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Darkfall has not lived up to promises. Here's why.

Gamer1221Gamer1221 Member Posts: 56

darkfallonline.com/faq/story.html

Will Darkfall have safe zones?

There are no safe zones in Darkfall unless the players themselves create them or seek them out. There is no area where a player cannot be attacked by another player.

Towers are in game and are safe zones.

 

I don?t like PvP, why should I even consider trying out Darkfall?

If you give it a chance, you?ll discover that Darkfall is an extremely well rounded game. For example, there?s as much effort going into the quest engine and the crafting process, as there is going into the combat design. Darkfall features the ultimate player based economy, more useful trade skills than any other released MMORPG to date, advanced NPC and monster AI, and a quest engine constantly creating new and challenging content. Furthermore, the game world is huge; you could move to a remote area with your friends and try to create a safe haven for other like-minded players.

It's been said many times that pvp is the main focus of darkfall and everything else is wow carebear fluff. The crafting system is boring, the quest system sucks, and the ai is ridiculous.

 

How are you going to handle Player Killing?

Anyone can attack anyone. In fact Darkfall encourages you to seek out and kill enemies of your race and your clan. However, it is up to each kingdom to set the rules of their borders. The different kingdoms have NPC guards that have orders given to them by the player kings and lords. You can order the guards to attack on sight. The guard ?hit list? can include clan names, individual player names, specific races, alignments, and enemies.

NPC guards are in fact not in game, due to resource problems. What's gonna happen when a few thousand players log on? Oh wait...

 

How do spawns work? Are they static or dynamic?

Our random spawns are dynamic. Clear out a spawn and it will not reappear in the same place. If you spend enough time killing a species, its presence in that area will thin out and eventually the species will migrate to a different area.

Not sure about this one. Anyone?



What are the Prestige classes?

Prestige classes are special classes, like Paladin, Assassin, Gladiator, Enchanter etc. and it?s an optional path that you may choose for your character to follow.

Prestige classes were removed from the game.

 

Will there be player owned houses?

Players will be able to set up houses of various sizes and design, ranging from small cottages to huge castles and citadels.

Player houses were quietly removed from the game.

 

Can I design my own house?

Yes you can.

Read above point.

 

Why so many skills and spells?

We would like to make combat, spell casting, trading, and item creation as interesting as possible. Our goal is to promote more variety in combat and allow for a large number of possible combinations to be used in offense and in defense, rather than the same predictable routines being used over and over.

The bit about using the same routines over and over struck me as funny.

 

What types of items can I make?

You will be able to make almost every item found in the world like weapons, tools, armor, clothing, food, containers, furniture, jewelry etc.

Furniture?



What other options other than joining a Clan do I have?

You are only limited by your imagination in what else you can do, but here are some examples to get you going:

You could be a lone adventurer, hunting for treasure, magical items and fame, or a mercenary selling your services to the highest bidder. You may choose to play a merchant, setting up caravans and shops in different cities, buying high quality hides from Mahirim hunters and selling them for top prices at Human cities. You could hook up with a few friends and be pirates, sailing your galleon around, plundering merchant ships, or choose to play the Dwarven blacksmith, crafting mighty magical weapons and armor, or perhaps a farmer producing rare herbs and spell reagents. The possibilities are limitless.

Most of this is pretty ridiculous and obviously false, so I'm not going to elaborate.

 

How will trading work?

We have developed a pretty sophisticated trading system that brings buyers and sellers together easily, and it will work in, but also out of the game. There will be more on this at a later date.

Release is here and I've yet to see anything more than a basic crafting system. When is this later date? Expansion two years down the road?



Can I have pets or NPC hirelings in Darkfall?

You can have pets and NPC hirelings in Darkfall, ranging from tamed animals and monsters, to summoned skeletons, charmed animals and monsters, hired NPC merchants, hired NPC guards, etc.

100% False.



What can my NPC hirelings do?

NPC hirelings can follow you around and fight with you, they can carry your loot, they can perform skills and spells to aid you, etc. NPC hirelings can do pretty much everything that player friends can do. In addition, NPC hirelings can be given advanced orders such as patrolling your city, looking for enemies, criminals, and thieves. They can be a vendor in your shop that you have set up, they can mine for minerals in a mine, they can go out into the forest and chop wood for you, or stand on the banks of a river fishing for you all day.

Obviously, all false. Too bad they didn't implement this or so many ppl might not be macroing.



Will there be a community staff?

Yes, there are plans for community staff that will be in place for the game launch and it will be selected for the most part from the Darkfall Community Volunteers. The role of the community staff will be to provide customer support and in-game assistance.

Again, it's launch time. Where's this community staff?

 

How often can we expect announcements and updates to the site?

We will have regular news updates, screenshots, announcements, FAQ updates, downloads, and progress reports on the official Darkfall site.

