Funny how the OP and most others completely ignore the fact that Darkfall was advertised as much more than a PvP Game.
Sadly, the site is currently loading real slow, so it is nearly impossible to get to the features page so I could clarify what I mean with some quotes from there.
Fact is, you complain that people criticize the lack of PvE content in this game. Fact however also is that Darkfall promised a lot more than "just" PvP Gameplay. So, if something is advertised, people look for it. Just because -you- were only looking at the PvP side of things doesn't mean others would do the same.
You say it yourself, DF is right now a pure PvP game. The PvE aspects are sorely lacking. That may be alright for you, but it's not what was promised/announced and that's why people complain about it. Is that so wrong?
If Darkfall had been the ONE MMO that EVERYONE was playing instead of WoW, I'm sure the discussions on these forums would be a 360 degree turn around from what we have now.
No, it would be a 180-degree turn.
A 360-degree turn is where you spin around in a circle and end up looking in the same direction you started in. A 180-degree turn is a change in direction. Just FYI.
If not that is a turn off for me. I was hoping they would have done something like there are very few quests but they are interesting not run of the mill gather x hides, blah blah blah.
In the case of not having quests can you gain xp with crafting and harvesting?
If not then there will be a grind, a grind of mobs to level. Which I don't mind if im in a group and can bs while fighting.
Darkfall has PVE quests...but you want to know the real quests?
It's knowing that a specific clan sent a scouting party near your city the night before. Knowing an attack is imenent. Your quest, should you choose to accept it, is to defend your city (one that took countless manhours to build up), attack their city, form an alliance, etc...That's the real quest. That's the real drama.
Not none of this, kill 10 boars crap. Think outside the box if you guys will and get in the sandbox.
So there isn't any quests in DF at all? If not that is a turn off for me. I was hoping they would have done something like there are very few quests but they are interesting not run of the mill gather x hides, blah blah blah.
In the case of not having quests can you gain xp with crafting and harvesting?
If not then there will be a grind, a grind of mobs to level. Which I don't mind if im in a group and can bs while fighting.
There is quests in darkfall it's just not the main focus.
Despite darks obvious delusions of grandure and break with reality the main feature list claims there are several hundred quests in Darkfall and makes quite the point of it.
It does protray itself as the complete experience and the be all end all of MMOs with everything fully tested and ready to go, this of course is sheer fantasy. I am begining to think dark is really Tasos, the personalities are just so much alike.
I didn't like the review where the guy complained about the kill 10 goblins quests, even if he had some good points in it. Quests aren't the main aspects of the game. But then I'm a bit disappointed because some key features haven't been mentioned often (in fact they weren't mentioned at all), say massive battles, naval combat and sieges. I expect to hear more from them in the following days.
DF not having quests is hardly a problem. What seems more an issue is the complete lack of framework for making sandbox play. I was not around for launch of Eve but I presume it had more than DF has right now fo rmaking this kind of emergent gameplay ?
So far it seems like a bunch of guys running around, killing a few "things" (player or NPC) and slabbing the items inot that bank that looks like a tumbler dryer. There not fantasy society occuring just a large world with a FPS gun ho attitude. Plus .. bunnyhopping... oh great.
Maybe it will come later.. but I seriously doubt it.
I didn't like the review where the guy complained about the kill 10 goblins quests, even if he had some good points in it. Quests aren't the main aspects of the game. But then I'm a bit disappointed because some key features haven't been mentioned often (in fact they weren't mentioned at all), say massive battles, naval combat and sieges. I expect to hear more from them in the following days.
Unless AV alters the testing you will hear little out of the "Large" confrontations. Sieges are all pretty drab so far with Magic Missle being the ultimate weapon of mmo destruction.
If you think Unreal Tournament = sandbox, then Darkall is sandbox. Darkfall is Unreal Tournament that you can run around in. Nothing more. In EVE there are a million things to do besides PVP. Even in PvP there are tons of different options. These don't exist in Darkfall.
I agree many people will be confused by the lack of quests especially after reading Darkfalls official list of features.
I don?t like PvP, why should I even consider trying out Darkfall?
