So, serious question for the people who are so set on playing a sandbox game-why are none of you playing the A Tale in the Desert series (which is just releasing series 4 this month)? Seriously, from what I've read and heard from the few people who play them game, it's as close to the definition of a sandbox as I've ever seen.
The players run and build everything in the game. They make all the food and housing and equipment. They create the laws of the land (which the devs will then help enforce by hard coding them into the world). There is no form of instantaneous travel. The closest is speeding things up by using a chariot, but even that travel time is scaled to be realistic, no crossing the game world in 2 minutes. No real quests, they offer things call tests that will teach you new skills and the like, but no "go kill 10 rats and get 5GP and 200XP".
)It's even run by a small indie company and successful enough to be starting it's 4th iteration so you don't have to worry about it dying in 3 months.
So there you go, the game you all keep saying over and over doesn't exist has been up and running for about five years. Why are you all still trolling the forums of every in production game saying how your sandbox died when SWG changed when one has been around since a couple of months before SWG opened it's servers?
So, serious question for the people who are so set on playing a sandbox game-why are none of you playing the A Tale in the Desert series (which is just releasing series 4 this month)? Seriously, from what I've read and heard from the few people who play them game, it's as close to the definition of a sandbox as I've ever seen.
A Tale in the Desert is a sandbox game but it has a heavy focus on crafting and economy. There isn't even combat in the game. Your argument is void because there are different sandbox games just like there are different themepark games, just like there are different FPS games, sports games, etc... A Tale in the Desert might cater to some people, but no one looking forward to say.. Darkfall.
It's like saying "Why are you waiting for Madden 2009? Fifa is already out and is as close to a team sports game involving a ball as I've ever seen."
See how ridiculous that sounds?
"There is as yet insufficient data for a meaningful answer."
I predict that that new MMORPG being announced in 2018 will be a total failure, the non existing website is somewhat buggy, I don't like the non-existing screenshots nor non existing gameplay.
I predict that that new MMORPG being announced in 2018 will be a total failure, the non existing website is somewhat buggy, I don't like the non-existing screenshots nor non existing gameplay.
you win, thread closed
I love how fans always wants threads closed whenever there is criticism of whatever game they love.
Not a die hard here so I'm going to make this as unbiased as possible.
OP I can understand where your coming from by people getting way too excited and hyped up over a game, especially an MMO where there is always bound to be changes and problems before launch. But its human nature to be excited when the past shows us good things happened before (Bioware's previous games).
Anyway, I advise unless you are a hardcore and keep track of these games (MMORPG's that is) daily, then to wait for the game to come out, then wait 3-6months, then read the official reviews and ALWAYS many player reviews to get as much info as possible from different perspectives. Watch the gameplay videos, there should be plenty by time, and conclude if you think its your type of game. If not, don't buy, simple. If it is, try it out since most come with 30 days payed and you can return it and bullshit an excuse to get your money back (keke I've done this a lot with games I regretted buying). If your extremely skeptical, wait until a free trial is released (usually a little after a years release).
See, no need for heated debates here. Just be patient and enjoy the mass amounts of great single player games that are around, or a current MMO that your playing. If you are a hardcore fan, first remember people don't know as much as you do about the game so go easy on them, but defend your points with concrete facts if they attack your game. Silly that these attacks already started though since we only know for sure what the game is called and who's making it.
Not a die hard here so I'm going to make this as unbiased as possible. OP I can understand where your coming from by people getting way too excited and hyped up over a game, especially an MMO where there is always bound to be changes and problems before launch. But its human nature to be excited when the past shows us good things happened before (Bioware's previous games). Anyway, I advise unless you are a hardcore and keep track of these games (MMORPG's that is) daily, then to wait for the game to come out, then wait 3-6months, then read the official reviews and ALWAYS many player reviews to get as much info as possible from different perspectives. Watch the gameplay videos, there should be plenty by time, and conclude if you think its your type of game. If not, don't buy, simple. If it is, try it out since most come with 30 days payed and you can return it and bullshit an excuse to get your money back (keke I've done this a lot with games I regretted buying). If your extremely skeptical, wait until a free trial is released (usually a little after a years release).
See, no need for heated debates here. Just be patient and enjoy the mass amounts of great single player games that are around, or a current MMO that your playing. If you are a hardcore fan, first remember people don't know as much as you do about the game so go easy on them, but defend your points with concrete facts if they attack your game. Silly that these attacks already started though since we only know for sure what the game is called and who's making it.
Toodles and have fun
We know plenty.
But you know what? With the microtransaction model, I can completely stop caring about this mmo all together...