This is on the site that still displays a beta signup.

 

Will there be a public beta test?

There will be a public beta test.

Fail.

 

A lot of you will begin crying that the site isn't updated and everyone knows that and should have been following the forums. Guys, most people won't check the forums before buying the game. Not everyone is as hardcore as you are. The fact is that this is the OFFICIAL site. If a site like mmorpg.com wanted to know what was up with some random MMO, where do you think they'd go to get a list of features and development status?

Darkfall has not lived up to its promises.

 

 *edit*

Darkfall places no restrictions on player interaction, so there are no developer imposed safe zones, no realms, factions, PvP zones, or any other roadblocks that limit your game. Anyone can fight anyone, anywhere as long as they are willing to face the consequences - in the form of Darkfall?s alignment system.

Does anyone else see the hypocrisy in this statement? It definitely contradicts itself...

 

Also - yeah, I have a bit of free time today. And, I'm pissed that they left out a lot of the features that truly make it a SANDBOX, as everyone keeps claiming it is. Sue me for expecting what's advertised.

 



 

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Comments

  • Gamer1221Gamer1221 Member Posts: 56

    A quick addition for anyone who tries to tell me that it's okay if the site is incorrect because it hasn't been updated in a while.

     

    darkfallonline.com/news/

     

    Check out the news page of the main site. Looks like it was updated late Jan right before the "first wave" of beta.

  • quarrelquarrel Member Posts: 21

    Darkfall is another MMORPG. It's not the Second Coming. Just like all other MMORPGS, come launch time, it needs to cut the fat and work with what is realistic and doable FOR THE TIME BEING. It's obviously their good intentions that they wanted these features in the game, but they have to work with that they can realistically get out there now. Logically it stands to reason that since these were all original implementation ideas, they will be implemented during the lifetime of the game. This is in addition to stating the OBVIOUS, which is that every game evolves during its development and not everything that was originally planned becomes feasible. Considering how small a company they are and it being crunch time now, they didn't have time to update their website with what would more accurately reflect what was, what is, and what will be in the game. I understand you can complain that it's "false advertising," but do you seriously think that was their intention? People are always looking for an entity to spew their bile on and now people are taking it out on Darkfall. Brief amount of time will pass, though, and people will get over it, the game will be stabilised and everyone will consume milk and cookies. Chill out, mate. 

  • JPZ1987JPZ1987 Member Posts: 179

    Rofl, I've never seen such an ownage of their FAQ. I might just put this thread in the sig.

    This was my favorite one:

     

    "Why so many skills and spells?

    We would like to make combat, spell casting, trading, and item creation as interesting as possible. Our goal is to promote more variety in combat and allow for a large number of possible combinations to be used in offense and in defense, rather than the same predictable routines being used over and over."

    Also the part about being a 'lone adventurer or mercenary' in the same exact FAQ that says you can be attacked anywhere.

  • JPZ1987JPZ1987 Member Posts: 179

    Just curious, not that I think it invalidates all your criticisms, but were you in beta?

  • 0k210k21 Member Posts: 866

    You forgot to add the crappy all-seeing guard towers that zapped you until you got out of range and the grind-based and gear-based gameplay along with the fact that they haven't fixed mounts or bothered to fix the horrible weapon imbalance or put directional combat in properly.

    Archery was actually pretty cool though, I was impressed they had proper gravity in it but thats about it, crafting is terrible since its just a pure gold-sink putting even WoW to shame.

    Don't even get me started on the magic grind.

    Quoting people doesn't make you clever, in fact, it makes you all the more stupid for not bothering to read the quotes you post in the first place.

  • Gamer1221Gamer1221 Member Posts: 56
    Sorry for doin this to ya man, because I feel like you have some very valid points, but...

    Originally posted by quarrel


    Darkfall is another MMORPG. It's not the Second Coming.
    It's been in development for like ten years bro. I don't care if they wiped the proejct, it's been around since like 2000.
     
    Just like all other MMORPGS, come launch time, it needs to cut the fat and work with what is realistic and doable FOR THE TIME BEING.
    I agree completely. Are you saying that all of these features were cut out in the past week or two? If not, why couldn't we get some warning? PEOPLE BOUGHT THIS GAME BECAUSE OF THESE FEATURES.
     
    It's obviously their good intentions that they wanted these features in the game, but they have to work with that they can realistically get out there now. Logically it stands to reason that since these were all original implementation ideas, they will be implemented during the lifetime of the game. This is in addition to stating the OBVIOUS, which is that every game evolves during its development and not everything that was originally planned becomes feasible.
    Again, I agree. However, you'd think that they would have the 30-45 seconds it takes to edit a HTML page and delete a paragraph. Absolutely anyone could have handled that, even Community Support staff (if there is any?).
     
