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When you know the MMO industry is on the way down the drain.

I gonna keep this short cause I am utterly shocked. WTF? WTF? WTF? WTF???????

Most innovative MMO feature of 2008, Public Quests. Moahahahahaha!!!!!!! That's not a innovation even, my god where is the novelty in a quest? Sorry MMORPG, this poll just makes you look bad.  lol  

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Comments

  • waveslayerwaveslayer Member UncommonPosts: 589

    no one has done PQs before that I am aware of, so if that is tha case. then yes it is an inovation and probably something you will see adapted and improved apon in future MMoRPGs.

    Godz of War I call Thee

  • trozyxxxtrozyxxx Member UncommonPosts: 249

    "you know the MMO industry is on the way down the drain."

    For you... its going down the drain for you, there have never been so many people playing online and it is getting stronger. there are some people who have played mmo's too long and too hard and they need a rest but instead they post doom and gloom claiming this game is going to die or that the whole industry is going to fail (wtf?)

    On topic, I like the PQ's and the open groups, see 3 people doing a pq I instantly join, do the pq and leave. see someone doing the pq but not in your group? click him and refer him to the leader for an invite, you WILL see other games copy this system soon because people like it, even if you dont.

  • IsokonariIsokonari Member Posts: 58

    It's like saying electric light was not an innovation because we already had candle light. And where is the novelty in light, right?

  • NewhopesNewhopes Member Posts: 458

    Public quests where never innovative in the frist place there just a cleverly disguised rep grind.

  • EruielEruiel Member UncommonPosts: 75

    I question if OP knew what a PQ truly was before making this thread...as far as I can recall there hasn't been anything done before that resembles WAR's PQ system



    Edit: would it have been better if they just sticked with quests and instances only? People always find a way to complain and degrade things, changes are still changes and that's how games keep improving. Saying PQ are "only" quests or that they are merely random grinding matches Isokonari's example to a T

     

  • Tyvolus1Tyvolus1 Member Posts: 815
    Originally posted by ScamMan


    I gonna keep this short cause I am utterly shocked. WTF? WTF? WTF? WTF???????
    Most innovative MMO feature of 2008, Public Quests. Moahahahahaha!!!!!!! That's not a innovation even, my god where is the novelty in a quest? Sorry MMORPG, this poll just makes you look bad.  lol  

    I think there has always been little doubt about the sad, little, pathetic lives that WAR haters live...but seriously give it a rest.  You and others like you who come here on a daily basis are really starting to make yourselves look like little children who arent getting enough attention from mommy.

     

  • bluealien1bluealien1 Member Posts: 526

    PQ's are cool, but nonetheless, they are far from innovative, and are still a shit terrible grind fest.

  • Tyvolus1Tyvolus1 Member Posts: 815
    Originally posted by bluealien1


    PQ's are cool, but nonetheless, they are far from innovative, and are still a shit terrible grind fest.

    You know what else is cool ?  The Dictionary !!!

     

    1 : the introduction of something new

    2 : a new idea, method, or device

    You should reference one before you make yourself look stupid in the future. 

    Some of you people need to think a second or maybe even two before you hit that Post Message button.

  • BustionBustion Member Posts: 46

    i guess PQ's are "innovative" by definition or whatever.  its just sad that out of the whole year, something as lame as PQ's were the most innovative.  what the OP is saying is MMO's are going down the drain because there isnt anything new anymore.

  • PalebanePalebane Member RarePosts: 4,011
    Originally posted by Newhopes


    Public quests where never innovative in the frist place there just a cleverly disguised rep grind.



     

    winner

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • CryptorCryptor Member UncommonPosts: 523

    mmorpg forums never disaspoint if ur looking for a herd of pissed off trolls.

  • ScamManScamMan Member Posts: 148
    Originally posted by Bustion


    i guess PQ's are "innovative" by definition or whatever.  its just sad that out of the whole year, something as lame as PQ's were the most innovative.  what the OP is saying is MMO's are going down the drain because there isnt anything new anymore.



