So far, I believe one of the most promising MMORPG today is Atlantica online. Since it has introduced new features to the genre. One is the turn-based system for battles which is unlike ordinary MMOs that are hack-and-slash based. Another is its political game feature that allows guild masters to govern towns, and eventually form a country. Decisions will be made by the guild master on various aspect of the town from security, culture, and economics that has direct implications about that town or country. Those key features I believe is what we need to look for to MMOs.
Please post other game features that your MMO has, so that we can compare in order to determine what MMOs is said to be the "NEXT GENERATION MMORPG".
next generation - darkfall, Earthrise, fallen earth (IF they end up haveing all the features that have been promised.
Playing: EVE Online Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online Looking forward to: Archeage, Kingdom Under Fire 2 KUF2's Official Website - http://www.kufii.com/ENG/ -
"Next-Gen" is a meaningless marketing term, especially when applied to MMOs.
A good MMO will go on until its devs stop supporting it, it pisses off its playerbase, or it collapses under its own weight. Good MMOs are NOT the standard "Buy it, play it for a couple weeks, put in the shelf and never touch it again" games. I think a lot of the newer MMOs are trying to push this mentality on the community because it's easier to sell boxes than retain subs, but I just don't see it happening - all of the 'successful' MMOs are several years old now and still going strong, and I firmly believe the future successes will be the games that value building a long-term, loyal community over trying to amass a bazillion players, milk them for as much money as they can get out of them, then let them go after a few months.
I am playing the only next gen title left right now
If you are interested in subscription or PCU numbers for MMORPG's, check out my site : http://mmodata.blogspot.be/ Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online
IMO a true next gen mmorpg is one which contains a dynamic sandbox type fighting system and revolves around player skill and strategy than time put into the game. AKA Maybe "Darkfall".
Hahaha calling Darkfall next-gen hahaha, i am pretty sure the features of Darkfall are as old as MMO's at a whole.
Some of them are, and yet NO ONE uses them huh? First generation MMOs were Ultima Online, Asheron's Call, Dark Age of Camelot, EverQuest. Those were the innovative pioneers. Then the second generation came along with WoW, and we took huge steps backwards, behind EverQuest. We're still there. Darkfall would be the first game to step forward again, if it works.
I think Shadowbane was the only next-generation game. It was the first game where guilds could build their own cities, and siege and destroy other guilds cities.
Almost all major titles launched claim to be a next generation MMO. But I guess the MMO community as a whole in general views this as hype which hardly ever if at all proves to be true. What would a true next generation MMO be to you? - To me it would be the game that after I, among others, have hunted down all evil in an area, piece is restored, civilization blossoms again and later new threats come to haunt. In short a game that changes with the gameplay. All games up until present are static, I want a dynamic game with evolving gameplay and environment. What was the last true next generation game to launch and due to what feature deserved that game the title next generation? - I am not sure. So what do you think?
MMORPG's will always be the same. There won't be any "next generation" Until you get implants and are able to play oe in your head.
The trend seems to be goal oriented i.e. grind to level a char. personally I like crafting and marketing. Part of the problem I see in some of the f2p games is the lack of a immersive story line and environment.
I think a sandbox approch is a good start... Maybe toss in hidden easter eggs that change location when found by a player. Players like to feel like they have accomplished something. ( once I realized that f2p games are just a grind for my cash I got bored trying to level my chars, can anyone say lack of interesting content? ) Npc evolution would be good to.
Lets try some imaging: you and your guild mates go out into the wilderness you slay some monsters, collect items to build a town with player run shops etc. When the town gets to a given size it comes under attack by a hoard of npc monsters, or another guild, maybe a combonation of both. Is your guild storng enough to fend off the attack? will your town be taken over by the opposition? will it be bruned to the gouund? or just looted?
This leads us the to a open structure type of game, ( for every action there is a equal an opposit reaction. ) Say there are some starter npc stores with the basic items swords tools etc. It would be up to a player to pursue skills in order to make more advanced items. This opens the market up to crafters etc. Please no compersions to other games, the purpose of this is to get some fresh thinging going.
Lets try some imaging: you and your guild mates go out into the wilderness you slay some monsters, collect items to build a town with player run shops etc. When the town gets to a given size it comes under attack by a hoard of npc monsters, or another guild, maybe a combonation of both. Is your guild storng enough to fend off the attack? will your town be taken over by the opposition? will it be bruned to the gouund? or just looted? This leads us the to a open structure type of game, ( for every action there is a equal an opposit reaction. ) Say there are some starter npc stores with the basic items swords tools etc. It would be up to a player to pursue skills in order to make more advanced items. This opens the market up to crafters etc. Please no compersions to other games, the purpose of this is to get some fresh thinging going. Please check the poll
Ok, sounds like fun .
