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Calling out the claims of Aventurine / Tasos OR why I DON'T believe

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  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by Jackdog

    Originally posted by Samuraisword

    Originally posted by Jackdog


    The more I read about this game the more it reminds me the hype ( BS) leading up to the "releases" ( using that word real loosly)  of Dark and Light and Mourning.
     



     

    Both DnL and Mourning ripped people off with preorders. Darkfall isn't pitching preorders.

     

    I was referring more to the over the top hype and extended development time with very little hands on by the gaming press with only a few weeks before release. To me that is a sign that they don't have much to be proud of.

    It's 8 weeks or so till the announced release if it is going to be published by a real company not just a digital download that means about 4 to 5 weeks from the disks going gold and manuals printed. Or if they are going yhe digital download route that means no real publisher will touch it. If the game is that close to being ready then throw it out there and let one of the editors at MMORPG.com or Gamespy take it for a spin.

     VGSoH, Dark and Light, AoC, and Mourning to name a few all had this in common. Lots of hype promising the world with a "trust us" attitude. Sorry but my trust has been worn a bit thin these last few years and now I am more of a show me the money type guy.

     

    How plays the long development cycle  of DarkFall into your little theory  ?

    We all here have to face  trolls claim "DF took too long" bla bla everyday..

    So why should they wait that long to ask for you money ? 

    Even if you dislike DarkFall you shouldn't make such unfair compares on a Forum hosting DarkFall discussion , instead don't spend any money on it and shut up

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • popinjaypopinjay Member Posts: 6,539


    I was referring more to the over the top hype and extended development time with very little hands on by the gaming press with only a few weeks before release.

    Well to be totally fair to the company, the 'over the top hype' that you speak of wasn't coming from them. I think you'd be hard pressed to find where they did that. If anything, they are being ripped by the critics and to some degree the industry for not putting MORE hype. You can read through plenty of posts pointing that out. It's not the company guilty of that, fans of any game will be fans no matter what.

    You cannot compare the over the top hype from Mythic's WAR and Funcom's AoC with this game. Neither of those games was hit with "Hey, you guys are giving us WAY too much game hype."

    People drooled and asked for even MORE cheesy videos with "artist's renditions" of the classes sold by fat snake-oil salesmen, interviews, keychains, T-shirts, stickies, momentos, pre-release figurines, and cutesy desk model toys. One thing I can honestly say about the Darkfall fanbois.. I don't think I ever saw them asking for hype trinkets like that crapola.

    War fans? Tabletop geeks who want the "collectible toys" that came in the box more than good gameplay. AoC fans? More fatalities, more BLOOD and MORE naked hooters please! I don't care if the game works right. I want to see heads coming off and boobage!

    It's been said Adventurine hasn't given ENOUGH access to interviews and producing more glossy, sexy advertising campaigns.

    I think you'll have to agree with this one. Unless you are referring to fanboi hype, which is different.

  • torn51torn51 Member Posts: 79
    Originally posted by Draccan


     
    Look at the trade skills:
    Known Trade Skills:
    Farming (AR 10, SR 10) Source: http://www.darkfallonline.com/faq/world.html
    Setting Snares (AR 10, SR 10) Source: http://www.darkfallonline.com/faq/world.html
    Hunting (AR 10, SR 10) Source: http://www.darkfallonline.com/faq/world.html
    Baking (AR 10, SR 10) Source: http://www.darkfallonline.com/faq/world.html
    Cooking (AR 10, SR 10) Source: http://www.darkfallonline.com/faq/world.html
    Fishing (AR 10, SR 10) Source: http://www.darkfallonline.com/faq/world.html
    Mining (AR 10, SR 10) Source: http://www.darkfallonline.com/features/freedom.html
    Lumberjacking (AR 8, SR 8) Source: http://rpgvault.ign.com/articles/719/719331p1.html
    Herbalism (AR 8, SR 8) Source: http://rpgvault.ign.com/articles/719/719331p1.html
    Blacksmithing (AR 8, SR 8) Source: http://rpgvault.ign.com/articles/719/719331p1.html
    Armorsmithing (AR 8, SR 8) Source: http://rpgvault.ign.com/articles/719/719331p1.html
    Weaponsmithing (AR 8, SR 8) Source: http://rpgvault.ign.com/articles/719/719331p1.html
    Tinkering (AR 8, SR 8) Source: http://rpgvault.ign.com/articles/719/719331p1.html
    Enchanting (AR 8, SR 8) Source: http://rpgvault.ign.com/articles/719/719331p1.html
    Fletching (AR 8, SR 8) Source: http://rpgvault.ign.com/articles/719/719331p1.html
    Alchemy (AR 8, SR 8) Source: http://rpgvault.ign.com/articles/719/719331p1.html
     
    Do you really beleive all these or even half is in the game?
    Have you any idea of the development needed? Time efforts costs?
     



     

    Do you know? Jesus, try it when its released or dont. Don't whine about it now. Noone knows what features are in it except the current testers. All your doubts could have merit or not. I still think if half the features are in it'll be better than any of the crap out now. 

  • lareslocilaresloci Member UncommonPosts: 373

    Well I know one thing for sure, they've been rioting in Athens this weekend.

    Why is it that, as a culture, we are more comfortable seeing two men holding guns than holding hands? ~Ernest Gaines

    image
  • jaxsundanejaxsundane Member Posts: 2,776
    Originally posted by Draccan


     
    If we take a long look at the feature list from darkfalls own homepage, what we see is an endless stream of promises. Who here believes Aventurine can deliver on such a deep and varied game, with a small development team, where their engine has been swapped several times and where we literally haven't seen any examples of most of the below? And why believe when there is not one piece of credible evidence they can deliver?
    Look at the features and FAQ info from their website, quoted in full context:
    1.

    Explore five continents, countless small islands, trackless underwater depths, and a sprawling underworld. Hundreds of dungeons and adventure areas await.

    2.

    Play any of Agon's six dominant races. Each race has a unique set of abilities, as well as its own civilization, culture, and way of life.

    3.

    Meet hundreds of unique monsters, and take them on in their lairs, strongholds and domains. Repetitive monster encounters are a thing of the past.

    4.

    Travel through geographically diverse regions that are alive with plants, trees, birds, animals, and even insects.

    5.

    Experience a world brought to life by real-world physics and dynamic lighting and shadows. Watch trees and grass sway in the wind as sunlight peeks through passing clouds. Observe the movements of Agon's twin moons, which are part of a dynamic planetary system with

    smooth day/night cycles. Sail your ship through rough seas, then become hampered by fog as the waters calm. Struggle as your battlefield-bound army marches into a severe storm. In Darkfall, the weather is more than just window dressing
    6.

