What are some of the different Spell Effects in the game? AoE stun? Snare? DoTs? "Spell Cast Time" increasing spells? Heals? Magic Shields? Distant Closer Spells? "Target Ground" type Spells like Blizzard in WoW?
Many variations of all of the above, except AoE stun. The snares are actually a stat debuff and an encumberance increaser.
_______________________________________________ Games looking forward to: Fallen Earth, Mortal Online
The noob formally not known as not being the formally not unkown known APEist; The Stone Cold Killer of Tarq.
What are some of the different Spell Effects in the game? AoE stun? Snare? DoTs? "Spell Cast Time" increasing spells? Heals? Magic Shields? Distant Closer Spells? "Target Ground" type Spells like Blizzard in WoW?
No stuns no snares, all the rest is a yes.
Arcane I believe has the Spell cast time increase buff, There are several heals in several of the schools thou I believe spell chanting as an AOE one. Magic shields are present in every school both personal and targeted.
Air magic has a Distant closer spell and Target ground type AOEs are found in every elemental school.
My Greater magic is currently at 25, hopefully ill get 50 in a few days. That opens the elemental schools.
Air, Fire, Water, Earth each with several good damage, buff/debuff and utility spells for combat use. I can already go into Spell chanting and Withcraft, getting those to 75 opens up Necromancy and Arcane both complete with some very powerfull spells.
The thing is in Darkfall every single spell starts at skill rank 1, and u have to rank it up to at least 50 to make it any good, it takes a few days and a lot of reagents, its really not very hard if u know what u are doing.
Magic in Darkfall is hard in the beginning, melee and archery are both stronger and alot easier to train up, the fledgling mage has a long and costly road ahead to achieve his ambition, but in the end its worth it as it opens up some of the most powerfull abilities in the game.
Which is exactly how it should be.
-Darkstar
be prepared to spend more than a few days leveling your Gmagic to 50, unless you have someone supplying you with your items and you are grinding it all day long with no farming.
I think it takes about 1k bones to get to 25, I am not sure on bones, but you are looking at about 4-5k worth of mandrakes or sulfur if you use the heal other or fraility method. I believe rend has the same skill up rate but I never really tried it, it might be better but I highly doubt it.
Also,
Launch at level 75 less magic is awesome! it will launch you in the air if you cast it on the ground or an object and jump into it. it will give you distance to jump walls and get to places you otherwise can't.
but that is really the only spell i have other than some basic spell chanting like a quickness buff and a buff that makes me fail casting less which I don't actually notice myself doing like ever.
------------------------------------------------- Achiever 20.00%, Explorer 86.67%, Killer 60.00%, Socializer 33.33%
My Greater magic is currently at 25, hopefully ill get 50 in a few days. That opens the elemental schools.
Air, Fire, Water, Earth each with several good damage, buff/debuff and utility spells for combat use. I can already go into Spell chanting and Withcraft, getting those to 75 opens up Necromancy and Arcane both complete with some very powerfull spells.
The thing is in Darkfall every single spell starts at skill rank 1, and u have to rank it up to at least 50 to make it any good, it takes a few days and a lot of reagents, its really not very hard if u know what u are doing.
Magic in Darkfall is hard in the beginning, melee and archery are both stronger and alot easier to train up, the fledgling mage has a long and costly road ahead to achieve his ambition, but in the end its worth it as it opens up some of the most powerfull abilities in the game.
Which is exactly how it should be.
-Darkstar
be prepared to spend more than a few days leveling your Gmagic to 50, unless you have someone supplying you with your items and you are grinding it all day long with no farming.
I think it takes about 1k bones to get to 25, I am not sure on bones, but you are looking at about 4-5k worth of mandrakes or sulfur if you use the heal other or fraility method. I believe rend has the same skill up rate but I never really tried it, it might be better but I highly doubt it.
Also,
Launch at level 75 less magic is awesome! it will launch you in the air if you cast it on the ground or an object and jump into it. it will give you distance to jump walls and get to places you otherwise can't.
but that is really the only spell i have other than some basic spell chanting like a quickness buff and a buff that makes me fail casting less which I don't actually notice myself doing like ever.
