to be honest, playing right now wouldn't be fair for yourself. you will be joining empty european servers, wait for the acclaim launch to get a fun, populated gaming experience. the content is all the same, but people play MMOs for player interaction!
In my original post I defined "WoW-Killer" as any game that surpasses WoW in quality and mechanics, not number of players or popularity.
And there is a good chance many WoW players will not flock to TCOS. WoW is a macro-spam MMO, TCoS is twitched based combat that requires focus and skill. WoW has proven with their updates they are watering down their mechanics to be easier to appeal to a broader playerbase.
So again, i don't wish ill to WoW, but the time of WoW's mechanics, graphics and gameplay being the "industry standard" are surely gone.
make sure the comfrimation email that you get, copy that link into the proxy site. If you just click on it in the email it will redirect you. I personally used proxy24.org
It is true that the european forums are complaining that the servers are empty. But this isn't a reflection of the game, it is a reflection of an unmarketed game launched on 6 servers across 7 countries. It is well known TCOS is launching in different regions at different dates. When TCOS launches in the USA as well as the rest of Acclaim's global territories, I have no fear of underpopulation. As for game content, I do know they held a majority of endgame content back from the eu closed beta. I also know they are adding and creating new content as we speak. I am a huge fanboy so by all means bring the flames, but the game itself is GOLD and I urge you to play the free trial when it comes out!
I don't feel this will be big at all, I played on the european server, via masking my IP.. and in my opinion why pay for this when you can play Diablo 2, or the soon coming Diablo 3 online for free? I didn't see anything that made this game different than one of those action based rpgs, and definitely not worthy enough for me to fork out a monthly subscription fee for.
I too was in the Closed Beta for quite a long time, around 2 years or so. During that time, there were maybe four patches? There was a four to six month period during which there was constant rubber-banding and disconnects without any updates/hotfixes/etc.
Every month on the 1st a thread would pop up on the Closed Beta Forum, asking 'Is This the Month We Get An Update'? The answers was almost always, no. Needless to say, the Beta population dwindled heavily over time.
By the time the developers finally got their act together, they had to send out e-mails to all the beta-testers so that they'd actually come back and try the game. I didn't bother.
I had very high hopes for TCoS. I loved the Skill Deck idea, the Dress to Impress, the Art Style, etc. Sadly, it failed to deliver.
Who knows though, there are other games that have started disastrously (Anarcho Online and EVE come to mind) but have managed to regain their footing and lead long successful lives. AO refuses to die and EVE certainly has a lot of life left in it, so perhaps TCoS has a chance. I wouldn't bet on it though.
I was also in the closed beta for TCoS. I agree with a few things the OP said, for sure. But as far as it being a "WoW-Killer", even the way he/she defined it.....no, I'm sorry. Now let me explain MY reasoning.
TCoS is definitely an answer for SOME people that are tired of WoW. The graphics are lovely, and refreshingly different. The music...also quite wonderful, along with the other sound effects and ambient sounds....all very well done. The quests are PRETTY much the standard WoW-esque MMO fare, BUT...they are more challenging, by far. This is partially due to a very unique and new combat mechanic. Think "Oblivion meets AoC" and then rather than the extreme tedium of AoC's combat...add a "rolling bar" where you choose spells from your spellbook strategically, somewhat like Guild Wars. You can only have a certain number useable at one time, though you may learn many, many, many spells. There is no "auto attack," you have to aim manually at your target, and the mobs are not static....they don't stand in one place while you smack them to death. You have to learn to "dance" a bit.
There is a LOT that is refreshing about TCoS. However....MOST of the present WoW player base is not likely to be interesting in combat that feels a bit like...well...work. I hate to say WoW is for lazy gamers, because that is only partially true, in my opinion. But it's probably more for people who prefer a bit more LIGHTHEARTED fun over the more intense effort that TCoS takes.
Armor does not have "stats," but the character customization of how your armor LOOKS...is very deep. I think it is definitely possible to create a one-of-a-kind look through not only color, but the design of the armor itself.
Classes are not restricted. Yes, your mage can dual wield swords. As a matter of fact...there's really no "classic" classes here.
Open PvP is throughout most zones after a certain level...I don't remember for sure, but it seems like that was level 28 or so?
