Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

WAR population numbers

I just found out that warcraftrealms has data for WAR now.

http://www.warcraftrealms.com/warhammer_census.php

Anyone remember that other website that a census thing too?  I forgot it's name.

Comments

  • GruntiesGrunties Member Posts: 859
    Originally posted by observer


    I just found out that warcraftrealms has data for WAR now.
    http://www.warcraftrealms.com/warhammer_census.php
    Anyone remember that other website that a census thing too?  I forgot it's name.



     

    The only other site I know of is:

    http://www.mmogchart.com/

    Waiting for: A skill-based MMO with Freedom and Consequence.
    Woe to thee, the pierce-ed.

  • mrnutz1065mrnutz1065 Member Posts: 228
    Originally posted by observer


    I just found out that warcraftrealms has data for WAR now.
    http://www.warcraftrealms.com/warhammer_census.php
    Anyone remember that other website that a census thing too?  I forgot it's name.



     

    I believe you are thinking of http://waralytics.com/

  • observerobserver Member RarePosts: 3,685

    That's the one.  Thanks. 

     

  • AlanthusAlanthus Member Posts: 119

    Too bad Waralytics doesn't know the difference between players and characters, their statement that there is one million players after crawling one million guilded characters is very unfortunate. The warcraftrealms data will be more interesting provided they get enough submissions to track different servers, running that addon myself and I have actually noticed an increase in numbers on the two servers I play in the last couple of weeks after the expected dip when wotlk was released.

  • AzrileAzrile Member Posts: 2,582

    neither of these sites are useful for determining total population numbers.  The only thing they can really do is show you which servers have the most unbalanced RvR going on.

     

  • AlanthusAlanthus Member Posts: 119
    Originally posted by Azrile


    neither of these sites are useful for determining total population numbers.  The only thing they can really do is show you which servers have the most unbalanced RvR going on.
     



     

    Not quite true, Warcraftrealms should be able to show concurrent population at certain times with enough contributions giving you a good idea which servers have a decent population density at whatever hours you prefer to play. Much more interesting information to most players than total numbers, especially since Mythic is owned by a publically traded company so the subscription numbers should be pretty accurate, at least until they get more asian players and the term "subscriber" gets fuzzy ;)

  • lordsn0wlordsn0w Member Posts: 99
    Originally posted by Azrile


    neither of these sites are useful for determining total population numbers.  The only thing they can really do is show you which servers have the most unbalanced RvR going on.
     



     

    I think it can be usefull by creating a ball park figure atleast - say each server has a range of 8-11k characters while the top servers have 16-19k characters , if based of this you say each server has 10k players that would be 500k, minus 100k for this being far from acurate and perhaps WARs sub numbers could be around 400k- again this is ball park.

  • From warcraftrealms.com total overview:

    Total Order: 106,107 - 54.6%

    Total Destruction: 88,255 - 45.4%

    O to D Ratio: 1.2 : 1

    Waralytics shows the opposite ratio - 1 : 1.2.

  • 7Fold7Fold Member Posts: 318

    hehe that site isnt correct then, theres no way order is out numbering destruction like that.

  • kikinchazkikinchaz Member UncommonPosts: 562
    Originally posted by Axxar


    From warcraftrealms.com total overview:
    Total Order: 106,107 - 54.6%

    Total Destruction: 88,255 - 45.4%

    O to D Ratio: 1.2 : 1
    Waralytics shows the opposite ratio - 1 : 1.2.



     

    Outnumbering is possible now that all the kiddies have moved on you might find order having more players. Although back when I used to play Destruction just simply had classes which were more fun to play.

     

    What surprises me is that the number of players is just over 190 thousand.

    image

  • KyleranKyleran Member LegendaryPosts: 43,975

    Unless EA/Mythic publish official sub numbers, the world will never know what the facts are.

    And generally, if companies don't publish the numbers, its because they are nothing to be proud of.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • popinjaypopinjay Member Posts: 6,539


    And generally, if companies don't publish the numbers, its because they are nothing to be proud of.

    Found someone who agrees with you, Kyleran:


    According to Jacobs, another way to measure success is to look at the number of servers a game has added in a six-month period. “The corollary to that is if you’ve seen a game consolidate servers, you know it’s in deep, deep trouble — that’s not a healthy sign for an MMO,” he said, citing Sony’s January-released “Pirates of the Burning Sea” as a recent example. “It will be the same for ‘Warhammer.’ Look at us six months out. Look at us six weeks out. If we’re not adding servers, we’re not doing well.”


    Meh, but this guy sounds like a WoW fan though. This Jacobs guy is probably a troll.

  • fungistratusfungistratus Member Posts: 437

    Well you can put a -1 on the players and -4 on charcters for Skull Throne.  I cancelled sub this month.  Too bad I had high hopes for this game and i was let down...  I still think outrageous scenario XP ruined this game.  Too bad.