    Considering how small a company they are and it being crunch time now, they didn't have time to update their website with what would more accurately reflect what was, what is, and what will be in the game.
    This is just not a valid argument and I kinda wish you guys would stop repeating it. There is definitely time in the day to update the fucking website after removing, in their words, "KEY FEATURES". If it takes them an hour to drop these features out of the game, don't you think they have 1-5 minutes to edit the site? Don't you think they have someone working on web design for them who has all the time in the world to - work on the web site?
     
    I understand you can complain that it's "false advertising," but do you seriously think that was their intention?
    I don't think they're out to screw anyone over, I'm pretty sure they're just incompetent.
     
    People are always looking for an entity to spew their bile on and now people are taking it out on Darkfall. Brief amount of time will pass, though, and people will get over it, the game will be stabilised and everyone will consume milk and cookies. Chill out, mate. 
    People are just pissed that they paid good money for a MMO and it isn't what they paid for. Think about this man... You walk to the store and are looking for a game to buy, any random game. Do you look at the feature list on the back of the box to see what you're paying for? Most people do. Darkfall had an electronic release, so don't you think people would head to the website's feature list (prominently positioned and advertised on the front page) and read up on what they're paying for?

     

    There is a simple fact that cannot be disputed. There is NO EXCUSE for them not to have updated the main website. Absolutely none. You can keep repeating yourselves as much as you want by saying that they were busy building the game and not the website, but that argument just doesn't hold any water.

    Be smart, just admit it. Just say, "yeah you're right. they fucked up on the web site, but these other parts of the game are good and that makes up for this problem". Don't be an ignorant fool and continue to lie to yourself and everyone else just to protect your ego and your own investment in the game.

    Seriously you guys are retarded. I've been following and promoting darkfall more than most of you, for the past 5 years. I was smart enough to see REALITY and understand what's happening here. Hopefully you can too.

    *edit*

    Yes, I was in beta. My username at the Darkfall forums is Brett.

     

  • Gamer1221Gamer1221 Member Posts: 56
    Originally posted by 0k21


    You forgot to add the crappy all-seeing guard towers that zapped you until you got out of range and the grind-based and gear-based gameplay along with the fact that they haven't fixed mounts or bothered to fix the horrible weapon imbalance or put directional combat in properly.
    Archery was actually pretty cool though, I was impressed they had proper gravity in it but thats about it, crafting is terrible since its just a pure gold-sink putting even WoW to shame.
    Don't even get me started on the magic grind.

     

    I, too, was impressed with archery. I want a sandbox MMO though, not a combat simulator with "full loot". Also, check out the first item I mentioned. Towers ;)

  • gamerman98gamerman98 Member UncommonPosts: 809

    Its simple, they dreamed up most of those features and ran into the common problem which was they could not put most of them in the game with the engine they built. DF is a skeleton that has 2 main things: the world to play in, and PvP. its sad really. LOL

  • poppetspoppets Member Posts: 93

    Isn't this considered false advertisement?

    Leaving this old outdated FAQ / Feature list of the game and taking orders?

  • JPZ1987JPZ1987 Member Posts: 179
    Originally posted by Gamer1221 
    Seriously you guys are retarded. I've been following and promoting darkfall more than most of you, for the past 5 years. I was smart enough to see REALITY and understand what's happening here. Hopefully you can too.
    *edit*
    Yes, I was in beta. My username at the Darkfall forums is Brett.
     

     

    Thanks, I'm still deciding on whether to buy the game so first hand experiences like this are helpful.

  • firefly2003firefly2003 Member UncommonPosts: 2,527

    Funny thing is other MMOs have made promises that devs didnt keep either what makes this one so different?


  • gamerman98gamerman98 Member UncommonPosts: 809


    Originally posted by firefly2003
    Funny thing is other MMOs have made promises that devs didnt keep either what makes this one so different?

    what makes this game different? hmmm well those other games were promised to be content complete...they were, DF isnt. There are sooo much differences between other MMOs an DF that make DF more of a failure than most.

  • Gamer1221Gamer1221 Member Posts: 56
    Originally posted by gamerman98


    Its simple, they dreamed up most of those features and ran into the common problem which was they could not put most of them in the game with the engine they built. DF is a skeleton that has 2 main things: the world to play in, and PvP. its sad really. LOL

     

    You know, I really wouldn't have minded any of that. Some things are just beyond their capability and budget, and that's understandable. What is not understandable is the lack of communication with the community about the removal of these features, and the lack of updating the main web site's list of key features to reflect these changes.

    Luckily, I got a chance to check out beta and see firsthand that most of the features are missing and we're basically looking at a VERY BASIC RPG. Note that I don't say MMORPG. The features in this game could pretty much be replicated in a java game (lol wurm online actually has more features!). Not to bash java, btw, its a great platform. I use it for many UI elements on some sites i design, but it has no place in 3d game architecture.