Much of what I've touched on would take HOURS to get into detail about, but suffice it to say....TCoS is definitely, in my opinion, a sleeper hit. I don't think it's going to pull a LOT of WoW's core player base away. I do think it may take SOME. The people that would appreciate it most are probably those that fall somewhere in BETWEEN liking WoW and EQ2, and those that believe they will love Darkfall, or perhaps liked UO. The "personality" of the game, to me...lies somewhere between those.
The community, at least in beta, seemed much more serious. I think a lot of this, however, was due to the fact that the closed beta testers, overall, seemed very SERIOUS about their job.
Oh another "down side", possibly, to WoW players....there are no map mods (nor do I think any will likely be allowed). It's VERY easy to roam off into areas where you can potentially DIE. I did it...a LOT. Exploration comes with a price in this game, in that way. There's always a bit of a sense of danger. Just finding NPCs you're looking for can be a challenge. I won't spoil the quest, but there is even one quest that gives you directions via a very interesting literary puzzle.
There is also a death penalty. It is not as harsh as EQ or EQ2's original penalty upon release, but it is there, and it does sting. The longer you are able to go without dying, the better, as you are rewarded with faster travel speed, for one, which you lose when you die.
It's all actually a lot more complex than what I can even explain. Even choosing what spells and attacks you will use is a cornucopia (spelled wrong?) of delights, but sometimes...if you're not a patient person, with yourself...a bit frustrating. The higher level you are, the more tiers of spells and attacks you will be able to choose from to "take along" with you. You have to THINK about where they go on your attack "wheel" (more like a cylinder, really) because it spins to the next part of the cylinder between each attack, so you can only use an attack from THAT row on the bar, then after you choose one, it spins to the next row. So you have to plan out your rotations of attacks and spells to compliment each other, buffing the other attacks, etc. You can change them "on the fly," but not DURING any combat, and to add one attack, of course, you have to choose another to sacrifice.
TCoS is, in my opinion...a "thinking gamer's" game. Maybe a "puzzle solvers" game, or a....I don't know. It's just not as simplistic as other games on the market at the moment. If it sounds intriguing to you...it might actually be something you'd really like! And no....I'm not implying that WoW players don't think. I DO think this game runs circles around Warhammer, however. But I have to admit...I never did any "end game" type raiding or anything to compare it to the raids in other MMOs.
Personally...I probably won't subscribe right away, because...well...I'm old...and tired. And I sort of LIKE a game that doesn't drain my brain, so to speak, quite so much. But this game is going to be a DELIGHT to many many gamer's I believe! And it's very likely, that somewhere down the road....I'll be feeling up to the challenge and have to dive in again myself!
This game to me is a wow-killer, because after playing only to level 7, my desire to play wow completely went away. I uninstalled it and closed my account. The fact that the mobs will dodge attacks, and that just standing there you get your ass handed to you makes this game require skill.
TCoS didn't kill WoW for you. Not playing WoW for a while killed WoW for you. WoW is one of those games that, when you quit for a while, you can never go back.
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No, this game isn't going to kill WoW. They're targetting very different sets of players. If all goes well, there will be a lot of people who like TCoS but don't like WoW. There will certainly be a lot of people who like WoW that don't like TCoS. I'd be surprised if there are all that many people who like both.
I too was in the Closed Beta for quite a long time, around 2 years or so. During that time, there were maybe four patches? There was a four to six month period during which there was constant rubber-banding and disconnects without any updates/hotfixes/etc. Every month on the 1st a thread would pop up on the Closed Beta Forum, asking 'Is This the Month We Get An Update'? The answers was almost always, no. Needless to say, the Beta population dwindled heavily over time. By the time the developers finally got their act together, they had to send out e-mails to all the beta-testers so that they'd actually come back and try the game. I didn't bother. I had very high hopes for TCoS. I loved the Skill Deck idea, the Dress to Impress, the Art Style, etc. Sadly, it failed to deliver. Who knows though, there are other games that have started disastrously (Anarcho Online and EVE come to mind) but have managed to regain their footing and lead long successful lives. AO refuses to die and EVE certainly has a lot of life left in it, so perhaps TCoS has a chance. I wouldn't bet on it though.
You make it sound like the game failed to deliver because there were bugs in the beta. You do realize how ridiculous that sounds don't you?
To girlgeek... Excellent post. While I probably haven't played the game as much as you have, I agree with every word. Its a good read.
