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I've only been playing Wurm for a few weeks now. I went through the stages of anger and loathing towards the constant failures of simple tasks. I adapted my playstyle to the constant draining of stamina, and the requirements to eat and drink. Spending the crazy ammount of time to nail every board into my house, I built myself a farm to grow crops in.
Surprisingly enough, I even figured out prospecting well enough to dig out an iron mine and know exactly what tile the iron vein would be on. With this, I crafted some weapons and armor, and learned how to effectively kill stronger and stronger animals in the game.
I say all this, so that you will understand that I have actually put some effort into this game. All things considered, I have to say...WTF? When I started playing the game, there were sparse monsters. You could actually roam around and do things. Evidently, all of this was merely a fluke, because one day I log in and there is a HUGE concentration of aggressive animals and monsters.
In case people have somehow forgotten, Golden Valley is for new players to learn the game. I could understand it if there were some bears, spiders, and scorpions way out in the far reaches of the island. What I don't understand, is every time I visit Glitterdale, there is a pile of newbie corpses and the hill is surrounded by monsters that even the experienced players on that server have a hard time killing.
The game is hard enough, without the need to completely snuff out a person trying the game for the first time, by sending a mob of bears and spiders after them as soon as they cross the *magic line* surrounding a starter town.
tl:dr version:
GV is for new players, WTF is up with all the mobs surrounding the areas the players start in?
Comments
Beta was actually beter in that aspect for a few reasons.
You could travel for like 30 mins between bad single spawns and like 5 between something a newbie wouldn't be worried about. The monsters were also slower and were blocked by trees meaning they were easy to run from(why was it removed no idea).
Coloring styles were also VERY VERY VERY different making it easier to spot most enemies and easier to see at night(IE 3 bloody moons type night time). We got a completely new and untested client when gold released, all the coloring schemes were changed because of how it rendered. Lots of neat effects were just "gone" like atmospheric shading and a bunch of other fine polishes, some still are just "gone".
Then came the insanely overpowered part where anyone would have priest powers if they had the faith, non-magical healing was insanely underpowered(to the point where you wondered why it would be there in the first place). As you can imagine there were lots and lots of Fo followers, amazingly the developers were amazed at the fact that Fo followers are nearly extinct now after they added their new priest mechanics in gold(even worse now with other updates)(priest mechanics were also 100% untested by the player base and 80% a surprise).
There was also only one map with an area that was unoffically a "no aggression" around the starter town. That map was actually set up so that there were lots of land variation as well (imagine MR, with more moutains that had an easy path up, a few more walled by players choke points, and fewer more clustered in one area).
The economy was also a bit more traditional. Basically merchants had unlimited money and would keep buying with a small supply algorithum(more supply = less payout). Money was worthless because people had more than they needed, were in as now it's worthless because it's hard to get(newbies can still use traders just fine if they trade items via dragging them down though, something no one ever tells you a big pity really). Oh and strings were overpowered something along the lines of a selling/buying of 1 silver for a 30QL .1 piece. You could say we got an untested economy on release as well.
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Granted WurmOnline is the only game as close to WurmOnline without being something else completely different
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edit: it's a common effect of culling. Anything that can be killed will be killed. Anything that can't be will just stay there avoided by people who know how to. So you pretty much end up with a drift towards uber monsters and nothing else in areas where people are. It's much much better in other areas or should be.
I find it amazing that by 2020 first world countries will be competing to get immigrants.