This post is about as practical as openining a book, reading three paragraphs, and then giving a summary about it. I tried this in high school many times, and like the OP, I failed with outrageous misery as my companion. I loved the quote about how he wants to make his own story, insulting BioWare's ability to provide interesting gameplay. Because as we all know in Baldur's Gate, Neverwinter Nights, and Mass Effect, no one ever had the opportunity to create their own story. Insert YouTube clip of debate moderator in Billy Madison after Adam Sandler's reply. Nibb High Football rules, Draccan.
I don't think anyone insulted Bioware's ability to tell a story. I think you just have no concept of what the OP was saying. There's nothing wrong with having a main story arch for people like yourself to follow along the rail, stopping at pre planned locations and doing what has been mapped out for you. That's all fine and good. Many other folks, the more creative folks (not meant as an insult to your creative prowess) would like the ability to make up their own story. Instead of following the vanilla main story arch they'd like to instead, for example, build a criminal empire manufacturing and selling illicit goods to other players. They may want to become well known for crafting the finest medical supplies on the server, providing a needed service for their fellow players.
Both of those examples would give a player interested in such just as much a fulfilling gameplay experience as the guy trudging along the main story arch and saving the galaxy. Personally I think both options are key to a great MMO. It does require a level of depth and variety in various other gameplay features that, at this point in time, I don't believe Bioware is going to devote much attention to, if any.
And I've played Baldur's Gate and Neverwinter Nights (Getting Storm of Zehir expansion tomorrow as a matter of fact). Both had great stories. Again, noone is doubting Bioware's ability to spin a yarn. Neither, however, allowed you to just say "Hey, I think I want to just become a farmer and grow reagents and sell them to adventuring wizards or go mine ore and sell it to the local blacksmiths to make weapons that the local lords need to outfit their armies.
Again, I don't expect you to find any of that fun, but step out of yourself for a moment and try to understand that many others do find it fun and that including such options in a game won't keep folks like yourself from being the iconic hero Lucas wants you to be.
Spot on.
Back in SWG( and yes, SWG vs. SWKOTOR comparisons will pop up until launch) I don't remember a single player making a big issue out of going to the different POI or finally having a talk with C-3PO. What really got my attention was that hardcore armor smith outside of town, that scout that always seemed to sniff out the changing ressources a split second before I got there, the cool Doc that always gave discounts to players he saw were down on their luck and credits etc. etc.
I respect Bioware for their storytelling abilities, I really do. Problem is, for me, crafting, housing, interaction etc. IS part of the story. SWG taught us, the players, that the best story is that which YOU make.
PS: btw, what's peoples' take on the companion feature? Personally, I get bad flashbacks back to GuildWars, but maybe that's just me.
I just hope this doesn't become a synthesis of Nancy McInture's twisted view. Instead of kill, loot, repeat it becomes read story arch, kill, loot, repeat.
Spot on. Back in SWG( and yes, SWG vs. SWKOTOR comparisons will pop up until launch) I don't remember a single player making a big issue out of going to the different POI or finally having a talk with C-3PO. What really got my attention was that hardcore armor smith outside of town, that scout that always seemed to sniff out the changing ressources a split second before I got there, the cool Doc that always gave discounts to players he saw were down on their luck and credits etc. etc.
I respect Bioware for their storytelling abilities, I really do. Problem is, for me, crafting, housing, interaction etc. IS part of the story. SWG taught us, the players, that the best story is that which YOU make.
Sadly, people like us are in the minority it seems.
Until you cancel your subscription, you are only helping to continue the cycle of mediocrity.
Comments
So, serious question for the people who are so set on playing a sandbox game-why are none of you playing the A Tale in the Desert series (which is just releasing series 4 this month)? Seriously, from what I've read and heard from the few people who play them game, it's as close to the definition of a sandbox as I've ever seen.
The players run and build everything in the game. They make all the food and housing and equipment. They create the laws of the land (which the devs will then help enforce by hard coding them into the world). There is no form of instantaneous travel. The closest is speeding things up by using a chariot, but even that travel time is scaled to be realistic, no crossing the game world in 2 minutes. No real quests, they offer things call tests that will teach you new skills and the like, but no "go kill 10 rats and get 5GP and 200XP".
)It's even run by a small indie company and successful enough to be starting it's 4th iteration so you don't have to worry about it dying in 3 months.
So there you go, the game you all keep saying over and over doesn't exist has been up and running for about five years. Why are you all still trolling the forums of every in production game saying how your sandbox died when SWG changed when one has been around since a couple of months before SWG opened it's servers?