    Darkfall?s terrain has been painstakingly hand-crafted by our artists, rather than conveniently auto-generated. This means non-repetitive, unpredictable, and unique locations to explore, discover and use. Darkfall's world is full of wonders, small and large.

    7.

    Uncover the mysteries of an ancient civilization, which left more than just ruins for later generations to discover. Untold riches and incredible power is the prize, as you join the race to claim an age-old inheritance

    8.

    Enjoy the smooth and flowing gameplay, the fast paced action, and the highly responsive controls. You can forget about point - click - and wait: In Darkfall, the action is real-time and your character feels like an extension of yourself.

    9.

    You don't have to spend endless hours playing in order to enjoy yourself, or to become successful. Even if you only play in small doses, your character can be effective within his chosen field, and a lot of fun to play. Whether you?re looking for intense involvement or just casual
    fun without a huge time investment, Darkfall accommodates your playing style.
    10.

    In Darkfall, there's much more to character development than, say, raising your riding or mining skill by mindlessly killing rats all day. Instead, you'll need to practice your skills if you want to get better at them. Darkfall?s skill based system makes sense, and it saves you from
    having to waste your playing time leveling.
    11.

    You will never have to re-roll your character again. With Darkfall?s flexible character development system, your character simply adapts to the choices you make for him. We give you hundreds of skills to learn and master, and around a hundred Prestige classes to further
    specialize in.
    12.

    You have the freedom to follow the rules, or to break them and face the consequences. Darkfall?s Alignment system is hard but fair.

    13.

    Multiple safeguards protect you from cheats and exploits that would otherwise interfere with your gaming experience.

    14.

    In Darkfall, all items in the world can be made by the players.

    15.

    Darkfall?s crafting system is intuitive, non-repetitive, challenging, useful, fun - and profitable. Using Darkfall?s virtually limitless item creator system, you could invent and be the first to use a weapon as awesome as the Flamefury Raudstaal Battleaxe of Bloodshed, or just make
    a simple saddle for your horse.


    16.

    Bring your goods to market using Darkfall?s sophisticated and secure trading system, bringing buyers and sellers together easily whether they?re inside the game or not.

    17.

    Darkfall is optimized for both player versus player action and for massive battles.

    18.

    Protect your home and expand your holdings as you build your empire. In Darkfall, clans struggle for supremacy and survival as they compete over land ownership, resources, and strategic objectives.

    19.

    Darkfall's combat system is well balanced and well thought out, and the action is real-time, fast paced, and exciting. You?re in the thick of the action, not merely observing it.

    20.

    Apply strategy, tactics, logistics, and individual skill to defeat your opponents.

    21.

    Choose from a great variety of weapons, armors, hundreds of offensive and defensive spells, and special attacks.

    22.

    Fight on horseback during a cavalry charge, participate in a naval battle, fight from vehicles and control siege and heavy weapons.

    23.

    Your victories are documented for posterity and success is measurable, so you'll never have to wonder what really happened.

    24.

    There are no safe zones in Darkfall. The only protection you can count on is your friends watching your back.

    25.

    We give you a world full of options, choices, and possibilities, and the ability to shape and define your game environment. Politics, diplomacy, trade agreements, and even player defined legal systems, are all supported by the game.

    26.

    Darkfall places no restrictions on player interaction, so there are no developer imposed safe zones, no realms, factions, PvP zones, or any other roadblocks that limit your game. Anyone can fight anyone, anywhere as long as they are willing to face the consequences - in the
    form of Darkfall's alignment system.
    27.

    You can enjoy easy communication with your friends, even while outside the game. Darkfall's Communication interface includes in-game message and trade boards, an IRC-style chat system, instant messaging, voice support, and even mobile phone SMS messaging.

    28.

    In Darkfall, advanced clan management tools take care of the tedious and repetitive tasks, allowing you to focus on the real challenges (and the fun) associated with clan leadership.

    29.

    Trade your hard earned items using Darkfall?s secure trade interface and in-game trade boards.

    30.

    When you play Darkfall, you take part in a constantly evolving, world-spanning storyline. Your reputation will precede you, and your fame will grow through clan victories and individual achievements. Whether you're a fearless fighter, a respected leader, a persuasive politician,

    or a skilled artisan, you will get the recognition you deserve. In Darkfall, your deeds and views are recorded and chronicled as you become a part of - and a shaper of - world history. With Darkfall?s narrative Legend system, your name will live in fame or in infamy, and it will never be forgotten.
    31.

    Darkfall combines Massively Multiplayer Role playing, Real Time Strategy, and Action gaming, extending the competitive environment on many different levels.

    32.

    Top clans and top individual players from various gaming genres will be there, along with over ten thousand simultaneous players per world. You?re in very good company.

    33.

    Explore the many different paths to being successful, and discover new ones that nobody thought of before.

    34.

    Test your mettle in Darkfall?s Arena Events where individual players and teams compete for fun and profit.

    35.

    Every single person involved in the production of Darkfall is a gamer first and foremost. We?ve been where you?ve been, and we play the games you play.

    36.

    We are committed to delivering and maintaining a complete, stable, and balanced game; a game that makes good on its promises, with regular and free expansion-size updates, prompt and swift customer service, and superior value for our players.

    37.

    Darkfall offers you more ways to give feedback, and more ways to collaborate with the Darkfall Team in the evolution of the game. Your voice is heard loud and clear.

    38.

    Racial wars?

    Yes. Darkfall has six different main character races: Elves, Dwarves, Humans, Mahirim, Orks and Alfar. Each race has different political standings with the other races. The Elves are at peace with Dwarves and Humans, but are wary of Mahirim, and are at war with the Orks.

    Everyone hates the Alfar, and the Alfar hate everyone. In effect this means that Elven players may travel to Dwarven and Human cities without having any problems with the city guards, and may buy and sell in stores. If an Elven player traveled to an Orkish city, he would be killed on sight, both by city guards and other players. In Alfar cities, any other race is attacked.
    39.

    Can I be successful at combat without learning magic?

    It’s possible, but it won’t be easy. We are balancing magic and melee/archery skills so that you can compete even if you choose not to learn magic. Darkfall is a magical world though, so if you are totally against picking up any magic skills or spells, you may have to rely on
    magical items, potions or scrolls to aid you in combat.
    40.

    What’s the best path to follow to be successful in combat?