    So, I didn't pre-order, because I knew all of these features were missing, and the game really isn't a sandbox at all. There's no player choice when all of the players are forced to make the same choices in order to stay competitive.

    Anyways, it just sucks for those of you who didn't get a chance to try it out in beta, and still paid for it, especially when the official FAQ said there will be an open beta.

  • veritas_Xveritas_X Member Posts: 393

    What is it with mmo fans and 'promises?'  I'm not defending Darkfall, its a mess, but no one at Aventurine or any other game company has 'promised' you anything.  They laid out a set of features they intended to include.  Some made it, some didn't, but nothing was promised.  Welcome to software development, or prety much any creative endeavor in the history of man.  Jeez, stop using the word 'promise,' it makes you all sound so utterly clueless about the way the world works. 

  • JPZ1987JPZ1987 Member Posts: 179

    What makes it different?

     

    Because AV said their game was "FEATURE complete" in May of 2008.

  • Gamer1221Gamer1221 Member Posts: 56
    Originally posted by firefly2003


    Funny thing is other MMOs have made promises that devs didnt keep either what makes this one so different?

     

    The difference is that when I happened upon one of those other MMOs while browsing this site, and then went to their features list and bought the game, I actually saw all of those features in game.

    As it stands, anyone who heads to darkfall's main site, reads the features, then orders the game, will be buying something that's different than was advertised to them.

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by Gamer1221


    darkfallonline.com/faq/story.html
    Will Darkfall have safe zones?

    There are no safe zones in Darkfall unless the players themselves create them or seek them out. There is no area where a player cannot be attacked by another player.
    Towers are in game and are safe zones.
     Towers can not keep you from getting killed and looted. If your at war with another clan, they can kill you in town without fear of towers. Secondly enough people can take you down while naked so that someone else can loot you. So you are incorrect there are no safe zones. They are safer than being out in the wild, but not by much.
    I don?t like PvP, why should I even consider trying out Darkfall?

    If you give it a chance, you?ll discover that Darkfall is an extremely well rounded game. For example, there?s as much effort going into the quest engine and the crafting process, as there is going into the combat design. Darkfall features the ultimate player based economy, more useful trade skills than any other released MMORPG to date, advanced NPC and monster AI, and a quest engine constantly creating new and challenging content. Furthermore, the game world is huge; you could move to a remote area with your friends and try to create a safe haven for other like-minded players.
    It's been said many times that pvp is the main focus of darkfall and everything else is wow carebear fluff. The crafting system is boring, the quest system sucks, and the ai is ridiculous.
     
    Enchanting in DFO is one of the most amazing craft systems I have come across in MMORPG's. You have to discover the reciepe's, there is no NPC to sale them to you or teach them to you. It's a lot of trial and error. The ingredients come from skinning the corpse of mobs. Very nice system if you ask me and a lot of fun. The rest of the crafting system is like UO though, simple and to the point. Add in the Enchanting system though and man is it sweet.


    AI in DFO is far more challenging than the AI of other MMO's. You try and box mobs in, they jump over you and get out, they go after the weakest target, they switch if that target is unreachable. Etc. AI in DFO isn't ridiculous, unless you meant ridiculously fun. This of course is a matter of opinion. Unlike you I will state it as such.
    How are you going to handle Player Killing?

    Anyone can attack anyone. In fact Darkfall encourages you to seek out and kill enemies of your race and your clan. However, it is up to each kingdom to set the rules of their borders. The different kingdoms have NPC guards that have orders given to them by the player kings and lords. You can order the guards to attack on sight. The guard ?hit list? can include clan names, individual player names, specific races, alignments, and enemies.
    NPC guards are in fact not in game, due to resource problems. What's gonna happen when a few thousand players log on? Oh wait...
     The NPC guards were out long ago, and we were told long ago they were. As for what happens when a few thousand players long on............ well, I wonder if it ever occured to you thats one of the reasons they took out the NPC guards as well as kept the world and items within a certain polygon count, as well as not allowing items to be dropped on the ground. In essence your simply getting on there case for giving a bit of forethought to the situation lol.
    How do spawns work? Are they static or dynamic?

    Our random spawns are dynamic. Clear out a spawn and it will not reappear in the same place. If you spend enough time killing a species, its presence in that area will thin out and eventually the species will migrate to a different area.
    Not sure about this one. Anyone?
     
    As of right now, some spawns seem to be static and others seem dynamic. It's to early to tell though since no one has had much time to play around with it.





    What are the Prestige classes?

    Prestige classes are special classes, like Paladin, Assassin, Gladiator, Enchanter etc. and it?s an optional path that you may choose for your character to follow.
    Prestige classes were removed from the game.
     We were told this a long time ago lol. Very long time ago lol. There on the back burner for now as is the Aquatic race. They may never be put in game, but this is something we have been informed of a good while back.
    Will there be player owned houses?

