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AOC pvp consequence system broke?

Comments

  • ianlondeoianlondeo Member Posts: 1

    Yep, once you become a murderer you are royally screwed. It's a good concept, but majorly needs revision.

     

    Lower level players constantly mob the higher level players, because they know that the higher level player is unable to take revenge without becoming a murderer.

    One of my characters is currently a murderer, and I haven't been able to play him in 3 days, so I just don't play. It sucks

  • octaocta Member UncommonPosts: 245
    Originally posted by convict


    forums.ageofconan.com/showthread.php



     

    The issues in that forum have to be bugs, I can't think they actually intended some of that.

    Begs the question how it got out of test-live in that state though.

  • xpiherxpiher Member UncommonPosts: 3,310

    The first level of ciminal status just restricts players from buying from vendors for about 5min. A player will get criminal status for engaging in regular PvP if they are the agressor. You can get criminal status for teaming up with murders.

    The second level of criminal status is recieved after getting murder points. Murder points are given to a player who kills a lowbie. The safe level range for attacking a character is somewhat dependant upon the area you are fighting in, but in general the safe range is 1-6 levels lower than the person you are attacking. The system also allows you to defend yourself against agressors, but they have to actually hit you. A gang of ungroup guild members will give you murder points if you hit someone that doesn't hit you first; however, if they are grouped you can fire away at any of them as long as they hit you first. This level of criminal status makes it so guards will not help you in a fight and will attack you if you engage in battle near them. Certain NPC will not deal with you

    The third level of criminal status is recieved after you aquire 100 murder points. Guards will KoS you and you cann't travel normally.

    Working off murder points is annoying quest grind, but if you do it in a group its a breeze and general only takes about 1hr of farming to work off all 100 points depending on the area and what you are doing. Killing bosses and time also makes murder points go away.

    Now, the reason people hate guards and the system is because people will use the guards to gain an advantage in a PvP battle. The common tactic is to either hug the guards so any agression up the guard hugger will result in the guards agroing, or allowing a DoT to hit them and then running to the guards triggering their agro. If the DoT (not the inital dmg) didn't trigger guard agresssion then the system would be pretty much fine.

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • TransporterTransporter Member Posts: 245
    Originally posted by xpiher


    The first level of ciminal status just restricts players from buying from vendors for about 5min. A player will get criminal status for engaging in regular PvP if they are the agressor. You can get criminal status for teaming up with murders.
    The second level of criminal status is recieved after getting murder points. Murder points are given to a player who kills a lowbie. The safe level range for attacking a character is somewhat dependant upon the area you are fighting in, but in general the safe range is 1-6 levels lower than the person you are attacking. The system also allows you to defend yourself against agressors, but they have to actually hit you. A gang of ungroup guild members will give you murder points if you hit someone that doesn't hit you first; however, if they are grouped you can fire away at any of them as long as they hit you first. This level of criminal status makes it so guards will not help you in a fight and will attack you if you engage in battle near them. Certain NPC will not deal with you
    The third level of criminal status is recieved after you aquire 100 murder points. Guards will KoS you and you cann't travel normally.
    Working off murder points is annoying quest grind, but if you do it in a group its a breeze and general only takes about 1hr of farming to work off all 100 points depending on the area and what you are doing. Killing bosses and time also makes murder points go away.
    Now, the reason people hate guards and the system is because people will use the guards to gain an advantage in a PvP battle. The common tactic is to either hug the guards so any agression up the guard hugger will result in the guards agroing, or allowing a DoT to hit them and then running to the guards triggering their agro. If the DoT (not the inital dmg) didn't trigger guard agresssion then the system would be pretty much fine.



     

    This is why I have tested the following adjustment or add on modification to the PvP system on TestLive. It's easy and simple really. Here's how it goes: Since the agressor is the low level character he get criminal status, while the high level character will remain innocent. The devs have now changed it such that innocent players can't deal AoE damage to guards. What this means is that if the guards now will agro on anything it will be the lowlevel punk.

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by Transporter

    Originally posted by xpiher


    The first level of ciminal status just restricts players from buying from vendors for about 5min. A player will get criminal status for engaging in regular PvP if they are the agressor. You can get criminal status for teaming up with murders.
    The second level of criminal status is recieved after getting murder points. Murder points are given to a player who kills a lowbie. The safe level range for attacking a character is somewhat dependant upon the area you are fighting in, but in general the safe range is 1-6 levels lower than the person you are attacking. The system also allows you to defend yourself against agressors, but they have to actually hit you. A gang of ungroup guild members will give you murder points if you hit someone that doesn't hit you first; however, if they are grouped you can fire away at any of them as long as they hit you first. This level of criminal status makes it so guards will not help you in a fight and will attack you if you engage in battle near them. Certain NPC will not deal with you
    The third level of criminal status is recieved after you aquire 100 murder points. Guards will KoS you and you cann't travel normally.
    Working off murder points is annoying quest grind, but if you do it in a group its a breeze and general only takes about 1hr of farming to work off all 100 points depending on the area and what you are doing. Killing bosses and time also makes murder points go away.
    Now, the reason people hate guards and the system is because people will use the guards to gain an advantage in a PvP battle. The common tactic is to either hug the guards so any agression up the guard hugger will result in the guards agroing, or allowing a DoT to hit them and then running to the guards triggering their agro. If the DoT (not the inital dmg) didn't trigger guard agresssion then the system would be pretty much fine.



     

    This is why I have tested the following adjustment or add on modification to the PvP system on TestLive. It's easy and simple really. Here's how it goes: Since the agressor is the low level character he get criminal status, while the high level character will remain innocent. The devs have now changed it such that innocent players can't deal AoE damage to guards. What this means is that if the guards now will agro on anything it will be the lowlevel punk.

     

    Nice to know thank you.

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • Heh, I was actually thinking of going back and trying AoC again until I read some of the patch notes that came out after I quit, and discovered they ruined everything that was fun about melee.

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by Battlekruse


    Heh, I was actually thinking of going back and trying AoC again until I read some of the patch notes that came out after I quit, and discovered they ruined everything that was fun about melee.

     

    The majority of the combos in the game were taken down from 5 swings to 4. The only combos in the game that were taken down from 4/5 to 2 are debuff combos. Melee is just as fun as it was at launch, but now its harder to do max dmg which makes it even better.

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • DaveTTDaveTT Member Posts: 405
    Originally posted by Battlekruse


    Heh, I was actually thinking of going back and trying AoC again until I read some of the patch notes that came out after I quit, and discovered they ruined everything that was fun about melee.



     

    Hmm dont know what you mean, Melee classes are as much fun now then at launch.

    Maybe you are talking about the way you could pre-load combos and pretty much 1 hit kill low hp chars, yes thats gone. Melee classes are even more fun now.

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