Ive got herb gathering and ive already got hundreds of Mandrake in my bank, so im good.
Cant wait to get Launch.
2 of the 5 buildings my guild placed in our town today are dwarf clan buildings, they got a roof that u cant get to without launch, awesome for pvp.
Also yeah, the fail casting reduction from Spell chanting as well as the increase casting failure debuff from witchcraft needs to get revamped since they removed casting failures at the end of Beta. Still the quickness buff is nothing to scoff at.
So basically you are saying that only 3-4 of the proposed 500ish spells are worthwhile?
Sounds like a $60 bargain to me.
ROFL
Those are the ones I personally tested in beta. There are hundreds more that I have no clue about and wont talk about them.
worth every penny to dispell troll statements
so, in a fantasy based game, it's cool and acceptable that one spell is pretty much all that's utilized for the first month+, or possibly even for ever. and thinking that is stupid, means you're a troll....
wow... so "next gen" thinking means - little to no magic spells, or you're a troll and you just don't understand what next gen means?
gotcha!
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
My Greater magic is currently at 25, hopefully ill get 50 in a few days. That opens the elemental schools.
Air, Fire, Water, Earth each with several good damage, buff/debuff and utility spells for combat use. I can already go into Spell chanting and Withcraft, getting those to 75 opens up Necromancy and Arcane both complete with some very powerfull spells.
The thing is in Darkfall every single spell starts at skill rank 1, and u have to rank it up to at least 50 to make it any good, it takes a few days and a lot of reagents, its really not very hard if u know what u are doing.
Magic in Darkfall is hard in the beginning, melee and archery are both stronger and alot easier to train up, the fledgling mage has a long and costly road ahead to achieve his ambition, but in the end its worth it as it opens up some of the most powerfull abilities in the game.
Which is exactly how it should be.
-Darkstar
I'm getting a little scared, I almost agree with Darkstar! I agree with that magic should be underpowered in the beginning and maybe even overpowered in the end, but that the road to become a true magician should be a harsh one. On the other hand, it would be nice if they made more spells viable at all levels in the game. Also, just making something a horrible grind is not the same thing as making something hard or difficult to achieve, as all the macroers probably can attest to. The devs have to be a little more creative in my opinion.
So basically you are saying that only 3-4 of the proposed 500ish spells are worthwhile?
Sounds like a $60 bargain to me.
ROFL
Those are the ones I personally tested in beta. There are hundreds more that I have no clue about and wont talk about them.
worth every penny to dispell troll statements
so, in a fantasy based game, it's cool and acceptable that one spell is pretty much all that's utilized for the first month+, or possibly even for ever. and thinking that is stupid, means you're a troll.... wow... so "next gen" thinking means - little to no magic spells, or you're a troll and you just don't understand what next gen means?
gotcha!
DF is as Next-Gen as any sandbox WITHOUT SAND - surely a groundbraking, genre defining concept.
My Greater magic is currently at 25, hopefully ill get 50 in a few days. That opens the elemental schools.
Air, Fire, Water, Earth each with several good damage, buff/debuff and utility spells for combat use. I can already go into Spell chanting and Withcraft, getting those to 75 opens up Necromancy and Arcane both complete with some very powerfull spells.
The thing is in Darkfall every single spell starts at skill rank 1, and u have to rank it up to at least 50 to make it any good, it takes a few days and a lot of reagents, its really not very hard if u know what u are doing.
Magic in Darkfall is hard in the beginning, melee and archery are both stronger and alot easier to train up, the fledgling mage has a long and costly road ahead to achieve his ambition, but in the end its worth it as it opens up some of the most powerfull abilities in the game.
Which is exactly how it should be.
-Darkstar
I'm getting a little scared, I almost agree with Darkstar! I agree with that magic should be underpowered in the beginning and maybe even overpowered in the end, but that the road to become a true magician should be a harsh one. On the other hand, it would be nice if they made more spells viable at all levels in the game. Also, just making something a horrible grind is not the same thing as making something hard or difficult to achieve, as all the macroers probably can attest to. The devs have to be a little more creative in my opinion.