    Players will be able to set up houses of various sizes and design, ranging from small cottages to huge castles and citadels.
    Player houses were quietly removed from the game.
     This is a loss as of right now. With the clan city dynamics and the fact that player houses were going to be destructable not many seem to care, even myself who was a very avid fan of Player Owned houses.
    Can I design my own house?

    Yes you can.
    Read above point.
     Read above point.
    Why so many skills and spells?

    We would like to make combat, spell casting, trading, and item creation as interesting as possible. Our goal is to promote more variety in combat and allow for a large number of possible combinations to be used in offense and in defense, rather than the same predictable routines being used over and over.
    The bit about using the same routines over and over struck me as funny.
     You did read that they were talking about combat right? And no it's not the same routine. The higher you get your skills the more they do, there's a spell that can knock back enemies, one that can levitate you up to rooftops and into trees, etc etc etc. You get into a routine and stick with it, your going to fail a good bit, you change with the situation, your going to accel.
    What types of items can I make?

    You will be able to make almost every item found in the world like weapons, tools, armor, clothing, food, containers, furniture, jewelry etc.
    Furniture?
    This was with player housing I believe, and is the only place I could see this being used considering. So if the player housing is on the back burner it's pretty logical to think furniture would be as well.





    What other options other than joining a Clan do I have?

    You are only limited by your imagination in what else you can do, but here are some examples to get you going:
    You could be a lone adventurer, hunting for treasure, magical items and fame, or a mercenary selling your services to the highest bidder. You may choose to play a merchant, setting up caravans and shops in different cities, buying high quality hides from Mahirim hunters and selling them for top prices at Human cities. You could hook up with a few friends and be pirates, sailing your galleon around, plundering merchant ships, or choose to play the Dwarven blacksmith, crafting mighty magical weapons and armor, or perhaps a farmer producing rare herbs and spell reagents. The possibilities are limitless.
    Most of this is pretty ridiculous and obviously false, so I'm not going to elaborate.
     It's good you didn't elaborate, you limited how foolish you look. The caravans are still possible if you wish, they simply must be done by players. If your in a city selling your wares, you have infact setup shop. The rest is also very possible to do in DFO. Caravans and Shops as we would like them to be are not in as of yet, Caravans have been removed all together since players can do this on there own if they wish and the Universal Banks make this an uneeded thing, although it is still entirely possible for players to do so anyways lol. So again fail on your part.
    How will trading work?

    We have developed a pretty sophisticated trading system that brings buyers and sellers together easily, and it will work in, but also out of the game. There will be more on this at a later date.
    Release is here and I've yet to see anything more than a basic crafting system. When is this later date? Expansion two years down the road?



    Can I have pets or NPC hirelings in Darkfall?

    You can have pets and NPC hirelings in Darkfall, ranging from tamed animals and monsters, to summoned skeletons, charmed animals and monsters, hired NPC merchants, hired NPC guards, etc.
    100% False.
    Aye, this is False and we were told a year or more ago that none of that would be in game. You had a very very long time to prepare for these not being in game. It is your own fault if you were still expecting them.


    What can my NPC hirelings do?

    NPC hirelings can follow you around and fight with you, they can carry your loot, they can perform skills and spells to aid you, etc. NPC hirelings can do pretty much everything that player friends can do. In addition, NPC hirelings can be given advanced orders such as patrolling your city, looking for enemies, criminals, and thieves. They can be a vendor in your shop that you have set up, they can mine for minerals in a mine, they can go out into the forest and chop wood for you, or stand on the banks of a river fishing for you all day.
    Obviously, all false. Too bad they didn't implement this or so many ppl might not be macroing.
    Again this was removed more than a year ago. Sorry that you are just finding out what many of us have no for a very long time lol.


    Will there be a community staff?

    Yes, there are plans for community staff that will be in place for the game launch and it will be selected for the most part from the Darkfall Community Volunteers. The role of the community staff will be to provide customer support and in-game assistance.
    Again, it's launch time. Where's this community staff?
     
    Many have been standing around in the world of Agon observing, you know the bugs and the sync issue that everyones complaining about. Seen a few myself. They have the Shield over there head that says Admin on it. You may have missed it.
    How often can we expect announcements and updates to the site?

    We will have regular news updates, screenshots, announcements, FAQ updates, downloads, and progress reports on the official Darkfall site.
    This is on the site that still displays a beta signup.
     
    Will there be a public beta test?