    The best individual fighters in Darkfall will most likely be the characters that have a good combination of skills. In Clan warfare, clans with a good mix of various specialties should fare the best.

    41.

    I enjoy playing support characters. Will my contribution make a difference in combat?

    Your contribution could be very valuable. Logistics are very important in Clan warfare. The tradesmen, farmers, bakers, miners and other support characters stocking up supplies of spell reagents, gold, weapons, potions, armor, and whatever else is needed, are crucial to the
    war effort. Fighting ability alone will not be able to sustain a successful campaign for long. A clan will need to balance their activities, or cooperate with other clans in order to be successful.
    42.

    Can I make a name for myself as a solo fighter?

    Yes you could, but it won’t be easy. Without a support network you will have serious disadvantages and there’s a limit to what you can accomplish fighting against all odds. However, if you’re intelligent, persistent and skillful you could be very successful playing the “lone wolf”
    character.
    43.

    Can you fight in cities?

    Yes you can fight wherever you want. There are no safe zones

    44.

    Aren’t you worried that out of control random player killers will ruin the game?

    No. Being a random player killer of evil alignment is definitely possible, but also an extremely hard career. You will have enemies everywhere, and will have a hard time finding a safe city to trade in. You have the freedom to play such a character, but there’s also accountability
    for the choices you make.
    45.

    How does alignment come into play when a good clan is at war with another good clan?

    Once clans have declared war on each other, no alignment adjustments will occur due to your actions towards members of the clan you are at war with.

    46.

    Can you walk through other players in Darkfall?

    No, so blocking entrances will be a viable combat tactic. It is possible to push players and monsters out of the way though, so this tactic can be countered.

    47.

    How many skills and spells will Darkfall have?

    We will have as many as we can possibly add before the game launch. We currently have about 300 skills and 200 spells designed on paper, but we are hoping to get at least 500 skills and 500 spells in there before retail.

    48.

    Why so many skills and spells?

    We would like to make combat, spell casting, trading, and item creation as interesting as possible. Our goal is to promote more variety in combat and allow for a large number of possible combinations to be used in offense and in defense, rather than the same predictable

    routines being used over and over.
    49.

    How do I get new skills and spells?

    Most spells and skills can be purchased from NPCs, and they will teach you the basics of the particular skill or spell, so you can start using it and training it. Some skills and spells can be learned from other players.

    50.

    NPCs may ask you to help them perform certain quests before they are willing to teach you special spells and skills.

    51.

    What is the spell system like?

    Spells will be divided into several different schools of magic: Lesser Magic, Greater Magic, Element of Fire, Element of Earth, Element of Water, Element of Air, Witchcraft, Spell Chanting, Necromancy, Wild Magic, Arcane Magic, and Ritual Magic. In addition there are some
    special spells that do not fit directly into any school of magic, such as racial specialty spells, and Prestige class specialty spells.
    52.

    Do you have skill caps?

    Yes, skills start at one and cap at 100.

    53.

    So I can learn any spell or skill?

    Some skills and spells are race specific, meaning you can not learn them unless you are of the appropriate race. The races also have limits on what they can and cannot learn. The dwarves for instance, are better at melee fighting than they are at magic, so they can master
    some awesome melee techniques, but they can not learn some of the most advanced spells. Dwarves are however the best smiths in the world, so they can make magical armor that’s a lot better than what the smiths of other races can make.
    54.

    There are some special skills and spells that can only be learned by specific Prestige class characters.

    55.

    Can I cast spells while wearing armor?

    Yes, however, your casting time will increase significantly if you are wearing heavy armor. So for example, while it takes only two seconds for a player wearing a robe to cast a spell, it may take as long as five seconds for a player in a full plate to cast the exact same spell.

    There is also a slightly increased chance of making a mistake while casting a spell if you are wearing heavy armor.
    56.

    Can players make magical items?

    Darkfall features an extremely sophisticated item creator, which will enable players to create powerful items, like weapons, jewelry, armor, wands, potions, food and more.

    We have invested a lot of time and design resources into creating the ultimate player based economy. Players who enjoy trading and crafting will truly enjoy Darkfall’s virtually limitless item creator system, something never before seen in a MMORPG.

    57.

    Will items decay with use?

    Yes they will.

    58.

    Is it possible to repair items?

    It is possible, with the proper skills and tools, up to a point. Eventually an item will be destroyed after being repaired several times.

    59.

    What types of items can I make?

    You will be able to make almost every item found in the world like weapons, tools, armor, clothing, food, containers, furniture, jewelry etc.

    60.

    How do I get the resources I need to make items?

    You can gather the resources you need from hunting, or from mining the specific resource. You could also buy them from a vendor or another player.

    61.

    What different crafts buildings are there?

    There’s a smithy, a workshop, an alchemist shop, a herbalist’s shop and the mage guild.

    62.

    What do you mean by next generation?

    By 'Next Generation' we mean that while Darkfall was inspired by the pioneers of online role-playing games, such as Ultima Online, Everquest and Asheron?s Call, it has advanced features and technology never before seen in online games. We are confident that Darkfall will
    help to advance the genre further.
    63.

    What kind of advanced features does Darkfall have?

    Darkfall has most of the features one would associate with fantasy based MMORPGs, but also contains elements found in real-time strategy and action games. In Darkfall it?s the players and their actions that shape the world. We provide you with the platform and the tools to
    engage in grand activities such as kingdom building, politics, strategy, diplomacy, combat, warfare, conquest, and racial wars. We also offer you the freedom and the option to not get involved in any of that if you don't want to, and to follow a path of your own.
    64.

    Who is making this game?

    Darkfall is being made by Aventurine SA, a company based in Athens, Greece.

    65.

    Will Darkfall support many different languages?

    Yes it will. Darkfall is an international game and it will support several languages.

    66.

    Do I need to spend half my life playing this game to be any good?

    Playing a lot will help you develop a stronger character, it will help you to improve your character handling skills, and it will familiarize you better with the world and the way it works. However, this game is not all about individual skill, and there will be a skill cap so characters

    can develop up to a point. There are many elements that come into play in Darkfall, and a casual player can have as much fun playing the game, and possibly be more successful than a hard core gamer, in some fields.
    67.

    Do I need to be a twitchy gamer to be good?

    Skill does come into play in combat, but so does intelligence, strategy, group tactics, preparation, equipment, conditions etc. There are many elements that will affect the outcome of a confrontation.

    >>

    68.

    What camera view is used in Darkfall?

    More on this soon

    69.

    Can I play all races on the same server?

