like a job than a game. The grinding in WoW never really bothered me honestly, it was when I suddenly found myself at the crafting-cap and realized I couldn't make anything else without getting into raiding for the BoP rare materials that I quit.
Grinding is fine, realizing that my goal is now impossable to obtain without being FORCED to group is where I draw the line. Grouping is fine and dandy, but if I get forced into it, I'm gone. And for anybody that's played WoW, they know that most of the good raid groups that can do a bit of grinding and get a few of those BoP mats tend to be so large that you being the new guy basically guarantees that another crafter gets first dibs for several weeks while you earn "guild points" or whatever the heck system they use nowadays. Basically, once what I want to do hits a brick wall, I quit. There's no reason to play a game if you can't progress in the way you want to progress, since at that point its just a waste of time/money since you can't get what you want out of the game.
As for Warcraft, I had considered it, but after going through the online guides and checking into the forums, it really doesn't sound like the thing I want to get into. I tried another game that seemed to have a similar multiple-character setup (forgot to list it, plus I forget its name) and I thought the game was horrible and uselessly over-complicated.
I hate being picky I really do.
Well, it seems like you have several questions to honestly answer for yourself. Do you want Sci-fi or fantasy or don't care? Do you want PvP, no PvP or don't care? Etc, etc. It really sounds like WoW is the better game for you based on what you want to "do" with the game. The bottom line is, though, that no MMO has that perfect "everything" for everyone, because we all like different stuff and the games have catered to different markets. Such as wow really is a PvE game, focused on raiding and questing. DAoC or Warhammer are PvP games, with the focus on pvp interaction and some pve content to sorta get you through so you "can" pvp. I don't think my perfect game exists at the moment either. I would mesh SWG's skill/training system with DAoC's gear/crafting system and Warhammers generic pvp model but I'd strip out the scenario play so everyone had to open world pvp or not at all and I'd make those pvp area's a little more complex. That sounds like the start of a great MMO to me. Good PvP without the twitch, gear level capping so skill and spec matter more than gear, low opportunity for griefers, diverse tradeskilling and a sandbox training system that other people can "train/certify" you on the skills rather than seeing a trainer. For the time being, I guess I'll play Warhammer and keep my eye's open for something more along those lines.
You know, thinking about it, SWG might be something to try. It has the marriage mechanic to some degree like you asked about. If you don't take a faction, you won't get ganked (i'm not sure what changes have happened to that system, but if you were covert before, you weren't ganked anyhow). There's a fairly diverse set of systems in place for crafting and the like if you're into that (i'm going to keep this positive....i'm talking about the SWG that is, not that was) and the game has some interesting features that just don't appear a lot in other games. To be honest, the game used to be wholely something different and a lot of players have moved on from the game entirely. I would suggest giving the trial a go and seeing what you think, and stick to a high population server such as Bria (i think it's still one of the higher ones). Hope that helps.