WoW-killer, nah..this game is too complicated for a large percentage of woW-players. And I don't mean WoW-players are too stupid or anything, just that WoW is for example also very playable for children or people who don't want to think too much and just kill. I see this at home, there is only one MMO that is liked by children and it's WoW. I like WoW myself at times too, but on the other hand I also like plenty of other games (EvE is a big favourite of mine for example) and TCOS is one of them.
The graphics are very nice, the music is nice and the gameplay is just a tad different from other MMO's, just enough to want to play it and have the idea that it is refreshing. I don't think I'll play it forever and always but after a few months I'm not done with it yet. The only drawback is that when you play this causally like me (for example once or twice per week) that you have forgotten about quests and it's sometimes a bit difficult to get back on track.
The main thing i like about tcos is that they didn't half ass anything from what i can see. All the skills and very new and refreshing. Crafting is what i like most about the game. WoW gets me on this, you can craft items, but they aren't as good as drops, so there is no reason to blow that much money on the items when you can replace it for free given enough time.
To me, either you make all gear come from crafting and make the crafting work, or you with with what TCOS did and just make it easy.
To the poster about the rubberbanding, well it doesn't do that anymore and again, you were beta testing. Not sure if you know what this means, but beta is not release. That is like saying that because on the WoW patch servers aren't balanced then the entire game is unbalanced.
Just this game seems to present so many new things, from new classes, new combat, new gear, new crafting... all these new things are new models of how to do things, and people as horrible as it sounds dont like change. Everyone says, "i want something different from wow" but give up on anything that isn't just like wow.
But that is fine, i'm okay if there is only a 5k population and only 1 server. Wow might have 11 million people, but i only talk to those on my server, and even then only about 50 of them i know. If i can get 50 people whom are on a lot and want to do content with me, i'll be more than happy. Games doesn't have to be big to enjoy it.
It is true that the european forums are complaining that the servers are empty. But this isn't a reflection of the game, it is a reflection of an unmarketed game launched on 6 servers across 7 countries. It is well known TCOS is launching in different regions at different dates. When TCOS launches in the USA as well as the rest of Acclaim's global territories, I have no fear of underpopulation. As for game content, I do know they held a majority of endgame content back from the eu closed beta. I also know they are adding and creating new content as we speak. I am a huge fanboy so by all means bring the flames, but the game itself is GOLD and I urge you to play the free trial when it comes out!
and...when...is...that...exactly?............
i also played the beta for 2 years - they couldn't get testers to log on to play - can't imagine that they can get people to pay to play
Well obviously when its announced and you start seeing flash banners for the game. Why bother asking rhetorical questions emphasizing the fact that the game isn't out, we all know that.
If people can be convinced to play the garbage mmos out currently (war/aoc/eve/wow) then i'm sure plenty of people will pay2play TCoS.
Anyway, in the present state this game is no WoW killer. Not yet. Not this year. Maybe when the game survives it will get there, slowly.
He says anything.
This game won't be a wow/aoc/war/lotro/eq"s killer...
Took a month because this game looks nice and has a refreshing gameplay at start but ... imo has no real future. Quests are bugged and game seems unfinished past mid levels.
This will be the next patch, delayed to feb. (no patch since the launch...) First patch since december ...
Took a month because this game looks nice and has a refreshing gameplay at start but ... imo has no real future. Quests are bugged and game seems unfinished past mid levels. I have yet to see a MMOG where bugs weren't fixed and content wasn't added, so I have no idea why you would say the game has no future.
All mmos needs BIG patches and fixes at launch, even blockbusters... Devs does'nt believe in their game, that's why i stopped my sub immediatly. The December patch not only added a new instance, but fixed some of the more significant bugs that were present at release like the fame bug. That was a big patch.
But the biggest chunk of this patch is undoubtedly the upcoming “Tutorial”. After reading the various comments from the community, and also from the various press reviews about Spellborn, we decided it was needed to implement a tutorial explaining basic movements, camera control, NPC interactions and combat controls in a dedicated area of the game, before players set foot on Hawksmouth Square. With this new system, we aim to provide all the tools to newcomers to have a great first-time experience which will motivate them and allow them to play the game further with greater enjoyment.
There are a load of much needed changes and content being added very soon. They are very vocal about what they are working on and when it can be expected. You really think the devs don't believe in the game?!
I like to play MMOG's that have matured a bit so I don't blame anyone for not wanting to sub just yet, but TCoS is looking like it will become a great game. Its one that I will definitely sub to sometime in the future.