    No you may not. This is something we have discussed at length, and we believe that it would allow for easy spying, taking away from the gaming experience. If you play an Alfar, for example, you may log on your Elf scout just to check if the Elven town of Charybdis is well
    defended at the moment or not. If you want to play a different race, you may do so on a different server / game world.
    70.

    How do I tell my NPC hirelings what to do?

    You can either give an NPC hireling a direct one-time order, such as "heal me", or you can set up a more permanent chain of orders, through an advanced NPC hireling interface in Darkfall. This advanced interface can tell the NPC hireling to heal you every time your health
    goes below say 10% of your max health. Obviously the NPC hireling must have the matching skills and spells to perform these actions.

    NPC hirelings have skills and spells like players do. The more skills and/or spells an NPC hireling has, and the better skill and/or spell levels he has, the more gold he will require for his services.

    71.

    Will Darkfall have universal banks?

    It will be tested in alpha and beta. We like the idea that if you deposit a longsword in a bank, you have to go back to the exact same bank to withdraw it. However this might prove too annoying in the long run, and as with everything else, we have to consider gameplay issues
    vs. realism.
    72.

    How will trading work?

    We have developed a pretty sophisticated trading system that brings buyers and sellers together easily, and it will work in, but also out of the game. There will be more on this at a later date.

    73.

    Can I have pets or NPC hirelings in Darkfall?

    You can have pets and NPC hirelings in Darkfall, ranging from tamed animals and monsters, to summoned skeletons, charmed animals and monsters, hired NPC merchants, hired NPC guards, etc.

    74.

    What can my NPC hirelings do?

    NPC hirelings can follow you around and fight with you, they can carry your loot, they can perform skills and spells to aid you, etc. NPC hirelings can do pretty much everything that player friends can do. In addition, NPC hirelings can be given advanced orders such as patrolling your city, looking for enemies, criminals, and thieves. They can be a vendor in your shop that you have set up, they can mine for minerals in a mine, they can go out into the forest and chop wood for you, or stand on the banks of a river fishing for you all day.

    Supposedly this game features all this. They have tons of monsters, NPC hirelings that can get advanced orders and do what the player does, they can be player vendors, there are five continents incl. TRACKLESS water depths and underworld. Where are the videos? Where are videos of just a fragments of the spells and these water depths or NPC hirelings?
    How can this small team create and balance this game? With hundreds of unique skills in a skill system? Where are any supporting evidence that all this exists?
    They have multi-language support already? Really? Tasos says the game is feature complete and ready? And there is varied ressources built into the game? Think about how complex such a system is to code and create. Yet Darkfall can do this where everyone else fail? Yet you can make all that "weapons, tools, armor, clothing, food, containers, furniture, jewelry" There is even repair and decay mechanics. Darkfall offers "Darkfall features an extremely sophisticated item creator, which will enable players to create powerful items, like weapons, jewelry, armor, wands, potions, food and more." But AoC and WAR could hardly implement a fraction of all that with all their $ and large development team.
    They have "Lesser Magic, Greater Magic, Element of Fire, Element of Earth, Element of Water, Element of Air, Witchcraft, Spell Chanting, Necromancy, Wild Magic, Arcane Magic, and Ritual Magic" where AoC and WAR is really limited compared to this. AoC had hardly tested or getting to work most of their skills and powers at launch. Yet Darkfall offers 12 schools of magic..
    What about the servers, they haven't even been tested yet and there are supposed to be tens of thousands sharing them. No mention of instances at all.
    And yet there are tons of races and details to the combat and it is twitch based and second generation. Where are the videos of all the different races in combat and the videos of a working crafting system? And what about all the creatures and monsters?
    They even promises a hundred dungeons. Sure. Right.
     
    EVEN IF they had a development of 500 and large company and $ behind them I would still doubt them. But this is just plain silly.
    I love sandbox, skill-based games, but that doesn't mean I can not call out a development "company" that is obviously bogus..


     



     

    Wow I got tired just trying to read half of that but onto your question I don't believe or not I am waiting to see what they deliver though they have never given me a reason to not think they will deliver as a matter of fact you guys point ou plenty of reasons to believe they are creating an ambitious game with many features untried so it gives me reason to see why it would have taken them so long to release with such a small team but as I've always stated what they plan on doing sounds to me like it would be fun if they pull it off good if they don't no loss for me at all

    but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....

  • dalevi1dalevi1 Member Posts: 829
    Originally posted by Samuraisword

    Originally posted by Jackdog


    The more I read about this game the more it reminds me the hype ( BS) leading up to the "releases" ( using that word real loosly)  of Dark and Light and Mourning.
     



     

    Both DnL and Mourning ripped people off with preorders. Darkfall isn't pitching preorders.

    DnL did not have a massive advertising campaign, what they had was a rabid fanbase that laid claim to every niche of MMO space pre-launch, and continued to do so after they released a completely unplayable game. They did, as you claimed, offer up a pre-order scheme, but to my recollection, there were not many "boxes" shipped of which to speak.

    DnL also did not offer a proper beta, they had a "separate" game going on for months that was panned high and low, even with the failed pre-game, the fan-base wouldn't commit to the true status of the game until a month after launch, when it was quite apparent that it would never be playable to the general public. (and this is billing aside, that was another mess).

    And on to Darkfall? Say a word against it, and you are a "troll" (whatever the hell that means these days), yet the reason I became involved in this discussion (which I don't post upon much anymore) is because of the Darkfall fan-base decided that posting off-topic in every major mmorpg forum, flooding hype marks, and unrelentingly ad-homing anyone who criticized the game (in response to their off-topic forum spamming).

    The only thing that Darkfall and DnL have in common at this point, is the comments of the Lead Developer, and the fan-base.

    Played (more than a month): SWG, Second Life, Tabula Rasa, Lineage 2, Everquest 2, EvE, MxO, Ryzom.

    Tried: WoW, Shadowbane, Anarchy Online, Everquest, WWII Online, Planetside

    Beta: Lotro, Tabula Rasa, WAR.

  • dalevi1dalevi1 Member Posts: 829
    Originally posted by SignusM

    Originally posted by Shadowoak

    Originally posted by templarga 
    Actually, he has all the reason in the wrold to doubt because recent history has shown that game companies fail the worst when they make more and more outlandish promises. I think he and others have a very valid point. How can Aventurine pull a game off of this caliber with 20+ people when major companies, with hundreds of employees and million dollar budgets, could not do it?



    I am sorry but I am skeptical of any promises because I have been burned time and time again by companies and their promises.