Can we be trators to our own town?
Or even become a scout or rogue gettting secret info on the enemy while incognito?
Hi all! I am new here. I was reading threads and noticed this one in particular. I agree that most MMOs out there are claiming to be the next big thing but eventually they show their real color which is dull as grey..
My ideal MMO is something that does not entirely focuses in leveling up and gives new innovative features towards other parts of the game,, like more guild options and events.. I am also tired of playing typical hack-and-slash MMOs,, in which you would just click the MOB and the your character wil auto-attack until the MOB is dead.. I find those MMOs too borish to play since I will be watching over and over this kind of battle 90+% of the time.. This why I am playing atlantica online since it delivers this new battle system which is turn-based and is more pariticipative.. Its battles are like of that Final Fantasy,, which is a good thing (finally)..
WoW showed us one truth: demand is artificially created by a good marketing team, so there is no need to be "Next Generation."
All you have to to is do what has already been done without bugs and repackage it with a lot of marketing and social manipulation.
--When you resubscribe to SWG, an 18 yearold Stripper finds Jesus, gives up stripping, and moves with a rolex reverend to Hawaii. --In MMORPG's l007 is the opiate of the masses. --The absence of evidence is not the evidence of absence! --CCP could cut off an Eve player's fun bits, and that player would say that it was good CCP did that.
the way i look at it is: 1st generation - UO, EQ, AC, DAOC, AO, SWG Pre-cu, etc 2nd generation - WoW through WAR next generation - darkfall, Earthrise, fallen earth (IF they end up haveing all the features that have been promised.
So what where do The Realm, Meridian 59, Neverwinter Nights et al fit in? Generation zero?
Like a lot of folks here, i've been playing computer games for many.. many years, my first online game was called "Modem wars" and I played it at 2400 baud
as for a "next-gen" mmo, I think it would have to incorporate these features...
1. Dynamic world -- i'm tired of static worlds.. if i can't do a quest because I missed that week of playing, ohwell.. at least the world/story has advanced.
2. Player housing - this is a must for me. I want to have a home, i want to be able to decorate it with all the trinkets i get from a game to 'show them off' as it were.
3. player economy -- the current trend is NPC economy in games. I think it was on this site wher ei read a very good article comparing npc economy vs player economy. In a nutshell, in a player economy there are no NPC's selling anything of note, or to do with crafting.
4. a valid social/interdependancy aspect. This has certainly gone by the wayside in most games now, but being able to be "known" for something is much better than being 1 in 11 million IMHO. in swg i felt like a hero... in WoW i felt like a peon.
5. FULL customization of all aspects of your character, from creation (no more pick from 20 of these head types, and pick one of these 10 hairstyles), to clothing colors, etc.
6. User content. I'm sure some of you remember the old MUD day's... you complete everything there was, and if you wanted you could become a coder for the mud... bring that into current games. Let us as players create stories and content for our friends (and enemies)
I see alot of good ideals here, now where are those dev's when we need them? har har har.
Well at least we know what we would like to see in a game. It would be nice if some dev's took a look at this post... Mean while keep those ideals coming, who knows we might get a visit from santa.
- To me it would be the game that after I, among others, have hunted down all evil in an area, piece is restored, civilization blossoms again and later new threats come to haunt. In short a game that changes with the gameplay. All games up until present are static, I want a dynamic game with evolving gameplay and environment.
Was thinking the same. If I smite the evilest of evil and wiped it out of the area, the area should reflect it. The gloomy skies should part to show the sunlight; friendly creatures return; death, decay and barren landscapes should dispell, replaced by lush meadows and folks returning to the newest mecca to rebuild it.
And stay like that (as I play good characters), and hate having to always come back to evil returning. If I killed the baddest evil thing, it's over, evil lost!
I will not say a sandbox will be next gen i let that to you guys to deside whats next gen or not.
But at least give the game challenge is dynamic mob spawn AI so good that when empty a dungeon you leave comeback in 2 weeks you suddenly see some tribe or other mobs have take residence in this dungeon so not same mobs anymore you ahve killed 2 weeks ago, thats Darkfall.
Or mobs that loot players or mobs that also build things or mobs that roam around the world and compete with players, thats Darkfall.
