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UO dumped their boyfriend...9 years ago!!!

wrekognizewrekognize Member UncommonPosts: 388

All you pre trammel posters, it would be best if you move on! You turn every post on this board about how your broken relationship still has you in a mess. It has been what, 9 years since trammel came out? The game is not what you want it to be. Those of us playing it know why they made the changes they did. If your love life is like your gameing life, you're still crying about the 16 year old girl who dumped you a decade ago. So do yourself a favor, don't turn this thread (like you always do) into why UO went down the dark road of your memories, and why it's such a "bad game" because they didn't stick with what you wanted. Believe me, it will be better for you when you get over it.

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Comments

  • GungaDinGungaDin Member UncommonPosts: 514

    You ever play pre-trammel?

  • FlarinstarFlarinstar Member Posts: 84

     Oh man UO pre trammel... such good memories. The game has gone so far down hill since then. If only they would do something to allow us to live the old days once again!

    Looking for a new game to play

  • PyrostasisPyrostasis Member UncommonPosts: 2,293
    Originally posted by wrekognize


    All you pre trammel posters, it would be best if you move on! You turn every post on this board about how your broken relationship still has you in a mess. It has been what, 9 years since trammel came out? The game is not what you want it to be. Those of us playing it know why they made the changes they did. If your love life is like your gameing life, you're still crying about the 16 year old girl who dumped you a decade ago. So do yourself a favor, don't turn this thread (like you always do) into why UO went down the dark road of your memories, and why it's such a "bad game" because they didn't stick with what you wanted. Believe me, it will be better for you when you get over it.
    ...

     

    Funny... someone complaining about people complaining, the irony.

    Perhaps... if you stopped countering every point folks made, and complaining about complaining, they will stop posting?

  • OGJacksonOGJackson Member UncommonPosts: 23

    I played from the begining and finally quit the game last year.

    Pre trammel was the best gaming experience I ever had in any online game.

    I did like a lot of the things trammel brought, but disliked a lot as well.

    The game is just to easy. Everyone wants everything handed to them and thats what they are doing.

     

    People these days are so lazy and cant think for themselves, so they always want the easy way out.

    This game should finally just die. .

  • wrekognizewrekognize Member UncommonPosts: 388

    Yes, I played pre trammel.  I started playing UO the week it was released.  After years of playing I took a three year break and played other MMOs during that time.  (the main reason for leaving was due to hateing trammel).  Found nothing compares to UO (with trammel), and now i've been back for over 3 years.

    ...

  • FockerFocker Member Posts: 344

    I was only able to play Ren onward but would of loved to try Pre-Tram.  WOuld be nice to see it before they shut the doors.

  • GungaDinGungaDin Member UncommonPosts: 514
    Originally posted by wrekognize


    Yes, I played pre trammel.  I started playing UO the week it was released.  After years of playing I took a three year break and played other MMOs during that time.  (the main reason for leaving was due to hateing trammel).  Found nothing compares to UO (with trammel), and now i've been back for over 3 years.
    ...

     

    Then why did u post this topic?  You yourself admit UO pre-trammel was the best gaming experience you ever had.  Isnt that enough to justify people complaining about it being changed so much?  

    Your talking about the best MMO in history being destroyed.   Look at this way.  Your a basketball fan, would you be more upset if Larry Bird only played 1 season and quit or Mark Jackson quitting after a season?  

    You wouldnt give 3 shits if Mark Jackson stopped playing but I bet you would miss watching Larry Bird perform every night.  Thats the way I look at it.  If the game is worth it, then its worth complaining about.

  • greenteethgreenteeth Member Posts: 2

    Hes a trammie Nuff said ...

    www.undeadarmy.info

  • StymieStymie Member Posts: 18

    I constantly read posts from people complaining how UO was ruined with the introduction of Trammel. These most likely  were the people that liked going around PKing innocent miners, attacking adventurer's in the middle of battling monsters, and stealing from people because they were to lazy to get their butt in a dungeon and earn their gold honestly. These are the low lifes that liked to prey on people instead of working together with everyone to build a better community. Any MMO is only as good as the Community it fosters. These people did their best to ruin the In Game time of fellow players. The result? People fled enmass to EverQuest. These low life's  actions destroyed the Community that UO is unique in fostering. Yes, UO was partly to blame. They gave people the choice to act like that in game. But they also made consequences for people who act in such a way(ie. Perma-Red for 5 or more murders). Even Lord British said it was not his intent to have people go around preying on other players .(this from an interview with UO Radio at Austin Town Hall Meeting 2007)