    I do not care about videos or what people think. I want to see the proof. I want to see the media guys write reports about the game with hands on experience, I want to see articles about the game and how it is and how it plays, I want to see actual game footage with a UI and mouse clicks, I want to see the promises made translate into game mechanics. Until I do, I have the right to remain skeptical and I will be 100 times more skeptical of a small game company with no history  than an established company with a history....albeit good or bad.



    And I do not consider the OP as trolling....he makes (for the most part) well thought-out and well-reasoned posts asking very valid questions. And the responses he gets are rabid, fanboi posts full of hate and insults about their precious game. Sorry until Aventurine learns the concept of marketing delivering on their pormises, I will not trust any word or any promise they make.



    Mark my word - sometime before launch either 1 or 2 things will happen: a delay of 3+ months (my guess is 6) and/or a massive cut of proposed features for the game. And why do I make these promises? Because, in the last few years, every major MMO) has done it and I do not expect Aventurine to be different.



    And I do hope I am proven wrong, I really do.

     

    Wait, just because there are incompetent people in the industry, does that make everyone suddenly incompetent? You may have your objections, and of course you can voice them, but whenever you state them as fact it shows bias.

    If you are referring to Vanguard, it was because it was horribly horribly mismanaged, and a disaster in the development phase, as has been posted in blogs by former devs.

    If you are referring to Funcom, that's because Funcom is a sleezy company that never had much more to their game than graphics and overadvertised the hell out of it, pumped all their money into marketing. 

     

    What people seem to forget, is most of these "outlandish features" were done in fking 1997, and haven't been attempted since, because developers don't care about bringing back good ideas when all they need to do is make an EQ clone to get money. 

     

    Is this a serious response? If he didn't specify a game (of which there are many), then how do you derive such a statement?

    You did mention graphics, which also invokes game physics...If you say it has not been attempted since '97 you would be, well, incorrect...

    It's been awhile since I played SWG (launch), and I think I still own land in Second Life. They have been done m8, and most likely better than they were implemented in '97.

    Played (more than a month): SWG, Second Life, Tabula Rasa, Lineage 2, Everquest 2, EvE, MxO, Ryzom.

    Tried: WoW, Shadowbane, Anarchy Online, Everquest, WWII Online, Planetside

    Beta: Lotro, Tabula Rasa, WAR.

  • dalevi1dalevi1 Member Posts: 829
    Originally posted by jaxsundane

    Originally posted by Draccan



     

    Wow I got tired just trying to read half of that but onto your question I don't believe or not I am waiting to see what they deliver though they have never given me a reason to not think they will deliver as a matter of fact you guys point ou plenty of reasons to believe they are creating an ambitious game with many features untried so it gives me reason to see why it would have taken them so long to release with such a small team but as I've always stated what they plan on doing sounds to me like it would be fun if they pull it off good if they don't no loss for me at all

     

    His post was easier to read.

    Played (more than a month): SWG, Second Life, Tabula Rasa, Lineage 2, Everquest 2, EvE, MxO, Ryzom.

    Tried: WoW, Shadowbane, Anarchy Online, Everquest, WWII Online, Planetside

    Beta: Lotro, Tabula Rasa, WAR.

  • berniebearberniebear Member Posts: 228
    Originally posted by Jackdog

    Originally posted by Samuraisword

    Originally posted by Jackdog


    The more I read about this game the more it reminds me the hype ( BS) leading up to the "releases" ( using that word real loosly)  of Dark and Light and Mourning.
     



     

    Both DnL and Mourning ripped people off with preorders. Darkfall isn't pitching preorders.

     

    I was referring more to the over the top hype and extended development time with very little hands on by the gaming press with only a few weeks before release. To me that is a sign that they don't have much to be proud of.

    It's 8 weeks or so till the announced release if it is going to be published by a real company not just a digital download that means about 4 to 5 weeks from the disks going gold and manuals printed. Or if they are going yhe digital download route that means no real publisher will touch it. If the game is that close to being ready then throw it out there and let one of the editors at MMORPG.com or Gamespy take it for a spin.

     VGSoH, Dark and Light, AoC, and Mourning to name a few all had this in common. Lots of hype promising the world with a "trust us" attitude. Sorry but my trust has been worn a bit thin these last few years and now I am more of a show me the money type guy.



     

    what about the Over the top hype for War?? That game was supposed to be the next Wow (not that Wow is any good but ez mode players love it) Look what happened with War

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by dalevi1

    Originally posted by Samuraisword

    Originally posted by Jackdog


    The more I read about this game the more it reminds me the hype ( BS) leading up to the "releases" ( using that word real loosly)  of Dark and Light and Mourning.
     



     

    Both DnL and Mourning ripped people off with preorders. Darkfall isn't pitching preorders.

    DnL did not have a massive advertising campaign, what they had was a rabid fanbase that laid claim to every niche of MMO space pre-launch, and continued to do so after they released a completely unplayable game. They did, as you claimed, offer up a pre-order scheme, but to my recollection, there were not many "boxes" shipped of which to speak.

    DnL also did not offer a proper beta, they had a "separate" game going on for months that was panned high and low, even with the failed pre-game, the fan-base wouldn't commit to the true status of the game until a month after launch, when it was quite apparent that it would never be playable to the general public. (and this is billing aside, that was another mess).

    And on to Darkfall? Say a word against it, and you are a "troll" (whatever the hell that means these days), yet the reason I became involved in this discussion (which I don't post upon much anymore) is because of the Darkfall fan-base decided that posting off-topic in every major mmorpg forum, flooding hype marks, and unrelentingly ad-homing anyone who criticized the game (in response to their off-topic forum spamming).

    The only thing that Darkfall and DnL have in common at this point, is the comments of the Lead Developer, and the fan-base.

     

    ..and pretty much any released MMO out there..cause you know ...developers try to emphasize on the positive aspects if they write and talk about their game?  Blizzard do this $OE do this and everyone else too ..

    If you criticize DF then please be fair and do this on his own merits...mentioning D&L and Mourning has a goal ..the goal is to put DF in the same spotlight ..

    DF isn't a scam to this point so it is absolutely legitimated to call such a compare a troll attempt.

     

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • SignusMSignusM Member Posts: 2,225
    Originally posted by berniebear

    Originally posted by Jackdog

    Originally posted by Samuraisword

    Originally posted by Jackdog


    The more I read about this game the more it reminds me the hype ( BS) leading up to the "releases" ( using that word real loosly)  of Dark and Light and Mourning.
     



