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I'd like too know what ppl think about MMORPG games that come out in other areas before it comes out in North America. Do North Americans suffer when we don't all start at the same time. I know in Final Fantasy when North America started at level 1 in 2003... Japan had already been playing for a year and some had maxed out in levels but most were at least level 50 and experianced. If it opens in North America do we at least get our own server so we all start at the same time or will join the french and germans after they have already played for a while.
Comments
Have you done any research of your own? Never mind, after reading your post it is apparent you did not.
NA is Acclaim, EU is Frogster. NA and EU are seperate publishers, seperate servers, IP blocked.
So you figure it out from there.
But Acclaim is alos UK, I would say UK residents are the ones most screwed. Personally I think all IP-blocking is incredibly stupid. I have played many MMOs with friends from both the UK and the US, but in this game I, as a swede, am limited to Scandinavia and the Benelux countries for friends to play with.
You won't even be able to play on the EU servers because of IP blocking so your point is moot. Besides, half of the EU countries are going to be forced to play on NA servers because of the IP blocking.
If anything, the EU gets screwed because they can't even play together.
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Playing: Final Fantasy Online: ARR, Destiny
Most memorable games for me: UO, GW1, LoTRO
Look on the bright side, game will be out for about a month in EU=bugs and performance issues will be found and squashed (hopefully) so it will be a more polished product once it releases in other regions
FYI, the only IP blocking is for account creation...not actually logging on to the servers. So...it's actually wicked easy to play on the EU servers.
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"We'll be saying a big hello to all intelligent lifeforms everywhere... and to everyone else out there, the secret is to bang the rocks together, guys!"
IP blocking is just retarded (im from the uk fyi) Ive got alot of US friends on the net that cant play on the same servers as me due to IP blocking, Publishers claim it reduces stress on servers and stops bots but its all total horse s**t, MMO's are becoming less MMO and more racial segregation!
And you know what i hate being from the UK cuz i get slammed in some EU server with foreign speaking t**ts that cant even speak english!
(yes i have a few issues).
you can beat TCOS IP block easily, i'm pretty sure the posts about beating the registration system are on the first page still; there's no block on the client itself. but yeah, IP block is dumb sometimes. as someone who played post-f2p Shadowbane, though, there are some pretty "different" opinions on it. having played with some asian guilds on my server, i can say that even if FFXI (or whatever game) released simultaneously with international servers, they would be level 50 before you were even in the mid teens anyway. playstyle is radically different- so much so that the government regulates these games in a whole other way over there
{ Mod Edit }
Square Enix allows players from all over the world to play together on there servers and it is a non issue.So any excuses made by other developers are BS.
Yes i think when a game gets released somewhere else it cause s a lot of problems for new users and allows old users a large advantage.
BTW,there is no way to stop anyone if they really wanted to get on a server..paid proxy.
There is something going on with acclaim and the game developer,because Acclaim says they do not even have the game yet and there would be no excuse for that ,since they are releasing it in other countries.Germany has already had the game for a week and france just got it too,so there has been plenty of time to get it to acclaim.Heck they could have even allowed a LINK via through ACCLAIM to download it.
ACCLAIM is officially there NA distributor,so that part is set in stone,so it has to do with ACCLAIM not having any servers ready.The game is F2P i am guessing it is all sort of a BETA?IDK but i think Accliam is afraid to spend the cash on servers while players play for free,that is a no win situation for ACCLAIM.
Never forget 3 mile Island and never trust a government official or company spokesman.
Yeah im surprised at the amount of people that dont know how to bypass this extreamly half-assed 'protection' lolol.
Use >>>>This<<<<
Make account
download game
????
Profit
i think most people assumed initially that they would IP block clients like most of the azn games do. i got suspicious when i saw the redirect though lol
1640 mb of 3101.4mb
# horrible d/l sites then finally i woke up and just used there torrent d/l .
None of the d/l sites are faster tha n40kb/sec,the torrent is d/l at 400-500 kb/s fluctuates a lot.
I should be giving this puppy a whirl in about 3 hours i guess.I have some mediocre high hopes for this game, i hope i am not dissappointed.Better yet i hope it is in english lmao.
BTW i live in Holland yep kleine Wizardry .....putting my wooden klodhoppers on and grabbing some gouda cheese
Never forget 3 mile Island and never trust a government official or company spokesman.
wow your not very bright are you...