Took a month because this game looks nice and has a refreshing gameplay at start but ... imo has no real future. Quests are bugged and game seems unfinished past mid levels. I have yet to see a MMOG where bugs weren't fixed and content wasn't added, so I have no idea why you would say the game has no future.
All mmos needs BIG patches and fixes at launch, even blockbusters... Devs does'nt believe in their game, that's why i stopped my sub immediatly. The December patch not only added a new instance, but fixed some of the more significant bugs that were present at release like the fame bug. That was a big patch.
But the biggest chunk of this patch is undoubtedly the upcoming “Tutorial”. After reading the various comments from the community, and also from the various press reviews about Spellborn, we decided it was needed to implement a tutorial explaining basic movements, camera control, NPC interactions and combat controls in a dedicated area of the game, before players set foot on Hawksmouth Square. With this new system, we aim to provide all the tools to newcomers to have a great first-time experience which will motivate them and allow them to play the game further with greater enjoyment.
do you really think a TUTORIAL is content ?
REALLY ?
I AM in the game (and payed this month)
And what about you ? just a fanboy no more no less
We don't need a TUTORIAL
We need QUESTS, BUGS FIXES,
PVP is useless
Houses quests are bugged
We need a lot of players most of time we're FOUR BY AREA
And devs talking about a TUTORIAL ? nonsense.
We need a BIG PATCH BEFORE FEB. We need more bug fixes, not a tutorial . This game has a TRIAL t'hat's enough now we need CONTENT. AI is bugged etc. TCOS can't survive if devs takes the wrong path. We need bugfixes (quickly because players are leaving the game and community is SMALL), we need a market, something to create an economy, we need more than this prehistoric crafting, we need pvp (pvp servers are DEAD), people are alone, we need a real and serious launch.This game is the most interesting and refreshing I tried since many years, but he needs more than this "patch". We can 't wait because this mmorpg has actually poor content. We can't pay 12 months for a unfinished game.
TCOS needs more content before end of march 2009 ( end of 3 months of subs payed with the box)
I clearly stated my definition of "WoW-Killer" to be any game that provides superior gameplay and mechanics to WoW. TCoS is that game.
Just as the millions of people who buy britney spears cds are not music connoisseurs, millions of WoW players are hardly gaming connoisseurs.
Killing WoW has nothing to do with population and everything to do with releasing and developing a better game.
As for the people who say this thread is useless, my original intention for making this thread is to generate activity in the tcos forums, so thank you for stopping by 8)
The December patch not only added a new instance, but fixed some of the more significant bugs that were present at release like the fame bug. That was a big patch.
The December patch did not add a new instance. The instance was already present during closed beta, but so severely bugged that no one could enter the second level of that dungeon. After the patch the dungeon is still severely bugged. TCoS has the habit of testing only what they fix. They never bother to see what else might be broken in the continuation of the quest or dungeon. That is the main reason why so many quests are still bugged.
About the fame bug. There was no bug. They messed up just before launch by rigourously changing the quest reward system after open beta. So that part went live virtually untested. During closed beta it was working perfect. No idea why they decided to change it. Except, as someone speculated, to prevent the first players to get too far ahead, since the release was broken up into two dates because Mindscape dropped the ball.
Comments
to be honest, playing right now wouldn't be fair for yourself. you will be joining empty european servers, wait for the acclaim launch to get a fun, populated gaming experience. the content is all the same, but people play MMOs for player interaction!
In my original post I defined "WoW-Killer" as any game that surpasses WoW in quality and mechanics, not number of players or popularity.
And there is a good chance many WoW players will not flock to TCOS. WoW is a macro-spam MMO, TCoS is twitched based combat that requires focus and skill. WoW has proven with their updates they are watering down their mechanics to be easier to appeal to a broader playerbase.
So again, i don't wish ill to WoW, but the time of WoW's mechanics, graphics and gameplay being the "industry standard" are surely gone.
make sure the comfrimation email that you get, copy that link into the proxy site. If you just click on it in the email it will redirect you. I personally used proxy24.org
I don't feel this will be big at all, I played on the european server, via masking my IP.. and in my opinion why pay for this when you can play Diablo 2, or the soon coming Diablo 3 online for free? I didn't see anything that made this game different than one of those action based rpgs, and definitely not worthy enough for me to fork out a monthly subscription fee for.