     

    Both DnL and Mourning ripped people off with preorders. Darkfall isn't pitching preorders.

     

    I was referring more to the over the top hype and extended development time with very little hands on by the gaming press with only a few weeks before release. To me that is a sign that they don't have much to be proud of.

    It's 8 weeks or so till the announced release if it is going to be published by a real company not just a digital download that means about 4 to 5 weeks from the disks going gold and manuals printed. Or if they are going yhe digital download route that means no real publisher will touch it. If the game is that close to being ready then throw it out there and let one of the editors at MMORPG.com or Gamespy take it for a spin.

     VGSoH, Dark and Light, AoC, and Mourning to name a few all had this in common. Lots of hype promising the world with a "trust us" attitude. Sorry but my trust has been worn a bit thin these last few years and now I am more of a show me the money type guy.



     

    what about the Over the top hype for War?? That game was supposed to be the next Wow (not that Wow is any good but ez mode players love it) Look what happened with War

    I don't understand the WAR hate. It did EXACTLY what it advertised that it would do. 

  • berniebearberniebear Member Posts: 228
    Originally posted by SignusM

    Originally posted by berniebear

    Originally posted by Jackdog

    Originally posted by Samuraisword

    Originally posted by Jackdog


    The more I read about this game the more it reminds me the hype ( BS) leading up to the "releases" ( using that word real loosly)  of Dark and Light and Mourning.
     



     

    Both DnL and Mourning ripped people off with preorders. Darkfall isn't pitching preorders.

     

    I was referring more to the over the top hype and extended development time with very little hands on by the gaming press with only a few weeks before release. To me that is a sign that they don't have much to be proud of.

    It's 8 weeks or so till the announced release if it is going to be published by a real company not just a digital download that means about 4 to 5 weeks from the disks going gold and manuals printed. Or if they are going yhe digital download route that means no real publisher will touch it. If the game is that close to being ready then throw it out there and let one of the editors at MMORPG.com or Gamespy take it for a spin.

     VGSoH, Dark and Light, AoC, and Mourning to name a few all had this in common. Lots of hype promising the world with a "trust us" attitude. Sorry but my trust has been worn a bit thin these last few years and now I am more of a show me the money type guy.



     

    what about the Over the top hype for War?? That game was supposed to be the next Wow (not that Wow is any good but ez mode players love it) Look what happened with War

    I don't understand the WAR hate. It did EXACTLY what it advertised that it would do. 

    No hate for War at all, and I think you didnt my post. Talking about hype not what the devs said.

     

    Btw they what they advertised... they removed many things out of the game b4 release.

    However im talking about hype..... everyone hyped War like ti was gonna be a great game and it ended being up a Wow clone that was worse then wow. Call it Wow. -2.0

  • dalevi1dalevi1 Member Posts: 829
    Originally posted by DarthRaiden

    Originally posted by dalevi1

    Originally posted by Samuraisword

    Originally posted by Jackdog


    The more I read about this game the more it reminds me the hype ( BS) leading up to the "releases" ( using that word real loosly)  of Dark and Light and Mourning.
     



     

    Both DnL and Mourning ripped people off with preorders. Darkfall isn't pitching preorders.

    DnL did not have a massive advertising campaign, what they had was a rabid fanbase that laid claim to every niche of MMO space pre-launch, and continued to do so after they released a completely unplayable game. They did, as you claimed, offer up a pre-order scheme, but to my recollection, there were not many "boxes" shipped of which to speak.

    DnL also did not offer a proper beta, they had a "separate" game going on for months that was panned high and low, even with the failed pre-game, the fan-base wouldn't commit to the true status of the game until a month after launch, when it was quite apparent that it would never be playable to the general public. (and this is billing aside, that was another mess).

    And on to Darkfall? Say a word against it, and you are a "troll" (whatever the hell that means these days), yet the reason I became involved in this discussion (which I don't post upon much anymore) is because of the Darkfall fan-base decided that posting off-topic in every major mmorpg forum, flooding hype marks, and unrelentingly ad-homing anyone who criticized the game (in response to their off-topic forum spamming).

    The only thing that Darkfall and DnL have in common at this point, is the comments of the Lead Developer, and the fan-base.

     

    ..and pretty much any released MMO out there..cause you know ...developers try to emphasize on the positive aspects if they write and talk about their game?  Blizzard do this $OE do this and everyone else too ..

    If you criticize DF then please be fair and do this on his own merits...mentioning D&L and Mourning has a goal ..the goal is to put DF in the same spotlight ..

    DF isn't a scam to this point so it is absolutely legitimated to call such a compare a troll attempt.

     

     

    That was not a troll attempt. Again, a "troll" attempt? Unless I am misunderstanding you? Plus Darth, I know you are a stand-up guy, so I assume I am missing the point.

    I said the only thing in common with DnL is the Head Developer and Fan-Base comments, which effectively means, they attack at length any criticism of the game. By "attack," I mean they ad-hom those posts.

    Played (more than a month): SWG, Second Life, Tabula Rasa, Lineage 2, Everquest 2, EvE, MxO, Ryzom.

    Tried: WoW, Shadowbane, Anarchy Online, Everquest, WWII Online, Planetside

    Beta: Lotro, Tabula Rasa, WAR.

  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by berniebear

    Originally posted by Jackdog

    Originally posted by Samuraisword

    Originally posted by Jackdog


    The more I read about this game the more it reminds me the hype ( BS) leading up to the "releases" ( using that word real loosly)  of Dark and Light and Mourning.
     



     

    Both DnL and Mourning ripped people off with preorders. Darkfall isn't pitching preorders.

     

    I was referring more to the over the top hype and extended development time with very little hands on by the gaming press with only a few weeks before release. To me that is a sign that they don't have much to be proud of.

    It's 8 weeks or so till the announced release if it is going to be published by a real company not just a digital download that means about 4 to 5 weeks from the disks going gold and manuals printed. Or if they are going yhe digital download route that means no real publisher will touch it. If the game is that close to being ready then throw it out there and let one of the editors at MMORPG.com or Gamespy take it for a spin.

     VGSoH, Dark and Light, AoC, and Mourning to name a few all had this in common. Lots of hype promising the world with a "trust us" attitude. Sorry but my trust has been worn a bit thin these last few years and now I am more of a show me the money type guy.



