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1) Is the game social? Open chat? Hanging out in cities doing "social" type activities?
2) Are there still plenty of low level characters around to group with for a new player or is the majority already level capped.
3) Are there lots of seiges taking place and open world PVP or mostly just in RVR games?
4) How diffucult is it finding groups for the dungeons throughout the game at different levels. While I enjoy some RVR that can't be all I do. I love a good story and dungeon crawl for loot as well.
Thanks in advance !
Comments
I think you're goi to get a lot of different answers but...
1) Not really w/ out a guild. It's weird how anti-social the out-of-guild game is really.
2) Ya. Low levels are still pretty populated. Especailly right now w/ the new classes being out.
3) Not sure what you mean. RvR *IS* open world PVP and seiges. If you mean instanced PVP, there is still quite a bit of that as well, but in the upper tiers, there's lots of action at most prime time hours.
4) Again, like 1, it's a bitch w/out a guild. I'd recomend a large guild w/ a large allaince. It makes things easier and allows you a variety of options.
1. Its...somewhat social. Alot more chatter lately. As for hanging out in cities that tends to depend on the day and whether not anyone has business there. The cities seem to be only of focus for using the AH/Bank, Dungeons (the cities each have 2), or defense against attacks.
I see people there to bank, sometimes to PQ, sometimes to dungeon run, and if need be there to fight off the enemy hordes. Its a rather sprawling place and so far I've not noticed a huge emphasis on sitting around in the city unless your a RPer on an RP server.
2. Currently yes My friends and I started fresh with new toons for patch 1.1a to experience the low level RVR and gain the new RVR gear. We've never had a problem grabbing a warband in the evenings or weekends. I dont know how the PVE end is fairing but I do see the occasional PVE group. The focus is currently on open warfare.
3. Seiges take place pretty much everyday now on the Keeps in T2 & T3. City sieges take alot of time to pull off so they're rather rare which is intended.
4. Most of the dungeons except for a couple of city bound ones are Public Dungeons. You zone in but its not a private instance. You probably need a good group of 12 - 24 to do the public quests inside the dungeon. Doing them gains you Influence over the area and eventually opens a private 6 man boss fight thats rather bad ass. It was never difficult to find people there since some of them are rather necessary.
Loot comes from ALL activities PVE ,PVP, Tome Unlocking or a mixture of both paths. It really comes down to the type of stats you want for your toon.
If your looking for a superior or even on par PVE experience or a Raid focus in the style of WoW or even a Gear focus in the style of WoW or even in the style of EQ / EQ2 you've kinda come to the wrong game. The PVE experience is ok but not great. The story how ever is rather cool and you can open alot of Tome Entries and unlocks by doing them but you can still do them at high level for the unlock so *shrug*. Sometimes its fun to find hidden boss lairs and its always fun in the dungeons but most of the rest of the PVE experience can get boring and repeative even if you enjoy the rather funny storylines.
btw my friends and I have been enjoying the game without a guild and have made quite a few friends that we look for now the moment we log on. You don't need a guild to participate in any of the activites. You do how ever need a guild if your the type that enjoys supreme organization.
Let me clarify # 3, I was referring to the instanced PVP games. I prefer being in a large group defending or attacking in the "real" game world to "mini-games" . I realize the instanced games are going well, I was curious as to how the open world seiges were doing.
1. From time to time, most ingame conversations is about what is happening in the war...
2. lots of lowbies
3. There's alot of open world pvp going on.
4. I'd advice to join a guild for this, since alot of dungeons only take groups.
Can someone receommend a server with good population?
If you want hard core rule sets (as in no chicken mechanics and Open PVP even in the PVE areas) Dark Craag, Core Servers - SkullThrone / Praag (i think Praag is core), and I think for RPers its Pheonix Throne.
Does hardcore mean killing in your own faction?
No it just means there's little safety anywhere in the game against gankers. Meaning you can be lvl 1 and e killed by a lvl 13. On a core server if a lvl 13 flags himself in T1 to attack a lowbie he automatically becomes a chicken.
You'll never be able to kill your own faction not even dueling the game isn't designed for it.
To this DAY there is NO chat and you know its been like that from beta to now. Not like any other mmo I play.
No there is not "plenty" of low level characters though you will see some but not plenty.