Again i dont say its nex gen but its at least step forward, not only harsh with players in free for all enviroment no also mobs who have high AI and comepete with you:)
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009..... In between WoW few months AoC few months and some f2p also all very short few weeks.
Almost all major titles launched claim to be a next generation MMO. But I guess the MMO community as a whole in general views this as hype which hardly ever if at all proves to be true. What would a true next generation MMO be to you? - To me it would be the game that after I, among others, have hunted down all evil in an area, piece is restored, civilization blossoms again and later new threats come to haunt. In short a game that changes with the gameplay. All games up until present are static, I want a dynamic game with evolving gameplay and environment. What was the last true next generation game to launch and due to what feature deserved that game the title next generation? - I am not sure. So what do you think?
We should give up on the "next generation" MMORPG. There isn't going to be a Next Generation.
What I mean by that is we won't ever see a huge jump in features, technology, game design, and go OMG this blows away everything that ever came before it, THIS is the Next Generation!
We'll see continuous releases with slightly new features, slightly better graphics, etc., etc.
It will be slow and gradual, until the MMORPGs are light years ahead of EQ, but we won't ever crown one of them Next Gen.
For me "next gen" has to do with technical aspects rather then dynamic storyline. You can just keep adding expansion packs to get new story. However the technical aspects I'd look for:
* better graphics
* better physics engine
* better weather engine
* complete character customizability
* greater ability of character to physically interact with environment(this ties in with physics engine)
* full-body controllers for more realistic movement and combat then using mouse+keyboard - THIS will be the revolutionairy development in gaming overall, not just MMOs
Next gen will be something you will know when you see it. Sooner or later a game will out be released that makes WoW look as bad runescape does in this video: uk.youtube.com/watch
Hard to say what it will be like as that the realm of fortune tellers, probably it will be like what we have at the moment but just bigger and better in every aspect. I don't think it will go down the road of too much story telling as it ceases to become a game. Adding extra complexity would make a game beyond some peoples ability to play.
When you see a game that does this to WoW then we have a next gen mmorpg. When that happens people will be leaving WoW like rats off a sinking ship.
Next gen will be something you will know when you see it. Sooner or later a game will out be released that makes WoW look as bad runescape does in this video: uk.youtube.com/watch Hard to say what it will be like as that the realm of fortune tellers, probably it will be like what we have at the moment but just bigger and better in every aspect. When you see a game that does this to WoW then we have a next gen mmorpg. When that happens people will be leaving WoW like rats off a sinking ship.
Why would you want millions of retarded WoW players in this new wonderful nextgen product? Let them stay there!
Next gen will be something you will know when you see it. Sooner or later a game will be released that makes WoW look as bad runescape does in this video: uk.youtube.com/watch Hard to say what it will be like as that the realm of fortune tellers, probably it will be like what we have at the moment but just bigger and better in every aspect. When you see a game that does this to WoW then we have a next gen mmorpg. When that happens people will be leaving WoW like rats off a sinking ship.
Why would you want millions of retarded WoW players in this new wonderful nextgen product? Let them stay there!
It's not up to me as I'm not making it, I'm sure the people who are would like a nice fat slice of blizzards customer base though.
Comments
So far, I believe one of the most promising MMORPG today is Atlantica online. Since it has introduced new features to the genre. One is the turn-based system for battles which is unlike ordinary MMOs that are hack-and-slash based. Another is its political game feature that allows guild masters to govern towns, and eventually form a country. Decisions will be made by the guild master on various aspect of the town from security, culture, and economics that has direct implications about that town or country. Those key features I believe is what we need to look for to MMOs.
Please post other game features that your MMO has, so that we can compare in order to determine what MMOs is said to be the "NEXT GENERATION MMORPG".
A repacked Dark Age of Camelot would be the best MMO since the original. DAoC 2 ftw!
the way i look at it is:
1st generation - UO, EQ, AC, DAOC, AO, SWG Pre-cu, etc
2nd generation - WoW through WAR
next generation - darkfall, Earthrise, fallen earth (IF they end up haveing all the features that have been promised.
Playing: EVE Online
Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
Looking forward to: Archeage, Kingdom Under Fire 2
KUF2's Official Website - http://www.kufii.com/ENG/ -
Most of the time this is just nonsence or a Marketing talk.
Games in general are all copies of eachother. Some games stick out, but are not picked up by the public.
Maybe we should ask ourselfs: Do we want a next-gen game.....?