    There will be a public beta test.
    Fail.
     I was in Beta, as many of my clan mates, as well as many others I knew. So in your own words here. You FAIL
    A lot of you will begin crying that the site isn't updated and everyone knows that and should have been following the forums. Guys, most people won't check the forums before buying the game. Not everyone is as hardcore as you are. The fact is that this is the OFFICIAL site. If a site like mmorpg.com wanted to know what was up with some random MMO, where do you think they'd go to get a list of features and development status?
    Darkfall has not lived up to its promises.
     Your complaining about the Faq not being updated. Many have complained and agreed with thos that do complain about this. The information is out there, people have to research it like those that know have. Personally I research any game I intend to play which is how I came across all the information I have which you seem to lack. 
     *edit*
    Darkfall places no restrictions on player interaction, so there are no developer imposed safe zones, no realms, factions, PvP zones, or any other roadblocks that limit your game. Anyone can fight anyone, anywhere as long as they are willing to face the consequences - in the form of Darkfall?s alignment system.
    Does anyone else see the hypocrisy in this statement? It definitely contradicts itself...
     There are no safe zones, try playing the game and you will find this out. They are safer than other areas, but they are not completely safe lol. And the rest is true, you can fight anyone you want anywhere and at any time. My statements and yours simply show the Difference between someone who hasn't done any research on the game and hasn't played the game vs. someone who has done plenty of research on the game and has played the game.
    Also - yeah, I have a bit of free time today. And, I'm pissed that they left out a lot of the features that truly make it a SANDBOX, as everyone keeps claiming it is. Sue me for expecting what's advertised.
     There is no fault in expecting whats advertised, but expecting whats been advertised many years ago and has since changed and has been stated as changed in numerous readily available places is a fault but not Aventurines. Yes, we all agree there website needs to be updated. We all agree on this, every last one of us. Haters and fans. The information however is out there if you do even the bare minimum amount of research. The fault here truly rests on your own shoulders considering I know the above and you do not. If you had done the research that so many others have, then you would know how things stand today. Aventurine has not lied, you simply have not done even the slightest amount of research.





    On MMORPG.com alone there is plenty of current info which contridicts a lot of the faq. Learn to research before you buy games man. They are constantly changing things. When you first hear about it then play it usualy a lot has changed regardless of how recently you read up on it. This is a constant with any and all MMO's. Be thankfull there not Funcom who pretty much said one day before launch that DX10 was not going to be in game lol.




     



    Another Fail post is another Fail post. Look, if your not going to research MMO's it's probably best not to play them. Faq's are regularly outdated and fast. Not only that but what is initially planned to be in is never everything that will be in. Some things get cut, others get added. It's the nature of the beast. If you truly want to limit your dissapointment from an MMO, keep up to date on it. In this case you did not and it shows.

     

    Edited to add: I too was in beta, my forum name is GrayGhost79 there.

  • AviyurAviyur Member Posts: 53
    Originally posted by Gamer1221


    darkfallonline.com/faq/story.html
    Will Darkfall have safe zones?

    There are no safe zones in Darkfall unless the players themselves create them or seek them out. There is no area where a player cannot be attacked by another player.
    Towers are in game and are safe zones.
     
    I don?t like PvP, why should I even consider trying out Darkfall?

    If you give it a chance, you?ll discover that Darkfall is an extremely well rounded game. For example, there?s as much effort going into the quest engine and the crafting process, as there is going into the combat design. Darkfall features the ultimate player based economy, more useful trade skills than any other released MMORPG to date, advanced NPC and monster AI, and a quest engine constantly creating new and challenging content. Furthermore, the game world is huge; you could move to a remote area with your friends and try to create a safe haven for other like-minded players.
    It's been said many times that pvp is the main focus of darkfall and everything else is wow carebear fluff. The crafting system is boring, the quest system sucks, and the ai is ridiculous.
     
    How are you going to handle Player Killing?

    Anyone can attack anyone. In fact Darkfall encourages you to seek out and kill enemies of your race and your clan. However, it is up to each kingdom to set the rules of their borders. The different kingdoms have NPC guards that have orders given to them by the player kings and lords. You can order the guards to attack on sight. The guard ?hit list? can include clan names, individual player names, specific races, alignments, and enemies.
    NPC guards are in fact not in game, due to resource problems. What's gonna happen when a few thousand players log on? Oh wait...
     
    How do spawns work? Are they static or dynamic?

    Our random spawns are dynamic. Clear out a spawn and it will not reappear in the same place. If you spend enough time killing a species, its presence in that area will thin out and eventually the species will migrate to a different area.
    Not sure about this one. Anyone?



    What are the Prestige classes?

    Prestige classes are special classes, like Paladin, Assassin, Gladiator, Enchanter etc. and it?s an optional path that you may choose for your character to follow.
    Prestige classes were removed from the game.
     
    Will there be player owned houses?

    Players will be able to set up houses of various sizes and design, ranging from small cottages to huge castles and citadels.
    Player houses were quietly removed from the game.
     
    Can I design my own house?

    Yes you can.
    Read above point.
     