    So with people fleeing enmass to EQ, UO had no choice but to address the actions of the people who preyed on their fellow adventurer's. And who could blame them...these were paying customers they were loosing. So UO devised the Facets as a way to address this(Trammel and Feluccia). Anyone who wanted to play in a Pre-Trammel style had Feluccia to play in. The problem for them was there was no innocent adventurer's for them to prey upon. Those players were all in Trammel enjoying their game time, and building in game friendships and a better community.

    The truth is that there is at best 10-15% of people in UO that care about PvP. Yet these are the people who  whine the most that they are not pampered by the developers at UO. Feluccia gives double resources over Trammel, spawns are faster with loot drops increased, and all the Peerless that drop Power Scrolls are in Feluccia. UO has done a very reasonable job trying to make Feluccia more attactive to players by doing things like this. But the truth is, no one wants to be hassled by PK's preying upon others to make it worth going to Fel.  A good indicator of this are housing pricing. Trammel properties on any server are several times higher than properties in Feluccia.

    Many of us that play MMO's have limited time to play, so why should we go to Fel to become victims of people whos play style is that of a criminal. We all live in a Real World where we could become victims to real criminals at any time. Why should we spend our free time in a virtual world with the same threat from criminals?

    These whiny PvPers should go play game like Halo where they can kill other players all they want. The problem with that is those other players are also their to kill. They are not easily preyed upon, nor do they have property that can be stolen.

    image

  • MalvolentiaMalvolentia Member Posts: 253
    Originally posted by wrekognize


    Yes, I played pre trammel.  I started playing UO the week it was released.  After years of playing I took a three year break and played other MMOs during that time.  (the main reason for leaving was due to hateing trammel).  Found nothing compares to UO (with trammel), and now i've been back for over 3 years.
    ...

     

    He's a carebear obviously. 

     

    Sorry but pre-trammel was what UO was supposed to be about.  Freedom to do anything.  Now you have the split created for all the whiners.

     

    The game took a nosedive after trammel, there's no disputing that and it's why I left the game in the end.

    WoW fanboi: "lolz 11.5 million customers, itz obviously da best"

    McDonald's: over 1 billion burgers served

  • gutkingutkin Member Posts: 4

    Sorry but pre-trammel was what UO was supposed to be about. Freedom to do anything. Now you have the split created for all the whiners.

     

    Freedom to do anything does not equate to ruining the game for 1000's of players driving them to quit the game.

    UO was big for about a year or two, as soon as other MMO's were being released players ran to them. Why? Because most players do not enjoy losing months of progress in 5 seconds.

    We play games to escape, not to be harassed. Reason many good games die, is because developers refuse to design a game an "average" online games is going to play.

    Only game that has had it its success is EVE, and even they had added a lot of solo "safe" content over the last few years. As far as PVP goes, its one of the few succesful PvP games.

    Eve on a good night will have about 35k players, which is good, but comparing it to WoW, that easily has several million its nothing.

    I too have memories of UO, but mine are not positive, I remember a game I tried very hard to like, and in the end quit out frustration, for an MMO that gives freedom its very constricting.

    I'm far from being a carebear player, but I also do not have time to spend 10 hours a day on a game, so when I play I want to have fun. If UO had non-PvP server from the start, it may still be a popular game, instead of a dying world whose months are numbered.

    There is a reason WoW is popular and has 12 million suscribers, not because of its charector development or quest system, but because it allows players to escape without any major consequences, something most of us dont get in our real lifes, and why we play games. Dozens of other games have come since WoW and none have come close to its success, you think a development house would try to duplicate WoW success, but so far hasnt happened.

    There are some prospects on the horizon like KOTOR Online.