Listen, dont buy the troll hype, its not THAT hard.
Any decent gamer can do it, in fact EVERYONE will get there in time, since u are using the skill all the time anyway.
Part of being a Sandbox is giving the players back the control of their progression, and that means removing the fluffy, colorcoded, overwritten, artificial, placebo gameplay we know as Questing to level.
Nothing wrong with it, in a game with straight up class levels ofcourse we all prefer nice quest lines to hold our hand and try to distract us from the fact that we are spamming our 1 2 3 buttons at NPC mobs for 8 hours a day for 6 weeks.
But with a skill system u give the players back the control of exactly what they want to improve on first, last and at all.
But....
With that ability comes a price, its not supposed to be easier, and so removing the placebo gameplay of 80 levels of questing leaves us with a skillup structure that might seem dry if uve been doing it the other way for 8 years.
But take it from me, its not THAT bad.
U get used to it, u get used to spamming missiles whenever u are running form place to place, and soon ull realize that u need to do several things at once, spam ur missiles while killing mobs will get u money and skill at the same time, but u dont have to kill mobs just for the sake of it, pvp will net u the same skillgain and standing in town chatting with ur friends also allows u to skill up anything u want, just take a few swings at them to skill up melee for example.
Yes Darkstar, I've been pondering this somewhat. If you don't have a level grind you almost have to have a skill grind in some way or you could just make an fps. I guess my main gripe with Darkfall is the missing pieces promised in the faq and during the development. My motivation for playing Darkfall was never the pvp, I would like ffa pvp with full loot in my ideal game, but there should also be consquences for acting like an insane murderer and other things in the world to focus on than constant warfare. Everyday life in your home city for example, what kind of society has acid pools next to their bank where they allow people to push others into the acid and then kill those who get pushed if they try to defend themselves?
I love the concept of Darkfall, I still hope it will develop into what was once promised. The magic side of things seems unfinished to me, hopefully there will be continued work on this as well.
Yes Darkstar, I've been pondering this somewhat. If you don't have a level grind you almost have to have a skill grind in some way or you could just make an fps. I guess my main gripe with Darkfall is the missing pieces promised in the faq and during the development. My motivation for playing Darkfall was never the pvp, I would like ffa pvp with full loot in my ideal game, but there should also be consquences for acting like an insane murderer and other things in the world to focus on than constant warfare. Everyday life in your home city for example, what kind of society has acid pools next to their bank where they allow people to push others into the acid and then kill those who get pushed if they try to defend themselves? I love the concept of Darkfall, I still hope it will develop into what was once promised. The magic side of things seems unfinished to me, hopefully there will be continued work on this as well.
Magic seems fine to me, ofcourse I cant really tell u since noone has manged to get high enough into it yet.
But there is plenty of things to do besides, my Clan just placed 6 buildings in our Town, that was fun.
Yes Darkstar, I've been pondering this somewhat. If you don't have a level grind you almost have to have a skill grind in some way or you could just make an fps. I guess my main gripe with Darkfall is the missing pieces promised in the faq and during the development. My motivation for playing Darkfall was never the pvp, I would like ffa pvp with full loot in my ideal game, but there should also be consquences for acting like an insane murderer and other things in the world to focus on than constant warfare. Everyday life in your home city for example, what kind of society has acid pools next to their bank where they allow people to push others into the acid and then kill those who get pushed if they try to defend themselves? I love the concept of Darkfall, I still hope it will develop into what was once promised. The magic side of things seems unfinished to me, hopefully there will be continued work on this as well.
Magic seems fine to me, ofcourse I cant really tell u since noone has manged to get high enough into it yet.
But there is plenty of things to do besides, my Clan just placed 6 buildings in our Town, that was fun.
-Darkstar
a lot of the non pvp features in the faq were cut, and the ones that are in (crafting) are horribly implimented, because nearly everything that can be crafted can be found by farming MUCH easier
give the game 2 or so months before you say it sucks though
What is this whining about spells, if you want cool looking spell graphics and a more comprehensive spellbook go play EQ2 or WoW or somthing, hell they even aim the spells for you.