     

    Exactly. PQ's is a very similar way to do the normal quests in something as plain as WoW. It's different yes, but it does not invovle inovation. That candlelight and electric light thing further up here is just idiotic. This is more like hey I have this red car over here and I just inveted that I will make this car blue with maybe some bigger tires. I know enough about I.P. to know that PQ is not novel technology. It is a different version of quests and thats it. I think most people that have played WAR know this, which basically shocks me when I look on that poll MMORPG held some time back. 41% voted for PQ as a great innovation... That is either just very very sad or the poll have been run over by the multiprofile WAR fanatics that basically reside in the backbone of this site.

  • Tyvolus1Tyvolus1 Member Posts: 815
    Originally posted by Bustion


    i guess PQ's are "innovative" by definition or whatever.  its just sad that out of the whole year, something as lame as PQ's were the most innovative.  what the OP is saying is MMO's are going down the drain because there isnt anything new anymore.

    First off I disagree.  Second and most important, he can say it somewhere else.

     

  • miekomieko Member UncommonPosts: 78
    Originally posted by Tyvolus1

    Originally posted by bluealien1


    PQ's are cool, but nonetheless, they are far from innovative, and are still a shit terrible grind fest.

    You know what else is cool ?  The Dictionary !!!

     

    1 : the introduction of something new

    2 : a new idea, method, or device

    You should reference one before you make yourself look stupid in the future. 

    Some of you people need to think a second or maybe even two before you hit that Post Message button.

     

    What is truely unique and new about PQ's? Sure you can run in and help out without grouping with anyone and get loot, but is it any different than walking by and seeing someone being mobbed and you then rush in and help them out? All the public quest does is set locations to do this and even then it is done poorly. What you are really looking at is instances in the game without switching zones. You kill things to progress through it and then you kill a boss and pray for some loot. Is that really that unique? Innovation as an idea (not the definition) is something completely new and unique, but PQ's do not deliver. PQ's have long been known as social interaction in these games, but all this says about gamers is that we need to be told how to socialize and work together.

  • RydranRydran Member UncommonPosts: 40

    Let me guess Scam, You are a WOW troll . Its just kinda sad that a more mature PvP based game like WAR is being trashed because it is different then all the other cookie cutter MMO's out there . PQ's are cool due to the ablity to gain decent gear through grinding inf/rep (If you are bitching about grinding then go play halo you frat boy. MMO's are not the games for you). 

     

    "Listening to the heard will only lead to the slaughter house."

  • miekomieko Member UncommonPosts: 78
    Originally posted by Rydran


    Let me guess Scam, You are a WOW troll . Its just kinda sad that a more mature PvP based game like WAR is being trashed because it is different then all the other cookie cutter MMO's out there . PQ's are cool due to the ablity to gain decent gear through grinding inf/rep (If you are bitching about grinding then go play halo you frat boy. MMO's are not the games for you). 
     
    "Listening to the heard will only lead to the slaughter house."

     

    Oh yes you are so much better than a WoW troll aren't you? You sound just like them so maybe I'll start calling you the WAR troll.

     

    It's time to get over yourself, WAR is based almost ENTIRELY off WoW! Before you pull out your pitchfork I hope you realize I'm a WAR player and I see the truth because I don't give a damn about WoW being over played. WoW deserves respect as an extremly successful game that, unlike most games, is fairly bug-free. I'm sorry WoW broke your heart and you can't stand it anymore, but that doesn't change it's success. The fact that you love WAR shows you must of loved WoW anyways.

  • PheacePheace Member Posts: 2,408
    Originally posted by Rydran


    Let me guess Scam, You are a WOW troll . Its just kinda sad that a more mature PvP based game like WAR is being trashed because it is different then all the other cookie cutter MMO's out there . PQ's are cool due to the ablity to gain decent gear through grinding inf/rep (If you are bitching about grinding then go play halo you frat boy. MMO's are not the games for you). 
     