  • GrymGrym Member UncommonPosts: 301

    Will someone who likes to complain about how Trammel destroyed UO please explain it to me?  Most say it was because you were no longer "free" to do anything. Outside of limiting the number of potential victims for Pks, how did it limit your "freedom"?  Oh, and btw, I too played UO from the outset, pre-Trammel. Lets hear good reasons from the upset community, I dare you.

    (My son speaking to his Japanese Grandmother) " Sorry Obaba, I don't speak Japanese, I only speak human."

  • FockerFocker Member Posts: 344
    Originally posted by Grym


    Will someone who likes to complain about how Trammel destroyed UO please explain it to me?  Most say it was because you were no longer "free" to do anything. Outside of limiting the number of potential victims for Pks, how did it limit your "freedom"?  Oh, and btw, I too played UO from the outset, pre-Trammel. Lets hear good reasons from the upset community, I dare you.



     

    Not sure where you get your info from, but i've only seen one person say it killed the "free" to do anything in the game.  Could you please direct me in the direction of other posts that may of said that?

  • 7Fold7Fold Member Posts: 318

    I think people get confused on why a lot of people didnt like trammel. For me personally it had absolutly nothing to do with pvp and everything to do with its not a good idea to split the population in half on any MMO unless your talking about a game with the number of subscriptions WOW has.

    A much better thing to have done would been to have allowed the people to transfer their characters to either a pvp or non pvp server. Trammel severed the server.

    But to me Trammel didnt kill UO, I lived with trammel it hurt, but AOS put the nail in the coffin. Theres no defending that crap, and now UO quiet frankly isnt UO no more.

  • Irish_RedIrish_Red Member Posts: 114
    Originally posted by gutkin


    Sorry but pre-trammel was what UO was supposed to be about. Freedom to do anything. Now you have the split created for all the whiners.
     
    Freedom to do anything does not equate to ruining the game for 1000's of players driving them to quit the game.
    UO was big for about a year or two, as soon as other MMO's were being released players ran to them. Why? Because most players do not enjoy losing months of progress in 5 seconds.
    MONTHS of progress??? ......months of progress?????? What game were you playing??
    I die. I go back to town. Go to blacksmith and get new armor. Rinse and repeat.
  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by Stymie


    I constantly read posts from people complaining how UO was ruined with the introduction of Trammel. These most likely  were the people that liked going around PKing innocent miners, attacking adventurer's in the middle of battling monsters, and stealing from people because they were to lazy to get their butt in a dungeon and earn their gold honestly. These are the low lifes that liked to prey on people instead of working together with everyone to build a better community. Any MMO is only as good as the Community it fosters. These people did their best to ruin the In Game time of fellow players. The result? People fled enmass to EverQuest. These low life's  actions destroyed the Community that UO is unique in fostering. Yes, UO was partly to blame. They gave people the choice to act like that in game. But they also made consequences for people who act in such a way(ie. Perma-Red for 5 or more murders). Even Lord British said it was not his intent to have people go around preying on other players .(this from an interview with UO Radio at Austin Town Hall Meeting 2007)
    So with people fleeing enmass to EQ, UO had no choice but to address the actions of the people who preyed on their fellow adventurer's. And who could blame them...these were paying customers they were loosing. So UO devised the Facets as a way to address this(Trammel and Feluccia). Anyone who wanted to play in a Pre-Trammel style had Feluccia to play in. The problem for them was there was no innocent adventurer's for them to prey upon. Those players were all in Trammel enjoying their game time, and building in game friendships and a better community.
    The truth is that there is at best 10-15% of people in UO that care about PvP. Yet these are the people who  whine the most that they are not pampered by the developers at UO. Feluccia gives double resources over Trammel, spawns are faster with loot drops increased, and all the Peerless that drop Power Scrolls are in Feluccia. UO has done a very reasonable job trying to make Feluccia more attactive to players by doing things like this. But the truth is, no one wants to be hassled by PK's preying upon others to make it worth going to Fel.  A good indicator of this are housing pricing. Trammel properties on any server are several times higher than properties in Feluccia.
    Many of us that play MMO's have limited time to play, so why should we go to Fel to become victims of people whos play style is that of a criminal. We all live in a Real World where we could become victims to real criminals at any time. Why should we spend our free time in a virtual world with the same threat from criminals?
    These whiny PvPers should go play game like Halo where they can kill other players all they want. The problem with that is those other players are also their to kill. They are not easily preyed upon, nor do they have property that can be stolen.