This is exactly what thousands of people will do, or are already doing. Guess you will be very happy knowing this.
are we playing the same game? cause i remember that Eldritch sphere only does a lil more damage not 2-3 times more then MM also it is a aoe spell!
I said eldritch sphere does 2-3 more damage, not 2-3 times. And you're right... it does have an aoe, but its a VERY small one. At least it's easier to hit with than Rend, lol.
_______________________________________________ Games looking forward to: Fallen Earth, Mortal Online
The noob formally not known as not being the formally not unkown known APEist; The Stone Cold Killer of Tarq.
Comments
What are some of the different Spell Effects in the game?
AoE stun?
Snare?
DoTs?
"Spell Cast Time" increasing spells?
Heals?
Magic Shields?
Distant Closer Spells?
"Target Ground" type Spells like Blizzard in WoW?
Many variations of all of the above, except AoE stun. The snares are actually a stat debuff and an encumberance increaser.
_______________________________________________
Games looking forward to: Fallen Earth, Mortal Online
The noob formally not known as not being the formally not unkown known APEist; The Stone Cold Killer of Tarq.
No stuns no snares, all the rest is a yes.
Arcane I believe has the Spell cast time increase buff, There are several heals in several of the schools thou I believe spell chanting as an AOE one. Magic shields are present in every school both personal and targeted.
Air magic has a Distant closer spell and Target ground type AOEs are found in every elemental school.
-Darkstar
be prepared to spend more than a few days leveling your Gmagic to 50, unless you have someone supplying you with your items and you are grinding it all day long with no farming.
I think it takes about 1k bones to get to 25, I am not sure on bones, but you are looking at about 4-5k worth of mandrakes or sulfur if you use the heal other or fraility method. I believe rend has the same skill up rate but I never really tried it, it might be better but I highly doubt it.
Also,
Launch at level 75 less magic is awesome! it will launch you in the air if you cast it on the ground or an object and jump into it. it will give you distance to jump walls and get to places you otherwise can't.
but that is really the only spell i have other than some basic spell chanting like a quickness buff and a buff that makes me fail casting less which I don't actually notice myself doing like ever.
-------------------------------------------------
Achiever 20.00%, Explorer 86.67%, Killer 60.00%, Socializer 33.33%
EKSA
-------------------------------------------------
be prepared to spend more than a few days leveling your Gmagic to 50, unless you have someone supplying you with your items and you are grinding it all day long with no farming.
I think it takes about 1k bones to get to 25, I am not sure on bones, but you are looking at about 4-5k worth of mandrakes or sulfur if you use the heal other or fraility method. I believe rend has the same skill up rate but I never really tried it, it might be better but I highly doubt it.
Also,
Launch at level 75 less magic is awesome! it will launch you in the air if you cast it on the ground or an object and jump into it. it will give you distance to jump walls and get to places you otherwise can't.
but that is really the only spell i have other than some basic spell chanting like a quickness buff and a buff that makes me fail casting less which I don't actually notice myself doing like ever.
Ive got herb gathering and ive already got hundreds of Mandrake in my bank, so im good.
Cant wait to get Launch.
2 of the 5 buildings my guild placed in our town today are dwarf clan buildings, they got a roof that u cant get to without launch, awesome for pvp.
Also yeah, the fail casting reduction from Spell chanting as well as the increase casting failure debuff from witchcraft needs to get revamped since they removed casting failures at the end of Beta. Still the quickness buff is nothing to scoff at.
-Darkstar
ROFL
Those are the ones I personally tested in beta. There are hundreds more that I have no clue about and wont talk about them.
worth every penny to dispell troll statements
so, in a fantasy based game, it's cool and acceptable that one spell is pretty much all that's utilized for the first month+, or possibly even for ever. and thinking that is stupid, means you're a troll....
wow... so "next gen" thinking means - little to no magic spells, or you're a troll and you just don't understand what next gen means?
gotcha!