A Tale in the Desert is a sandbox game but it has a heavy focus on crafting and economy. There isn't even combat in the game. Your argument is void because there are different sandbox games just like there are different themepark games, just like there are different FPS games, sports games, etc... A Tale in the Desert might cater to some people, but no one looking forward to say.. Darkfall.
It's like saying "Why are you waiting for Madden 2009? Fifa is already out and is as close to a team sports game involving a ball as I've ever seen."
See how ridiculous that sounds?
"There is as yet insufficient data for a meaningful answer."
you win, thread closed
you win, thread closed
I love how fans always wants threads closed whenever there is criticism of whatever game they love.
____________________________
CASUAL CONFESSIONS - Draccan's blog
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im happy they choosed this over something like swg this will be alot more fun and i love kotor its the best pc game ive played
Not a die hard here so I'm going to make this as unbiased as possible.
OP I can understand where your coming from by people getting way too excited and hyped up over a game, especially an MMO where there is always bound to be changes and problems before launch. But its human nature to be excited when the past shows us good things happened before (Bioware's previous games).
Anyway, I advise unless you are a hardcore and keep track of these games (MMORPG's that is) daily, then to wait for the game to come out, then wait 3-6months, then read the official reviews and ALWAYS many player reviews to get as much info as possible from different perspectives. Watch the gameplay videos, there should be plenty by time, and conclude if you think its your type of game. If not, don't buy, simple. If it is, try it out since most come with 30 days payed and you can return it and bullshit an excuse to get your money back (keke I've done this a lot with games I regretted buying). If your extremely skeptical, wait until a free trial is released (usually a little after a years release).
See, no need for heated debates here. Just be patient and enjoy the mass amounts of great single player games that are around, or a current MMO that your playing. If you are a hardcore fan, first remember people don't know as much as you do about the game so go easy on them, but defend your points with concrete facts if they attack your game. Silly that these attacks already started though since we only know for sure what the game is called and who's making it.
Toodles and have fun
We know plenty.
But you know what? With the microtransaction model, I can completely stop caring about this mmo all together...
____________________________
CASUAL CONFESSIONS - Draccan's blog
____________________________
I don't think anyone insulted Bioware's ability to tell a story. I think you just have no concept of what the OP was saying. There's nothing wrong with having a main story arch for people like yourself to follow along the rail, stopping at pre planned locations and doing what has been mapped out for you. That's all fine and good. Many other folks, the more creative folks (not meant as an insult to your creative prowess) would like the ability to make up their own story. Instead of following the vanilla main story arch they'd like to instead, for example, build a criminal empire manufacturing and selling illicit goods to other players. They may want to become well known for crafting the finest medical supplies on the server, providing a needed service for their fellow players.
Both of those examples would give a player interested in such just as much a fulfilling gameplay experience as the guy trudging along the main story arch and saving the galaxy. Personally I think both options are key to a great MMO. It does require a level of depth and variety in various other gameplay features that, at this point in time, I don't believe Bioware is going to devote much attention to, if any.
And I've played Baldur's Gate and Neverwinter Nights (Getting Storm of Zehir expansion tomorrow as a matter of fact). Both had great stories. Again, noone is doubting Bioware's ability to spin a yarn. Neither, however, allowed you to just say "Hey, I think I want to just become a farmer and grow reagents and sell them to adventuring wizards or go mine ore and sell it to the local blacksmiths to make weapons that the local lords need to outfit their armies.
Again, I don't expect you to find any of that fun, but step out of yourself for a moment and try to understand that many others do find it fun and that including such options in a game won't keep folks like yourself from being the iconic hero Lucas wants you to be.
Spot on.
Back in SWG( and yes, SWG vs. SWKOTOR comparisons will pop up until launch) I don't remember a single player making a big issue out of going to the different POI or finally having a talk with C-3PO. What really got my attention was that hardcore armor smith outside of town, that scout that always seemed to sniff out the changing ressources a split second before I got there, the cool Doc that always gave discounts to players he saw were down on their luck and credits etc. etc.
I respect Bioware for their storytelling abilities, I really do. Problem is, for me, crafting, housing, interaction etc. IS part of the story. SWG taught us, the players, that the best story is that which YOU make.
PS: btw, what's peoples' take on the companion feature? Personally, I get bad flashbacks back to GuildWars, but maybe that's just me.
I just hope this doesn't become a synthesis of Nancy McInture's twisted view. Instead of kill, loot, repeat it becomes read story arch, kill, loot, repeat.
Sadly, people like us are in the minority it seems.
Until you cancel your subscription, you are only helping to continue the cycle of mediocrity.