I too was in the Closed Beta for quite a long time, around 2 years or so. During that time, there were maybe four patches? There was a four to six month period during which there was constant rubber-banding and disconnects without any updates/hotfixes/etc.
Every month on the 1st a thread would pop up on the Closed Beta Forum, asking 'Is This the Month We Get An Update'? The answers was almost always, no. Needless to say, the Beta population dwindled heavily over time.
By the time the developers finally got their act together, they had to send out e-mails to all the beta-testers so that they'd actually come back and try the game. I didn't bother.
I had very high hopes for TCoS. I loved the Skill Deck idea, the Dress to Impress, the Art Style, etc. Sadly, it failed to deliver.
Who knows though, there are other games that have started disastrously (Anarcho Online and EVE come to mind) but have managed to regain their footing and lead long successful lives. AO refuses to die and EVE certainly has a lot of life left in it, so perhaps TCoS has a chance. I wouldn't bet on it though.
I was also in the closed beta for TCoS. I agree with a few things the OP said, for sure. But as far as it being a "WoW-Killer", even the way he/she defined it.....no, I'm sorry. Now let me explain MY reasoning.
TCoS is definitely an answer for SOME people that are tired of WoW. The graphics are lovely, and refreshingly different. The music...also quite wonderful, along with the other sound effects and ambient sounds....all very well done. The quests are PRETTY much the standard WoW-esque MMO fare, BUT...they are more challenging, by far. This is partially due to a very unique and new combat mechanic. Think "Oblivion meets AoC" and then rather than the extreme tedium of AoC's combat...add a "rolling bar" where you choose spells from your spellbook strategically, somewhat like Guild Wars. You can only have a certain number useable at one time, though you may learn many, many, many spells. There is no "auto attack," you have to aim manually at your target, and the mobs are not static....they don't stand in one place while you smack them to death. You have to learn to "dance" a bit.
There is a LOT that is refreshing about TCoS. However....MOST of the present WoW player base is not likely to be interesting in combat that feels a bit like...well...work. I hate to say WoW is for lazy gamers, because that is only partially true, in my opinion. But it's probably more for people who prefer a bit more LIGHTHEARTED fun over the more intense effort that TCoS takes.
Armor does not have "stats," but the character customization of how your armor LOOKS...is very deep. I think it is definitely possible to create a one-of-a-kind look through not only color, but the design of the armor itself.
Classes are not restricted. Yes, your mage can dual wield swords. As a matter of fact...there's really no "classic" classes here.
Open PvP is throughout most zones after a certain level...I don't remember for sure, but it seems like that was level 28 or so?
Much of what I've touched on would take HOURS to get into detail about, but suffice it to say....TCoS is definitely, in my opinion, a sleeper hit. I don't think it's going to pull a LOT of WoW's core player base away. I do think it may take SOME. The people that would appreciate it most are probably those that fall somewhere in BETWEEN liking WoW and EQ2, and those that believe they will love Darkfall, or perhaps liked UO. The "personality" of the game, to me...lies somewhere between those.
The community, at least in beta, seemed much more serious. I think a lot of this, however, was due to the fact that the closed beta testers, overall, seemed very SERIOUS about their job.
Oh another "down side", possibly, to WoW players....there are no map mods (nor do I think any will likely be allowed). It's VERY easy to roam off into areas where you can potentially DIE. I did it...a LOT. Exploration comes with a price in this game, in that way. There's always a bit of a sense of danger. Just finding NPCs you're looking for can be a challenge. I won't spoil the quest, but there is even one quest that gives you directions via a very interesting literary puzzle.
There is also a death penalty. It is not as harsh as EQ or EQ2's original penalty upon release, but it is there, and it does sting. The longer you are able to go without dying, the better, as you are rewarded with faster travel speed, for one, which you lose when you die.
It's all actually a lot more complex than what I can even explain. Even choosing what spells and attacks you will use is a cornucopia (spelled wrong?) of delights, but sometimes...if you're not a patient person, with yourself...a bit frustrating. The higher level you are, the more tiers of spells and attacks you will be able to choose from to "take along" with you. You have to THINK about where they go on your attack "wheel" (more like a cylinder, really) because it spins to the next part of the cylinder between each attack, so you can only use an attack from THAT row on the bar, then after you choose one, it spins to the next row. So you have to plan out your rotations of attacks and spells to compliment each other, buffing the other attacks, etc. You can change them "on the fly," but not DURING any combat, and to add one attack, of course, you have to choose another to sacrifice.