If you give it a chance, you?ll discover that Darkfall is an extremely well rounded game. For example, there?s as much effort going into the quest engine and the crafting process, as there is going into the combat design.
Darkfall features the ultimate player based economy, more useful trade skills than any other released MMORPG to date, advanced NPC and monster AI, and a quest engine constantly creating new and challenging content.
Furthermore, the game world is huge; you could move to a remote area with your friends and try to create a safe haven for other like-minded players.
Of course like 90% of the features listed in the official FAQ and 90% of what the developers have been saying for the last decade its all total BS.
But now its not just a wish list of BS to get the supporters hyped up anymore, its now also false advertisement and a bait and switch scam.
I agree many people will be confused by the lack of quests especially after reading Darkfalls official list of features. I don?t like PvP, why should I even consider trying out Darkfall?
If you give it a chance, you?ll discover that Darkfall is an extremely well rounded game. For example, there?s as much effort going into the quest engine and the crafting process, as there is going into the combat design. Darkfall features the ultimate player based economy, more useful trade skills than any other released MMORPG to date, advanced NPC and monster AI, and a quest engine constantly creating new and challenging content. Furthermore, the game world is huge; you could move to a remote area with your friends and try to create a safe haven for other like-minded players. Of course like 90% of the features listed in the official FAQ and 90% of what the developers have been saying for the last decade its all total BS. But now its not just a wish list of BS to get the supporters hyped up anymore, its now also false advertisement and a bait and switch scam.
Ding , Ding , DIng. Amazing that people forget such things.
Anyways.. Who is to say a sandbox game cant have quests? Quests add structure and plots to a game online or off. Any game released now would be well off having a lot of quests than it would be with very few.
<< On Topic: So there is a difference between repetitive mindless PvE vs repetitive mindless PvP? >>
Repetitive PvP requires far more effort and skill in my experience. PvE, once you've figured out how to beat something, it's just a matter of having everything lined up. PvE is not necessarily easy but fights become very predictable and there are no surprises (just goofs). In PVP there can always be surprises - which isn't saying there always are, but I don't think I've ever played two WSG matches that were even particularly close to the same (and I've played hundreds if not thousands of WSG matches). Just like in chess or poker or any other competitive contest with seemingly limited variables/scope/options, there's more to it than beating really bad AI (unless you like playing games like those vs computers set to level 1).
I'm going to buy the game, try it, if I don't like it, I won't continue. If I do, I will
Everyone else will do some variation of this (except the fanatics on either side). No matter how many/much fanboi/hater elitists yammer on about this game it all means nothing until the gamers get their little paws on box and play it on release.
It has been amusing watching the 2 sides war about this for the last few months. That would actually be a decent game....forum warz. FFA flaming, utilizing the PA Internet Dickwad theory engine.
...just summing up a couple of reviews i just read that TOTALLY missed the point of what Darkfall is about.
Darkfall is a sandbox-style PVP MMO -- if you want to run quests and do solo PVE content, DON'T BOTHER PLAYING IT.
Has to be said.
Something you might want to add? Even in hardcore games like EVE there isn't always PVP going on. Yes a world can actually be WAY too big to the point that the majority of zones are non PVP period. People like to have something to do when PVP isn't actually happening and the only game where PVP is happening 24/7 are FPS games online.
Best sand boxes are ashen empiers, rpgwo online, wurm and ultima online. Don't think Darkfall has quite lived up to any of these yet. A good game no doubt but the ebst sand box rpg it isn't.
Darkfall has PVE quests...but you want to know the real quests?
It's knowing that a specific clan sent a scouting party near your city the night before. Knowing an attack is imenent. Your quest, should you choose to accept it, is to defend your city (one that took countless manhours to build up), attack their city, form an alliance, etc...That's the real quest. That's the real drama. Not none of this, kill 10 boars crap. Think outside the box if you guys will and get in the sandbox.
It's kind of sad that so many people that play mmo's nowadays got their feet wet with WOW. They have been brainwashed to think, that is how all mmo's should work.
It's really a shame that alot of people just can't realize that DF is not a easy and defined game such as WOW and a host of other mmo's.