    "Listening to the heard will only lead to the slaughter house."

     

    Just curious what makes WAR more mature according to you? The art style?

    image

  • QuizzicalQuizzical Member LegendaryPosts: 25,483

    If a poll asks for the most innovative feature out of several games, and a lot more people play one game than any of the others listed in the poll, guess which game is going to win?  It doesn't particularly matter how innovative the feature in the most popular game is; too few people will vote for a game they're unfamiliar with. 

  • KenorvKenorv Member Posts: 112

    I have to agree with the OP. You can say PQ's are innovative or whatever but even if they are, so what? What exactly is so special about them? If this is what devs think is what will set their game apart from other games then they need to be fired. If this is the best idea they can come up with then the OP is right. MMO's are going down the drain.

    The MMO industry needs real innovation. Ideas that will actually take the genre forward. PQ's don't do anything to move the genre forward. But when the majority of players are satisfied with a game where PQ's are their biggest innovation then why should devs try to come up with fresh, new ideas. The only way we will get a fresh, new, innovative game is if the players demand it. Right now that demand isn't there.

    I don't know why so many players are satisfied with the current state of MMORPG's. Maybe they just don't realize that the capability to make better games is there. Maybe they think that this really is the best that devs can do and they just accpet that. If they could just sample a game that had the depth and detail that some us crave then maybe they would crave it too. But until that demand for a better MMO is there then devs are going to continue to be lazy and just throw in PQ's and call it real innovation.

  • Tyvolus1Tyvolus1 Member Posts: 815
    Originally posted by mieko

    Originally posted by Tyvolus1

    Originally posted by bluealien1


    PQ's are cool, but nonetheless, they are far from innovative, and are still a shit terrible grind fest.

    You know what else is cool ?  The Dictionary !!!

     

    1 : the introduction of something new

    2 : a new idea, method, or device

    You should reference one before you make yourself look stupid in the future. 

    Some of you people need to think a second or maybe even two before you hit that Post Message button.

     

    What is truely unique and new about PQ's? Sure you can run in and help out without grouping with anyone and get loot, but is it any different than walking by and seeing someone being mobbed and you then rush in and help them out? All the public quest does is set locations to do this and even then it is done poorly. What you are really looking at is instances in the game without switching zones. You kill things to progress through it and then you kill a boss and pray for some loot. Is that really that unique? Innovation as an idea (not the definition) is something completely new and unique, but PQ's do not deliver. PQ's have long been known as social interaction in these games, but all this says about gamers is that we need to be told how to socialize and work together.

    oh great, lets argue semantics now.  By definition PQs are innovative.  PERIOD.  If you disagree take it up with Websters.

     

  • Tyvolus1Tyvolus1 Member Posts: 815
    Originally posted by Pheace

    Originally posted by Rydran


    Let me guess Scam, You are a WOW troll . Its just kinda sad that a more mature PvP based game like WAR is being trashed because it is different then all the other cookie cutter MMO's out there . PQ's are cool due to the ablity to gain decent gear through grinding inf/rep (If you are bitching about grinding then go play halo you frat boy. MMO's are not the games for you). 
     
    "Listening to the heard will only lead to the slaughter house."

     

    Just curious what makes WAR more mature according to you? The art style?

    can you make fart emotes in wow ?  Do you always need everything spelled out for you ?

     

  • Timmy2012Timmy2012 Member Posts: 54

    you would expect WoW to be bug free since it's been out for years....

  • EruielEruiel Member UncommonPosts: 75

    The main thing I disagree with OP on is that he is basically saying PQ=quests, and to be fair, it simply isn't. It's like saying all mmorpgs=all mmorpgs, by striping away their own combination of features and say they are the same because they have the basic which are storyline, quests and pvp...PQ's aren't the discovery of the century but it's still something different then regular, plain quests. 