Seiges.. hmm well in beta it was a BLAST! You will find that its not every RVR but only one or two going on. You would think with SO many playing you would see it happening everywhere but its not. See its not balanced. Like you have a wb of 40 but the other side only has 10. Its never 40/40 and fighting NPC to take a keep gets boring real fast. Just read vn boards and get a feel.
dungeons? haha man there is still one that only a FEW got to play in and its STILL bugged to this day. There is not alot of them. Remember its not WOW its alot smaller and you can level faster. But what kills it for me is .... no CHAT. No one talks. Only now and then and even in a group
As for the 1.1 you know people only come back to see that and most will leave again so wait and then ask..
to solve all of these answers i would seriously reccomend you play on a open rvr server. lots of chat, plenty of groups to do rvr and pq's
this is like only true if you are on a low/low serrver i mean just get on a med med and u will be fine come to Karak eight peaks there was like massive rvr in lower and higher tiers now (from T1 to T3) dont know about T4 but but they say thats its realy good
Yes, it would definitely be nice if there is a public channel, where Desto and Order can trash each other. I am not really sure, why the segregation in chat for the opposing factions, is it technical or is it because of spamming, or what ? Taunting, being taunted, trash talk is part of any prelude to war, its called pyschological warfare, so I am not sure why this is not in place.
In Guild wars, both the Kurzick and Luxon faction can trash talk each other, before and during battle. The same as with Eve-online. So I am not sure why this segregation in WAR.
And lots of gankage to go around Sorry but groups, chat, and RVR are not limited to ORVR Servers. There's quiet alot of chats, groups and RVR on the Core Servers.
Yes, it would definitely be nice if there is a public channel, where Desto and Order can trash each other. I am not really sure, why the segregation in chat for the opposing factions, is it technical or is it because of spamming, or what ? Taunting, being taunted, trash talk is part of any prelude to war, its called pyschological warfare, so I am not sure why this is not in place.
In Guild wars, both the Kurzick and Luxon faction can trash talk each other, before and during battle. The same as with Eve-online. So I am not sure why this segregation in WAR.
The lack of open chat between the sides is due to the simply fact people will use it to coordinate Farming of RP / Inf and anything else that revolves around PVP combat. It'll also allow for the otherside to have spies which is not the intention of the game at all. That doesnt' mean its not happening because anyone with Multiple accounts can do it but atleast they're squeezing an extra 15 dollasr out of you for being a cheat.
Oh and it also encouragse violatile child like behavior which quiet frankly i'm glad is not in the game anymore than it is now having to listen to barrens chat style people on my own side.
Not to mention unlike GW a rather large portion of the game is dependant on there not being spies and cheats to ruin things for everyone. In GW you can't lose your city and be taxed to high hell water and back but in WAR you can ... it would completely ruin chances for either side to ever win to be always constantly found on the map or constantly know how to evade the other groups thanks to spies & cheaters. Plus there's the fact opposing faction warbands would know exactly the make up and the amount of people to bring in a defensive or offensive assault. While it may sound fun .. in the logn run it would only be extremely frustrating to never win.
Yes, it would definitely be nice if there is a public channel, where Desto and Order can trash each other. I am not really sure, why the segregation in chat for the opposing factions, is it technical or is it because of spamming, or what ? Taunting, being taunted, trash talk is part of any prelude to war, its called pyschological warfare, so I am not sure why this is not in place.
In Guild wars, both the Kurzick and Luxon faction can trash talk each other, before and during battle. The same as with Eve-online. So I am not sure why this segregation in WAR.
The lack of open chat between the sides is due to the simply fact people will use it to coordinate Farming of RP / Inf and anything else that revolves around PVP combat. It'll also allow for the otherside to have spies which is not the intention of the game at all. That doesnt' mean its not happening because anyone with Multiple accounts can do it but atleast they're squeezing an extra 15 dollasr out of you for being a cheat.
Oh and it also encouragse violatile child like behavior which quiet frankly i'm glad is not in the game anymore than it is now having to listen to barrens chat style people on my own side.
Not to mention unlike GW a rather large portion of the game is dependant on there not being spies and cheats to ruin things for everyone. In GW you can't lose your city and be taxed to high hell water and back but in WAR you can ... it would completely ruin chances for either side to ever win to be always constantly found on the map or constantly know how to evade the other groups thanks to spies & cheaters. Plus there's the fact opposing faction warbands would know exactly the make up and the amount of people to bring in a defensive or offensive assault. While it may sound fun .. in the logn run it would only be extremely frustrating to never win.