     

    what about the Over the top hype for War?? That game was supposed to be the next Wow (not that Wow is any good but ez mode players love it) Look what happened with War

    Oh pllleeeasse gimme a break, this makes even the Funcom marketing people look like blue suits from IBM

    www.youtube.com/watch

    it's more than a RTS, it's more than a FPS, it's more than a MMORPG it's all of these and more up  in the sky it's a bird, no it's a plane , no it's It's SUPER MMORPG, ROFLMAO

    It's like someone else pointed out earlier in this thread it is like the some marketing people sat down and made a list of every thing they ever saw or wanted in a game and said OK here  is our game.  When I see a review on a trusted game site I might believe the game exists, until then it is Dark and Light /Mourning all over again.

    Hey but don't believe me, no skin off my butt. The Dark and Light Fans  bashed me and said I was full of it  too. I'll give you one guess on who had the last laugh.

    Oh BTW I did a bit of research and they don't even have a N American publisher yet so I would not hold my breath on that January release date. Of course you could ask yourself why no publisheris not jumping on this hot new game.

    I miss DAoC

  • mcpoopypantzmcpoopypantz Member Posts: 272
    Originally posted by Jackdog

    Originally posted by berniebear

    Originally posted by Jackdog

    Originally posted by Samuraisword

    Originally posted by Jackdog


    The more I read about this game the more it reminds me the hype ( BS) leading up to the "releases" ( using that word real loosly)  of Dark and Light and Mourning.
     



     

    Both DnL and Mourning ripped people off with preorders. Darkfall isn't pitching preorders.

     

    I was referring more to the over the top hype and extended development time with very little hands on by the gaming press with only a few weeks before release. To me that is a sign that they don't have much to be proud of.

    It's 8 weeks or so till the announced release if it is going to be published by a real company not just a digital download that means about 4 to 5 weeks from the disks going gold and manuals printed. Or if they are going yhe digital download route that means no real publisher will touch it. If the game is that close to being ready then throw it out there and let one of the editors at MMORPG.com or Gamespy take it for a spin.

     VGSoH, Dark and Light, AoC, and Mourning to name a few all had this in common. Lots of hype promising the world with a "trust us" attitude. Sorry but my trust has been worn a bit thin these last few years and now I am more of a show me the money type guy.



     

    what about the Over the top hype for War?? That game was supposed to be the next Wow (not that Wow is any good but ez mode players love it) Look what happened with War

    Oh pllleeeasse gimme a break, this makes even the Funcom marketing people look like blue suits from IBM

    www.youtube.com/watch

    it's more than a RTS, it's more than a FPS, it's more than a MMORPG it's all of these and more up  in the sky it's a bird, no it's a plane , no it's It's SUPER MMORPG, ROFLMAO

    It's like someone else pointed out earlier in this thread it is like the some marketing people sat down and made a list of every thing they ever saw or wanted in a game and said OK here  is our game.  When I see a review on a trusted game site I might believe the game exists, until then it is Dark and Light /Mourning all over again.

    Hey but don't believe me, no skin off my butt. The Dark and Light Fans  bashed me and said I was full of it  too. I'll give you one guess on who had the last laugh.

    Oh BTW I did a bit of research and they don't even have a N American publisher yet so I would not hold my breath on that January release date. Of course you could ask yourself why no publisheris not jumping on this hot new game.



     

    Ive played War and AOC and trust me.... DF easily tops those pieces of garbage.

    Also DF does have an ameircan publisher..... thats old news... research better

  • XoulzXoulz Member Posts: 2
    Originally posted by Draccan


    Don't expect any one to be able to refute all these things. Where are all the fans now?
     
    Darkfall claims to have dynamic weather, dynamic swarm of enemies, not static. There servers hold tens of thousands and are completely scaleable.
    Can you imagine how envious Funcom must be?? With their two development teams in both Norway and Asia they couldn't do that with ten times the manpower.
    But we all know that Norway isn't a great IT country like Greece.
    In fact they are so great in Aventurine they can promise all those ten of thousands pr. server without even having to test it.
    WOW
     
     



     

     

    Who are you..?

     

    Anyone can remain a skeptic and that is a healthy perception to take when viewing something for the first time, etc, but why are you so steadfast on remaining ignorant?

    You keep steam rolling points, but they are illogical and quite frankly spoken from someone who hasn't been around the MMORPG community for long. You lack of praise for anything coming from Aventurine, is suspect and wildly fascinating!

    Equally embarrasing is your ability to remain ignorant of MMORG history and technology. So you do not believe, OK, then why announce it?

    You're a skeptic... fine!

     

    It seems you cannot understand a good many things, so why do you need us to help you understand how they can have dynamic weather, or how they have boats, etc... and other games do not?

    If you don't understand these things, understand how shards/servers work understand software and code, then perhaps you should goto school, or look into other game's design and technology. One good idea can come from one person, it doesn't need 300.

    You're a child asking to see the cow, because you cannot understand how the milk is on your table.  It seems you are the one who has doubts and you are the one who is ignorant and needs things feed to you, so that you can see the light.

     

    I can refute everything you've asked or demanded and even give you examples. 

    But I'd rather sit back and laugh at you, seeing you in this frightened frenzy that... "What if Darkfall is all that" ..!  Because, what would you be without this thread?

     

    You are all about you...  incapable of independant though and childish by nature!  Plus, your ego is fun to toy with!

     

     

     

    -Xoulz

     

     

  • SabradinSabradin Member Posts: 772

    this thread is good in showing that we should not trust Darkfall

    the best reply available is that the developers believe that the game will speak for itself and will provide all the proof/marketing they will need

    I respect that mindset, I respect results even more

    Just when you think you have all the answers, I change the questions.

  • dalevi1dalevi1 Member Posts: 829
    Originally posted by Xoulz

    Originally posted by Draccan


    Don't expect any one to be able to refute all these things. Where are all the fans now?
     
    Darkfall claims to have dynamic weather, dynamic swarm of enemies, not static. There servers hold tens of thousands and are completely scaleable.
    Can you imagine how envious Funcom must be?? With their two development teams in both Norway and Asia they couldn't do that with ten times the manpower.
    But we all know that Norway isn't a great IT country like Greece.
    In fact they are so great in Aventurine they can promise all those ten of thousands pr. server without even having to test it.
    WOW
     
     



     

     

    Who are you..?

     

    Anyone can remain a skeptic and that is a healthy perception to take when viewing something for the first time, etc, but why are you so steadfast on remaining ignorant?

    You keep steam rolling points, but they are illogical and quite frankly spoken from someone who hasn't been around the MMORPG community for long. You lack of praise for anything coming from Aventurine, is suspect and wildly fascinating!

    Equally embarrasing is your ability to remain ignorant of MMORG history and technology. So you do not believe, OK, then why announce it?