    Why so many skills and spells?

    We would like to make combat, spell casting, trading, and item creation as interesting as possible. Our goal is to promote more variety in combat and allow for a large number of possible combinations to be used in offense and in defense, rather than the same predictable routines being used over and over.
    The bit about using the same routines over and over struck me as funny.
     
    What types of items can I make?

    You will be able to make almost every item found in the world like weapons, tools, armor, clothing, food, containers, furniture, jewelry etc.
    Furniture?



    What other options other than joining a Clan do I have?

    You are only limited by your imagination in what else you can do, but here are some examples to get you going:
    You could be a lone adventurer, hunting for treasure, magical items and fame, or a mercenary selling your services to the highest bidder. You may choose to play a merchant, setting up caravans and shops in different cities, buying high quality hides from Mahirim hunters and selling them for top prices at Human cities. You could hook up with a few friends and be pirates, sailing your galleon around, plundering merchant ships, or choose to play the Dwarven blacksmith, crafting mighty magical weapons and armor, or perhaps a farmer producing rare herbs and spell reagents. The possibilities are limitless.
    Most of this is pretty ridiculous and obviously false, so I'm not going to elaborate.
     
    How will trading work?

    We have developed a pretty sophisticated trading system that brings buyers and sellers together easily, and it will work in, but also out of the game. There will be more on this at a later date.
    Release is here and I've yet to see anything more than a basic crafting system. When is this later date? Expansion two years down the road?



    Can I have pets or NPC hirelings in Darkfall?

    You can have pets and NPC hirelings in Darkfall, ranging from tamed animals and monsters, to summoned skeletons, charmed animals and monsters, hired NPC merchants, hired NPC guards, etc.
    100% False.



    What can my NPC hirelings do?

    NPC hirelings can follow you around and fight with you, they can carry your loot, they can perform skills and spells to aid you, etc. NPC hirelings can do pretty much everything that player friends can do. In addition, NPC hirelings can be given advanced orders such as patrolling your city, looking for enemies, criminals, and thieves. They can be a vendor in your shop that you have set up, they can mine for minerals in a mine, they can go out into the forest and chop wood for you, or stand on the banks of a river fishing for you all day.
    Obviously, all false. Too bad they didn't implement this or so many ppl might not be macroing.



    Will there be a community staff?

    Yes, there are plans for community staff that will be in place for the game launch and it will be selected for the most part from the Darkfall Community Volunteers. The role of the community staff will be to provide customer support and in-game assistance.
    Again, it's launch time. Where's this community staff?
     
    How often can we expect announcements and updates to the site?

    We will have regular news updates, screenshots, announcements, FAQ updates, downloads, and progress reports on the official Darkfall site.
    This is on the site that still displays a beta signup.
     
    Will there be a public beta test?

    There will be a public beta test.
    Fail.
     
    A lot of you will begin crying that the site isn't updated and everyone knows that and should have been following the forums. Guys, most people won't check the forums before buying the game. Not everyone is as hardcore as you are. The fact is that this is the OFFICIAL site. If a site like mmorpg.com wanted to know what was up with some random MMO, where do you think they'd go to get a list of features and development status?
    Darkfall has not lived up to its promises.
     
     *edit*
    Darkfall places no restrictions on player interaction, so there are no developer imposed safe zones, no realms, factions, PvP zones, or any other roadblocks that limit your game. Anyone can fight anyone, anywhere as long as they are willing to face the consequences - in the form of Darkfall?s alignment system.
    Does anyone else see the hypocrisy in this statement? It definitely contradicts itself...
     
    Also - yeah, I have a bit of free time today. And, I'm pissed that they left out a lot of the features that truly make it a SANDBOX, as everyone keeps claiming it is. Sue me for expecting what's advertised.
     


     

     

    So when are you quitting?

    WoW nerds beware, I come equipped with lazers and anti-QQ missiles. If you mess with me, I will $%£@ you.

  • IchmenIchmen Member UncommonPosts: 1,228
    Originally posted by Gamer1221

    Originally posted by firefly2003


    Funny thing is other MMOs have made promises that devs didnt keep either what makes this one so different?

     

    The difference is that when I happened upon one of those other MMOs while browsing this site, and then went to their features list and bought the game, I actually saw all of those features in game.

    As it stands, anyone who heads to darkfall's main site, reads the features, then orders the game, will be buying something that's different than was advertised to them.

     

    or they atleast gave a reason why X item/feature was not ingame at the time. they didnt just brush it under the rug pretending you didnt see it...

  • hooptyhoopty Member UncommonPosts: 788
    Originally posted by Gamer1221

    Originally posted by firefly2003


    Funny thing is other MMOs have made promises that devs didnt keep either what makes this one so different?

     

    The difference is that when I happened upon one of those other MMOs while browsing this site, and then went to their features list and bought the game, I actually saw all of those features in game.