     

    I actually belonged to an Anti PK guild and I hated Trammel being introduced.

     

    As far as players leaving UO to go to EQ and other games, you do realise that UO never saw a decline in player base until after Trammel right? Of course trammel increased the player base briefly, that increase then declined to pre-trammel numbers. Rose again for AoS then did nothing but decline since. So........ I really would like for once and I mean just one time, for someone to show me anything that in anyway remotely shows that UO was in a decline, as in losing players, pre-trammel. This of course has yet to be done, the only thing ever given is evidence that UO never saw a decline pre-trammel. Sure UO:R increased subs very temporarily, but it declined again.

    So no, UO was not in trouble before Trammel, nor was it destroyed by Trammel (Granted the majority were against Tramme including mel, but it still did not make many leave) the ultimate downfall of UO as shown by the facts was AoS, there was the only spiral downfall seen.

    Many believe if left alone UO would have done the same as EvE and slowly continue to gain subs. Instead they tried to be more like other MMO's hitting the market. Not out of need to stop the bleeding, but out of greed. Of course they cut there nose off to spite there face. The more UO became like other games, the less unique it was and the less appeal it had for those interested in UO over the other games. 

     

  • KelathosKelathos Member Posts: 73
    Originally posted by OGJackson


    Pre trammel was the best gaming experience I ever had in any online game.

     

    Exactly. Unfettered social interaction is what a MMO should be.

  • BrianshoBriansho Member UncommonPosts: 3,586
    Originally posted by GrayGhost79

    Originally posted by Stymie


    I constantly read posts from people complaining how UO was ruined with the introduction of Trammel. These most likely  were the people that liked going around PKing innocent miners, attacking adventurer's in the middle of battling monsters, and stealing from people because they were to lazy to get their butt in a dungeon and earn their gold honestly. These are the low lifes that liked to prey on people instead of working together with everyone to build a better community. Any MMO is only as good as the Community it fosters. These people did their best to ruin the In Game time of fellow players. The result? People fled enmass to EverQuest. These low life's  actions destroyed the Community that UO is unique in fostering. Yes, UO was partly to blame. They gave people the choice to act like that in game. But they also made consequences for people who act in such a way(ie. Perma-Red for 5 or more murders). Even Lord British said it was not his intent to have people go around preying on other players .(this from an interview with UO Radio at Austin Town Hall Meeting 2007)
    So with people fleeing enmass to EQ, UO had no choice but to address the actions of the people who preyed on their fellow adventurer's. And who could blame them...these were paying customers they were loosing. So UO devised the Facets as a way to address this(Trammel and Feluccia). Anyone who wanted to play in a Pre-Trammel style had Feluccia to play in. The problem for them was there was no innocent adventurer's for them to prey upon. Those players were all in Trammel enjoying their game time, and building in game friendships and a better community.
    The truth is that there is at best 10-15% of people in UO that care about PvP. Yet these are the people who  whine the most that they are not pampered by the developers at UO. Feluccia gives double resources over Trammel, spawns are faster with loot drops increased, and all the Peerless that drop Power Scrolls are in Feluccia. UO has done a very reasonable job trying to make Feluccia more attactive to players by doing things like this. But the truth is, no one wants to be hassled by PK's preying upon others to make it worth going to Fel.  A good indicator of this are housing pricing. Trammel properties on any server are several times higher than properties in Feluccia.
    Many of us that play MMO's have limited time to play, so why should we go to Fel to become victims of people whos play style is that of a criminal. We all live in a Real World where we could become victims to real criminals at any time. Why should we spend our free time in a virtual world with the same threat from criminals?
    These whiny PvPers should go play game like Halo where they can kill other players all they want. The problem with that is those other players are also their to kill. They are not easily preyed upon, nor do they have property that can be stolen.

     

    I actually belonged to an Anti PK guild and I hated Trammel being introduced.