    You're a skeptic... fine!

     

    It seems you cannot understand a good many things, so why do you need us to help you understand how they can have dynamic weather, or how they have boats, etc... and other games do not?

    If you don't understand these things, understand how shards/servers work understand software and code, then perhaps you should goto school, or look into other game's design and technology. One good idea can come from one person, it doesn't need 300.

    You're a child asking to see the cow, because you cannot understand how the milk is on your table.  It seems you are the one who has doubts and you are the one who is ignorant and needs things feed to you, so that you can see the light.

     

    I can refute everything you've asked or demanded and even give you examples. 

    But I'd rather sit back and laugh at you, seeing you in this frightened frenzy that... "What if Darkfall is all that" ..!  Because, what would you be without this thread?

     

    You are all about you...  incapable of independant though and childish by nature!  Plus, your ego is fun to toy with!

     

     

     

    -Xoulz

     

     

     

    Please tell me this is not a serious post. I get it, ESL, but...

    Seriously?

    Played (more than a month): SWG, Second Life, Tabula Rasa, Lineage 2, Everquest 2, EvE, MxO, Ryzom.

    Tried: WoW, Shadowbane, Anarchy Online, Everquest, WWII Online, Planetside

    Beta: Lotro, Tabula Rasa, WAR.

  • The user and all related content has been deleted.
  • xxpigxxxxpigxx Member UncommonPosts: 412
    Originally posted by Sabradin


    this thread is good in showing that we should not trust Darkfall
    the best reply available is that the developers believe that the game will speak for itself and will provide all the proof/marketing they will need
    I respect that mindset, I respect results even more

     

    how so when the OP has been owned multiple times in this thread?

     

    You also fail at reading comprehension

     

  • VessolVessol Member Posts: 25

    Some people just don't have lives and post here, huh?

    Oh well, we will see how Aventurine did when it releases next month. Until then you're just blowing steam and no one really gives a care, have fun.

  • I on the other hand, hope the game is successful.  I guess I just dont hate everyone who is excited for a quality game though.

  • mcpoopypantzmcpoopypantz Member Posts: 272
    Originally posted by Xiliaro


    I on the other hand, hope the game is successful.  I guess I just dont hate everyone who is excited for a quality game though.



     

    People are just bitter because the game they waited for with high hopes failed

  • VessolVessol Member Posts: 25
    Originally posted by mcpoopypantz

    Originally posted by Xiliaro


    I on the other hand, hope the game is successful.  I guess I just dont hate everyone who is excited for a quality game though.



     

    People are just bitter because the game they waited for with high hopes failed

     

    How do you figure that? The game isn't even out yet.

     

    People are hating on fanboys?

     

    POT meet KETTLE.

     

    This whole forum is full of the biggest of hypocrites. How depressing.

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by templarga

    Originally posted by Xoulz

    Originally posted by Draccan


    Don't expect any one to be able to refute all these things. Where are all the fans now?
     
    Darkfall claims to have dynamic weather, dynamic swarm of enemies, not static. There servers hold tens of thousands and are completely scaleable.
    Can you imagine how envious Funcom must be?? With their two development teams in both Norway and Asia they couldn't do that with ten times the manpower.
    But we all know that Norway isn't a great IT country like Greece.
    In fact they are so great in Aventurine they can promise all those ten of thousands pr. server without even having to test it.
    WOW
     
     



     

     

    Who are you..?

     

    Anyone can remain a skeptic and that is a healthy perception to take when viewing something for the first time, etc, but why are you so steadfast on remaining ignorant?

    You keep steam rolling points, but they are illogical and quite frankly spoken from someone who hasn't been around the MMORPG community for long. You lack of praise for anything coming from Aventurine, is suspect and wildly fascinating!

    Equally embarrasing is your ability to remain ignorant of MMORG history and technology. So you do not believe, OK, then why announce it?

    You're a skeptic... fine!

     

    It seems you cannot understand a good many things, so why do you need us to help you understand how they can have dynamic weather, or how they have boats, etc... and other games do not?

    If you don't understand these things, understand how shards/servers work understand software and code, then perhaps you should goto school, or look into other game's design and technology. One good idea can come from one person, it doesn't need 300.

    You're a child asking to see the cow, because you cannot understand how the milk is on your table.  It seems you are the one who has doubts and you are the one who is ignorant and needs things feed to you, so that you can see the light.

     

    I can refute everything you've asked or demanded and even give you examples. 

    But I'd rather sit back and laugh at you, seeing you in this frightened frenzy that... "What if Darkfall is all that" ..!  Because, what would you be without this thread?

     

    You are all about you...  incapable of independant though and childish by nature!  Plus, your ego is fun to toy with!

     

     

     

    -Xoulz

     

     

    And you are the reason I do not trust Darkfall fanboys or the company because yourblind, arrogant faith in the game leads to these types of posts. Insult people with legitimate questions and call them names because you cannot give an honest answer. Your strategy is to make you and the promises made by Adventurine look better by making those of us with different opinions and HONEST questions look stupid.



    Fine, if that is your idiotic strategy then go for it. However, when the many thousands of players (like myself) give Darkfall an honest look and decide if its worth our $15 a month and we read reponses like this and choose not to play, please remember this type of attitude. You are the exact type of person who will be the face of or poster-boy of the Darkfall community and repsonses like this will lead to a hemmoraging of the playerbase.



    So by all means, continue with responses like these when honest questions are asked. But when those questions go un-answered and the game is on life-support because of the lack of players, don't come to these forums and cry because all you will get is one single answer: we told you so.



    If AVenturine and Darkfall want to be taken seriously and compete in an already over-crowded MMO market, then they need to answer these questions and others and work to convince people that the game is what it says it and not going to be a half-done, half-assed MMO. Until then, it is all ONLY empty promises.



    So congrats on writing a post that works only to cause people to lose interest and turn away from Darkfall when you should be trying to get people to play. if this type of answer or responses is representative of Darkfall'as future community, then the game is in worse trouble than just potentially unfulfilled promises.

     

    If,  you will not be missed dude..

    OP questions were moronic.

    No one has to answer to moronic questions with  reasonable answer, despite the fact  we all tried to give appropriate answers  the OP then ignored and instead  come up with more moronic questions.

    For me its clear what OP tried with those type of  "legitimate questions"  like

    "But we all know that Norway isn't a great IT country like Greece."

    And if you still think the questions are "legitimate" and now because we not have answered them you leave ..well

    We lost at best a dump Ork , the race would have fit on you

    kkthxbye

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

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