  • popinjaypopinjay Member Posts: 6,539


    Well you can put a -1 on the players and -4 on charcters for Skull Throne. I cancelled sub this month. Too bad I had high hopes for this game and i was let down... I still think outrageous scenario XP ruined this game. Too bad.

    Wait, I thought with Patch 1.1 Scenario exp was fixed so that it was no longer as desirable to do as Open RvR? Are you saying this isn't the case and it's still out of balance? Or is it that people just prefer Scenarios still no matter what?

    I've been reading otherwise from current players. /shrug

  • brimstone728brimstone728 Member Posts: 25

    I re-subbed 2 weeks ago since leaving after the first month of release.  And I must say I like the changes with RvR.  I have leveled a few characters to T2 and I have yet to do a single scenario.

     

    I run some PQ's to get the loot, then stay in ORvR to earn the INF loot from there.  Sure people still run scenarios, but there is always some RvR.  Especially in Chaos/Empire region. It's like friggin WW3 going off over there.

  • AlanthusAlanthus Member Posts: 119

    Warcraftrealms doesn't really have enough submissions yet to give a really good picture but from my experience and running Census since the very first day it was out in the game (US Servers) I will say two things:

    The exodus based on empty servers and people discovering that the game isn't very polished is essentially over. Populations are stabilizing and IMO seem to be growing somewhat, especially on the order side.

    Order is gaining ground on Destruction, I would guess that on Core and RP servers Order might even outnumber Destro, it doesn't hurt at all if this trend continues to a certain degree as Destro tend to be more hardcore oRvR.

  • GreenieGreenie Member Posts: 553

    OrvR xp is good at low levels, higher up it isn't so good. Besides you have to figure in the diminishing returns on player kills. Yea I may have participated in killing 100 people, but each time they die they are worth less. So in reality scenarios are still much faster or running pq's.

    p.s.-Now if you're lucky enough to solo or duo someone higher level than you that hasn't been killed over and over, you can make some extremely  nice xp, but guess how often that happens.

  • YamotaYamota Member UncommonPosts: 6,593

    Data does not seem to be accurate. I just polled lvl 20-40s on Dragonback Mountains server and it showed a 3:1 number advantage for Order which is certainly not the case as the population level is often low-medium in favour of Destruction.

  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by popinjay
     




     

    Wait, I thought with Patch 1.1 Scenario exp was fixed so that it was no longer as desirable to do as Open RvR? Are you saying this isn't the case and it's still out of balance? Or is it that people just prefer Scenarios still no matter what?

    I've been reading otherwise from current players. /shrug

    Population imbalance is irrelevant in this case. Even if there was none more people would do scenarios over O-RvR. Why? Because, in my experience, O-RvR is as pointless as scenarios (atleast tier 1-3) so the only reason for doing either is for exp and gear and the exp gain/time is far superior in doing scenarios.

    Mostly because the majority of time in O-RvR is spent running around and flip flopping keeps and fighting NPCs rather than players where as in scenarios you, obviously, spend most of your time fighting players. This is not only more rewarding exp wise but also more fun (if you like PvP over PvE).

    What they need to do is to make it worthwhile to defend keeps rather than just flipping keeps. Only then will it actually be worthwhile to do o-RvR because then you would fight players and get more exp (and have more fun).

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Yamota
    Originally posted by popinjay
     

     
    Wait, I thought with Patch 1.1 Scenario exp was fixed so that it was no longer as desirable to do as Open RvR? Are you saying this isn't the case and it's still out of balance? Or is it that people just prefer Scenarios still no matter what?
    I've been reading otherwise from current players. /shrug


    Population imbalance is irrelevant in this case. Even if there was none more people would do scenarios over O-RvR. Why? Because, in my experience, O-RvR is as pointless as scenarios (atleast tier 1-3) so the only reason for doing either is for exp and gear and the exp gain/time is far superior in doing scenarios.
    Mostly because the majority of time in O-RvR is spent running around and flip flopping keeps and fighting NPCs rather than players where as in scenarios you, obviously, spend most of your time fighting players. This is not only more rewarding exp wise but also more fun (if you like PvP over PvE).
    What they need to do is to make it worthwhile to defend keeps rather than just flipping keeps. Only then will it actually be worthwhile to do o-RvR because then you would fight players and get more exp (and have more fun).

    Got it.. thanks for the clear up^^

  • D|CED|CE Member Posts: 197
  • PheacePheace Member Posts: 2,408
    Originally posted by D|CE


    Another good site: http://www.waralytics.com/warservers/index

     

    Fail! That was the second reply

    image

  • Tyvolus1Tyvolus1 Member Posts: 815

Sign In or Register to comment.