  • popinjaypopinjay Member Posts: 6,539


    A few weeks ago I picked up a copy of the new Warhammer MMO. I am doing research into MMO games at the moment, and therefore I found that I would give the newest MMO release a try.

    The game takes place in the massively franchised fantasy world of Warhammer. This means that there has been an immediate interest for the game by all the Warhammer tabletop gamers, the Warhammer computer gamers (from games like Mark of Chaos, or Warhammer 40K), as well as the Warhammer roleplaying crowd. The enormous fanbase should give the game a good starting point in its long haul to beat World of Warcraft off the MMO throne. But does it succeed?

    I will be making a few posts in the coming week about the game, but in this first one I will be looking at one of the ways Mythic is trying to separate the game from World of Warcraft – the so called “Public Quests”.

    When the game was first announced it was also quickly announced that there would be a new type of quest system in the game. It would let players wander about and SUDDENLY get involved in a random quests spawning in random locations on the map. The quests would involve all players in the area and only via corporation would players be able to succeed in them.

    But that was the hype… now for the reality.

    A public quest in Warhammer Online is a special area of the different maps where a quest is running in a loop. This means that as a player you will be able to wander into an area and participate in the quest, as well as leave as soon as you want to. You won´t really have any significant influence on the quest, since it will run regardless of you (or other players) participating. All of the public quests I have so far encountered are separated into 3 events. The first event is what I call the “Go kill the weak ones…”. Here you go and kill XX amount of creatures/enemies of some sort, enemies which are easy to beat up. When you have killed XX amount of enemies a group of something a bit bigger will spawn. When you have killed those you something big will spawn, you will kill it, and you will get a reward. Event 2 and 3 are often so difficult that you will need to be at least 4-5 players to get through it.

    So if we compare the initial statements about public quests to reality, we see that this is actually just as ANY OTHER MMO QUEST out there. The only difference is that you don´t need to go and click on a quest giver before you can start up the quest.

    As a result of this the quests are done in the exact same way as other quests get done. You decide to visit the quest, defeat it, and get your reward before you move on. In other words, the original idea of “getting randomly involved” is completely nonexistent.

    The game doesn’t suffer greatly from having public quests really being…ordinary quests. But it COULD have been so much better. I was expecting guards suddenly coming to help me in the middle of the forest, princesses needing rescue at random locations, and enemy forces trying to invade the area. Instead I got an alternative take on a standard World of Warcraft quest.

    This all leads me to wonder – is MMO quest building being done so poorly because the game designers are unoriginal in their thinking? Is it because of financial concerns? Or is it just because you have to give the World of Warcraft players what they´ve gotten used to and come to expect before you start changing things up? I don´t know the answer, but I do sincerely hope that SOMEONE will change the face of MMO’ing soon, cause I am getting tired of horrible mission design, because I know it COULD be so much better…


    I found this while reading around. It's quite interesting and definitely well thought out. It fits in this thread discussing developers and creativity, so I figure it could help the conversation along without the insults from the usual suspects in this thread. (You know who you are.)

    Since I did not write this, I don't feel the need to defend it. So flame it all you want.

  • PheacePheace Member Posts: 2,408
    Originally posted by Tyvolus1

    Originally posted by Pheace

    Originally posted by Rydran


    Let me guess Scam, You are a WOW troll . Its just kinda sad that a more mature PvP based game like WAR is being trashed because it is different then all the other cookie cutter MMO's out there . PQ's are cool due to the ablity to gain decent gear through grinding inf/rep (If you are bitching about grinding then go play halo you frat boy. MMO's are not the games for you). 
     
    "Listening to the heard will only lead to the slaughter house."

     

    Just curious what makes WAR more mature according to you? The art style?

    can you make fart emotes in wow ?  Do you always need everything spelled out for you ?

     

    A) Wasn't asking you for his personal opinion.

    B) Fart emotes .... well... certainly proving a "mature" game doesn't necessarily draw in mature players are we

    C) Yes WoW has a fart emote I believe

    image

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