I don't see a reason, why WAR should not have spies at all. Spies are a necessary evil in any warfare, this game included. It's what makes a WAR, a true warfare game. And in WAR, there are already careers that are well suited for that task, WE/WH. And if you have ever try to fortress siege or take a city in WAR, spies or scouts are often used. Plus spies are not cheaters. They contribute to WAR.
But this is beside the point, the point is about chat, increasing participation, increasing aggro for the opposite faction, yes, it will get rowdy, but so what ?! Its war.
This game lacks RvR participation, and Mythic has been releasing patches in order to increase participation, i.e. infl on RvR lake. I think, by just having a simple public channel in RvR lake, it would increase participation markedly. You already have region channel, so why not a public channel in RvR lake. Add to that more PQ on RvR lake. Hell, make every server oRVR server for that matter.
Just returned to the game to see whats up after patch 1.1. It fixed a lot of issues I had with the chat system and rvr is now active where before it was a ghost town.
Good stuff! To answer you directly.
1. The game is getting better on the social side. Not as much hanging around as WOW in the cities but much better after the most recent patch.
2. Lot of low levels around. RVR is very active in Tier 1 and scenarios pop about every 1-5 minutes on my server. Usually at least one group around doing PQs.
3. The RVR battles seem very active
4. Haven't participated in instances so I don't know.
worth checking out. Warhammer needs a free trial for the curious...
I just want to say RVR is alot bigger and better then its ever been. I pretty much spent all weekend in orvr whether it was dragon wake, praag, black craag. It was absolutely a blast. And there is so much defending with the 1.1 patch. Check the VN boards they have already started complaining about the attackers not being able to take the keeps. Go figure.
Mind you with some of the stratgies being used to defend it is very difficult to take keeps.
From an RP persepective Spies would be fantastic from a game design perpsective for MMOs how ever they are not. It would be a generally abused mechanic that would in the long run destroy the game. Why bother ORVR if every time you even got a group together there was automatically a group waiting at every turn with the perfect build suited to destroy you. It ruins any chance of fair play not to mention equal chances for a side thats nto using spies to win.
Not even in RL are spies that consistant but in an MMO where the most you risk is being temporarily killed it is a very very abusable ability. There would be NO downside to being a spy and MMOs there must be checks and balances just like in RL if a spy is caught he's often tortured and killed in MMO its like ok lets kill him he respawns or deletes char and starts fresh..No negative NO punishment. It is not a balancable path.
I agree ORVR needs more work and I have since the game launched and everyone went more scenario bound. Adding major negatives like spies traitors ruins any chance of fair wins & simply pushes the remain populace BACK to scenarios since they would consistantly have a fair chance to win.
There are PUBLIC channels for the lakes but they do not allow you to talk to the otherside. To be honest the very FEW games I've been in with Faction vs Faction play the general channels between factions, corps, etc are the worst kind of Barrens chat for children to play in and ruin the fun and atmosphere for others.
btw the game was NEVER designed to properly support full Open RVR thats why they built the game around the core servers. The devs themselves are not fans of Gank Mechanics that exist on Open PVP servesr not to mention it making the servers fully ORVR in all areas would essentially push even MORE customers away. Taking away PVE removes the players that enjoy the PVE portion of the game and removes the players that enjoy having some PVE for down time away. Im not a fan of the pve grind but I do like having some PVE around to do and I do NOT enjoy mixing my PVP with my PVE...its one of the reasons I fully loved Everquest 1 and detested UO.
Sweeping design changes is proven to destroy games...SWG is the perfect example of that. When changing or adding to an MMO you have to check and balance your choices and look at what kind of player base you have. If ORVR Servers were the best option MORE people would play on them ...but guess what a majority dont.
1) Meh, kind of.. ish... at times there's chatter on my server but it's nothing much. Just about the game.
2) Oh yeah, lots of low levels. Never had trouble finding a small gorup or getting RvR going.
3) Open RvR is going on constantly, although I don't know how much in lower tiers.
4) Not too hard really, especially with open groups.
There's not a ton of people playing, I recommend joining a higher pop server like Skull Throne.
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Telthalion Rohircil - Guardian - Elemandir - Lord of The Rings Online
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== RIP == Torey - Commando - Orion - Tabula Rasa == RIP ==
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Jordaniel Torey - Navy Megathron, Active Armor Tank - Tranquility - EVE Online
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Torey Scott - Rifleman - Fallen Earth
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