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
I'm getting a little scared, I almost agree with Darkstar! I agree with that magic should be underpowered in the beginning and maybe even overpowered in the end, but that the road to become a true magician should be a harsh one. On the other hand, it would be nice if they made more spells viable at all levels in the game. Also, just making something a horrible grind is not the same thing as making something hard or difficult to achieve, as all the macroers probably can attest to. The devs have to be a little more creative in my opinion.
DF is as Next-Gen as any sandbox WITHOUT SAND - surely a groundbraking, genre defining concept.
I'm getting a little scared, I almost agree with Darkstar! I agree with that magic should be underpowered in the beginning and maybe even overpowered in the end, but that the road to become a true magician should be a harsh one. On the other hand, it would be nice if they made more spells viable at all levels in the game. Also, just making something a horrible grind is not the same thing as making something hard or difficult to achieve, as all the macroers probably can attest to. The devs have to be a little more creative in my opinion.
Listen, dont buy the troll hype, its not THAT hard.
Any decent gamer can do it, in fact EVERYONE will get there in time, since u are using the skill all the time anyway.
Part of being a Sandbox is giving the players back the control of their progression, and that means removing the fluffy, colorcoded, overwritten, artificial, placebo gameplay we know as Questing to level.
Nothing wrong with it, in a game with straight up class levels ofcourse we all prefer nice quest lines to hold our hand and try to distract us from the fact that we are spamming our 1 2 3 buttons at NPC mobs for 8 hours a day for 6 weeks.
But with a skill system u give the players back the control of exactly what they want to improve on first, last and at all.
But....
With that ability comes a price, its not supposed to be easier, and so removing the placebo gameplay of 80 levels of questing leaves us with a skillup structure that might seem dry if uve been doing it the other way for 8 years.
But take it from me, its not THAT bad.
U get used to it, u get used to spamming missiles whenever u are running form place to place, and soon ull realize that u need to do several things at once, spam ur missiles while killing mobs will get u money and skill at the same time, but u dont have to kill mobs just for the sake of it, pvp will net u the same skillgain and standing in town chatting with ur friends also allows u to skill up anything u want, just take a few swings at them to skill up melee for example.
Its really ur choice.
-Darkstar
Yes Darkstar, I've been pondering this somewhat. If you don't have a level grind you almost have to have a skill grind in some way or you could just make an fps. I guess my main gripe with Darkfall is the missing pieces promised in the faq and during the development. My motivation for playing Darkfall was never the pvp, I would like ffa pvp with full loot in my ideal game, but there should also be consquences for acting like an insane murderer and other things in the world to focus on than constant warfare. Everyday life in your home city for example, what kind of society has acid pools next to their bank where they allow people to push others into the acid and then kill those who get pushed if they try to defend themselves?
I love the concept of Darkfall, I still hope it will develop into what was once promised. The magic side of things seems unfinished to me, hopefully there will be continued work on this as well.
Magic seems fine to me, ofcourse I cant really tell u since noone has manged to get high enough into it yet.
But there is plenty of things to do besides, my Clan just placed 6 buildings in our Town, that was fun.
-Darkstar
Magic seems fine to me, ofcourse I cant really tell u since noone has manged to get high enough into it yet.
But there is plenty of things to do besides, my Clan just placed 6 buildings in our Town, that was fun.
-Darkstar
a lot of the non pvp features in the faq were cut, and the ones that are in (crafting) are horribly implimented, because nearly everything that can be crafted can be found by farming MUCH easier
give the game 2 or so months before you say it sucks though
When I'm energetic I'm:
the Magic: The Gathering 'What Color Are You?' Quiz.
When I'm at default I'm:
WHITE/BLUE
Lol according to this I'm bipolar :O
This is exactly what thousands of people will do, or are already doing. Guess you will be very happy knowing this.
are we playing the same game?
cause i remember that Eldritch sphere only does a lil more damage not 2-3 times more then MM also it is a aoe spell!
I said eldritch sphere does 2-3 more damage, not 2-3 times. And you're right... it does have an aoe, but its a VERY small one. At least it's easier to hit with than Rend, lol.
_______________________________________________
Games looking forward to: Fallen Earth, Mortal Online
The noob formally not known as not being the formally not unkown known APEist; The Stone Cold Killer of Tarq.