It's harsh and brutal and is meant to take alot of time and effort to raise your skills.
Don't get me wrong, i enjoyed WOW and took it for what it was. The thing about DF that has me so interested is that it reminds me alot of how SWG use to be.
Even though there were mission terminals, most skills were gained by killing oddball amimal lairs and such.
PVP was everywhere and it was pure fun and if you were a jedi the massive xp loss was harsh, the same way the full loot is in this game.
So, the main point i'm trying to get across is, if DF doesn't look like your cup of tea, then don't purchase it. Why come into this forum and bash a game that you don't like. Seems pointless to me.
Once more we see people comparing a game that isnt out to an established successful game. Hey i was really looking forward to DF until I watched the recent you tube beta video. I understand what DF is supposed to be, but until it actually is you dont have a leg to stand on when compareing to any other game out there. Let this game come out and prove itself and then come back and talk smack about WoW and those of us who enjoy playing it.
90% of DF fanbois couldn't hack it in EVE and wanted something easier.
Macro skilling FTW.
BTW, I don't think the lack of quests have confused anyone, but the lack of mobs (or strategic placement if you will) has definitely thrown them for a loop. Most MMO's are littered with mobs everywhere, and it appears that's not the model DF chose.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
If you think Unreal Tournament = sandbox, then Darkall is sandbox. Darkfall is Unreal Tournament that you can run around in. Nothing more. In EVE there are a million things to do besides PVP. Even in PvP there are tons of different options. These don't exist in Darkfall.
I think you don't understand what sandbox means.
I guess this is what most ppl are losing sight of imo...
The rules of Debate are really simple; once you have to stoop to insults instead of facts, logic, or reason to try and win your argument, you've lost.
...just summing up a couple of reviews i just read that TOTALLY missed the point of what Darkfall is about.
Darkfall is a sandbox-style PVP MMO -- if you want to run quests and do solo PVE content, DON'T BOTHER PLAYING IT.
Has to be said.
You know...this may have been avoided if Aventurine had actually promoted the game as JUST that. A game for PvPers and NOTHING MORE.
But no....according to Aventurine and the more extreme followers, the game is EVERYTHING. It#s PvE heaven because of dynamic mob-spawns, superior Mob AI and so on. It is crafter heaven, because of the infinately complex but easy crafting. It is RPers heaven because...well, I never understood that one, but yeah.
DF brought this on itself. Aventurine advertised the game as the be all and end all of games. Go to their official Homepage and you will still see they claim to be over the top in EVERY aspect of gameplay...not just PvP.
This is true. Personally, I compare DF with UO interms of style of play, how it's skill based, and you even loot the same way u did in UO, lol.. UO didn't really have a strong PvE centered content, it was mainly pvp, crafting, and a second job if you did things right, :P It had PvE, but not as extreme as in games like EQ, WoW, LOTRO, etc.
Personally, I think DF will be very similar to UO BUT will also have better PvE content than UO did. *shrug* It's still going to be a fun game to play for those that understand and appreciate what the game is.
Rallithon Oakthornn (Retired Heirophant of the 60th season)
Comments
Funny how the OP and most others completely ignore the fact that Darkfall was advertised as much more than a PvP Game.
Sadly, the site is currently loading real slow, so it is nearly impossible to get to the features page so I could clarify what I mean with some quotes from there.
Fact is, you complain that people criticize the lack of PvE content in this game. Fact however also is that Darkfall promised a lot more than "just" PvP Gameplay. So, if something is advertised, people look for it. Just because -you- were only looking at the PvP side of things doesn't mean others would do the same.
You say it yourself, DF is right now a pure PvP game. The PvE aspects are sorely lacking. That may be alright for you, but it's not what was promised/announced and that's why people complain about it. Is that so wrong?
Which Final Fantasy Character Are You?
Final Fantasy 7
No, it would be a 180-degree turn.
A 360-degree turn is where you spin around in a circle and end up looking in the same direction you started in. A 180-degree turn is a change in direction. Just FYI.
Funny how the trolls are just hanging around waiting for any chance to strike.
Theyve been defeated time and time again, but as we all know, u gotta burn a trolls body or he just comes back.