Hellehunde
----------------------------
MMO-talk.com - All about MMO discussions
"Next-Gen" is a meaningless marketing term, especially when applied to MMOs.
A good MMO will go on until its devs stop supporting it, it pisses off its playerbase, or it collapses under its own weight. Good MMOs are NOT the standard "Buy it, play it for a couple weeks, put in the shelf and never touch it again" games. I think a lot of the newer MMOs are trying to push this mentality on the community because it's easier to sell boxes than retain subs, but I just don't see it happening - all of the 'successful' MMOs are several years old now and still going strong, and I firmly believe the future successes will be the games that value building a long-term, loyal community over trying to amass a bazillion players, milk them for as much money as they can get out of them, then let them go after a few months.
I am playing the only next gen title left right now
If you are interested in subscription or PCU numbers for MMORPG's, check out my site :
http://mmodata.blogspot.be/
Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online
Hahaha calling Darkfall next-gen hahaha, i am pretty sure the features of Darkfall are as old as MMO's at a whole.
Some of them are, and yet NO ONE uses them huh? First generation MMOs were Ultima Online, Asheron's Call, Dark Age of Camelot, EverQuest. Those were the innovative pioneers. Then the second generation came along with WoW, and we took huge steps backwards, behind EverQuest. We're still there. Darkfall would be the first game to step forward again, if it works.
Darkfall Travelogues!
DAoC....
Darkfall Travelogues!
The "Next generation MMORPG" is just a hype title with no substance for real players.
Two kinds of MMOs exist, those that are fun to play and those that are ot that fun to play.
MMORPG's will always be the same. There won't be any "next generation" Until you get implants and are able to play oe in your head.
Next Gen game, ummmm
The trend seems to be goal oriented i.e. grind to level a char. personally I like crafting and marketing. Part of the problem I see in some of the f2p games is the lack of a immersive story line and environment.
I think a sandbox approch is a good start... Maybe toss in hidden easter eggs that change location when found by a player. Players like to feel like they have accomplished something. ( once I realized that f2p games are just a grind for my cash I got bored trying to level my chars, can anyone say lack of interesting content? ) Npc evolution would be good to.
Lets try some imaging: you and your guild mates go out into the wilderness you slay some monsters, collect items to build a town with player run shops etc. When the town gets to a given size it comes under attack by a hoard of npc monsters, or another guild, maybe a combonation of both. Is your guild storng enough to fend off the attack? will your town be taken over by the opposition? will it be bruned to the gouund? or just looted?
This leads us the to a open structure type of game, ( for every action there is a equal an opposit reaction. ) Say there are some starter npc stores with the basic items swords tools etc. It would be up to a player to pursue skills in order to make more advanced items. This opens the market up to crafters etc. Please no compersions to other games, the purpose of this is to get some fresh thinging going.
Please check the poll
Ok, sounds like fun .
Can we be trators to our own town?
Or even become a scout or rogue gettting secret info on the enemy while incognito?
Hi all! I am new here. I was reading threads and noticed this one in particular. I agree that most MMOs out there are claiming to be the next big thing but eventually they show their real color which is dull as grey..
My ideal MMO is something that does not entirely focuses in leveling up and gives new innovative features towards other parts of the game,, like more guild options and events.. I am also tired of playing typical hack-and-slash MMOs,, in which you would just click the MOB and the your character wil auto-attack until the MOB is dead.. I find those MMOs too borish to play since I will be watching over and over this kind of battle 90+% of the time.. This why I am playing atlantica online since it delivers this new battle system which is turn-based and is more pariticipative.. Its battles are like of that Final Fantasy,, which is a good thing (finally)..
WoW showed us one truth: demand is artificially created by a good marketing team, so there is no need to be "Next Generation."
All you have to to is do what has already been done without bugs and repackage it with a lot of marketing and social manipulation.
--When you resubscribe to SWG, an 18 yearold Stripper finds Jesus, gives up stripping, and moves with a rolex reverend to Hawaii.
--In MMORPG's l007 is the opiate of the masses.
--The absence of evidence is not the evidence of absence!
--CCP could cut off an Eve player's fun bits, and that player would say that it was good CCP did that.
So what where do The Realm, Meridian 59, Neverwinter Nights et al fit in? Generation zero?
Like a lot of folks here, i've been playing computer games for many.. many years, my first online game was called "Modem wars" and I played it at 2400 baud
as for a "next-gen" mmo, I think it would have to incorporate these features...
1. Dynamic world -- i'm tired of static worlds.. if i can't do a quest because I missed that week of playing, ohwell.. at least the world/story has advanced.