     

    As far as players leaving UO to go to EQ and other games, you do realise that UO never saw a decline in player base until after Trammel right? Of course trammel increased the player base briefly, that increase then declined to pre-trammel numbers. Rose again for AoS then did nothing but decline since. So........ I really would like for once and I mean just one time, for someone to show me anything that in anyway remotely shows that UO was in a decline, as in losing players, pre-trammel. This of course has yet to be done, the only thing ever given is evidence that UO never saw a decline pre-trammel. Sure UO:R increased subs very temporarily, but it declined again.

    So no, UO was not in trouble before Trammel, nor was it destroyed by Trammel (Granted the majority were against Tramme including mel, but it still did not make many leave) the ultimate downfall of UO as shown by the facts was AoS, there was the only spiral downfall seen.

    Many believe if left alone UO would have done the same as EvE and slowly continue to gain subs. Instead they tried to be more like other MMO's hitting the market. Not out of need to stop the bleeding, but out of greed. Of course they cut there nose off to spite there face. The more UO became like other games, the less unique it was and the less appeal it had for those interested in UO over the other games. 

     

     

    Subs went up slightly after Trammel, then AOS hit and bam! it just never recovered.

    Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!

  • FockerFocker Member Posts: 344
    Originally posted by Briansho

    Originally posted by GrayGhost79

    Originally posted by Stymie


    I constantly read posts from people complaining how UO was ruined with the introduction of Trammel. These most likely  were the people that liked going around PKing innocent miners, attacking adventurer's in the middle of battling monsters, and stealing from people because they were to lazy to get their butt in a dungeon and earn their gold honestly. These are the low lifes that liked to prey on people instead of working together with everyone to build a better community. Any MMO is only as good as the Community it fosters. These people did their best to ruin the In Game time of fellow players. The result? People fled enmass to EverQuest. These low life's  actions destroyed the Community that UO is unique in fostering. Yes, UO was partly to blame. They gave people the choice to act like that in game. But they also made consequences for people who act in such a way(ie. Perma-Red for 5 or more murders). Even Lord British said it was not his intent to have people go around preying on other players .(this from an interview with UO Radio at Austin Town Hall Meeting 2007)
    So with people fleeing enmass to EQ, UO had no choice but to address the actions of the people who preyed on their fellow adventurer's. And who could blame them...these were paying customers they were loosing. So UO devised the Facets as a way to address this(Trammel and Feluccia). Anyone who wanted to play in a Pre-Trammel style had Feluccia to play in. The problem for them was there was no innocent adventurer's for them to prey upon. Those players were all in Trammel enjoying their game time, and building in game friendships and a better community.
    The truth is that there is at best 10-15% of people in UO that care about PvP. Yet these are the people who  whine the most that they are not pampered by the developers at UO. Feluccia gives double resources over Trammel, spawns are faster with loot drops increased, and all the Peerless that drop Power Scrolls are in Feluccia. UO has done a very reasonable job trying to make Feluccia more attactive to players by doing things like this. But the truth is, no one wants to be hassled by PK's preying upon others to make it worth going to Fel.  A good indicator of this are housing pricing. Trammel properties on any server are several times higher than properties in Feluccia.
    Many of us that play MMO's have limited time to play, so why should we go to Fel to become victims of people whos play style is that of a criminal. We all live in a Real World where we could become victims to real criminals at any time. Why should we spend our free time in a virtual world with the same threat from criminals?
    These whiny PvPers should go play game like Halo where they can kill other players all they want. The problem with that is those other players are also their to kill. They are not easily preyed upon, nor do they have property that can be stolen.

     

    I actually belonged to an Anti PK guild and I hated Trammel being introduced.

     

    As far as players leaving UO to go to EQ and other games, you do realise that UO never saw a decline in player base until after Trammel right? Of course trammel increased the player base briefly, that increase then declined to pre-trammel numbers. Rose again for AoS then did nothing but decline since. So........ I really would like for once and I mean just one time, for someone to show me anything that in anyway remotely shows that UO was in a decline, as in losing players, pre-trammel. This of course has yet to be done, the only thing ever given is evidence that UO never saw a decline pre-trammel. Sure UO:R increased subs very temporarily, but it declined again.

    So no, UO was not in trouble before Trammel, nor was it destroyed by Trammel (Granted the majority were against Tramme including mel, but it still did not make many leave) the ultimate downfall of UO as shown by the facts was AoS, there was the only spiral downfall seen.