Now u might ask:
"Darkstar, u charismatic stallion, why do u call them Trolls, arent they just people with a different opinion ?"
nono, they are not people, people come here to this Darkfall forum to discuss Darkfall because they have an interest in the game.
Trolls come here to argue with those people, not because they have any interest in the game,
only because they want to argue.
Thats what trolls do.
-Darkstar
So there isn't any quests in DF at all?
If not that is a turn off for me. I was hoping they would have done something like there are very few quests but they are interesting not run of the mill gather x hides, blah blah blah.
In the case of not having quests can you gain xp with crafting and harvesting?
If not then there will be a grind, a grind of mobs to level. Which I don't mind if im in a group and can bs while fighting.
Darkfall has PVE quests...but you want to know the real quests?
It's knowing that a specific clan sent a scouting party near your city the night before. Knowing an attack is imenent. Your quest, should you choose to accept it, is to defend your city (one that took countless manhours to build up), attack their city, form an alliance, etc...That's the real quest. That's the real drama.
Not none of this, kill 10 boars crap. Think outside the box if you guys will and get in the sandbox.
There is quests in darkfall it's just not the main focus.
Despite darks obvious delusions of grandure and break with reality the main feature list claims there are several hundred quests in Darkfall and makes quite the point of it.
It does protray itself as the complete experience and the be all end all of MMOs with everything fully tested and ready to go, this of course is sheer fantasy. I am begining to think dark is really Tasos, the personalities are just so much alike.
I didn't like the review where the guy complained about the kill 10 goblins quests, even if he had some good points in it. Quests aren't the main aspects of the game. But then I'm a bit disappointed because some key features haven't been mentioned often (in fact they weren't mentioned at all), say massive battles, naval combat and sieges. I expect to hear more from them in the following days.
DF not having quests is hardly a problem. What seems more an issue is the complete lack of framework for making sandbox play. I was not around for launch of Eve but I presume it had more than DF has right now fo rmaking this kind of emergent gameplay ?
So far it seems like a bunch of guys running around, killing a few "things" (player or NPC) and slabbing the items inot that bank that looks like a tumbler dryer. There not fantasy society occuring just a large world with a FPS gun ho attitude. Plus .. bunnyhopping... oh great.
Maybe it will come later.. but I seriously doubt it.
Unless AV alters the testing you will hear little out of the "Large" confrontations. Sieges are all pretty drab so far with Magic Missle being the ultimate weapon of mmo destruction.
If you think Unreal Tournament = sandbox, then Darkall is sandbox. Darkfall is Unreal Tournament that you can run around in. Nothing more. In EVE there are a million things to do besides PVP. Even in PvP there are tons of different options. These don't exist in Darkfall.
I think you don't understand what sandbox means.
I agree many people will be confused by the lack of quests especially after reading Darkfalls official list of features.
I don?t like PvP, why should I even consider trying out Darkfall?
If you give it a chance, you?ll discover that Darkfall is an extremely well rounded game. For example, there?s as much effort going into the quest engine and the crafting process, as there is going into the combat design.
Darkfall features the ultimate player based economy, more useful trade skills than any other released MMORPG to date, advanced NPC and monster AI, and a quest engine constantly creating new and challenging content.
Furthermore, the game world is huge; you could move to a remote area with your friends and try to create a safe haven for other like-minded players.
Of course like 90% of the features listed in the official FAQ and 90% of what the developers have been saying for the last decade its all total BS.
But now its not just a wish list of BS to get the supporters hyped up anymore, its now also false advertisement and a bait and switch scam.
Ding , Ding , DIng. Amazing that people forget such things.
Anyways.. Who is to say a sandbox game cant have quests? Quests add structure and plots to a game online or off. Any game released now would be well off having a lot of quests than it would be with very few.
<< On Topic: So there is a difference between repetitive mindless PvE vs repetitive mindless PvP? >>
Repetitive PvP requires far more effort and skill in my experience. PvE, once you've figured out how to beat something, it's just a matter of having everything lined up. PvE is not necessarily easy but fights become very predictable and there are no surprises (just goofs). In PVP there can always be surprises - which isn't saying there always are, but I don't think I've ever played two WSG matches that were even particularly close to the same (and I've played hundreds if not thousands of WSG matches). Just like in chess or poker or any other competitive contest with seemingly limited variables/scope/options, there's more to it than beating really bad AI (unless you like playing games like those vs computers set to level 1).