TCoS is, in my opinion...a "thinking gamer's" game. Maybe a "puzzle solvers" game, or a....I don't know. It's just not as simplistic as other games on the market at the moment. If it sounds intriguing to you...it might actually be something you'd really like! And no....I'm not implying that WoW players don't think. I DO think this game runs circles around Warhammer, however. But I have to admit...I never did any "end game" type raiding or anything to compare it to the raids in other MMOs.
Personally...I probably won't subscribe right away, because...well...I'm old...and tired. And I sort of LIKE a game that doesn't drain my brain, so to speak, quite so much. But this game is going to be a DELIGHT to many many gamer's I believe! And it's very likely, that somewhere down the road....I'll be feeling up to the challenge and have to dive in again myself!
President of The Marvelously Meowhead Fan Club
TCoS didn't kill WoW for you. Not playing WoW for a while killed WoW for you. WoW is one of those games that, when you quit for a while, you can never go back.
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No, this game isn't going to kill WoW. They're targetting very different sets of players. If all goes well, there will be a lot of people who like TCoS but don't like WoW. There will certainly be a lot of people who like WoW that don't like TCoS. I'd be surprised if there are all that many people who like both.
You make it sound like the game failed to deliver because there were bugs in the beta. You do realize how ridiculous that sounds don't you?
To girlgeek... Excellent post. While I probably haven't played the game as much as you have, I agree with every word. Its a good read.
WoW-killer, nah..this game is too complicated for a large percentage of woW-players. And I don't mean WoW-players are too stupid or anything, just that WoW is for example also very playable for children or people who don't want to think too much and just kill. I see this at home, there is only one MMO that is liked by children and it's WoW. I like WoW myself at times too, but on the other hand I also like plenty of other games (EvE is a big favourite of mine for example) and TCOS is one of them.
The graphics are very nice, the music is nice and the gameplay is just a tad different from other MMO's, just enough to want to play it and have the idea that it is refreshing. I don't think I'll play it forever and always but after a few months I'm not done with it yet. The only drawback is that when you play this causally like me (for example once or twice per week) that you have forgotten about quests and it's sometimes a bit difficult to get back on track.
The main thing i like about tcos is that they didn't half ass anything from what i can see. All the skills and very new and refreshing. Crafting is what i like most about the game. WoW gets me on this, you can craft items, but they aren't as good as drops, so there is no reason to blow that much money on the items when you can replace it for free given enough time.
To me, either you make all gear come from crafting and make the crafting work, or you with with what TCOS did and just make it easy.
To the poster about the rubberbanding, well it doesn't do that anymore and again, you were beta testing. Not sure if you know what this means, but beta is not release. That is like saying that because on the WoW patch servers aren't balanced then the entire game is unbalanced.
Just this game seems to present so many new things, from new classes, new combat, new gear, new crafting... all these new things are new models of how to do things, and people as horrible as it sounds dont like change. Everyone says, "i want something different from wow" but give up on anything that isn't just like wow.
But that is fine, i'm okay if there is only a 5k population and only 1 server. Wow might have 11 million people, but i only talk to those on my server, and even then only about 50 of them i know. If i can get 50 people whom are on a lot and want to do content with me, i'll be more than happy. Games doesn't have to be big to enjoy it.
and...when...is...that...exactly?............
i also played the beta for 2 years - they couldn't get testers to log on to play - can't imagine that they can get people to pay to play
Well obviously when its announced and you start seeing flash banners for the game.
Why bother asking rhetorical questions emphasizing the fact that the game isn't out, we all know that.
If people can be convinced to play the garbage mmos out currently (war/aoc/eve/wow) then i'm sure plenty of people will pay2play TCoS.
Eve a garbage ?
WoW killer = Runes of Magic.
He'll say anything to keep this thread going.
Anyway, in the present state this game is no WoW killer. Not yet. Not this year. Maybe when the game survives it will get there, slowly.
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Delanor
He'll say anything to keep this thread going.
Anyway, in the present state this game is no WoW killer. Not yet. Not this year. Maybe when the game survives it will get there, slowly.
He says anything.
This game won't be a wow/aoc/war/lotro/eq"s killer...
Took a month because this game looks nice and has a refreshing gameplay at start but ... imo has no real future. Quests are bugged and game seems unfinished past mid levels.