    Many believe if left alone UO would have done the same as EvE and slowly continue to gain subs. Instead they tried to be more like other MMO's hitting the market. Not out of need to stop the bleeding, but out of greed. Of course they cut there nose off to spite there face. The more UO became like other games, the less unique it was and the less appeal it had for those interested in UO over the other games. 

     

     

    Subs went up slightly after Trammel, then AOS hit and bam! it just never recovered.



     

    They were also still going up before Tram hit.  (just adding this info also)

  • AntariousAntarious Member UncommonPosts: 2,843
    Originally posted by Focker

    Originally posted by Briansho


     
    Subs went up slightly after Trammel, then AOS hit and bam! it just never recovered.



     

    They were also still going up before Tram hit.  (just adding this info also)



     

    While I'd love to believe that the EA PR releases can still be found.

    There was a very detailed listing on www.uo.com but it seems to have been deleted since Mythic took over the site.

    Pre-Trammel the peak was 110,000

    The peak was when AoS launched and it hit 250,000.

    Now personally I can't honestly believe the peak was after AoS.  That was the absolute worst expansion in UO history at least to that point.  The issues etc.. were things never seen with T2A as an example.

    However, if the claims by EA were true then I fail to see how anyone can claim post trammel "peaked" by a slight amount and then dropped off.. when the peak EA claims was 2x the numbers pre-trammel ever had.

    No don't get me wrong please.. the first 2 years or so of the game were the best MMO experience I ever had.

  • obiiobii Member UncommonPosts: 804

    The maximum peak was with AOS and the reason is simple.

    It brought more housing spots, so anyone who wanted a house got it and everyone who speculated to sell a house got one too.

    It was the time when the playerbase got from 1 account a player to at least 2 accounts per player on average.

     

    At the moment the average in UO is still 2 accounts per player and the reason is housing still.

  • ItlawItlaw Member Posts: 6

    Pre-trammel oh what fun dying to some kid that likes to jump miners and kill them. I'm glad  trammel came out no more ganking me as i mined.

    Funny most players moved over to tammel to play too doesn't that tell you something about the old game a lot of players didn't like? 

    Not a lot of fun for PK's when there no one to kill anymore.

     

    I'm one person that happy Trammel came out and i'm still playing now.

  • FockerFocker Member Posts: 344
    Originally posted by Itlaw


    Pre-trammel oh what fun dying to some kid that likes to jump miners and kill them. I'm glad  trammel came out no more ganking me as i mined.
    Funny most players moved over to tammel to play too doesn't that tell you something about the old game a lot of players didn't like? 
    Not a lot of fun for PK's when there no one to kill anymore.
     
    I'm one person that happy Trammel came out and i'm still playing now.



     

    I've never heard this before.    Not much fun to play when you and 20 others are the only ones on your shard is it?

    UO was on a rise still when Tram was released and it continued until a little after AOS.  Since UO's #'s were still rising when Tram came out, I never understood why people say tram saved it.  There just isn't enough facts or info to say this. 

    The rest is history.

  • MalvolentiaMalvolentia Member Posts: 253

    You're right.  They dumped the best part of their game and the mass exodus began.  now the game is a lingering piece of feces for carebears.  Sad to say but true.

    WoW fanboi: "lolz 11.5 million customers, itz obviously da best"

    McDonald's: over 1 billion burgers served

  • sinloisinloi Member UncommonPosts: 201

    I quick pre trammel.

     

    I owned the game the week it came out.

     

    I got killed right outside trinsic

     

    I made a charecter to hunt and train my brand new charecter I went and used my 100 starting gold to get a slightly better weapon and shield.

     

    I was killed they took everything I was killed literally right outside trinsic by a mage and a warrior the mage used paralyze so i couldn't run and the other guy just beat my charecter to death.

    I uninstalled and canceled.(one of many times I was PKed but that was the last time)

     

    and you anti PKs that are posting weren't much better. I was PKed by people who were anti pks

     

    Anti PK just means you pk with out going red sortof like how a privateer is a "lawful pirate". I went greyy do to the many many reasons a character can go gray while an anti PK was protecting me from reds.

    He then killed me the second I went grey.(and no I didn't steal from anyone)

     

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