2. Player housing - this is a must for me. I want to have a home, i want to be able to decorate it with all the trinkets i get from a game to 'show them off' as it were.
3. player economy -- the current trend is NPC economy in games. I think it was on this site wher ei read a very good article comparing npc economy vs player economy. In a nutshell, in a player economy there are no NPC's selling anything of note, or to do with crafting.
4. a valid social/interdependancy aspect. This has certainly gone by the wayside in most games now, but being able to be "known" for something is much better than being 1 in 11 million IMHO. in swg i felt like a hero... in WoW i felt like a peon.
5. FULL customization of all aspects of your character, from creation (no more pick from 20 of these head types, and pick one of these 10 hairstyles), to clothing colors, etc.
6. User content. I'm sure some of you remember the old MUD day's... you complete everything there was, and if you wanted you could become a coder for the mud... bring that into current games. Let us as players create stories and content for our friends (and enemies)
Z
Improved graphics doesn't make a new generation.
This is how I see it:
Generation Zero = MUDS
Generation 1 = MMORPG:s with 2D graphics
Generation 2 = MMORPG:s with 3D graphics
Generation 3 = Does not exist yet
Until we get something that is such a big change as going from 2D to 3D graphics the online games will not evolve beyond the second generation.
Housings and other similar stuff may be fun to have but does not make it a next-gen MMORPG.
I see alot of good ideals here, now where are those dev's when we need them? har har har.
Well at least we know what we would like to see in a game. It would be nice if some dev's took a look at this post... Mean while keep those ideals coming, who knows we might get a visit from santa.
Best wishs for the up coming holidays to all
Was thinking the same. If I smite the evilest of evil and wiped it out of the area, the area should reflect it. The gloomy skies should part to show the sunlight; friendly creatures return; death, decay and barren landscapes should dispell, replaced by lush meadows and folks returning to the newest mecca to rebuild it.
And stay like that (as I play good characters), and hate having to always come back to evil returning. If I killed the baddest evil thing, it's over, evil lost!
.:| Kevyne@Shandris - Armory |:. - When WoW was #1 - .:| I AM A HOLY PALADIN - Guild Theme |:.
I will not say a sandbox will be next gen i let that to you guys to deside whats next gen or not.
But at least give the game challenge is dynamic mob spawn AI so good that when empty a dungeon you leave comeback in 2 weeks you suddenly see some tribe or other mobs have take residence in this dungeon so not same mobs anymore you ahve killed 2 weeks ago, thats Darkfall.
Or mobs that loot players or mobs that also build things or mobs that roam around the world and compete with players, thats Darkfall.
Again i dont say its nex gen but its at least step forward, not only harsh with players in free for all enviroment no also mobs who have high AI and comepete with you:)
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
In between WoW few months AoC few months and some f2p also all very short few weeks.
We should give up on the "next generation" MMORPG. There isn't going to be a Next Generation.
What I mean by that is we won't ever see a huge jump in features, technology, game design, and go OMG this blows away everything that ever came before it, THIS is the Next Generation!
We'll see continuous releases with slightly new features, slightly better graphics, etc., etc.
It will be slow and gradual, until the MMORPGs are light years ahead of EQ, but we won't ever crown one of them Next Gen.
For me "next gen" has to do with technical aspects rather then dynamic storyline. You can just keep adding expansion packs to get new story. However the technical aspects I'd look for:
* better graphics
* better physics engine
* better weather engine
* complete character customizability
* greater ability of character to physically interact with environment(this ties in with physics engine)
* full-body controllers for more realistic movement and combat then using mouse+keyboard - THIS will be the revolutionairy development in gaming overall, not just MMOs
Next gen will be something you will know when you see it. Sooner or later a game will out be released that makes WoW look as bad runescape does in this video: uk.youtube.com/watch
Hard to say what it will be like as that the realm of fortune tellers, probably it will be like what we have at the moment but just bigger and better in every aspect. I don't think it will go down the road of too much story telling as it ceases to become a game. Adding extra complexity would make a game beyond some peoples ability to play.
When you see a game that does this to WoW then we have a next gen mmorpg. When that happens people will be leaving WoW like rats off a sinking ship.
Why would you want millions of retarded WoW players in this new wonderful nextgen product? Let them stay there!
Why would you want millions of retarded WoW players in this new wonderful nextgen product? Let them stay there!
It's not up to me as I'm not making it, I'm sure the people who are would like a nice fat slice of blizzards customer base though.