    As it stands, anyone who heads to darkfall's main site, reads the features, then orders the game, will be buying something that's different than was advertised to them.

     

    Then it would be false advertisement.That could mean massive law suites if people dont get there money back.

    Some people rob you at gun point..Others will rob you at "Ball Point Pen"

  • Gamer1221Gamer1221 Member Posts: 56
    Originally posted by veritas_X


    What is it with mmo fans and 'promises?'  I'm not defending Darkfall, its a mess, but no one at Aventurine or any other game company has 'promised' you anything.  They laid out a set of features they intended to include.  Some made it, some didn't, but nothing was promised.  Welcome to software development, or prety much any creative endeavor in the history of man.  Jeez, stop using the word 'promise,' it makes you all sound so utterly clueless about the way the world works. 

     

    They actually laid out a list of "key features", meaning the features that define the game and make it what it is. Most of the removed features were the very things that made Darkfall a sandbox. Without them, it's a glorified medieval combat simulator with magic elements.

    Also, I never said anything about promises dude lol.. I don't think I've used that word once on these forums in any of my posts.

    And there's a big difference between what you're alluding to, and what's actually happening. You make it sound like they listed all these features 5 years ago and slowly they got removed. This isn't the case. These features are still purported to be in the game, and they aren't. This is release man, it's time to be professional. We aren't in beta any more.

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by JPZ1987


    What makes it different?
     
    Because AV said their game was "FEATURE complete" in May of 2008.

     

    The stuff being complained about was removed long long ago and we were told they were. If you guys wish me to start posting Dev quotes and there sources I am more than willing since I have some time to kill. There is much of it to be found here, in the Dev journals, Interviews, and even posts they made on the Official forums. The official forums are down at the moment, atleast not accessible, so I can not grab those but there are plenty others quotes and sources readily avaliable.

  • gamerman98gamerman98 Member UncommonPosts: 809


    Originally posted by veritas_X
    What is it with mmo fans and 'promises?'  I'm not defending Darkfall, its a mess, but no one at Aventurine or any other game company has 'promised' you anything.  They laid out a set of features they intended to include.  Some made it, some didn't, but nothing was promised.  Welcome to software development, or prety much any creative endeavor in the history of man.  Jeez, stop using the word 'promise,' it makes you all sound so utterly clueless about the way the world works. 


    When they said back in 08 december i imagine tasos claimed the game was launch ready and complete...that to me shows a little form of a promise.

  • veritas_Xveritas_X Member Posts: 393
    Originally posted by Gamer1221

    Originally posted by veritas_X


    What is it with mmo fans and 'promises?'  I'm not defending Darkfall, its a mess, but no one at Aventurine or any other game company has 'promised' you anything.  They laid out a set of features they intended to include.  Some made it, some didn't, but nothing was promised.  Welcome to software development, or prety much any creative endeavor in the history of man.  Jeez, stop using the word 'promise,' it makes you all sound so utterly clueless about the way the world works. 

     

    They actually laid out a list of "key features", meaning the features that define the game and make it what it is. Most of the removed features were the very things that made Darkfall a sandbox. Without them, it's a glorified medieval combat simulator with magic elements.

    Also, I never said anything about promises dude lol.. I don't think I've used that word once on these forums in any of my posts.

    And there's a big difference between what you're alluding to, and what's actually happening. You make it sound like they listed all these features 5 years ago and slowly they got removed. This isn't the case. These features are still purported to be in the game, and they aren't. This is release man, it's time to be professional. We aren't in beta any more.

     

    The title of the thread is darkfall has not lived up to promises.  That word has been thrown around by whiners numerous times in this thread, maybe not by you, but then that's probably why I didn't quote any of your posts or specifcally refer to you.

    I was speaking generally.

    Finally, I said nothing whatever about when they listed features, kindly stop putting words in my mouth.  I'm disappointed in what was left out of the game, so much so that I will not be renewing when my free time is up, but I was not 'promised' anything by Aventurine, a fact that escapes many people here.

  • veritas_Xveritas_X Member Posts: 393
    Originally posted by gamerman98


     

    Originally posted by veritas_X

    What is it with mmo fans and 'promises?'  I'm not defending Darkfall, its a mess, but no one at Aventurine or any other game company has 'promised' you anything.  They laid out a set of features they intended to include.  Some made it, some didn't, but nothing was promised.  Welcome to software development, or prety much any creative endeavor in the history of man.  Jeez, stop using the word 'promise,' it makes you all sound so utterly clueless about the way the world works. 

     



    When they said back in 08 december i imagine tasos claimed the game was launch ready and complete...that to me shows a little form of a promise.

     

    Lol, then you need to revisit your definition, and stop being so guilible that you actually believe what comes out of the mouth of a public relations guy like Tasos.

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