This will be the next patch, delayed to feb. (no patch since the launch...) First patch since december ...
https://eu-players.tcos.com/forum/showthread.php?p=40207#post40207
All mmos needs BIG patches and fixes at launch, even blockbusters... Devs does'nt believe in their game, that's why i stopped my sub immediatly.
Have you even read the news on their web site?
But the biggest chunk of this patch is undoubtedly the upcoming “Tutorial”. After reading the various comments from the community, and also from the various press reviews about Spellborn, we decided it was needed to implement a tutorial explaining basic movements, camera control, NPC interactions and combat controls in a dedicated area of the game, before players set foot on Hawksmouth Square. With this new system, we aim to provide all the tools to newcomers to have a great first-time experience which will motivate them and allow them to play the game further with greater enjoyment.
There are a load of much needed changes and content being added very soon. They are very vocal about what they are working on and when it can be expected. You really think the devs don't believe in the game?!
I like to play MMOG's that have matured a bit so I don't blame anyone for not wanting to sub just yet, but TCoS is looking like it will become a great game. Its one that I will definitely sub to sometime in the future.
Aganazer don't feed the trolls please
Same here lol...
Currently playing: World of Warcraft, Star Trek Online, Runes of Magic...
Played: If it was released I played it...
Haha...Useless post, useless thread. Next please.
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Grammar nazi's. This one is for you.
Have you even read the news on their web site?
But the biggest chunk of this patch is undoubtedly the upcoming “Tutorial”. After reading the various comments from the community, and also from the various press reviews about Spellborn, we decided it was needed to implement a tutorial explaining basic movements, camera control, NPC interactions and combat controls in a dedicated area of the game, before players set foot on Hawksmouth Square. With this new system, we aim to provide all the tools to newcomers to have a great first-time experience which will motivate them and allow them to play the game further with greater enjoyment.
do you really think a TUTORIAL is content ?
REALLY ?
I AM in the game (and payed this month)
And what about you ? just a fanboy no more no less
We don't need a TUTORIAL
We need QUESTS, BUGS FIXES,
PVP is useless
Houses quests are bugged
We need a lot of players most of time we're FOUR BY AREA
And devs talking about a TUTORIAL ? nonsense.
We need a BIG PATCH BEFORE FEB. We need more bug fixes, not a tutorial . This game has a TRIAL t'hat's enough now we need CONTENT. AI is bugged etc. TCOS can't survive if devs takes the wrong path. We need bugfixes (quickly because players are leaving the game and community is SMALL), we need a market, something to create an economy, we need more than this prehistoric crafting, we need pvp (pvp servers are DEAD), people are alone, we need a real and serious launch.This game is the most interesting and refreshing I tried since many years, but he needs more than this "patch". We can 't wait because this mmorpg has actually poor content. We can't pay 12 months for a unfinished game.
TCOS needs more content before end of march 2009 ( end of 3 months of subs payed with the box)
OP- The fact that you would even use the term "wow killer" says a lot for your level of inteligence. (more so, lack there of...)
I clearly stated my definition of "WoW-Killer" to be any game that provides superior gameplay and mechanics to WoW. TCoS is that game.
Just as the millions of people who buy britney spears cds are not music connoisseurs, millions of WoW players are hardly gaming connoisseurs.
Killing WoW has nothing to do with population and everything to do with releasing and developing a better game.
As for the people who say this thread is useless, my original intention for making this thread is to generate activity in the tcos forums, so thank you for stopping by 8)
The December patch did not add a new instance. The instance was already present during closed beta, but so severely bugged that no one could enter the second level of that dungeon. After the patch the dungeon is still severely bugged. TCoS has the habit of testing only what they fix. They never bother to see what else might be broken in the continuation of the quest or dungeon. That is the main reason why so many quests are still bugged.
About the fame bug. There was no bug. They messed up just before launch by rigourously changing the quest reward system after open beta. So that part went live virtually untested. During closed beta it was working perfect. No idea why they decided to change it. Except, as someone speculated, to prevent the first players to get too far ahead, since the release was broken up into two dates because Mindscape dropped the ball.
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Delanor
While TCoS has potential it seems an extremely poor choice in publishers has already killed this game. Sad too.
I've played the game, didnt renew my sub. I eventually got bored of it. This will be a wow killer when hell freezes over.