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ok, we're making Elder Scrolls V now. What do you want in it.

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Comments

  • lord_bisonlord_bison Member Posts: 16

    Crafting would be most welcome. I mean not just magical item crafting. I talking MMO style with the gathering of recources without too much grinding, then the use of supplementary skills to create specific items. Basically an mmo system slapped onto the new game with Bethesda's own meticulous attention to detail and originality.

    Its a trick...get an axe!

  • RodentofdoomRodentofdoom Member Posts: 273

    Level Scaling on NPC's is good from a development point of view

     

    Imagine your a games developer with a deadline to meet, which of the following saves you time towards that deadline

     

    Option 1: Create 1 set of NPC's whose difficulty (level) scales with the players level

    or

    Option 2: Create multiple sets of NPC's at fixed pre-determined difficulty scales (levels)

     

    .......

     

    As a player I actually prefer option 1, as each hostile NPC encounter will always be challenging instead of the slaughter of helpless lowlevel dross.

    It's also not a bad way of simulating adaptive tactical thinking, as modern PC's & games programming is nowhere near that level of sophistication, scaling levels can at least make it seem as things have changed

  • VishiAnandVishiAnand Member Posts: 239

    add some speech pls! and can this new elder scroll eliminate the unnecessary option to obtain worthless junk like plates and that stuff.

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