THIS JUST IN....
I'm going to buy the game, try it, if I don't like it, I won't continue. If I do, I will
Everyone else will do some variation of this (except the fanatics on either side). No matter how many/much fanboi/hater elitists yammer on about this game it all means nothing until the gamers get their little paws on box and play it on release.
It has been amusing watching the 2 sides war about this for the last few months. That would actually be a decent game....forum warz. FFA flaming, utilizing the PA Internet Dickwad theory engine.
Something you might want to add? Even in hardcore games like EVE there isn't always PVP going on. Yes a world can actually be WAY too big to the point that the majority of zones are non PVP period. People like to have something to do when PVP isn't actually happening and the only game where PVP is happening 24/7 are FPS games online.
Best sand boxes are ashen empiers, rpgwo online, wurm and ultima online. Don't think Darkfall has quite lived up to any of these yet. A good game no doubt but the ebst sand box rpg it isn't.
It's kind of sad that so many people that play mmo's nowadays got their feet wet with WOW. They have been brainwashed to think, that is how all mmo's should work.
It's really a shame that alot of people just can't realize that DF is not a easy and defined game such as WOW and a host of other mmo's.
It's harsh and brutal and is meant to take alot of time and effort to raise your skills.
Don't get me wrong, i enjoyed WOW and took it for what it was. The thing about DF that has me so interested is that it reminds me alot of how SWG use to be.
Even though there were mission terminals, most skills were gained by killing oddball amimal lairs and such.
PVP was everywhere and it was pure fun and if you were a jedi the massive xp loss was harsh, the same way the full loot is in this game.
So, the main point i'm trying to get across is, if DF doesn't look like your cup of tea, then don't purchase it. Why come into this forum and bash a game that you don't like. Seems pointless to me.
Once more we see people comparing a game that isnt out to an established successful game. Hey i was really looking forward to DF until I watched the recent you tube beta video. I understand what DF is supposed to be, but until it actually is you dont have a leg to stand on when compareing to any other game out there. Let this game come out and prove itself and then come back and talk smack about WoW and those of us who enjoy playing it.
lol! jealousy is a curse.
And vanity is a sin
90% of DF fanbois couldn't hack it in EVE and wanted something easier.
Macro skilling FTW.
BTW, I don't think the lack of quests have confused anyone, but the lack of mobs (or strategic placement if you will) has definitely thrown them for a loop. Most MMO's are littered with mobs everywhere, and it appears that's not the model DF chose.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I guess this is what most ppl are losing sight of imo...
The rules of Debate are really simple; once you have to stoop to insults instead of facts, logic, or reason to try and win your argument, you've lost.
You know...this may have been avoided if Aventurine had actually promoted the game as JUST that. A game for PvPers and NOTHING MORE.
But no....according to Aventurine and the more extreme followers, the game is EVERYTHING. It#s PvE heaven because of dynamic mob-spawns, superior Mob AI and so on. It is crafter heaven, because of the infinately complex but easy crafting. It is RPers heaven because...well, I never understood that one, but yeah.
DF brought this on itself. Aventurine advertised the game as the be all and end all of games. Go to their official Homepage and you will still see they claim to be over the top in EVERY aspect of gameplay...not just PvP.
This is true. Personally, I compare DF with UO interms of style of play, how it's skill based, and you even loot the same way u did in UO, lol.. UO didn't really have a strong PvE centered content, it was mainly pvp, crafting, and a second job if you did things right, :P It had PvE, but not as extreme as in games like EQ, WoW, LOTRO, etc.
Personally, I think DF will be very similar to UO BUT will also have better PvE content than UO did. *shrug* It's still going to be a fun game to play for those that understand and appreciate what the game is.
Rallithon Oakthornn
(Retired Heirophant of the 60th season)
/Signed
Quest are rare in Darkfall.