I know that NA is Acclaim and i never mentioned that i coudlnt not join the EU version illegally by changing my proxy ect... that is not the point of this threat... wow ..... how old are you?? Well you kinda killed this thread... i was going for ARE NORTH AMERICANS SUFFERING WHEN THEY DONT GET TOO PLAY WITH OTHER COUNTRIES AND ARE THEY SUFFERING WHEN THE GAMES DONT COME OUT TILL AFTE R OTHER COUNTRIES... i hope that was a little clearer having it all in Caps... as you can see NOTHING about ip blocking and how too hack into servers and cheat the systems ect....
I think it is very unfortunate that some countries cannot play the game alongside friends from other countries. This is the net after all, where distance between ppls don't matter so much. Many of us have friends from other areas of the world that we enjoy playing MMOs with.
But I don't see why NA would suffer cause they can't play till later. Why is it in NA ppl complain about this so much? Quite often it is the european countries that don't get the games till a later date...so for once it is us in NA, and this is a horrible thing?
What bothers many right now tho, is that Acclaim is still sittin there with thumbs up their butts and not having the beta. Think the beta for them was supposed to start a week or two ago n there has been no word. So who knows if NA will even see this game anytime soon.
I think the big thing that most NA people have been complaining about is the fact that we have to go through a Closed Beta phase and it has been delayed now.
With that said I can wait...... I did CB about a year ago and it is a great game!
I'm downloading from Kansas at 600kb/s using the default downloader.
Make a difference!
North Americans don't have to wait for shit. There's plenty of ways to work around restrictions..
Make a difference!
Well copeland there isnt actually... Yes they have ip blocker... so change your ip too say your from France or Germany (tried that still wont work) ok change the whole proxy (Oh... that didnt work either) yes you can download the client... yes thats an easy workaround... but acutally registering and logging on.... thats a completely different story and no its not easy.
I live in Atlanta, GA and I had no problem registering using ping24.org.
took me 1 minute to create an account, 30 seconds to verify my e-mail, 90 minutes to download the game, 2 minutes to install, 10 minutes to customize a warrior and voila.. i didn't find anything difficult about the process.
Make a difference!
North Americans don't have to wait for shit. There's plenty of ways to work around restrictions..
Why play a game where the company doesn't want you?
There's "work-arounds" for everything, but why give Frogster the satisfaction of claiming success when that success would be based on fraudulant ( i.e. IP blocked and therefore unwanted ) numbers?
Um.... because we want good games to succeed?
I've never understood why people take these sorts of things so personally. I've seen people refuse to play good games because they don't like a particular developer (that they have never even met!) or because of some perceived slight they think was intentionally directed at them.
You aren't IP blocked because you are unwanted. You are IP blocked because the devs need a publisher so they can distribute the game to regions bigger than their back yard.
I fail to see the relation between IP blocking and the need to have a publisher. Please explain.
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Delanor
North Americans don't have to wait for shit. There's plenty of ways to work around restrictions..
Why play a game where the company doesn't want you?
There's "work-arounds" for everything, but why give Frogster the satisfaction of claiming success when that success would be based on fraudulant ( i.e. IP blocked and therefore unwanted ) numbers?
Trust me the company wants you.. they just aren't licensed to willingly accept you. I'm sure if you figure out a way to give them your money as opposed to Acclaim they will have no problems with it!
Make a difference!
This game is being published regionally which means each publisher is only licensed for certain regions. Therefore they have to block out certain regions as to not infringe on another publishers rights.
I'm certain that the makers of TCOS would rather have one publisher. Unfortunately that didn't work out for them. If you want to play the game now and you're not in the EU you have to use a proxy to register and then you'll be good.
Make a difference!
I fail to see the relation between IP blocking and the need to have a publisher. Please explain.
Ok lets say you're making a MMOG as a small company. You want to release it, but you need a publisher to handle all the details that your company isn't capable of handling by yourself. You'll need support, servers, server maintenance, etc all throughout the world. Its a task that is simply beyond the scope of what your company of developers can handle.
So you start looking for a publisher. You find that not many publishers are interested in publishing an indie MMOG during a global financial recession. None of the available publishers operate globally. You find one that has a good name for themselves (Acclaim) that is interested. Unfortunately they only operate in certain parts of the world.
As part of the negotiations Acclaim makes it clear that exclusive access in their publishing territories is standard practice. This makes sense because multiple competing publishers in the same areas is not only confusing to customers, but its just bad business practice.
So how do you enforce publishing territories and ensure exclusive access. There is no 100% sure way to do this, but I guess they decided that IP blocking was good enough.
Do you have a better solution?